xref: /aosp_15_r20/external/swiftshader/src/Vulkan/VkConfig.hpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker //    http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #ifndef VK_CONFIG_HPP_
16*03ce13f7SAndroid Build Coastguard Worker #define VK_CONFIG_HPP_
17*03ce13f7SAndroid Build Coastguard Worker 
18*03ce13f7SAndroid Build Coastguard Worker #include "Version.hpp"
19*03ce13f7SAndroid Build Coastguard Worker #include "Device/Config.hpp"
20*03ce13f7SAndroid Build Coastguard Worker #include "Vulkan/VulkanPlatform.hpp"
21*03ce13f7SAndroid Build Coastguard Worker #include "spirv-tools/libspirv.h"
22*03ce13f7SAndroid Build Coastguard Worker 
23*03ce13f7SAndroid Build Coastguard Worker #ifndef SWIFTSHADER_LEGACY_PRECISION
24*03ce13f7SAndroid Build Coastguard Worker #	define SWIFTSHADER_LEGACY_PRECISION false
25*03ce13f7SAndroid Build Coastguard Worker #endif
26*03ce13f7SAndroid Build Coastguard Worker 
27*03ce13f7SAndroid Build Coastguard Worker #ifndef SWIFTSHADER_DEVICE_MEMORY_ALLOCATION_ALIGNMENT
28*03ce13f7SAndroid Build Coastguard Worker #	define SWIFTSHADER_DEVICE_MEMORY_ALLOCATION_ALIGNMENT 256
29*03ce13f7SAndroid Build Coastguard Worker #endif
30*03ce13f7SAndroid Build Coastguard Worker 
31*03ce13f7SAndroid Build Coastguard Worker namespace vk {
32*03ce13f7SAndroid Build Coastguard Worker 
33*03ce13f7SAndroid Build Coastguard Worker // Note: Constant array initialization requires a string literal.
34*03ce13f7SAndroid Build Coastguard Worker //       constexpr char* or char[] does not work for that purpose.
35*03ce13f7SAndroid Build Coastguard Worker #define SWIFTSHADER_DEVICE_NAME "SwiftShader Device"  // Max length: VK_MAX_PHYSICAL_DEVICE_NAME_SIZE
36*03ce13f7SAndroid Build Coastguard Worker #define SWIFTSHADER_UUID "SwiftShaderUUID"            // Max length: VK_UUID_SIZE (16)
37*03ce13f7SAndroid Build Coastguard Worker 
38*03ce13f7SAndroid Build Coastguard Worker constexpr spv_target_env SPIRV_VERSION = SPV_ENV_VULKAN_1_3;
39*03ce13f7SAndroid Build Coastguard Worker 
40*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t API_VERSION = VK_API_VERSION_1_3;
41*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t DRIVER_VERSION = VK_MAKE_VERSION(MAJOR_VERSION, MINOR_VERSION, PATCH_VERSION);
42*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t VENDOR_ID = 0x1AE0;  // Google, Inc.: https://pcisig.com/google-inc-1
43*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t DEVICE_ID = 0xC0DE;  // SwiftShader (placeholder)
44*03ce13f7SAndroid Build Coastguard Worker 
45*03ce13f7SAndroid Build Coastguard Worker // "Allocations returned by vkAllocateMemory are guaranteed to meet any alignment requirement of the implementation."
46*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize DEVICE_MEMORY_ALLOCATION_ALIGNMENT = SWIFTSHADER_DEVICE_MEMORY_ALLOCATION_ALIGNMENT;
47*03ce13f7SAndroid Build Coastguard Worker 
48*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MIN_MEMORY_MAP_ALIGNMENT = 64;
49*03ce13f7SAndroid Build Coastguard Worker static_assert(DEVICE_MEMORY_ALLOCATION_ALIGNMENT >= MIN_MEMORY_MAP_ALIGNMENT);
50*03ce13f7SAndroid Build Coastguard Worker 
51*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MIN_IMPORTED_HOST_POINTER_ALIGNMENT = 4096;
52*03ce13f7SAndroid Build Coastguard Worker static_assert(MIN_IMPORTED_HOST_POINTER_ALIGNMENT >= DEVICE_MEMORY_ALLOCATION_ALIGNMENT);
53*03ce13f7SAndroid Build Coastguard Worker 
54*03ce13f7SAndroid Build Coastguard Worker // Vulkan 1.2 requires buffer offset alignment to be at most 256.
55*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MIN_TEXEL_BUFFER_OFFSET_ALIGNMENT = 256;
56*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 256;
57*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MIN_STORAGE_BUFFER_OFFSET_ALIGNMENT = 256;
58*03ce13f7SAndroid Build Coastguard Worker static_assert(DEVICE_MEMORY_ALLOCATION_ALIGNMENT >= MIN_TEXEL_BUFFER_OFFSET_ALIGNMENT);
59*03ce13f7SAndroid Build Coastguard Worker static_assert(DEVICE_MEMORY_ALLOCATION_ALIGNMENT >= MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
60*03ce13f7SAndroid Build Coastguard Worker static_assert(DEVICE_MEMORY_ALLOCATION_ALIGNMENT >= MIN_STORAGE_BUFFER_OFFSET_ALIGNMENT);
61*03ce13f7SAndroid Build Coastguard Worker 
62*03ce13f7SAndroid Build Coastguard Worker // Alignment of all other Vulkan resources.
63*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MEMORY_REQUIREMENTS_OFFSET_ALIGNMENT = 16;  // 16 bytes for 128-bit vector types.
64*03ce13f7SAndroid Build Coastguard Worker static_assert(DEVICE_MEMORY_ALLOCATION_ALIGNMENT >= MEMORY_REQUIREMENTS_OFFSET_ALIGNMENT);
65*03ce13f7SAndroid Build Coastguard Worker 
66*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize HOST_MEMORY_ALLOCATION_ALIGNMENT = 16;  // 16 bytes for 128-bit vector types.
67*03ce13f7SAndroid Build Coastguard Worker 
68*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MEMORY_TYPE_GENERIC_BIT = 0x1;  // Generic system memory.
69*03ce13f7SAndroid Build Coastguard Worker 
70*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_IMAGE_LEVELS_1D = 15;
71*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_IMAGE_LEVELS_2D = 15;
72*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_IMAGE_LEVELS_3D = 12;
73*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_IMAGE_LEVELS_CUBE = 15;
74*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_IMAGE_ARRAY_LAYERS = 2048;
75*03ce13f7SAndroid Build Coastguard Worker constexpr float MAX_SAMPLER_LOD_BIAS = 15.0;
76*03ce13f7SAndroid Build Coastguard Worker 
77*03ce13f7SAndroid Build Coastguard Worker static_assert(MAX_IMAGE_LEVELS_1D <= sw::MIPMAP_LEVELS);
78*03ce13f7SAndroid Build Coastguard Worker static_assert(MAX_IMAGE_LEVELS_2D <= sw::MIPMAP_LEVELS);
79*03ce13f7SAndroid Build Coastguard Worker static_assert(MAX_IMAGE_LEVELS_3D <= sw::MIPMAP_LEVELS);
80*03ce13f7SAndroid Build Coastguard Worker static_assert(MAX_IMAGE_LEVELS_CUBE <= sw::MIPMAP_LEVELS);
81*03ce13f7SAndroid Build Coastguard Worker 
82*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_BOUND_DESCRIPTOR_SETS = 4;
83*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_VERTEX_INPUT_BINDINGS = 16;
84*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_PUSH_CONSTANT_SIZE = 128;
85*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_UPDATE_AFTER_BIND_DESCRIPTORS = 500000;
86*03ce13f7SAndroid Build Coastguard Worker 
87*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_DESCRIPTOR_SET_UNIFORM_BUFFERS_DYNAMIC = 8;
88*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_DESCRIPTOR_SET_STORAGE_BUFFERS_DYNAMIC = 4;
89*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_DESCRIPTOR_SET_COMBINED_BUFFERS_DYNAMIC =
90*03ce13f7SAndroid Build Coastguard Worker     MAX_DESCRIPTOR_SET_UNIFORM_BUFFERS_DYNAMIC +
91*03ce13f7SAndroid Build Coastguard Worker     MAX_DESCRIPTOR_SET_STORAGE_BUFFERS_DYNAMIC;
92*03ce13f7SAndroid Build Coastguard Worker 
93*03ce13f7SAndroid Build Coastguard Worker constexpr uint32_t MAX_COMPUTE_WORKGROUP_INVOCATIONS = 256;
94*03ce13f7SAndroid Build Coastguard Worker 
95*03ce13f7SAndroid Build Coastguard Worker constexpr size_t MAX_INLINE_UNIFORM_BLOCK_SIZE = 256;
96*03ce13f7SAndroid Build Coastguard Worker 
97*03ce13f7SAndroid Build Coastguard Worker constexpr float MAX_POINT_SIZE = 1023.0;
98*03ce13f7SAndroid Build Coastguard Worker 
99*03ce13f7SAndroid Build Coastguard Worker constexpr int MAX_SAMPLER_ALLOCATION_COUNT = 4000;
100*03ce13f7SAndroid Build Coastguard Worker 
101*03ce13f7SAndroid Build Coastguard Worker constexpr int SUBPIXEL_PRECISION_BITS = SWIFTSHADER_LEGACY_PRECISION ? 4 : 8;
102*03ce13f7SAndroid Build Coastguard Worker constexpr float SUBPIXEL_PRECISION_FACTOR = static_cast<float>(1 << SUBPIXEL_PRECISION_BITS);
103*03ce13f7SAndroid Build Coastguard Worker constexpr int SUBPIXEL_PRECISION_MASK = 0xFFFFFFFF >> (32 - SUBPIXEL_PRECISION_BITS);
104*03ce13f7SAndroid Build Coastguard Worker 
105*03ce13f7SAndroid Build Coastguard Worker constexpr int MAX_VIEWPORTS = 16;
106*03ce13f7SAndroid Build Coastguard Worker 
107*03ce13f7SAndroid Build Coastguard Worker // TODO: The heap size should be configured based on available RAM.
108*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize PHYSICAL_DEVICE_HEAP_SIZE = 0x80000000ull;   // 0x80000000 = 2 GiB
109*03ce13f7SAndroid Build Coastguard Worker constexpr VkDeviceSize MAX_MEMORY_ALLOCATION_SIZE = 0x40000000ull;  // 0x40000000 = 1 GiB
110*03ce13f7SAndroid Build Coastguard Worker 
111*03ce13f7SAndroid Build Coastguard Worker // Memory offset calculations in 32-bit SIMD elements limit us to addressing at most 4 GiB.
112*03ce13f7SAndroid Build Coastguard Worker // Signed arithmetic further restricts it to 2 GiB.
113*03ce13f7SAndroid Build Coastguard Worker static_assert(MAX_MEMORY_ALLOCATION_SIZE <= 0x80000000ull, "maxMemoryAllocationSize must not exceed 2 GiB");
114*03ce13f7SAndroid Build Coastguard Worker 
115*03ce13f7SAndroid Build Coastguard Worker }  // namespace vk
116*03ce13f7SAndroid Build Coastguard Worker 
117*03ce13f7SAndroid Build Coastguard Worker #if defined(__linux__) && !defined(__ANDROID__)
118*03ce13f7SAndroid Build Coastguard Worker #	define SWIFTSHADER_EXTERNAL_MEMORY_OPAQUE_FD 1
119*03ce13f7SAndroid Build Coastguard Worker #	define SWIFTSHADER_EXTERNAL_SEMAPHORE_OPAQUE_FD 1
120*03ce13f7SAndroid Build Coastguard Worker #elif defined(__ANDROID__)
121*03ce13f7SAndroid Build Coastguard Worker #	define SWIFTSHADER_EXTERNAL_SEMAPHORE_OPAQUE_FD 1
122*03ce13f7SAndroid Build Coastguard Worker #endif
123*03ce13f7SAndroid Build Coastguard Worker #if defined(__APPLE__)
124*03ce13f7SAndroid Build Coastguard Worker #	define SWIFTSHADER_EXTERNAL_MEMORY_OPAQUE_FD 1
125*03ce13f7SAndroid Build Coastguard Worker #endif
126*03ce13f7SAndroid Build Coastguard Worker 
127*03ce13f7SAndroid Build Coastguard Worker #endif  // VK_CONFIG_HPP_
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