1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2021 The SwiftShader Authors. All Rights Reserved. 2*03ce13f7SAndroid Build Coastguard Worker // 3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License"); 4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License. 5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at 6*03ce13f7SAndroid Build Coastguard Worker // 7*03ce13f7SAndroid Build Coastguard Worker // http://www.apache.org/licenses/LICENSE-2.0 8*03ce13f7SAndroid Build Coastguard Worker // 9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software 10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS, 11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and 13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License. 14*03ce13f7SAndroid Build Coastguard Worker 15*03ce13f7SAndroid Build Coastguard Worker #ifndef BENCHMARKS_UTIL_HPP_ 16*03ce13f7SAndroid Build Coastguard Worker #define BENCHMARKS_UTIL_HPP_ 17*03ce13f7SAndroid Build Coastguard Worker 18*03ce13f7SAndroid Build Coastguard Worker #include "VulkanHeaders.hpp" 19*03ce13f7SAndroid Build Coastguard Worker #include "glslang/Public/ShaderLang.h" 20*03ce13f7SAndroid Build Coastguard Worker 21*03ce13f7SAndroid Build Coastguard Worker #include <vector> 22*03ce13f7SAndroid Build Coastguard Worker 23*03ce13f7SAndroid Build Coastguard Worker namespace Util { 24*03ce13f7SAndroid Build Coastguard Worker 25*03ce13f7SAndroid Build Coastguard Worker uint32_t getMemoryTypeIndex(vk::PhysicalDevice physicalDevice, uint32_t typeBits, vk::MemoryPropertyFlags properties = {}); 26*03ce13f7SAndroid Build Coastguard Worker 27*03ce13f7SAndroid Build Coastguard Worker vk::CommandBuffer beginSingleTimeCommands(vk::Device device, vk::CommandPool commandPool); 28*03ce13f7SAndroid Build Coastguard Worker 29*03ce13f7SAndroid Build Coastguard Worker void endSingleTimeCommands(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::CommandBuffer commandBuffer); 30*03ce13f7SAndroid Build Coastguard Worker 31*03ce13f7SAndroid Build Coastguard Worker void transitionImageLayout(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Image image, vk::Format format, vk::ImageLayout oldLayout, vk::ImageLayout newLayout); 32*03ce13f7SAndroid Build Coastguard Worker 33*03ce13f7SAndroid Build Coastguard Worker void copyBufferToImage(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Buffer buffer, vk::Image image, uint32_t width, uint32_t height); 34*03ce13f7SAndroid Build Coastguard Worker 35*03ce13f7SAndroid Build Coastguard Worker std::vector<uint32_t> compileGLSLtoSPIRV(const char *glslSource, EShLanguage glslLanguage); 36*03ce13f7SAndroid Build Coastguard Worker 37*03ce13f7SAndroid Build Coastguard Worker } // namespace Util 38*03ce13f7SAndroid Build Coastguard Worker 39*03ce13f7SAndroid Build Coastguard Worker #endif // BENCHMARKS_UTIL_HPP_ 40