1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2018 The SwiftShader Authors. All Rights Reserved. 2*03ce13f7SAndroid Build Coastguard Worker // 3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License"); 4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License. 5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at 6*03ce13f7SAndroid Build Coastguard Worker // 7*03ce13f7SAndroid Build Coastguard Worker // http://www.apache.org/licenses/LICENSE-2.0 8*03ce13f7SAndroid Build Coastguard Worker // 9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software 10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS, 11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and 13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License. 14*03ce13f7SAndroid Build Coastguard Worker 15*03ce13f7SAndroid Build Coastguard Worker #ifndef VK_CONFIG_HPP_ 16*03ce13f7SAndroid Build Coastguard Worker #define VK_CONFIG_HPP_ 17*03ce13f7SAndroid Build Coastguard Worker 18*03ce13f7SAndroid Build Coastguard Worker #include "Version.hpp" 19*03ce13f7SAndroid Build Coastguard Worker #include "Device/Config.hpp" 20*03ce13f7SAndroid Build Coastguard Worker #include "Vulkan/VulkanPlatform.hpp" 21*03ce13f7SAndroid Build Coastguard Worker #include "spirv-tools/libspirv.h" 22*03ce13f7SAndroid Build Coastguard Worker 23*03ce13f7SAndroid Build Coastguard Worker #ifndef SWIFTSHADER_LEGACY_PRECISION 24*03ce13f7SAndroid Build Coastguard Worker # define SWIFTSHADER_LEGACY_PRECISION false 25*03ce13f7SAndroid Build Coastguard Worker #endif 26*03ce13f7SAndroid Build Coastguard Worker 27*03ce13f7SAndroid Build Coastguard Worker #ifndef SWIFTSHADER_DEVICE_MEMORY_ALLOCATION_ALIGNMENT 28*03ce13f7SAndroid Build Coastguard Worker # define SWIFTSHADER_DEVICE_MEMORY_ALLOCATION_ALIGNMENT 256 29*03ce13f7SAndroid Build Coastguard Worker #endif 30*03ce13f7SAndroid Build Coastguard Worker 31*03ce13f7SAndroid Build Coastguard Worker namespace vk { 32*03ce13f7SAndroid Build Coastguard Worker 33*03ce13f7SAndroid Build Coastguard Worker // Note: Constant array initialization requires a string literal. 34*03ce13f7SAndroid Build Coastguard Worker // constexpr char* or char[] does not work for that purpose. 35*03ce13f7SAndroid Build Coastguard Worker #define SWIFTSHADER_DEVICE_NAME "SwiftShader Device" // Max length: VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 36*03ce13f7SAndroid Build Coastguard Worker #define SWIFTSHADER_UUID "SwiftShaderUUID" // Max length: VK_UUID_SIZE (16) 37*03ce13f7SAndroid Build Coastguard Worker 38*03ce13f7SAndroid Build Coastguard Worker constexpr spv_target_env SPIRV_VERSION = SPV_ENV_VULKAN_1_3; 39*03ce13f7SAndroid Build Coastguard Worker 40*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t API_VERSION = VK_API_VERSION_1_3; 41*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t DRIVER_VERSION = VK_MAKE_VERSION(MAJOR_VERSION, MINOR_VERSION, PATCH_VERSION); 42*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t VENDOR_ID = 0x1AE0; // Google, Inc.: https://pcisig.com/google-inc-1 43*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t DEVICE_ID = 0xC0DE; // SwiftShader (placeholder) 44*03ce13f7SAndroid Build Coastguard Worker 45*03ce13f7SAndroid Build Coastguard Worker // "Allocations returned by vkAllocateMemory are guaranteed to meet any alignment requirement of the implementation." 46*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize DEVICE_MEMORY_ALLOCATION_ALIGNMENT = SWIFTSHADER_DEVICE_MEMORY_ALLOCATION_ALIGNMENT; 47*03ce13f7SAndroid Build Coastguard Worker 48*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MIN_MEMORY_MAP_ALIGNMENT = 64; 49*03ce13f7SAndroid Build Coastguard Worker static_assert(DEVICE_MEMORY_ALLOCATION_ALIGNMENT >= MIN_MEMORY_MAP_ALIGNMENT); 50*03ce13f7SAndroid Build Coastguard Worker 51*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MIN_IMPORTED_HOST_POINTER_ALIGNMENT = 4096; 52*03ce13f7SAndroid Build Coastguard Worker static_assert(MIN_IMPORTED_HOST_POINTER_ALIGNMENT >= DEVICE_MEMORY_ALLOCATION_ALIGNMENT); 53*03ce13f7SAndroid Build Coastguard Worker 54*03ce13f7SAndroid Build Coastguard Worker // Vulkan 1.2 requires buffer offset alignment to be at most 256. 55*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MIN_TEXEL_BUFFER_OFFSET_ALIGNMENT = 256; 56*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 256; 57*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MIN_STORAGE_BUFFER_OFFSET_ALIGNMENT = 256; 58*03ce13f7SAndroid Build Coastguard Worker static_assert(DEVICE_MEMORY_ALLOCATION_ALIGNMENT >= MIN_TEXEL_BUFFER_OFFSET_ALIGNMENT); 59*03ce13f7SAndroid Build Coastguard Worker static_assert(DEVICE_MEMORY_ALLOCATION_ALIGNMENT >= MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT); 60*03ce13f7SAndroid Build Coastguard Worker static_assert(DEVICE_MEMORY_ALLOCATION_ALIGNMENT >= MIN_STORAGE_BUFFER_OFFSET_ALIGNMENT); 61*03ce13f7SAndroid Build Coastguard Worker 62*03ce13f7SAndroid Build Coastguard Worker // Alignment of all other Vulkan resources. 63*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MEMORY_REQUIREMENTS_OFFSET_ALIGNMENT = 16; // 16 bytes for 128-bit vector types. 64*03ce13f7SAndroid Build Coastguard Worker static_assert(DEVICE_MEMORY_ALLOCATION_ALIGNMENT >= MEMORY_REQUIREMENTS_OFFSET_ALIGNMENT); 65*03ce13f7SAndroid Build Coastguard Worker 66*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize HOST_MEMORY_ALLOCATION_ALIGNMENT = 16; // 16 bytes for 128-bit vector types. 67*03ce13f7SAndroid Build Coastguard Worker 68*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MEMORY_TYPE_GENERIC_BIT = 0x1; // Generic system memory. 69*03ce13f7SAndroid Build Coastguard Worker 70*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_IMAGE_LEVELS_1D = 15; 71*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_IMAGE_LEVELS_2D = 15; 72*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_IMAGE_LEVELS_3D = 12; 73*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_IMAGE_LEVELS_CUBE = 15; 74*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_IMAGE_ARRAY_LAYERS = 2048; 75*03ce13f7SAndroid Build Coastguard Worker constexpr float MAX_SAMPLER_LOD_BIAS = 15.0; 76*03ce13f7SAndroid Build Coastguard Worker 77*03ce13f7SAndroid Build Coastguard Worker static_assert(MAX_IMAGE_LEVELS_1D <= sw::MIPMAP_LEVELS); 78*03ce13f7SAndroid Build Coastguard Worker static_assert(MAX_IMAGE_LEVELS_2D <= sw::MIPMAP_LEVELS); 79*03ce13f7SAndroid Build Coastguard Worker static_assert(MAX_IMAGE_LEVELS_3D <= sw::MIPMAP_LEVELS); 80*03ce13f7SAndroid Build Coastguard Worker static_assert(MAX_IMAGE_LEVELS_CUBE <= sw::MIPMAP_LEVELS); 81*03ce13f7SAndroid Build Coastguard Worker 82*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_BOUND_DESCRIPTOR_SETS = 4; 83*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_VERTEX_INPUT_BINDINGS = 16; 84*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_PUSH_CONSTANT_SIZE = 128; 85*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_UPDATE_AFTER_BIND_DESCRIPTORS = 500000; 86*03ce13f7SAndroid Build Coastguard Worker 87*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_DESCRIPTOR_SET_UNIFORM_BUFFERS_DYNAMIC = 8; 88*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_DESCRIPTOR_SET_STORAGE_BUFFERS_DYNAMIC = 4; 89*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_DESCRIPTOR_SET_COMBINED_BUFFERS_DYNAMIC = 90*03ce13f7SAndroid Build Coastguard Worker MAX_DESCRIPTOR_SET_UNIFORM_BUFFERS_DYNAMIC + 91*03ce13f7SAndroid Build Coastguard Worker MAX_DESCRIPTOR_SET_STORAGE_BUFFERS_DYNAMIC; 92*03ce13f7SAndroid Build Coastguard Worker 93*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_COMPUTE_WORKGROUP_INVOCATIONS = 256; 94*03ce13f7SAndroid Build Coastguard Worker 95*03ce13f7SAndroid Build Coastguard Worker constexpr size_t MAX_INLINE_UNIFORM_BLOCK_SIZE = 256; 96*03ce13f7SAndroid Build Coastguard Worker 97*03ce13f7SAndroid Build Coastguard Worker constexpr float MAX_POINT_SIZE = 1023.0; 98*03ce13f7SAndroid Build Coastguard Worker 99*03ce13f7SAndroid Build Coastguard Worker constexpr int MAX_SAMPLER_ALLOCATION_COUNT = 4000; 100*03ce13f7SAndroid Build Coastguard Worker 101*03ce13f7SAndroid Build Coastguard Worker constexpr int SUBPIXEL_PRECISION_BITS = SWIFTSHADER_LEGACY_PRECISION ? 4 : 8; 102*03ce13f7SAndroid Build Coastguard Worker constexpr float SUBPIXEL_PRECISION_FACTOR = static_cast<float>(1 << SUBPIXEL_PRECISION_BITS); 103*03ce13f7SAndroid Build Coastguard Worker constexpr int SUBPIXEL_PRECISION_MASK = 0xFFFFFFFF >> (32 - SUBPIXEL_PRECISION_BITS); 104*03ce13f7SAndroid Build Coastguard Worker 105*03ce13f7SAndroid Build Coastguard Worker constexpr int MAX_VIEWPORTS = 16; 106*03ce13f7SAndroid Build Coastguard Worker 107*03ce13f7SAndroid Build Coastguard Worker // TODO: The heap size should be configured based on available RAM. 108*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize PHYSICAL_DEVICE_HEAP_SIZE = 0x80000000ull; // 0x80000000 = 2 GiB 109*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MAX_MEMORY_ALLOCATION_SIZE = 0x40000000ull; // 0x40000000 = 1 GiB 110*03ce13f7SAndroid Build Coastguard Worker 111*03ce13f7SAndroid Build Coastguard Worker // Memory offset calculations in 32-bit SIMD elements limit us to addressing at most 4 GiB. 112*03ce13f7SAndroid Build Coastguard Worker // Signed arithmetic further restricts it to 2 GiB. 113*03ce13f7SAndroid Build Coastguard Worker static_assert(MAX_MEMORY_ALLOCATION_SIZE <= 0x80000000ull, "maxMemoryAllocationSize must not exceed 2 GiB"); 114*03ce13f7SAndroid Build Coastguard Worker 115*03ce13f7SAndroid Build Coastguard Worker } // namespace vk 116*03ce13f7SAndroid Build Coastguard Worker 117*03ce13f7SAndroid Build Coastguard Worker #if defined(__linux__) && !defined(__ANDROID__) 118*03ce13f7SAndroid Build Coastguard Worker # define SWIFTSHADER_EXTERNAL_MEMORY_OPAQUE_FD 1 119*03ce13f7SAndroid Build Coastguard Worker # define SWIFTSHADER_EXTERNAL_SEMAPHORE_OPAQUE_FD 1 120*03ce13f7SAndroid Build Coastguard Worker #elif defined(__ANDROID__) 121*03ce13f7SAndroid Build Coastguard Worker # define SWIFTSHADER_EXTERNAL_SEMAPHORE_OPAQUE_FD 1 122*03ce13f7SAndroid Build Coastguard Worker #endif 123*03ce13f7SAndroid Build Coastguard Worker #if defined(__APPLE__) 124*03ce13f7SAndroid Build Coastguard Worker # define SWIFTSHADER_EXTERNAL_MEMORY_OPAQUE_FD 1 125*03ce13f7SAndroid Build Coastguard Worker #endif 126*03ce13f7SAndroid Build Coastguard Worker 127*03ce13f7SAndroid Build Coastguard Worker #endif // VK_CONFIG_HPP_ 128