xref: /aosp_15_r20/external/swiftshader/src/Vulkan/VkShaderModule.hpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker //    http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #ifndef VK_SHADER_MODULE_HPP_
16*03ce13f7SAndroid Build Coastguard Worker #define VK_SHADER_MODULE_HPP_
17*03ce13f7SAndroid Build Coastguard Worker 
18*03ce13f7SAndroid Build Coastguard Worker #include "VkObject.hpp"
19*03ce13f7SAndroid Build Coastguard Worker #include "Pipeline/SpirvBinary.hpp"
20*03ce13f7SAndroid Build Coastguard Worker 
21*03ce13f7SAndroid Build Coastguard Worker namespace vk {
22*03ce13f7SAndroid Build Coastguard Worker 
23*03ce13f7SAndroid Build Coastguard Worker class ShaderModule : public Object<ShaderModule, VkShaderModule>
24*03ce13f7SAndroid Build Coastguard Worker {
25*03ce13f7SAndroid Build Coastguard Worker public:
26*03ce13f7SAndroid Build Coastguard Worker 	ShaderModule(const VkShaderModuleCreateInfo *pCreateInfo, void *mem);
27*03ce13f7SAndroid Build Coastguard Worker 
28*03ce13f7SAndroid Build Coastguard Worker 	static size_t ComputeRequiredAllocationSize(const VkShaderModuleCreateInfo *pCreateInfo);
getBinary() const29*03ce13f7SAndroid Build Coastguard Worker 	const sw::SpirvBinary &getBinary() const { return binary; }
30*03ce13f7SAndroid Build Coastguard Worker 
31*03ce13f7SAndroid Build Coastguard Worker private:
32*03ce13f7SAndroid Build Coastguard Worker 	sw::SpirvBinary binary;
33*03ce13f7SAndroid Build Coastguard Worker };
34*03ce13f7SAndroid Build Coastguard Worker 
Cast(VkShaderModule object)35*03ce13f7SAndroid Build Coastguard Worker static inline ShaderModule *Cast(VkShaderModule object)
36*03ce13f7SAndroid Build Coastguard Worker {
37*03ce13f7SAndroid Build Coastguard Worker 	return ShaderModule::Cast(object);
38*03ce13f7SAndroid Build Coastguard Worker }
39*03ce13f7SAndroid Build Coastguard Worker 
40*03ce13f7SAndroid Build Coastguard Worker }  // namespace vk
41*03ce13f7SAndroid Build Coastguard Worker 
42*03ce13f7SAndroid Build Coastguard Worker #endif  // VK_SHADER_MODULE_HPP_
43