1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2019 The Marl Authors.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker // https://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker
15*03ce13f7SAndroid Build Coastguard Worker // This is an example application that uses Marl to parallelize the calculation
16*03ce13f7SAndroid Build Coastguard Worker // of a Julia fractal.
17*03ce13f7SAndroid Build Coastguard Worker
18*03ce13f7SAndroid Build Coastguard Worker #include "marl/defer.h"
19*03ce13f7SAndroid Build Coastguard Worker #include "marl/scheduler.h"
20*03ce13f7SAndroid Build Coastguard Worker #include "marl/thread.h"
21*03ce13f7SAndroid Build Coastguard Worker #include "marl/waitgroup.h"
22*03ce13f7SAndroid Build Coastguard Worker
23*03ce13f7SAndroid Build Coastguard Worker #include <fstream>
24*03ce13f7SAndroid Build Coastguard Worker
25*03ce13f7SAndroid Build Coastguard Worker #include <math.h>
26*03ce13f7SAndroid Build Coastguard Worker #include <stdint.h>
27*03ce13f7SAndroid Build Coastguard Worker
28*03ce13f7SAndroid Build Coastguard Worker // A color formed from a red, green and blue component.
29*03ce13f7SAndroid Build Coastguard Worker template <typename T>
30*03ce13f7SAndroid Build Coastguard Worker struct Color {
31*03ce13f7SAndroid Build Coastguard Worker T r, g, b;
32*03ce13f7SAndroid Build Coastguard Worker
operator +=Color33*03ce13f7SAndroid Build Coastguard Worker inline Color<T>& operator+=(const Color<T>& rhs) {
34*03ce13f7SAndroid Build Coastguard Worker r += rhs.r;
35*03ce13f7SAndroid Build Coastguard Worker g += rhs.g;
36*03ce13f7SAndroid Build Coastguard Worker b += rhs.b;
37*03ce13f7SAndroid Build Coastguard Worker return *this;
38*03ce13f7SAndroid Build Coastguard Worker }
39*03ce13f7SAndroid Build Coastguard Worker
operator /=Color40*03ce13f7SAndroid Build Coastguard Worker inline Color<T>& operator/=(T rhs) {
41*03ce13f7SAndroid Build Coastguard Worker r /= rhs;
42*03ce13f7SAndroid Build Coastguard Worker g /= rhs;
43*03ce13f7SAndroid Build Coastguard Worker b /= rhs;
44*03ce13f7SAndroid Build Coastguard Worker return *this;
45*03ce13f7SAndroid Build Coastguard Worker }
46*03ce13f7SAndroid Build Coastguard Worker };
47*03ce13f7SAndroid Build Coastguard Worker
48*03ce13f7SAndroid Build Coastguard Worker // colorize returns a 'rainbow-color' for the scalar v.
colorize(float v)49*03ce13f7SAndroid Build Coastguard Worker inline Color<float> colorize(float v) {
50*03ce13f7SAndroid Build Coastguard Worker constexpr float PI = 3.141592653589793f;
51*03ce13f7SAndroid Build Coastguard Worker constexpr float PI_2_THIRDS = 2.0f * PI / 3.0f;
52*03ce13f7SAndroid Build Coastguard Worker return Color<float>{
53*03ce13f7SAndroid Build Coastguard Worker 0.5f + 0.5f * cosf(v + 0 * PI_2_THIRDS),
54*03ce13f7SAndroid Build Coastguard Worker 0.5f + 0.5f * cosf(v + 1 * PI_2_THIRDS),
55*03ce13f7SAndroid Build Coastguard Worker 0.5f + 0.5f * cosf(v + 2 * PI_2_THIRDS),
56*03ce13f7SAndroid Build Coastguard Worker };
57*03ce13f7SAndroid Build Coastguard Worker }
58*03ce13f7SAndroid Build Coastguard Worker
59*03ce13f7SAndroid Build Coastguard Worker // lerp returns the linear interpolation between min and max using the weight x.
lerp(float x,float min,float max)60*03ce13f7SAndroid Build Coastguard Worker inline float lerp(float x, float min, float max) {
61*03ce13f7SAndroid Build Coastguard Worker return min + x * (max - min);
62*03ce13f7SAndroid Build Coastguard Worker }
63*03ce13f7SAndroid Build Coastguard Worker
64*03ce13f7SAndroid Build Coastguard Worker // julia calculates the Julia-set fractal value for the given coordinate and
65*03ce13f7SAndroid Build Coastguard Worker // constant. See https://en.wikipedia.org/wiki/Julia_set for more information.
julia(float x,float y,float cx,float cy)66*03ce13f7SAndroid Build Coastguard Worker Color<float> julia(float x, float y, float cx, float cy) {
67*03ce13f7SAndroid Build Coastguard Worker for (int i = 0; i < 1000; i++) {
68*03ce13f7SAndroid Build Coastguard Worker if (x * x + y * y > 4) {
69*03ce13f7SAndroid Build Coastguard Worker return colorize(sqrtf(static_cast<float>(i)));
70*03ce13f7SAndroid Build Coastguard Worker }
71*03ce13f7SAndroid Build Coastguard Worker
72*03ce13f7SAndroid Build Coastguard Worker auto xtemp = x * x - y * y;
73*03ce13f7SAndroid Build Coastguard Worker y = 2 * x * y + cy;
74*03ce13f7SAndroid Build Coastguard Worker x = xtemp + cx;
75*03ce13f7SAndroid Build Coastguard Worker }
76*03ce13f7SAndroid Build Coastguard Worker
77*03ce13f7SAndroid Build Coastguard Worker return {};
78*03ce13f7SAndroid Build Coastguard Worker }
79*03ce13f7SAndroid Build Coastguard Worker
80*03ce13f7SAndroid Build Coastguard Worker // writeBMP writes the given image as a bitmap to the given file, returning
81*03ce13f7SAndroid Build Coastguard Worker // true on success and false on error.
writeBMP(const Color<uint8_t> * texels,int width,int height,const char * path)82*03ce13f7SAndroid Build Coastguard Worker bool writeBMP(const Color<uint8_t>* texels,
83*03ce13f7SAndroid Build Coastguard Worker int width,
84*03ce13f7SAndroid Build Coastguard Worker int height,
85*03ce13f7SAndroid Build Coastguard Worker const char* path) {
86*03ce13f7SAndroid Build Coastguard Worker auto file = fopen(path, "wb");
87*03ce13f7SAndroid Build Coastguard Worker if (!file) {
88*03ce13f7SAndroid Build Coastguard Worker fprintf(stderr, "Could not open file '%s'\n", path);
89*03ce13f7SAndroid Build Coastguard Worker return false;
90*03ce13f7SAndroid Build Coastguard Worker }
91*03ce13f7SAndroid Build Coastguard Worker defer(fclose(file));
92*03ce13f7SAndroid Build Coastguard Worker
93*03ce13f7SAndroid Build Coastguard Worker bool ok = true;
94*03ce13f7SAndroid Build Coastguard Worker auto put1 = [&](uint8_t val) { ok = ok && fwrite(&val, 1, 1, file) == 1; };
95*03ce13f7SAndroid Build Coastguard Worker auto put2 = [&](uint16_t val) { put1(static_cast<uint8_t>(val));
96*03ce13f7SAndroid Build Coastguard Worker put1(static_cast<uint8_t>(val >> 8)); };
97*03ce13f7SAndroid Build Coastguard Worker auto put4 = [&](uint32_t val) { put2(static_cast<uint16_t>(val));
98*03ce13f7SAndroid Build Coastguard Worker put2(static_cast<uint16_t>(val >> 16)); };
99*03ce13f7SAndroid Build Coastguard Worker
100*03ce13f7SAndroid Build Coastguard Worker const uint32_t padding = -(3 * width) & 3U; // in bytes
101*03ce13f7SAndroid Build Coastguard Worker const uint32_t stride = 3 * width + padding; // in bytes
102*03ce13f7SAndroid Build Coastguard Worker const uint32_t offset = 54;
103*03ce13f7SAndroid Build Coastguard Worker
104*03ce13f7SAndroid Build Coastguard Worker // Bitmap file header
105*03ce13f7SAndroid Build Coastguard Worker put1('B'); // header field
106*03ce13f7SAndroid Build Coastguard Worker put1('M');
107*03ce13f7SAndroid Build Coastguard Worker put4(offset + stride * height); // size in bytes
108*03ce13f7SAndroid Build Coastguard Worker put4(0); // reserved
109*03ce13f7SAndroid Build Coastguard Worker put4(offset);
110*03ce13f7SAndroid Build Coastguard Worker
111*03ce13f7SAndroid Build Coastguard Worker // BITMAPINFOHEADER
112*03ce13f7SAndroid Build Coastguard Worker put4(40); // size of header in bytes
113*03ce13f7SAndroid Build Coastguard Worker put4(width); // width in pixels
114*03ce13f7SAndroid Build Coastguard Worker put4(height); // height in pixels
115*03ce13f7SAndroid Build Coastguard Worker put2(1); // number of color planes
116*03ce13f7SAndroid Build Coastguard Worker put2(24); // bits per pixel
117*03ce13f7SAndroid Build Coastguard Worker put4(0); // compression scheme (none)
118*03ce13f7SAndroid Build Coastguard Worker put4(0); // size
119*03ce13f7SAndroid Build Coastguard Worker put4(72); // horizontal resolution
120*03ce13f7SAndroid Build Coastguard Worker put4(72); // vertical resolution
121*03ce13f7SAndroid Build Coastguard Worker put4(0); // color pallete size
122*03ce13f7SAndroid Build Coastguard Worker put4(0); // 'important colors' count
123*03ce13f7SAndroid Build Coastguard Worker
124*03ce13f7SAndroid Build Coastguard Worker for (int y = height - 1; y >= 0; y--) {
125*03ce13f7SAndroid Build Coastguard Worker for (int x = 0; x < width; x++) {
126*03ce13f7SAndroid Build Coastguard Worker auto& texel = texels[x + y * width];
127*03ce13f7SAndroid Build Coastguard Worker put1(texel.b);
128*03ce13f7SAndroid Build Coastguard Worker put1(texel.g);
129*03ce13f7SAndroid Build Coastguard Worker put1(texel.r);
130*03ce13f7SAndroid Build Coastguard Worker }
131*03ce13f7SAndroid Build Coastguard Worker for (uint32_t i = 0; i < padding; i++) {
132*03ce13f7SAndroid Build Coastguard Worker put1(0);
133*03ce13f7SAndroid Build Coastguard Worker }
134*03ce13f7SAndroid Build Coastguard Worker }
135*03ce13f7SAndroid Build Coastguard Worker
136*03ce13f7SAndroid Build Coastguard Worker return ok;
137*03ce13f7SAndroid Build Coastguard Worker }
138*03ce13f7SAndroid Build Coastguard Worker
139*03ce13f7SAndroid Build Coastguard Worker // Constants used for rendering the fractal.
140*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t imageWidth = 2048;
141*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t imageHeight = 2048;
142*03ce13f7SAndroid Build Coastguard Worker constexpr int samplesPerPixelW = 3;
143*03ce13f7SAndroid Build Coastguard Worker constexpr int samplesPerPixelH = 3;
144*03ce13f7SAndroid Build Coastguard Worker constexpr float windowMinX = -0.5f;
145*03ce13f7SAndroid Build Coastguard Worker constexpr float windowMaxX = +0.5f;
146*03ce13f7SAndroid Build Coastguard Worker constexpr float windowMinY = -0.5f;
147*03ce13f7SAndroid Build Coastguard Worker constexpr float windowMaxY = +0.5f;
148*03ce13f7SAndroid Build Coastguard Worker constexpr float cx = -0.8f;
149*03ce13f7SAndroid Build Coastguard Worker constexpr float cy = 0.156f;
150*03ce13f7SAndroid Build Coastguard Worker
main()151*03ce13f7SAndroid Build Coastguard Worker int main() {
152*03ce13f7SAndroid Build Coastguard Worker // Create a marl scheduler using the full number of logical cpus.
153*03ce13f7SAndroid Build Coastguard Worker // Bind this scheduler to the main thread so we can call marl::schedule()
154*03ce13f7SAndroid Build Coastguard Worker marl::Scheduler scheduler(marl::Scheduler::Config::allCores());
155*03ce13f7SAndroid Build Coastguard Worker scheduler.bind();
156*03ce13f7SAndroid Build Coastguard Worker defer(scheduler.unbind()); // unbind before destructing the scheduler.
157*03ce13f7SAndroid Build Coastguard Worker
158*03ce13f7SAndroid Build Coastguard Worker // Allocate the image.
159*03ce13f7SAndroid Build Coastguard Worker auto pixels = new Color<uint8_t>[imageWidth * imageHeight];
160*03ce13f7SAndroid Build Coastguard Worker defer(delete[] pixels); // free memory before returning.
161*03ce13f7SAndroid Build Coastguard Worker
162*03ce13f7SAndroid Build Coastguard Worker // Create a wait group that will be used to synchronize the tasks.
163*03ce13f7SAndroid Build Coastguard Worker // The wait group is constructed with an initial count of imageHeight as
164*03ce13f7SAndroid Build Coastguard Worker // there will be a total of imageHeight tasks.
165*03ce13f7SAndroid Build Coastguard Worker marl::WaitGroup wg(imageHeight);
166*03ce13f7SAndroid Build Coastguard Worker
167*03ce13f7SAndroid Build Coastguard Worker // For each line of the image...
168*03ce13f7SAndroid Build Coastguard Worker for (uint32_t y = 0; y < imageHeight; y++) {
169*03ce13f7SAndroid Build Coastguard Worker // Schedule a task to calculate the image for this line.
170*03ce13f7SAndroid Build Coastguard Worker // These may run concurrently across hardware threads.
171*03ce13f7SAndroid Build Coastguard Worker marl::schedule([=] {
172*03ce13f7SAndroid Build Coastguard Worker // Before this task returns, decrement the wait group counter.
173*03ce13f7SAndroid Build Coastguard Worker // This is used to indicate that the task is done.
174*03ce13f7SAndroid Build Coastguard Worker defer(wg.done());
175*03ce13f7SAndroid Build Coastguard Worker
176*03ce13f7SAndroid Build Coastguard Worker for (uint32_t x = 0; x < imageWidth; x++) {
177*03ce13f7SAndroid Build Coastguard Worker // Calculate the fractal pixel color.
178*03ce13f7SAndroid Build Coastguard Worker Color<float> color = {};
179*03ce13f7SAndroid Build Coastguard Worker // Take a number of sub-pixel samples.
180*03ce13f7SAndroid Build Coastguard Worker for (int sy = 0; sy < samplesPerPixelH; sy++) {
181*03ce13f7SAndroid Build Coastguard Worker auto fy = float(y) + (sy / float(samplesPerPixelH));
182*03ce13f7SAndroid Build Coastguard Worker auto dy = float(fy) / float(imageHeight);
183*03ce13f7SAndroid Build Coastguard Worker for (int sx = 0; sx < samplesPerPixelW; sx++) {
184*03ce13f7SAndroid Build Coastguard Worker auto fx = float(x) + (sx / float(samplesPerPixelW));
185*03ce13f7SAndroid Build Coastguard Worker auto dx = float(fx) / float(imageWidth);
186*03ce13f7SAndroid Build Coastguard Worker color += julia(lerp(dx, windowMinX, windowMaxX),
187*03ce13f7SAndroid Build Coastguard Worker lerp(dy, windowMinY, windowMaxY), cx, cy);
188*03ce13f7SAndroid Build Coastguard Worker }
189*03ce13f7SAndroid Build Coastguard Worker }
190*03ce13f7SAndroid Build Coastguard Worker // Average the color.
191*03ce13f7SAndroid Build Coastguard Worker color /= samplesPerPixelW * samplesPerPixelH;
192*03ce13f7SAndroid Build Coastguard Worker // Write the pixel out to the image buffer.
193*03ce13f7SAndroid Build Coastguard Worker pixels[x + y * imageWidth] = {static_cast<uint8_t>(color.r * 255),
194*03ce13f7SAndroid Build Coastguard Worker static_cast<uint8_t>(color.g * 255),
195*03ce13f7SAndroid Build Coastguard Worker static_cast<uint8_t>(color.b * 255)};
196*03ce13f7SAndroid Build Coastguard Worker }
197*03ce13f7SAndroid Build Coastguard Worker });
198*03ce13f7SAndroid Build Coastguard Worker }
199*03ce13f7SAndroid Build Coastguard Worker
200*03ce13f7SAndroid Build Coastguard Worker // Wait until all image lines have been calculated.
201*03ce13f7SAndroid Build Coastguard Worker wg.wait();
202*03ce13f7SAndroid Build Coastguard Worker
203*03ce13f7SAndroid Build Coastguard Worker // Write the image to "fractal.bmp".
204*03ce13f7SAndroid Build Coastguard Worker if (!writeBMP(pixels, imageWidth, imageHeight, "fractal.bmp")) {
205*03ce13f7SAndroid Build Coastguard Worker return 1;
206*03ce13f7SAndroid Build Coastguard Worker }
207*03ce13f7SAndroid Build Coastguard Worker
208*03ce13f7SAndroid Build Coastguard Worker // All done.
209*03ce13f7SAndroid Build Coastguard Worker return 0;
210*03ce13f7SAndroid Build Coastguard Worker }
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