1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker // http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker
15*03ce13f7SAndroid Build Coastguard Worker #ifndef VK_FENCE_HPP_
16*03ce13f7SAndroid Build Coastguard Worker #define VK_FENCE_HPP_
17*03ce13f7SAndroid Build Coastguard Worker
18*03ce13f7SAndroid Build Coastguard Worker #include "VkObject.hpp"
19*03ce13f7SAndroid Build Coastguard Worker #include "System/Synchronization.hpp"
20*03ce13f7SAndroid Build Coastguard Worker
21*03ce13f7SAndroid Build Coastguard Worker namespace vk {
22*03ce13f7SAndroid Build Coastguard Worker
23*03ce13f7SAndroid Build Coastguard Worker class Fence : public Object<Fence, VkFence>
24*03ce13f7SAndroid Build Coastguard Worker {
25*03ce13f7SAndroid Build Coastguard Worker public:
Fence(const VkFenceCreateInfo * pCreateInfo,void * mem)26*03ce13f7SAndroid Build Coastguard Worker Fence(const VkFenceCreateInfo *pCreateInfo, void *mem)
27*03ce13f7SAndroid Build Coastguard Worker : counted_event(std::make_shared<sw::CountedEvent>((pCreateInfo->flags & VK_FENCE_CREATE_SIGNALED_BIT) != 0))
28*03ce13f7SAndroid Build Coastguard Worker {}
29*03ce13f7SAndroid Build Coastguard Worker
ComputeRequiredAllocationSize(const VkFenceCreateInfo * pCreateInfo)30*03ce13f7SAndroid Build Coastguard Worker static size_t ComputeRequiredAllocationSize(const VkFenceCreateInfo *pCreateInfo)
31*03ce13f7SAndroid Build Coastguard Worker {
32*03ce13f7SAndroid Build Coastguard Worker return 0;
33*03ce13f7SAndroid Build Coastguard Worker }
34*03ce13f7SAndroid Build Coastguard Worker
reset()35*03ce13f7SAndroid Build Coastguard Worker void reset()
36*03ce13f7SAndroid Build Coastguard Worker {
37*03ce13f7SAndroid Build Coastguard Worker counted_event->reset();
38*03ce13f7SAndroid Build Coastguard Worker }
39*03ce13f7SAndroid Build Coastguard Worker
complete()40*03ce13f7SAndroid Build Coastguard Worker void complete()
41*03ce13f7SAndroid Build Coastguard Worker {
42*03ce13f7SAndroid Build Coastguard Worker counted_event->add();
43*03ce13f7SAndroid Build Coastguard Worker counted_event->done();
44*03ce13f7SAndroid Build Coastguard Worker }
45*03ce13f7SAndroid Build Coastguard Worker
getStatus()46*03ce13f7SAndroid Build Coastguard Worker VkResult getStatus()
47*03ce13f7SAndroid Build Coastguard Worker {
48*03ce13f7SAndroid Build Coastguard Worker return counted_event->signalled() ? VK_SUCCESS : VK_NOT_READY;
49*03ce13f7SAndroid Build Coastguard Worker }
50*03ce13f7SAndroid Build Coastguard Worker
wait()51*03ce13f7SAndroid Build Coastguard Worker VkResult wait()
52*03ce13f7SAndroid Build Coastguard Worker {
53*03ce13f7SAndroid Build Coastguard Worker counted_event->wait();
54*03ce13f7SAndroid Build Coastguard Worker return VK_SUCCESS;
55*03ce13f7SAndroid Build Coastguard Worker }
56*03ce13f7SAndroid Build Coastguard Worker
57*03ce13f7SAndroid Build Coastguard Worker template<class CLOCK, class DURATION>
wait(const std::chrono::time_point<CLOCK,DURATION> & timeout)58*03ce13f7SAndroid Build Coastguard Worker VkResult wait(const std::chrono::time_point<CLOCK, DURATION> &timeout)
59*03ce13f7SAndroid Build Coastguard Worker {
60*03ce13f7SAndroid Build Coastguard Worker return counted_event->wait(timeout) ? VK_SUCCESS : VK_TIMEOUT;
61*03ce13f7SAndroid Build Coastguard Worker }
62*03ce13f7SAndroid Build Coastguard Worker
getCountedEvent() const63*03ce13f7SAndroid Build Coastguard Worker const std::shared_ptr<sw::CountedEvent> &getCountedEvent() const { return counted_event; };
64*03ce13f7SAndroid Build Coastguard Worker
65*03ce13f7SAndroid Build Coastguard Worker private:
66*03ce13f7SAndroid Build Coastguard Worker Fence(const Fence &) = delete;
67*03ce13f7SAndroid Build Coastguard Worker
68*03ce13f7SAndroid Build Coastguard Worker const std::shared_ptr<sw::CountedEvent> counted_event;
69*03ce13f7SAndroid Build Coastguard Worker };
70*03ce13f7SAndroid Build Coastguard Worker
Cast(VkFence object)71*03ce13f7SAndroid Build Coastguard Worker static inline Fence *Cast(VkFence object)
72*03ce13f7SAndroid Build Coastguard Worker {
73*03ce13f7SAndroid Build Coastguard Worker return Fence::Cast(object);
74*03ce13f7SAndroid Build Coastguard Worker }
75*03ce13f7SAndroid Build Coastguard Worker
76*03ce13f7SAndroid Build Coastguard Worker } // namespace vk
77*03ce13f7SAndroid Build Coastguard Worker
78*03ce13f7SAndroid Build Coastguard Worker #endif // VK_FENCE_HPP_
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