1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #include "VkCommandBuffer.hpp"
16
17 #include "VkBuffer.hpp"
18 #include "VkConfig.hpp"
19 #include "VkDevice.hpp"
20 #include "VkEvent.hpp"
21 #include "VkFence.hpp"
22 #include "VkFramebuffer.hpp"
23 #include "VkImage.hpp"
24 #include "VkImageView.hpp"
25 #include "VkPipeline.hpp"
26 #include "VkPipelineLayout.hpp"
27 #include "VkQueryPool.hpp"
28 #include "VkRenderPass.hpp"
29 #include "Device/Renderer.hpp"
30
31 #include "./Debug/Context.hpp"
32 #include "./Debug/File.hpp"
33 #include "./Debug/Thread.hpp"
34
35 #include "marl/defer.h"
36
37 #include <bitset>
38 #include <cstring>
39
40 namespace {
41
42 class CmdBeginRenderPass : public vk::CommandBuffer::Command
43 {
44 public:
CmdBeginRenderPass(vk::RenderPass * renderPass,vk::Framebuffer * framebuffer,VkRect2D renderArea,uint32_t clearValueCount,const VkClearValue * pClearValues,const VkRenderPassAttachmentBeginInfo * attachmentInfo)45 CmdBeginRenderPass(vk::RenderPass *renderPass, vk::Framebuffer *framebuffer, VkRect2D renderArea,
46 uint32_t clearValueCount, const VkClearValue *pClearValues,
47 const VkRenderPassAttachmentBeginInfo *attachmentInfo)
48 : renderPass(renderPass)
49 , framebuffer(framebuffer)
50 , renderArea(renderArea)
51 , clearValueCount(clearValueCount)
52 , attachmentCount(attachmentInfo ? attachmentInfo->attachmentCount : 0)
53 , attachments(nullptr)
54 {
55 // FIXME(b/119409619): use an allocator here so we can control all memory allocations
56 clearValues = new VkClearValue[clearValueCount];
57 memcpy(clearValues, pClearValues, clearValueCount * sizeof(VkClearValue));
58 if(attachmentCount > 0)
59 {
60 attachments = new vk::ImageView *[attachmentCount];
61 for(uint32_t i = 0; i < attachmentCount; i++)
62 {
63 attachments[i] = vk::Cast(attachmentInfo->pAttachments[i]);
64 }
65 }
66 }
67
~CmdBeginRenderPass()68 ~CmdBeginRenderPass() override
69 {
70 delete[] clearValues;
71 delete[] attachments;
72 }
73
execute(vk::CommandBuffer::ExecutionState & executionState)74 void execute(vk::CommandBuffer::ExecutionState &executionState) override
75 {
76 executionState.renderPass = renderPass;
77 executionState.renderPassFramebuffer = framebuffer;
78 executionState.subpassIndex = 0;
79
80 for(uint32_t i = 0; i < attachmentCount; i++)
81 {
82 framebuffer->setAttachment(attachments[i], i);
83 }
84
85 // Vulkan specifies that the attachments' `loadOp` gets executed "at the beginning of the subpass where it is first used."
86 // Since we don't discard any contents between subpasses, this is equivalent to executing it at the start of the renderpass.
87 framebuffer->executeLoadOp(executionState.renderPass, clearValueCount, clearValues, renderArea);
88 }
89
description()90 std::string description() override { return "vkCmdBeginRenderPass()"; }
91
92 private:
93 vk::RenderPass *const renderPass;
94 vk::Framebuffer *const framebuffer;
95 const VkRect2D renderArea;
96 const uint32_t clearValueCount;
97 VkClearValue *clearValues;
98 uint32_t attachmentCount;
99 vk::ImageView **attachments;
100 };
101
102 class CmdNextSubpass : public vk::CommandBuffer::Command
103 {
104 public:
execute(vk::CommandBuffer::ExecutionState & executionState)105 void execute(vk::CommandBuffer::ExecutionState &executionState) override
106 {
107 bool hasResolveAttachments = (executionState.renderPass->getSubpass(executionState.subpassIndex).pResolveAttachments != nullptr);
108 if(hasResolveAttachments)
109 {
110 // TODO(b/197691918): Avoid halt-the-world synchronization.
111 executionState.renderer->synchronize();
112
113 // TODO(b/197691917): Eliminate redundant resolve operations.
114 executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassIndex);
115 }
116
117 executionState.subpassIndex++;
118 }
119
description()120 std::string description() override { return "vkCmdNextSubpass()"; }
121 };
122
123 class CmdEndRenderPass : public vk::CommandBuffer::Command
124 {
125 public:
execute(vk::CommandBuffer::ExecutionState & executionState)126 void execute(vk::CommandBuffer::ExecutionState &executionState) override
127 {
128 // Execute (implicit or explicit) VkSubpassDependency to VK_SUBPASS_EXTERNAL.
129 // TODO(b/197691918): Avoid halt-the-world synchronization.
130 executionState.renderer->synchronize();
131
132 // TODO(b/197691917): Eliminate redundant resolve operations.
133 executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassIndex);
134
135 executionState.renderPass = nullptr;
136 executionState.renderPassFramebuffer = nullptr;
137 }
138
description()139 std::string description() override { return "vkCmdEndRenderPass()"; }
140 };
141
142 class CmdBeginRendering : public vk::CommandBuffer::Command
143 {
144 public:
CmdBeginRendering(const VkRenderingInfo * pRenderingInfo)145 CmdBeginRendering(const VkRenderingInfo *pRenderingInfo)
146 : dynamicRendering(pRenderingInfo)
147 {
148 }
149
execute(vk::CommandBuffer::ExecutionState & executionState)150 void execute(vk::CommandBuffer::ExecutionState &executionState) override
151 {
152 executionState.dynamicRendering = &dynamicRendering;
153
154 if(!executionState.dynamicRendering->resume())
155 {
156 VkClearRect rect = {};
157 rect.rect = executionState.dynamicRendering->getRenderArea();
158 rect.layerCount = executionState.dynamicRendering->getLayerCount();
159 uint32_t viewMask = executionState.dynamicRendering->getViewMask();
160
161 // Vulkan specifies that the attachments' `loadOp` gets executed "at the beginning of the subpass where it is first used."
162 // Since we don't discard any contents between subpasses, this is equivalent to executing it at the start of the renderpass.
163 for(uint32_t i = 0; i < dynamicRendering.getColorAttachmentCount(); i++)
164 {
165 const VkRenderingAttachmentInfo *colorAttachment = dynamicRendering.getColorAttachment(i);
166
167 if(colorAttachment->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
168 {
169 vk::ImageView *imageView = vk::Cast(colorAttachment->imageView);
170 if(imageView)
171 {
172 imageView->clear(colorAttachment->clearValue, VK_IMAGE_ASPECT_COLOR_BIT, rect, viewMask);
173 }
174 }
175 }
176
177 const VkRenderingAttachmentInfo &stencilAttachment = dynamicRendering.getStencilAttachment();
178 if(stencilAttachment.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
179 {
180 vk::ImageView *imageView = vk::Cast(stencilAttachment.imageView);
181 if(imageView)
182 {
183 imageView->clear(stencilAttachment.clearValue, VK_IMAGE_ASPECT_STENCIL_BIT, rect, viewMask);
184 }
185 }
186
187 const VkRenderingAttachmentInfo &depthAttachment = dynamicRendering.getDepthAttachment();
188 if(depthAttachment.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
189 {
190 vk::ImageView *imageView = vk::Cast(depthAttachment.imageView);
191
192 if(imageView)
193 {
194 imageView->clear(depthAttachment.clearValue, VK_IMAGE_ASPECT_DEPTH_BIT, rect, viewMask);
195 }
196 }
197 }
198 }
199
description()200 std::string description() override { return "vkCmdBeginRendering()"; }
201
202 private:
203 vk::DynamicRendering dynamicRendering;
204 };
205
206 class CmdEndRendering : public vk::CommandBuffer::Command
207 {
208 public:
execute(vk::CommandBuffer::ExecutionState & executionState)209 void execute(vk::CommandBuffer::ExecutionState &executionState) override
210 {
211 // TODO(b/197691918): Avoid halt-the-world synchronization.
212 executionState.renderer->synchronize();
213
214 if(!executionState.dynamicRendering->suspend())
215 {
216 uint32_t viewMask = executionState.dynamicRendering->getViewMask();
217
218 // TODO(b/197691917): Eliminate redundant resolve operations.
219 uint32_t colorAttachmentCount = executionState.dynamicRendering->getColorAttachmentCount();
220 for(uint32_t i = 0; i < colorAttachmentCount; i++)
221 {
222 const VkRenderingAttachmentInfo *colorAttachment = executionState.dynamicRendering->getColorAttachment(i);
223 if(colorAttachment && colorAttachment->resolveMode != VK_RESOLVE_MODE_NONE)
224 {
225 vk::ImageView *imageView = vk::Cast(colorAttachment->imageView);
226 vk::ImageView *resolveImageView = vk::Cast(colorAttachment->resolveImageView);
227 imageView->resolve(resolveImageView, viewMask);
228 }
229 }
230
231 const VkRenderingAttachmentInfo &depthAttachment = executionState.dynamicRendering->getDepthAttachment();
232 if(depthAttachment.resolveMode != VK_RESOLVE_MODE_NONE)
233 {
234 vk::ImageView *imageView = vk::Cast(depthAttachment.imageView);
235 vk::ImageView *resolveImageView = vk::Cast(depthAttachment.resolveImageView);
236 imageView->resolveDepthStencil(resolveImageView, depthAttachment.resolveMode, VK_RESOLVE_MODE_NONE);
237 }
238
239 const VkRenderingAttachmentInfo &stencilAttachment = executionState.dynamicRendering->getStencilAttachment();
240 if(stencilAttachment.resolveMode != VK_RESOLVE_MODE_NONE)
241 {
242 vk::ImageView *imageView = vk::Cast(stencilAttachment.imageView);
243 vk::ImageView *resolveImageView = vk::Cast(stencilAttachment.resolveImageView);
244 imageView->resolveDepthStencil(resolveImageView, VK_RESOLVE_MODE_NONE, stencilAttachment.resolveMode);
245 }
246 }
247
248 executionState.dynamicRendering = nullptr;
249 }
250
description()251 std::string description() override { return "vkCmdEndRendering()"; }
252 };
253
254 class CmdExecuteCommands : public vk::CommandBuffer::Command
255 {
256 public:
CmdExecuteCommands(const vk::CommandBuffer * commandBuffer)257 CmdExecuteCommands(const vk::CommandBuffer *commandBuffer)
258 : commandBuffer(commandBuffer)
259 {
260 }
261
execute(vk::CommandBuffer::ExecutionState & executionState)262 void execute(vk::CommandBuffer::ExecutionState &executionState) override
263 {
264 commandBuffer->submitSecondary(executionState);
265 }
266
description()267 std::string description() override { return "vkCmdExecuteCommands()"; }
268
269 private:
270 const vk::CommandBuffer *const commandBuffer;
271 };
272
273 class CmdPipelineBind : public vk::CommandBuffer::Command
274 {
275 public:
CmdPipelineBind(VkPipelineBindPoint pipelineBindPoint,vk::Pipeline * pipeline)276 CmdPipelineBind(VkPipelineBindPoint pipelineBindPoint, vk::Pipeline *pipeline)
277 : pipelineBindPoint(pipelineBindPoint)
278 , pipeline(pipeline)
279 {
280 }
281
execute(vk::CommandBuffer::ExecutionState & executionState)282 void execute(vk::CommandBuffer::ExecutionState &executionState) override
283 {
284 executionState.pipelineState[pipelineBindPoint].pipeline = pipeline;
285 }
286
description()287 std::string description() override { return "vkCmdPipelineBind()"; }
288
289 private:
290 const VkPipelineBindPoint pipelineBindPoint;
291 vk::Pipeline *const pipeline;
292 };
293
294 class CmdDispatch : public vk::CommandBuffer::Command
295 {
296 public:
CmdDispatch(uint32_t baseGroupX,uint32_t baseGroupY,uint32_t baseGroupZ,uint32_t groupCountX,uint32_t groupCountY,uint32_t groupCountZ)297 CmdDispatch(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)
298 : baseGroupX(baseGroupX)
299 , baseGroupY(baseGroupY)
300 , baseGroupZ(baseGroupZ)
301 , groupCountX(groupCountX)
302 , groupCountY(groupCountY)
303 , groupCountZ(groupCountZ)
304 {
305 }
306
execute(vk::CommandBuffer::ExecutionState & executionState)307 void execute(vk::CommandBuffer::ExecutionState &executionState) override
308 {
309 const auto &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_COMPUTE];
310
311 vk::ComputePipeline *pipeline = static_cast<vk::ComputePipeline *>(pipelineState.pipeline);
312 pipeline->run(baseGroupX, baseGroupY, baseGroupZ,
313 groupCountX, groupCountY, groupCountZ,
314 pipelineState.descriptorSetObjects,
315 pipelineState.descriptorSets,
316 pipelineState.descriptorDynamicOffsets,
317 executionState.pushConstants);
318 }
319
description()320 std::string description() override { return "vkCmdDispatch()"; }
321
322 private:
323 const uint32_t baseGroupX;
324 const uint32_t baseGroupY;
325 const uint32_t baseGroupZ;
326 const uint32_t groupCountX;
327 const uint32_t groupCountY;
328 const uint32_t groupCountZ;
329 };
330
331 class CmdDispatchIndirect : public vk::CommandBuffer::Command
332 {
333 public:
CmdDispatchIndirect(vk::Buffer * buffer,VkDeviceSize offset)334 CmdDispatchIndirect(vk::Buffer *buffer, VkDeviceSize offset)
335 : buffer(buffer)
336 , offset(offset)
337 {
338 }
339
execute(vk::CommandBuffer::ExecutionState & executionState)340 void execute(vk::CommandBuffer::ExecutionState &executionState) override
341 {
342 const auto *cmd = reinterpret_cast<const VkDispatchIndirectCommand *>(buffer->getOffsetPointer(offset));
343
344 const auto &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_COMPUTE];
345
346 auto *pipeline = static_cast<vk::ComputePipeline *>(pipelineState.pipeline);
347 pipeline->run(0, 0, 0, cmd->x, cmd->y, cmd->z,
348 pipelineState.descriptorSetObjects,
349 pipelineState.descriptorSets,
350 pipelineState.descriptorDynamicOffsets,
351 executionState.pushConstants);
352 }
353
description()354 std::string description() override { return "vkCmdDispatchIndirect()"; }
355
356 private:
357 const vk::Buffer *const buffer;
358 const VkDeviceSize offset;
359 };
360
361 class CmdVertexBufferBind : public vk::CommandBuffer::Command
362 {
363 public:
CmdVertexBufferBind(uint32_t binding,vk::Buffer * buffer,const VkDeviceSize offset,const VkDeviceSize size,const VkDeviceSize stride,bool hasStride)364 CmdVertexBufferBind(uint32_t binding, vk::Buffer *buffer, const VkDeviceSize offset, const VkDeviceSize size, const VkDeviceSize stride, bool hasStride)
365 : binding(binding)
366 , buffer(buffer)
367 , offset(offset)
368 , size(size)
369 , stride(stride)
370 , hasStride(hasStride)
371 {
372 }
373
execute(vk::CommandBuffer::ExecutionState & executionState)374 void execute(vk::CommandBuffer::ExecutionState &executionState) override
375 {
376 executionState.vertexInputBindings[binding] = { buffer, offset, size };
377 if(hasStride)
378 {
379 executionState.dynamicState.vertexInputBindings[binding].stride = stride;
380 }
381 }
382
description()383 std::string description() override { return "vkCmdVertexBufferBind()"; }
384
385 private:
386 const uint32_t binding;
387 vk::Buffer *const buffer;
388 const VkDeviceSize offset;
389 const VkDeviceSize size;
390 const VkDeviceSize stride;
391 const bool hasStride;
392 };
393
394 class CmdIndexBufferBind : public vk::CommandBuffer::Command
395 {
396 public:
CmdIndexBufferBind(vk::Buffer * buffer,const VkDeviceSize offset,const VkIndexType indexType)397 CmdIndexBufferBind(vk::Buffer *buffer, const VkDeviceSize offset, const VkIndexType indexType)
398 : buffer(buffer)
399 , offset(offset)
400 , indexType(indexType)
401 {
402 }
403
execute(vk::CommandBuffer::ExecutionState & executionState)404 void execute(vk::CommandBuffer::ExecutionState &executionState) override
405 {
406 executionState.indexBufferBinding = { buffer, offset, 0 };
407 executionState.indexType = indexType;
408 }
409
description()410 std::string description() override { return "vkCmdIndexBufferBind()"; }
411
412 private:
413 vk::Buffer *const buffer;
414 const VkDeviceSize offset;
415 const VkIndexType indexType;
416 };
417
418 class CmdSetViewport : public vk::CommandBuffer::Command
419 {
420 public:
CmdSetViewport(const VkViewport & viewport,uint32_t viewportID)421 CmdSetViewport(const VkViewport &viewport, uint32_t viewportID)
422 : viewport(viewport)
423 , viewportID(viewportID)
424 {
425 }
426
execute(vk::CommandBuffer::ExecutionState & executionState)427 void execute(vk::CommandBuffer::ExecutionState &executionState) override
428 {
429 executionState.dynamicState.viewport = viewport;
430 }
431
description()432 std::string description() override { return "vkCmdSetViewport()"; }
433
434 private:
435 const VkViewport viewport;
436 const uint32_t viewportID;
437 };
438
439 class CmdSetScissor : public vk::CommandBuffer::Command
440 {
441 public:
CmdSetScissor(const VkRect2D & scissor,uint32_t scissorID)442 CmdSetScissor(const VkRect2D &scissor, uint32_t scissorID)
443 : scissor(scissor)
444 , scissorID(scissorID)
445 {
446 }
447
execute(vk::CommandBuffer::ExecutionState & executionState)448 void execute(vk::CommandBuffer::ExecutionState &executionState) override
449 {
450 executionState.dynamicState.scissor = scissor;
451 }
452
description()453 std::string description() override { return "vkCmdSetScissor()"; }
454
455 private:
456 const VkRect2D scissor;
457 const uint32_t scissorID;
458 };
459
460 class CmdSetLineWidth : public vk::CommandBuffer::Command
461 {
462 public:
CmdSetLineWidth(float lineWidth)463 CmdSetLineWidth(float lineWidth)
464 : lineWidth(lineWidth)
465 {
466 }
467
execute(vk::CommandBuffer::ExecutionState & executionState)468 void execute(vk::CommandBuffer::ExecutionState &executionState) override
469 {
470 executionState.dynamicState.lineWidth = lineWidth;
471 }
472
description()473 std::string description() override { return "vkCmdSetLineWidth()"; }
474
475 private:
476 const float lineWidth;
477 };
478
479 class CmdSetDepthBias : public vk::CommandBuffer::Command
480 {
481 public:
CmdSetDepthBias(float depthBiasConstantFactor,float depthBiasClamp,float depthBiasSlopeFactor)482 CmdSetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor)
483 : depthBiasConstantFactor(depthBiasConstantFactor)
484 , depthBiasClamp(depthBiasClamp)
485 , depthBiasSlopeFactor(depthBiasSlopeFactor)
486 {
487 }
488
execute(vk::CommandBuffer::ExecutionState & executionState)489 void execute(vk::CommandBuffer::ExecutionState &executionState) override
490 {
491 executionState.dynamicState.depthBiasConstantFactor = depthBiasConstantFactor;
492 executionState.dynamicState.depthBiasClamp = depthBiasClamp;
493 executionState.dynamicState.depthBiasSlopeFactor = depthBiasSlopeFactor;
494 }
495
description()496 std::string description() override { return "vkCmdSetDepthBias()"; }
497
498 private:
499 const float depthBiasConstantFactor;
500 const float depthBiasClamp;
501 const float depthBiasSlopeFactor;
502 };
503
504 class CmdSetBlendConstants : public vk::CommandBuffer::Command
505 {
506 public:
CmdSetBlendConstants(const float blendConstants[4])507 CmdSetBlendConstants(const float blendConstants[4])
508 {
509 memcpy(this->blendConstants, blendConstants, sizeof(this->blendConstants));
510 }
511
execute(vk::CommandBuffer::ExecutionState & executionState)512 void execute(vk::CommandBuffer::ExecutionState &executionState) override
513 {
514 memcpy(&(executionState.dynamicState.blendConstants[0]), blendConstants, sizeof(blendConstants));
515 }
516
description()517 std::string description() override { return "vkCmdSetBlendConstants()"; }
518
519 private:
520 float blendConstants[4];
521 };
522
523 class CmdSetDepthBounds : public vk::CommandBuffer::Command
524 {
525 public:
CmdSetDepthBounds(float minDepthBounds,float maxDepthBounds)526 CmdSetDepthBounds(float minDepthBounds, float maxDepthBounds)
527 : minDepthBounds(minDepthBounds)
528 , maxDepthBounds(maxDepthBounds)
529 {
530 }
531
execute(vk::CommandBuffer::ExecutionState & executionState)532 void execute(vk::CommandBuffer::ExecutionState &executionState) override
533 {
534 executionState.dynamicState.minDepthBounds = minDepthBounds;
535 executionState.dynamicState.maxDepthBounds = maxDepthBounds;
536 }
537
description()538 std::string description() override { return "vkCmdSetDepthBounds()"; }
539
540 private:
541 const float minDepthBounds;
542 const float maxDepthBounds;
543 };
544
545 class CmdSetStencilCompareMask : public vk::CommandBuffer::Command
546 {
547 public:
CmdSetStencilCompareMask(VkStencilFaceFlags faceMask,uint32_t compareMask)548 CmdSetStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask)
549 : faceMask(faceMask)
550 , compareMask(compareMask)
551 {
552 }
553
execute(vk::CommandBuffer::ExecutionState & executionState)554 void execute(vk::CommandBuffer::ExecutionState &executionState) override
555 {
556 if(faceMask & VK_STENCIL_FACE_FRONT_BIT)
557 {
558 executionState.dynamicState.frontStencil.compareMask = compareMask;
559 }
560
561 if(faceMask & VK_STENCIL_FACE_BACK_BIT)
562 {
563 executionState.dynamicState.backStencil.compareMask = compareMask;
564 }
565 }
566
description()567 std::string description() override { return "vkCmdSetStencilCompareMask()"; }
568
569 private:
570 const VkStencilFaceFlags faceMask;
571 const uint32_t compareMask;
572 };
573
574 class CmdSetStencilWriteMask : public vk::CommandBuffer::Command
575 {
576 public:
CmdSetStencilWriteMask(VkStencilFaceFlags faceMask,uint32_t writeMask)577 CmdSetStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask)
578 : faceMask(faceMask)
579 , writeMask(writeMask)
580 {
581 }
582
execute(vk::CommandBuffer::ExecutionState & executionState)583 void execute(vk::CommandBuffer::ExecutionState &executionState) override
584 {
585 if(faceMask & VK_STENCIL_FACE_FRONT_BIT)
586 {
587 executionState.dynamicState.frontStencil.writeMask = writeMask;
588 }
589
590 if(faceMask & VK_STENCIL_FACE_BACK_BIT)
591 {
592 executionState.dynamicState.backStencil.writeMask = writeMask;
593 }
594 }
595
description()596 std::string description() override { return "vkCmdSetStencilWriteMask()"; }
597
598 private:
599 const VkStencilFaceFlags faceMask;
600 const uint32_t writeMask;
601 };
602
603 class CmdSetStencilReference : public vk::CommandBuffer::Command
604 {
605 public:
CmdSetStencilReference(VkStencilFaceFlags faceMask,uint32_t reference)606 CmdSetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference)
607 : faceMask(faceMask)
608 , reference(reference)
609 {
610 }
611
execute(vk::CommandBuffer::ExecutionState & executionState)612 void execute(vk::CommandBuffer::ExecutionState &executionState) override
613 {
614 if(faceMask & VK_STENCIL_FACE_FRONT_BIT)
615 {
616 executionState.dynamicState.frontStencil.reference = reference;
617 }
618 if(faceMask & VK_STENCIL_FACE_BACK_BIT)
619 {
620 executionState.dynamicState.backStencil.reference = reference;
621 }
622 }
623
description()624 std::string description() override { return "vkCmdSetStencilReference()"; }
625
626 private:
627 const VkStencilFaceFlags faceMask;
628 const uint32_t reference;
629 };
630
631 class CmdSetCullMode : public vk::CommandBuffer::Command
632 {
633 public:
CmdSetCullMode(VkCullModeFlags cullMode)634 CmdSetCullMode(VkCullModeFlags cullMode)
635 : cullMode(cullMode)
636 {}
637
execute(vk::CommandBuffer::ExecutionState & executionState)638 void execute(vk::CommandBuffer::ExecutionState &executionState) override
639 {
640 executionState.dynamicState.cullMode = cullMode;
641 }
642
description()643 std::string description() override { return "vkCmdSetCullModeEXT()"; }
644
645 private:
646 const VkCullModeFlags cullMode;
647 };
648
649 class CmdSetDepthBoundsTestEnable : public vk::CommandBuffer::Command
650 {
651 public:
CmdSetDepthBoundsTestEnable(VkBool32 depthBoundsTestEnable)652 CmdSetDepthBoundsTestEnable(VkBool32 depthBoundsTestEnable)
653 : depthBoundsTestEnable(depthBoundsTestEnable)
654 {}
655
execute(vk::CommandBuffer::ExecutionState & executionState)656 void execute(vk::CommandBuffer::ExecutionState &executionState) override
657 {
658 executionState.dynamicState.depthBoundsTestEnable = depthBoundsTestEnable;
659 }
660
description()661 std::string description() override { return "vkCmdSetDepthBoundsTestEnableEXT()"; }
662
663 private:
664 const VkBool32 depthBoundsTestEnable;
665 };
666
667 class CmdSetDepthCompareOp : public vk::CommandBuffer::Command
668 {
669 public:
CmdSetDepthCompareOp(VkCompareOp depthCompareOp)670 CmdSetDepthCompareOp(VkCompareOp depthCompareOp)
671 : depthCompareOp(depthCompareOp)
672 {}
673
execute(vk::CommandBuffer::ExecutionState & executionState)674 void execute(vk::CommandBuffer::ExecutionState &executionState) override
675 {
676 executionState.dynamicState.depthCompareOp = depthCompareOp;
677 }
678
description()679 std::string description() override { return "vkCmdSetDepthCompareOpEXT()"; }
680
681 private:
682 const VkCompareOp depthCompareOp;
683 };
684
685 class CmdSetDepthTestEnable : public vk::CommandBuffer::Command
686 {
687 public:
CmdSetDepthTestEnable(VkBool32 depthTestEnable)688 CmdSetDepthTestEnable(VkBool32 depthTestEnable)
689 : depthTestEnable(depthTestEnable)
690 {}
691
execute(vk::CommandBuffer::ExecutionState & executionState)692 void execute(vk::CommandBuffer::ExecutionState &executionState) override
693 {
694 executionState.dynamicState.depthTestEnable = depthTestEnable;
695 }
696
description()697 std::string description() override { return "vkCmdSetDepthTestEnableEXT()"; }
698
699 private:
700 const VkBool32 depthTestEnable;
701 };
702
703 class CmdSetDepthWriteEnable : public vk::CommandBuffer::Command
704 {
705 public:
CmdSetDepthWriteEnable(VkBool32 depthWriteEnable)706 CmdSetDepthWriteEnable(VkBool32 depthWriteEnable)
707 : depthWriteEnable(depthWriteEnable)
708 {}
709
execute(vk::CommandBuffer::ExecutionState & executionState)710 void execute(vk::CommandBuffer::ExecutionState &executionState) override
711 {
712 executionState.dynamicState.depthWriteEnable = depthWriteEnable;
713 }
714
description()715 std::string description() override { return "vkCmdSetDepthWriteEnableEXT()"; }
716
717 private:
718 const VkBool32 depthWriteEnable;
719 };
720
721 class CmdSetFrontFace : public vk::CommandBuffer::Command
722 {
723 public:
CmdSetFrontFace(VkFrontFace frontFace)724 CmdSetFrontFace(VkFrontFace frontFace)
725 : frontFace(frontFace)
726 {}
727
execute(vk::CommandBuffer::ExecutionState & executionState)728 void execute(vk::CommandBuffer::ExecutionState &executionState) override
729 {
730 executionState.dynamicState.frontFace = frontFace;
731 }
732
description()733 std::string description() override { return "vkCmdSetFrontFaceEXT()"; }
734
735 private:
736 const VkFrontFace frontFace;
737 };
738
739 class CmdSetPrimitiveTopology : public vk::CommandBuffer::Command
740 {
741 public:
CmdSetPrimitiveTopology(VkPrimitiveTopology primitiveTopology)742 CmdSetPrimitiveTopology(VkPrimitiveTopology primitiveTopology)
743 : primitiveTopology(primitiveTopology)
744 {}
745
execute(vk::CommandBuffer::ExecutionState & executionState)746 void execute(vk::CommandBuffer::ExecutionState &executionState) override
747 {
748 executionState.dynamicState.primitiveTopology = primitiveTopology;
749 }
750
description()751 std::string description() override { return "vkCmdSetPrimitiveTopologyEXT()"; }
752
753 private:
754 const VkPrimitiveTopology primitiveTopology;
755 };
756
757 class CmdSetScissorWithCount : public vk::CommandBuffer::Command
758 {
759 public:
CmdSetScissorWithCount(uint32_t scissorCount,const VkRect2D * pScissors)760 CmdSetScissorWithCount(uint32_t scissorCount, const VkRect2D *pScissors)
761 : scissorCount(scissorCount)
762 {
763 memcpy(&(scissors[0]), pScissors, scissorCount * sizeof(VkRect2D));
764 }
765
execute(vk::CommandBuffer::ExecutionState & executionState)766 void execute(vk::CommandBuffer::ExecutionState &executionState) override
767 {
768 executionState.dynamicState.scissorCount = scissorCount;
769 for(uint32_t i = 0; i < scissorCount; i++)
770 {
771 executionState.dynamicState.scissors[i] = scissors[i];
772 }
773 }
774
description()775 std::string description() override { return "vkCmdSetScissorWithCountEXT()"; }
776
777 private:
778 const uint32_t scissorCount;
779 VkRect2D scissors[vk::MAX_VIEWPORTS];
780 };
781
782 class CmdSetStencilOp : public vk::CommandBuffer::Command
783 {
784 public:
CmdSetStencilOp(VkStencilFaceFlags faceMask,VkStencilOp failOp,VkStencilOp passOp,VkStencilOp depthFailOp,VkCompareOp compareOp)785 CmdSetStencilOp(VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp)
786 : faceMask(faceMask)
787 , failOp(failOp)
788 , passOp(passOp)
789 , depthFailOp(depthFailOp)
790 , compareOp(compareOp)
791 {}
792
execute(vk::CommandBuffer::ExecutionState & executionState)793 void execute(vk::CommandBuffer::ExecutionState &executionState) override
794 {
795 executionState.dynamicState.faceMask |= faceMask;
796
797 if(faceMask & VK_STENCIL_FACE_FRONT_BIT)
798 {
799 executionState.dynamicState.frontStencil.failOp = failOp;
800 executionState.dynamicState.frontStencil.passOp = passOp;
801 executionState.dynamicState.frontStencil.depthFailOp = depthFailOp;
802 executionState.dynamicState.frontStencil.compareOp = compareOp;
803 }
804 if(faceMask & VK_STENCIL_FACE_BACK_BIT)
805 {
806 executionState.dynamicState.backStencil.failOp = failOp;
807 executionState.dynamicState.backStencil.passOp = passOp;
808 executionState.dynamicState.backStencil.depthFailOp = depthFailOp;
809 executionState.dynamicState.backStencil.compareOp = compareOp;
810 }
811 }
812
description()813 std::string description() override { return "vkCmdSetStencilOpEXT()"; }
814
815 private:
816 const VkStencilFaceFlags faceMask;
817 const VkStencilOp failOp;
818 const VkStencilOp passOp;
819 const VkStencilOp depthFailOp;
820 const VkCompareOp compareOp;
821 };
822
823 class CmdSetStencilTestEnable : public vk::CommandBuffer::Command
824 {
825 public:
CmdSetStencilTestEnable(VkBool32 stencilTestEnable)826 CmdSetStencilTestEnable(VkBool32 stencilTestEnable)
827 : stencilTestEnable(stencilTestEnable)
828 {}
829
execute(vk::CommandBuffer::ExecutionState & executionState)830 void execute(vk::CommandBuffer::ExecutionState &executionState) override
831 {
832 executionState.dynamicState.stencilTestEnable = stencilTestEnable;
833 }
834
description()835 std::string description() override { return "vkCmdSetStencilTestEnableEXT()"; }
836
837 private:
838 const VkBool32 stencilTestEnable;
839 };
840
841 class CmdSetViewportWithCount : public vk::CommandBuffer::Command
842 {
843 public:
CmdSetViewportWithCount(uint32_t viewportCount,const VkViewport * pViewports)844 CmdSetViewportWithCount(uint32_t viewportCount, const VkViewport *pViewports)
845 : viewportCount(viewportCount)
846 {
847 memcpy(viewports, pViewports, sizeof(VkViewport) * viewportCount);
848 }
849
execute(vk::CommandBuffer::ExecutionState & executionState)850 void execute(vk::CommandBuffer::ExecutionState &executionState) override
851 {
852 executionState.dynamicState.viewportCount = viewportCount;
853 for(uint32_t i = 0; i < viewportCount; i++)
854 {
855 executionState.dynamicState.viewports[i] = viewports[i];
856 }
857 }
858
description()859 std::string description() override { return "vkCmdSetViewportWithCountEXT()"; }
860
861 private:
862 const uint32_t viewportCount;
863 VkViewport viewports[vk::MAX_VIEWPORTS];
864 };
865
866 class CmdSetRasterizerDiscardEnable : public vk::CommandBuffer::Command
867 {
868 public:
CmdSetRasterizerDiscardEnable(VkBool32 rasterizerDiscardEnable)869 CmdSetRasterizerDiscardEnable(VkBool32 rasterizerDiscardEnable)
870 : rasterizerDiscardEnable(rasterizerDiscardEnable)
871 {}
872
execute(vk::CommandBuffer::ExecutionState & executionState)873 void execute(vk::CommandBuffer::ExecutionState &executionState) override
874 {
875 executionState.dynamicState.rasterizerDiscardEnable = rasterizerDiscardEnable;
876 }
877
description()878 std::string description() override { return "vkCmdSetRasterizerDiscardEnable()"; }
879
880 private:
881 const VkBool32 rasterizerDiscardEnable;
882 };
883
884 class CmdSetDepthBiasEnable : public vk::CommandBuffer::Command
885 {
886 public:
CmdSetDepthBiasEnable(VkBool32 depthBiasEnable)887 CmdSetDepthBiasEnable(VkBool32 depthBiasEnable)
888 : depthBiasEnable(depthBiasEnable)
889 {}
890
execute(vk::CommandBuffer::ExecutionState & executionState)891 void execute(vk::CommandBuffer::ExecutionState &executionState) override
892 {
893 executionState.dynamicState.depthBiasEnable = depthBiasEnable;
894 }
895
description()896 std::string description() override { return "vkCmdSetDepthBiasEnable()"; }
897
898 private:
899 const VkBool32 depthBiasEnable;
900 };
901
902 class CmdSetPrimitiveRestartEnable : public vk::CommandBuffer::Command
903 {
904 public:
CmdSetPrimitiveRestartEnable(VkBool32 primitiveRestartEnable)905 CmdSetPrimitiveRestartEnable(VkBool32 primitiveRestartEnable)
906 : primitiveRestartEnable(primitiveRestartEnable)
907 {}
908
execute(vk::CommandBuffer::ExecutionState & executionState)909 void execute(vk::CommandBuffer::ExecutionState &executionState) override
910 {
911 executionState.dynamicState.primitiveRestartEnable = primitiveRestartEnable;
912 }
913
description()914 std::string description() override { return "vkCmdSetPrimitiveRestartEnable()"; }
915
916 private:
917 const VkBool32 primitiveRestartEnable;
918 };
919
920 class CmdSetVertexInput : public vk::CommandBuffer::Command
921 {
922 public:
CmdSetVertexInput(uint32_t vertexBindingDescriptionCount,const VkVertexInputBindingDescription2EXT * pVertexBindingDescriptions,uint32_t vertexAttributeDescriptionCount,const VkVertexInputAttributeDescription2EXT * pVertexAttributeDescriptions)923 CmdSetVertexInput(uint32_t vertexBindingDescriptionCount,
924 const VkVertexInputBindingDescription2EXT *pVertexBindingDescriptions,
925 uint32_t vertexAttributeDescriptionCount,
926 const VkVertexInputAttributeDescription2EXT *pVertexAttributeDescriptions)
927 : // Note: the pNext values are unused, so this copy is currently safe.
928 vertexBindingDescriptions(pVertexBindingDescriptions, pVertexBindingDescriptions + vertexBindingDescriptionCount)
929 , vertexAttributeDescriptions(pVertexAttributeDescriptions, pVertexAttributeDescriptions + vertexAttributeDescriptionCount)
930 {}
931
execute(vk::CommandBuffer::ExecutionState & executionState)932 void execute(vk::CommandBuffer::ExecutionState &executionState) override
933 {
934 for(const auto &desc : vertexBindingDescriptions)
935 {
936 vk::DynamicVertexInputBindingState &state = executionState.dynamicState.vertexInputBindings[desc.binding];
937 state.inputRate = desc.inputRate;
938 state.stride = desc.stride;
939 state.divisor = desc.divisor;
940 }
941
942 for(const auto &desc : vertexAttributeDescriptions)
943 {
944 vk::DynamicVertexInputAttributeState &state = executionState.dynamicState.vertexInputAttributes[desc.location];
945 state.format = desc.format;
946 state.offset = desc.offset;
947 state.binding = desc.binding;
948 }
949 }
950
description()951 std::string description() override { return "vkCmdSetVertexInputEXT()"; }
952
953 private:
954 const std::vector<VkVertexInputBindingDescription2EXT> vertexBindingDescriptions;
955 const std::vector<VkVertexInputAttributeDescription2EXT> vertexAttributeDescriptions;
956 };
957
958 class CmdDrawBase : public vk::CommandBuffer::Command
959 {
960 public:
draw(vk::CommandBuffer::ExecutionState & executionState,bool indexed,uint32_t count,uint32_t instanceCount,uint32_t first,int32_t vertexOffset,uint32_t firstInstance)961 void draw(vk::CommandBuffer::ExecutionState &executionState, bool indexed,
962 uint32_t count, uint32_t instanceCount, uint32_t first, int32_t vertexOffset, uint32_t firstInstance)
963 {
964 const auto &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_GRAPHICS];
965
966 auto *pipeline = static_cast<vk::GraphicsPipeline *>(pipelineState.pipeline);
967
968 vk::Attachments &attachments = pipeline->getAttachments();
969 executionState.bindAttachments(&attachments);
970
971 vk::Inputs &inputs = pipeline->getInputs();
972 inputs.updateDescriptorSets(pipelineState.descriptorSetObjects,
973 pipelineState.descriptorSets,
974 pipelineState.descriptorDynamicOffsets);
975 inputs.setVertexInputBinding(executionState.vertexInputBindings, executionState.dynamicState);
976 inputs.bindVertexInputs(firstInstance);
977
978 if(indexed)
979 {
980 vk::IndexBuffer &indexBuffer = pipeline->getIndexBuffer();
981 indexBuffer.setIndexBufferBinding(executionState.indexBufferBinding, executionState.indexType);
982 }
983
984 std::vector<std::pair<uint32_t, void *>> indexBuffers;
985 pipeline->getIndexBuffers(executionState.dynamicState, count, first, indexed, &indexBuffers);
986
987 VkRect2D renderArea = executionState.getRenderArea();
988
989 for(uint32_t instance = firstInstance; instance != firstInstance + instanceCount; instance++)
990 {
991 // FIXME: reconsider instances/views nesting.
992 auto layerMask = executionState.getLayerMask();
993 while(layerMask)
994 {
995 int layer = sw::log2i(layerMask);
996 layerMask &= ~(1 << layer);
997
998 for(auto indexBuffer : indexBuffers)
999 {
1000 executionState.renderer->draw(pipeline, executionState.dynamicState, indexBuffer.first, vertexOffset,
1001 executionState.events, instance, layer, indexBuffer.second,
1002 renderArea, executionState.pushConstants);
1003 }
1004 }
1005
1006 if(instanceCount > 1)
1007 {
1008 UNOPTIMIZED("Optimize instancing to use a single draw call."); // TODO(b/137740918)
1009 inputs.advanceInstanceAttributes();
1010 }
1011 }
1012 }
1013 };
1014
1015 class CmdDraw : public CmdDrawBase
1016 {
1017 public:
CmdDraw(uint32_t vertexCount,uint32_t instanceCount,uint32_t firstVertex,uint32_t firstInstance)1018 CmdDraw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)
1019 : vertexCount(vertexCount)
1020 , instanceCount(instanceCount)
1021 , firstVertex(firstVertex)
1022 , firstInstance(firstInstance)
1023 {
1024 }
1025
execute(vk::CommandBuffer::ExecutionState & executionState)1026 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1027 {
1028 draw(executionState, false, vertexCount, instanceCount, 0, firstVertex, firstInstance);
1029 }
1030
description()1031 std::string description() override { return "vkCmdDraw()"; }
1032
1033 private:
1034 const uint32_t vertexCount;
1035 const uint32_t instanceCount;
1036 const uint32_t firstVertex;
1037 const uint32_t firstInstance;
1038 };
1039
1040 class CmdDrawIndexed : public CmdDrawBase
1041 {
1042 public:
CmdDrawIndexed(uint32_t indexCount,uint32_t instanceCount,uint32_t firstIndex,int32_t vertexOffset,uint32_t firstInstance)1043 CmdDrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)
1044 : indexCount(indexCount)
1045 , instanceCount(instanceCount)
1046 , firstIndex(firstIndex)
1047 , vertexOffset(vertexOffset)
1048 , firstInstance(firstInstance)
1049 {
1050 }
1051
execute(vk::CommandBuffer::ExecutionState & executionState)1052 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1053 {
1054 draw(executionState, true, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
1055 }
1056
description()1057 std::string description() override { return "vkCmdDrawIndexed()"; }
1058
1059 private:
1060 const uint32_t indexCount;
1061 const uint32_t instanceCount;
1062 const uint32_t firstIndex;
1063 const int32_t vertexOffset;
1064 const uint32_t firstInstance;
1065 };
1066
1067 class CmdDrawIndirect : public CmdDrawBase
1068 {
1069 public:
CmdDrawIndirect(vk::Buffer * buffer,VkDeviceSize offset,uint32_t drawCount,uint32_t stride)1070 CmdDrawIndirect(vk::Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
1071 : buffer(buffer)
1072 , offset(offset)
1073 , drawCount(drawCount)
1074 , stride(stride)
1075 {
1076 }
1077
execute(vk::CommandBuffer::ExecutionState & executionState)1078 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1079 {
1080 for(auto drawId = 0u; drawId < drawCount; drawId++)
1081 {
1082 const auto *cmd = reinterpret_cast<const VkDrawIndirectCommand *>(buffer->getOffsetPointer(offset + drawId * stride));
1083 draw(executionState, false, cmd->vertexCount, cmd->instanceCount, 0, cmd->firstVertex, cmd->firstInstance);
1084 }
1085 }
1086
description()1087 std::string description() override { return "vkCmdDrawIndirect()"; }
1088
1089 private:
1090 const vk::Buffer *const buffer;
1091 const VkDeviceSize offset;
1092 const uint32_t drawCount;
1093 const uint32_t stride;
1094 };
1095
1096 class CmdDrawIndexedIndirect : public CmdDrawBase
1097 {
1098 public:
CmdDrawIndexedIndirect(vk::Buffer * buffer,VkDeviceSize offset,uint32_t drawCount,uint32_t stride)1099 CmdDrawIndexedIndirect(vk::Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
1100 : buffer(buffer)
1101 , offset(offset)
1102 , drawCount(drawCount)
1103 , stride(stride)
1104 {
1105 }
1106
execute(vk::CommandBuffer::ExecutionState & executionState)1107 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1108 {
1109 for(auto drawId = 0u; drawId < drawCount; drawId++)
1110 {
1111 const auto *cmd = reinterpret_cast<const VkDrawIndexedIndirectCommand *>(buffer->getOffsetPointer(offset + drawId * stride));
1112 draw(executionState, true, cmd->indexCount, cmd->instanceCount, cmd->firstIndex, cmd->vertexOffset, cmd->firstInstance);
1113 }
1114 }
1115
description()1116 std::string description() override { return "vkCmdDrawIndexedIndirect()"; }
1117
1118 private:
1119 const vk::Buffer *const buffer;
1120 const VkDeviceSize offset;
1121 const uint32_t drawCount;
1122 const uint32_t stride;
1123 };
1124
1125 class CmdCopyImage : public vk::CommandBuffer::Command
1126 {
1127 public:
CmdCopyImage(const vk::Image * srcImage,vk::Image * dstImage,const VkImageCopy2 & region)1128 CmdCopyImage(const vk::Image *srcImage, vk::Image *dstImage, const VkImageCopy2 ®ion)
1129 : srcImage(srcImage)
1130 , dstImage(dstImage)
1131 , region(region)
1132 {
1133 }
1134
execute(vk::CommandBuffer::ExecutionState & executionState)1135 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1136 {
1137 srcImage->copyTo(dstImage, region);
1138 }
1139
description()1140 std::string description() override { return "vkCmdCopyImage()"; }
1141
1142 private:
1143 const vk::Image *const srcImage;
1144 vk::Image *const dstImage;
1145 const VkImageCopy2 region;
1146 };
1147
1148 class CmdCopyBuffer : public vk::CommandBuffer::Command
1149 {
1150 public:
CmdCopyBuffer(const vk::Buffer * srcBuffer,vk::Buffer * dstBuffer,const VkBufferCopy2 & region)1151 CmdCopyBuffer(const vk::Buffer *srcBuffer, vk::Buffer *dstBuffer, const VkBufferCopy2 ®ion)
1152 : srcBuffer(srcBuffer)
1153 , dstBuffer(dstBuffer)
1154 , region(region)
1155 {
1156 }
1157
execute(vk::CommandBuffer::ExecutionState & executionState)1158 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1159 {
1160 srcBuffer->copyTo(dstBuffer, region);
1161 }
1162
description()1163 std::string description() override { return "vkCmdCopyBuffer()"; }
1164
1165 private:
1166 const vk::Buffer *const srcBuffer;
1167 vk::Buffer *const dstBuffer;
1168 const VkBufferCopy2 region;
1169 };
1170
1171 class CmdCopyImageToBuffer : public vk::CommandBuffer::Command
1172 {
1173 public:
CmdCopyImageToBuffer(vk::Image * srcImage,vk::Buffer * dstBuffer,const VkBufferImageCopy2 & region)1174 CmdCopyImageToBuffer(vk::Image *srcImage, vk::Buffer *dstBuffer, const VkBufferImageCopy2 ®ion)
1175 : srcImage(srcImage)
1176 , dstBuffer(dstBuffer)
1177 , region(region)
1178 {
1179 }
1180
execute(vk::CommandBuffer::ExecutionState & executionState)1181 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1182 {
1183 srcImage->copyTo(dstBuffer, region);
1184 }
1185
description()1186 std::string description() override { return "vkCmdCopyImageToBuffer()"; }
1187
1188 private:
1189 vk::Image *const srcImage;
1190 vk::Buffer *const dstBuffer;
1191 const VkBufferImageCopy2 region;
1192 };
1193
1194 class CmdCopyBufferToImage : public vk::CommandBuffer::Command
1195 {
1196 public:
CmdCopyBufferToImage(vk::Buffer * srcBuffer,vk::Image * dstImage,const VkBufferImageCopy2 & region)1197 CmdCopyBufferToImage(vk::Buffer *srcBuffer, vk::Image *dstImage, const VkBufferImageCopy2 ®ion)
1198 : srcBuffer(srcBuffer)
1199 , dstImage(dstImage)
1200 , region(region)
1201 {
1202 }
1203
execute(vk::CommandBuffer::ExecutionState & executionState)1204 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1205 {
1206 dstImage->copyFrom(srcBuffer, region);
1207 }
1208
description()1209 std::string description() override { return "vkCmdCopyBufferToImage()"; }
1210
1211 private:
1212 vk::Buffer *const srcBuffer;
1213 vk::Image *const dstImage;
1214 const VkBufferImageCopy2 region;
1215 };
1216
1217 class CmdFillBuffer : public vk::CommandBuffer::Command
1218 {
1219 public:
CmdFillBuffer(vk::Buffer * dstBuffer,VkDeviceSize dstOffset,VkDeviceSize size,uint32_t data)1220 CmdFillBuffer(vk::Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data)
1221 : dstBuffer(dstBuffer)
1222 , dstOffset(dstOffset)
1223 , size(size)
1224 , data(data)
1225 {
1226 }
1227
execute(vk::CommandBuffer::ExecutionState & executionState)1228 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1229 {
1230 dstBuffer->fill(dstOffset, size, data);
1231 }
1232
description()1233 std::string description() override { return "vkCmdFillBuffer()"; }
1234
1235 private:
1236 vk::Buffer *const dstBuffer;
1237 const VkDeviceSize dstOffset;
1238 const VkDeviceSize size;
1239 const uint32_t data;
1240 };
1241
1242 class CmdUpdateBuffer : public vk::CommandBuffer::Command
1243 {
1244 public:
CmdUpdateBuffer(vk::Buffer * dstBuffer,VkDeviceSize dstOffset,VkDeviceSize dataSize,const uint8_t * pData)1245 CmdUpdateBuffer(vk::Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const uint8_t *pData)
1246 : dstBuffer(dstBuffer)
1247 , dstOffset(dstOffset)
1248 , data(pData, &pData[dataSize])
1249 {
1250 }
1251
execute(vk::CommandBuffer::ExecutionState & executionState)1252 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1253 {
1254 dstBuffer->update(dstOffset, data.size(), data.data());
1255 }
1256
description()1257 std::string description() override { return "vkCmdUpdateBuffer()"; }
1258
1259 private:
1260 vk::Buffer *const dstBuffer;
1261 const VkDeviceSize dstOffset;
1262 const std::vector<uint8_t> data; // FIXME(b/119409619): replace this vector by an allocator so we can control all memory allocations
1263 };
1264
1265 class CmdClearColorImage : public vk::CommandBuffer::Command
1266 {
1267 public:
CmdClearColorImage(vk::Image * image,const VkClearColorValue & color,const VkImageSubresourceRange & range)1268 CmdClearColorImage(vk::Image *image, const VkClearColorValue &color, const VkImageSubresourceRange &range)
1269 : image(image)
1270 , color(color)
1271 , range(range)
1272 {
1273 }
1274
execute(vk::CommandBuffer::ExecutionState & executionState)1275 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1276 {
1277 image->clear(color, range);
1278 }
1279
description()1280 std::string description() override { return "vkCmdClearColorImage()"; }
1281
1282 private:
1283 vk::Image *const image;
1284 const VkClearColorValue color;
1285 const VkImageSubresourceRange range;
1286 };
1287
1288 class CmdClearDepthStencilImage : public vk::CommandBuffer::Command
1289 {
1290 public:
CmdClearDepthStencilImage(vk::Image * image,const VkClearDepthStencilValue & depthStencil,const VkImageSubresourceRange & range)1291 CmdClearDepthStencilImage(vk::Image *image, const VkClearDepthStencilValue &depthStencil, const VkImageSubresourceRange &range)
1292 : image(image)
1293 , depthStencil(depthStencil)
1294 , range(range)
1295 {
1296 }
1297
execute(vk::CommandBuffer::ExecutionState & executionState)1298 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1299 {
1300 image->clear(depthStencil, range);
1301 }
1302
description()1303 std::string description() override { return "vkCmdClearDepthStencilImage()"; }
1304
1305 private:
1306 vk::Image *const image;
1307 const VkClearDepthStencilValue depthStencil;
1308 const VkImageSubresourceRange range;
1309 };
1310
1311 class CmdClearAttachment : public vk::CommandBuffer::Command
1312 {
1313 public:
CmdClearAttachment(const VkClearAttachment & attachment,const VkClearRect & rect)1314 CmdClearAttachment(const VkClearAttachment &attachment, const VkClearRect &rect)
1315 : attachment(attachment)
1316 , rect(rect)
1317 {
1318 }
1319
execute(vk::CommandBuffer::ExecutionState & executionState)1320 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1321 {
1322 // attachment clears are drawing operations, and so have rasterization-order guarantees.
1323 // however, we don't do the clear through the rasterizer, so need to ensure prior drawing
1324 // has completed first.
1325 executionState.renderer->synchronize();
1326
1327 if(executionState.renderPassFramebuffer)
1328 {
1329 executionState.renderPassFramebuffer->clearAttachment(executionState.renderPass, executionState.subpassIndex, attachment, rect);
1330 }
1331 else if(executionState.dynamicRendering)
1332 {
1333 uint32_t viewMask = executionState.dynamicRendering->getViewMask();
1334
1335 if(attachment.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
1336 {
1337 ASSERT(attachment.colorAttachment < executionState.dynamicRendering->getColorAttachmentCount());
1338
1339 const VkRenderingAttachmentInfo *colorAttachment =
1340 executionState.dynamicRendering->getColorAttachment(attachment.colorAttachment);
1341
1342 if(colorAttachment)
1343 {
1344 vk::ImageView *imageView = vk::Cast(colorAttachment->imageView);
1345 if(imageView)
1346 {
1347 imageView->clear(attachment.clearValue, VK_IMAGE_ASPECT_COLOR_BIT, rect, viewMask);
1348 }
1349 }
1350 }
1351
1352 if(attachment.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT)
1353 {
1354 const VkRenderingAttachmentInfo &depthAttachment = executionState.dynamicRendering->getDepthAttachment();
1355
1356 vk::ImageView *imageView = vk::Cast(depthAttachment.imageView);
1357 if(imageView)
1358 {
1359 imageView->clear(attachment.clearValue, VK_IMAGE_ASPECT_DEPTH_BIT, rect, viewMask);
1360 }
1361 }
1362
1363 if(attachment.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT)
1364 {
1365 const VkRenderingAttachmentInfo &stencilAttachment = executionState.dynamicRendering->getStencilAttachment();
1366
1367 vk::ImageView *imageView = vk::Cast(stencilAttachment.imageView);
1368 if(imageView)
1369 {
1370 imageView->clear(attachment.clearValue, VK_IMAGE_ASPECT_STENCIL_BIT, rect, viewMask);
1371 }
1372 }
1373 }
1374 }
1375
description()1376 std::string description() override { return "vkCmdClearAttachment()"; }
1377
1378 private:
1379 const VkClearAttachment attachment;
1380 const VkClearRect rect;
1381 };
1382
1383 class CmdBlitImage : public vk::CommandBuffer::Command
1384 {
1385 public:
CmdBlitImage(const vk::Image * srcImage,vk::Image * dstImage,const VkImageBlit2 & region,VkFilter filter)1386 CmdBlitImage(const vk::Image *srcImage, vk::Image *dstImage, const VkImageBlit2 ®ion, VkFilter filter)
1387 : srcImage(srcImage)
1388 , dstImage(dstImage)
1389 , region(region)
1390 , filter(filter)
1391 {
1392 }
1393
execute(vk::CommandBuffer::ExecutionState & executionState)1394 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1395 {
1396 srcImage->blitTo(dstImage, region, filter);
1397 }
1398
description()1399 std::string description() override { return "vkCmdBlitImage()"; }
1400
1401 private:
1402 const vk::Image *const srcImage;
1403 vk::Image *const dstImage;
1404 const VkImageBlit2 region;
1405 const VkFilter filter;
1406 };
1407
1408 class CmdResolveImage : public vk::CommandBuffer::Command
1409 {
1410 public:
CmdResolveImage(const vk::Image * srcImage,vk::Image * dstImage,const VkImageResolve2 & region)1411 CmdResolveImage(const vk::Image *srcImage, vk::Image *dstImage, const VkImageResolve2 ®ion)
1412 : srcImage(srcImage)
1413 , dstImage(dstImage)
1414 , region(region)
1415 {
1416 }
1417
execute(vk::CommandBuffer::ExecutionState & executionState)1418 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1419 {
1420 srcImage->resolveTo(dstImage, region);
1421 }
1422
description()1423 std::string description() override { return "vkCmdBlitImage()"; }
1424
1425 private:
1426 const vk::Image *const srcImage;
1427 vk::Image *const dstImage;
1428 const VkImageResolve2 region;
1429 };
1430
1431 class CmdPipelineBarrier : public vk::CommandBuffer::Command
1432 {
1433 public:
execute(vk::CommandBuffer::ExecutionState & executionState)1434 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1435 {
1436 // This is a very simple implementation that simply calls sw::Renderer::synchronize(),
1437 // since the driver is free to move the source stage towards the bottom of the pipe
1438 // and the target stage towards the top, so a full pipeline sync is spec compliant.
1439 executionState.renderer->synchronize();
1440
1441 // Right now all buffers are read-only in drawcalls but a similar mechanism will be required once we support SSBOs.
1442
1443 // Also note that this would be a good moment to update cube map borders or decompress compressed textures, if necessary.
1444 }
1445
description()1446 std::string description() override { return "vkCmdPipelineBarrier()"; }
1447 };
1448
1449 class CmdSignalEvent : public vk::CommandBuffer::Command
1450 {
1451 public:
CmdSignalEvent(vk::Event * ev)1452 CmdSignalEvent(vk::Event *ev)
1453 : ev(ev)
1454 {
1455 }
1456
execute(vk::CommandBuffer::ExecutionState & executionState)1457 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1458 {
1459 executionState.renderer->synchronize();
1460 ev->signal();
1461 }
1462
description()1463 std::string description() override { return "vkCmdSignalEvent()"; }
1464
1465 private:
1466 vk::Event *const ev;
1467 };
1468
1469 class CmdResetEvent : public vk::CommandBuffer::Command
1470 {
1471 public:
CmdResetEvent(vk::Event * ev,VkPipelineStageFlags2 stageMask)1472 CmdResetEvent(vk::Event *ev, VkPipelineStageFlags2 stageMask)
1473 : ev(ev)
1474 , stageMask(stageMask)
1475 {
1476 }
1477
execute(vk::CommandBuffer::ExecutionState & executionState)1478 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1479 {
1480 ev->reset();
1481 }
1482
description()1483 std::string description() override { return "vkCmdResetEvent()"; }
1484
1485 private:
1486 vk::Event *const ev;
1487 const VkPipelineStageFlags2 stageMask; // FIXME(b/117835459): We currently ignore the flags and reset the event at the last stage
1488 };
1489
1490 class CmdWaitEvent : public vk::CommandBuffer::Command
1491 {
1492 public:
CmdWaitEvent(vk::Event * ev)1493 CmdWaitEvent(vk::Event *ev)
1494 : ev(ev)
1495 {
1496 }
1497
execute(vk::CommandBuffer::ExecutionState & executionState)1498 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1499 {
1500 executionState.renderer->synchronize();
1501 ev->wait();
1502 }
1503
description()1504 std::string description() override { return "vkCmdWaitEvent()"; }
1505
1506 private:
1507 vk::Event *const ev;
1508 };
1509
1510 class CmdBindDescriptorSets : public vk::CommandBuffer::Command
1511 {
1512 public:
CmdBindDescriptorSets(VkPipelineBindPoint pipelineBindPoint,uint32_t firstSet,uint32_t descriptorSetCount,const VkDescriptorSet * pDescriptorSets,uint32_t firstDynamicOffset,uint32_t dynamicOffsetCount,const uint32_t * pDynamicOffsets)1513 CmdBindDescriptorSets(VkPipelineBindPoint pipelineBindPoint,
1514 uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets,
1515 uint32_t firstDynamicOffset, uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets)
1516 : pipelineBindPoint(pipelineBindPoint)
1517 , firstSet(firstSet)
1518 , descriptorSetCount(descriptorSetCount)
1519 , firstDynamicOffset(firstDynamicOffset)
1520 , dynamicOffsetCount(dynamicOffsetCount)
1521 {
1522 for(uint32_t i = 0; i < descriptorSetCount; i++)
1523 {
1524 // We need both a descriptor set object for updates and a descriptor set data pointer for routines
1525 descriptorSetObjects[firstSet + i] = vk::Cast(pDescriptorSets[i]);
1526 descriptorSets[firstSet + i] = vk::Cast(pDescriptorSets[i])->getDataAddress();
1527 }
1528
1529 for(uint32_t i = 0; i < dynamicOffsetCount; i++)
1530 {
1531 dynamicOffsets[firstDynamicOffset + i] = pDynamicOffsets[i];
1532 }
1533 }
1534
execute(vk::CommandBuffer::ExecutionState & executionState)1535 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1536 {
1537 ASSERT((size_t)pipelineBindPoint < executionState.pipelineState.size());
1538 ASSERT(firstSet + descriptorSetCount <= vk::MAX_BOUND_DESCRIPTOR_SETS);
1539 ASSERT(firstDynamicOffset + dynamicOffsetCount <= vk::MAX_DESCRIPTOR_SET_COMBINED_BUFFERS_DYNAMIC);
1540
1541 auto &pipelineState = executionState.pipelineState[pipelineBindPoint];
1542
1543 for(uint32_t i = firstSet; i < firstSet + descriptorSetCount; i++)
1544 {
1545 pipelineState.descriptorSetObjects[i] = descriptorSetObjects[i];
1546 pipelineState.descriptorSets[i] = descriptorSets[i];
1547 }
1548
1549 for(uint32_t i = firstDynamicOffset; i < firstDynamicOffset + dynamicOffsetCount; i++)
1550 {
1551 pipelineState.descriptorDynamicOffsets[i] = dynamicOffsets[i];
1552 }
1553 }
1554
description()1555 std::string description() override { return "vkCmdBindDescriptorSets()"; }
1556
1557 private:
1558 const VkPipelineBindPoint pipelineBindPoint;
1559 const uint32_t firstSet;
1560 const uint32_t descriptorSetCount;
1561 const uint32_t firstDynamicOffset;
1562 const uint32_t dynamicOffsetCount;
1563
1564 vk::DescriptorSet::Array descriptorSetObjects;
1565 vk::DescriptorSet::Bindings descriptorSets;
1566 vk::DescriptorSet::DynamicOffsets dynamicOffsets;
1567 };
1568
1569 class CmdSetPushConstants : public vk::CommandBuffer::Command
1570 {
1571 public:
CmdSetPushConstants(uint32_t offset,uint32_t size,const void * pValues)1572 CmdSetPushConstants(uint32_t offset, uint32_t size, const void *pValues)
1573 : offset(offset)
1574 , size(size)
1575 {
1576 ASSERT(offset < vk::MAX_PUSH_CONSTANT_SIZE);
1577 ASSERT(offset + size <= vk::MAX_PUSH_CONSTANT_SIZE);
1578
1579 memcpy(data, pValues, size);
1580 }
1581
execute(vk::CommandBuffer::ExecutionState & executionState)1582 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1583 {
1584 memcpy(&executionState.pushConstants.data[offset], data, size);
1585 }
1586
description()1587 std::string description() override { return "vkCmdSetPushConstants()"; }
1588
1589 private:
1590 const uint32_t offset;
1591 const uint32_t size;
1592 unsigned char data[vk::MAX_PUSH_CONSTANT_SIZE];
1593 };
1594
1595 class CmdBeginQuery : public vk::CommandBuffer::Command
1596 {
1597 public:
CmdBeginQuery(vk::QueryPool * queryPool,uint32_t query,VkQueryControlFlags flags)1598 CmdBeginQuery(vk::QueryPool *queryPool, uint32_t query, VkQueryControlFlags flags)
1599 : queryPool(queryPool)
1600 , query(query)
1601 , flags(flags)
1602 {
1603 }
1604
execute(vk::CommandBuffer::ExecutionState & executionState)1605 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1606 {
1607 // "If queries are used while executing a render pass instance that has multiview enabled, the query uses
1608 // N consecutive query indices in the query pool (starting at `query`)"
1609 for(uint32_t i = 0; i < executionState.viewCount(); i++)
1610 {
1611 queryPool->begin(query + i, flags);
1612 }
1613
1614 // The renderer accumulates the result into a single query.
1615 ASSERT(queryPool->getType() == VK_QUERY_TYPE_OCCLUSION);
1616 executionState.renderer->addQuery(queryPool->getQuery(query));
1617 }
1618
description()1619 std::string description() override { return "vkCmdBeginQuery()"; }
1620
1621 private:
1622 vk::QueryPool *const queryPool;
1623 const uint32_t query;
1624 const VkQueryControlFlags flags;
1625 };
1626
1627 class CmdEndQuery : public vk::CommandBuffer::Command
1628 {
1629 public:
CmdEndQuery(vk::QueryPool * queryPool,uint32_t query)1630 CmdEndQuery(vk::QueryPool *queryPool, uint32_t query)
1631 : queryPool(queryPool)
1632 , query(query)
1633 {
1634 }
1635
execute(vk::CommandBuffer::ExecutionState & executionState)1636 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1637 {
1638 // The renderer accumulates the result into a single query.
1639 ASSERT(queryPool->getType() == VK_QUERY_TYPE_OCCLUSION);
1640 executionState.renderer->removeQuery(queryPool->getQuery(query));
1641
1642 // "implementations may write the total result to the first query and write zero to the other queries."
1643 for(uint32_t i = 1; i < executionState.viewCount(); i++)
1644 {
1645 queryPool->getQuery(query + i)->set(0);
1646 }
1647
1648 for(uint32_t i = 0; i < executionState.viewCount(); i++)
1649 {
1650 queryPool->end(query + i);
1651 }
1652 }
1653
description()1654 std::string description() override { return "vkCmdEndQuery()"; }
1655
1656 private:
1657 vk::QueryPool *const queryPool;
1658 const uint32_t query;
1659 };
1660
1661 class CmdResetQueryPool : public vk::CommandBuffer::Command
1662 {
1663 public:
CmdResetQueryPool(vk::QueryPool * queryPool,uint32_t firstQuery,uint32_t queryCount)1664 CmdResetQueryPool(vk::QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount)
1665 : queryPool(queryPool)
1666 , firstQuery(firstQuery)
1667 , queryCount(queryCount)
1668 {
1669 }
1670
execute(vk::CommandBuffer::ExecutionState & executionState)1671 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1672 {
1673 queryPool->reset(firstQuery, queryCount);
1674 }
1675
description()1676 std::string description() override { return "vkCmdResetQueryPool()"; }
1677
1678 private:
1679 vk::QueryPool *const queryPool;
1680 const uint32_t firstQuery;
1681 const uint32_t queryCount;
1682 };
1683
1684 class CmdWriteTimeStamp : public vk::CommandBuffer::Command
1685 {
1686 public:
CmdWriteTimeStamp(vk::QueryPool * queryPool,uint32_t query,VkPipelineStageFlagBits2 stage)1687 CmdWriteTimeStamp(vk::QueryPool *queryPool, uint32_t query, VkPipelineStageFlagBits2 stage)
1688 : queryPool(queryPool)
1689 , query(query)
1690 , stage(stage)
1691 {
1692 }
1693
execute(vk::CommandBuffer::ExecutionState & executionState)1694 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1695 {
1696 if(stage & ~(VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT | VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT))
1697 {
1698 // The `top of pipe` and `draw indirect` stages are handled in command buffer processing so a timestamp write
1699 // done in those stages can just be done here without any additional synchronization.
1700 // Everything else is deferred to the Renderer; we will treat those stages all as if they were
1701 // `bottom of pipe`.
1702 //
1703 // FIXME(chrisforbes): once Marl is integrated, do this in a task so we don't have to stall here.
1704 executionState.renderer->synchronize();
1705 }
1706
1707 // "the timestamp uses N consecutive query indices in the query pool (starting at `query`) where
1708 // N is the number of bits set in the view mask of the subpass the command is executed in."
1709 for(uint32_t i = 0; i < executionState.viewCount(); i++)
1710 {
1711 queryPool->writeTimestamp(query + i);
1712 }
1713 }
1714
description()1715 std::string description() override { return "vkCmdWriteTimeStamp()"; }
1716
1717 private:
1718 vk::QueryPool *const queryPool;
1719 const uint32_t query;
1720 const VkPipelineStageFlagBits2 stage;
1721 };
1722
1723 class CmdCopyQueryPoolResults : public vk::CommandBuffer::Command
1724 {
1725 public:
CmdCopyQueryPoolResults(const vk::QueryPool * queryPool,uint32_t firstQuery,uint32_t queryCount,vk::Buffer * dstBuffer,VkDeviceSize dstOffset,VkDeviceSize stride,VkQueryResultFlags flags)1726 CmdCopyQueryPoolResults(const vk::QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount,
1727 vk::Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags)
1728 : queryPool(queryPool)
1729 , firstQuery(firstQuery)
1730 , queryCount(queryCount)
1731 , dstBuffer(dstBuffer)
1732 , dstOffset(dstOffset)
1733 , stride(stride)
1734 , flags(flags)
1735 {
1736 }
1737
execute(vk::CommandBuffer::ExecutionState & executionState)1738 void execute(vk::CommandBuffer::ExecutionState &executionState) override
1739 {
1740 queryPool->getResults(firstQuery, queryCount, dstBuffer->getSize() - dstOffset,
1741 dstBuffer->getOffsetPointer(dstOffset), stride, flags);
1742 }
1743
description()1744 std::string description() override { return "vkCmdCopyQueryPoolResults()"; }
1745
1746 private:
1747 const vk::QueryPool *const queryPool;
1748 const uint32_t firstQuery;
1749 const uint32_t queryCount;
1750 vk::Buffer *const dstBuffer;
1751 const VkDeviceSize dstOffset;
1752 const VkDeviceSize stride;
1753 const VkQueryResultFlags flags;
1754 };
1755
1756 } // anonymous namespace
1757
1758 namespace vk {
1759
DynamicRendering(const VkRenderingInfo * pRenderingInfo)1760 DynamicRendering::DynamicRendering(const VkRenderingInfo *pRenderingInfo)
1761 : renderArea(pRenderingInfo->renderArea)
1762 , layerCount(pRenderingInfo->layerCount)
1763 , viewMask(pRenderingInfo->viewMask)
1764 , colorAttachmentCount(pRenderingInfo->colorAttachmentCount)
1765 , flags(pRenderingInfo->flags)
1766 {
1767 if(colorAttachmentCount > 0)
1768 {
1769 for(uint32_t i = 0; i < colorAttachmentCount; ++i)
1770 {
1771 colorAttachments[i] = pRenderingInfo->pColorAttachments[i];
1772 }
1773 }
1774
1775 if(pRenderingInfo->pDepthAttachment)
1776 {
1777 depthAttachment = *pRenderingInfo->pDepthAttachment;
1778 }
1779
1780 if(pRenderingInfo->pStencilAttachment)
1781 {
1782 stencilAttachment = *pRenderingInfo->pStencilAttachment;
1783 }
1784 }
1785
getAttachments(Attachments * attachments) const1786 void DynamicRendering::getAttachments(Attachments *attachments) const
1787 {
1788 for(uint32_t i = 0; i < sw::MAX_COLOR_BUFFERS; ++i)
1789 {
1790 attachments->colorBuffer[i] = nullptr;
1791 }
1792 for(uint32_t i = 0; i < sw::MAX_COLOR_BUFFERS; ++i)
1793 {
1794 const uint32_t location = attachments->indexToLocation[i];
1795 if(i < colorAttachmentCount && location != VK_ATTACHMENT_UNUSED)
1796 {
1797 attachments->colorBuffer[location] = vk::Cast(colorAttachments[i].imageView);
1798 }
1799 }
1800 attachments->depthBuffer = vk::Cast(depthAttachment.imageView);
1801 attachments->stencilBuffer = vk::Cast(stencilAttachment.imageView);
1802 }
1803
CommandBuffer(Device * device,VkCommandBufferLevel pLevel)1804 CommandBuffer::CommandBuffer(Device *device, VkCommandBufferLevel pLevel)
1805 : device(device)
1806 , level(pLevel)
1807 {
1808 }
1809
destroy(const VkAllocationCallbacks * pAllocator)1810 void CommandBuffer::destroy(const VkAllocationCallbacks *pAllocator)
1811 {
1812 }
1813
resetState()1814 void CommandBuffer::resetState()
1815 {
1816 // FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations
1817 commands.clear();
1818
1819 state = INITIAL;
1820 }
1821
begin(VkCommandBufferUsageFlags flags,const VkCommandBufferInheritanceInfo * pInheritanceInfo)1822 VkResult CommandBuffer::begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo *pInheritanceInfo)
1823 {
1824 ASSERT((state != RECORDING) && (state != PENDING));
1825
1826 // Nothing interesting to do based on flags. We don't have any optimizations
1827 // to apply for ONE_TIME_SUBMIT or (lack of) SIMULTANEOUS_USE. RENDER_PASS_CONTINUE
1828 // must also provide a non-null pInheritanceInfo, which we don't implement yet, but is caught below.
1829 (void)flags;
1830
1831 // pInheritanceInfo merely contains optimization hints, so we currently ignore it
1832
1833 // "pInheritanceInfo is a pointer to a VkCommandBufferInheritanceInfo structure, used if commandBuffer is a
1834 // secondary command buffer. If this is a primary command buffer, then this value is ignored."
1835 if(level == VK_COMMAND_BUFFER_LEVEL_SECONDARY)
1836 {
1837 if(pInheritanceInfo->queryFlags != 0)
1838 {
1839 // "If the inherited queries feature is not enabled, queryFlags must be 0"
1840 UNSUPPORTED("VkPhysicalDeviceFeatures::inheritedQueries");
1841 }
1842 }
1843
1844 if(state != INITIAL)
1845 {
1846 // Implicit reset
1847 resetState();
1848 }
1849
1850 state = RECORDING;
1851
1852 return VK_SUCCESS;
1853 }
1854
end()1855 VkResult CommandBuffer::end()
1856 {
1857 ASSERT(state == RECORDING);
1858
1859 state = EXECUTABLE;
1860
1861 return VK_SUCCESS;
1862 }
1863
reset(VkCommandPoolResetFlags flags)1864 VkResult CommandBuffer::reset(VkCommandPoolResetFlags flags)
1865 {
1866 ASSERT(state != PENDING);
1867
1868 resetState();
1869
1870 return VK_SUCCESS;
1871 }
1872
1873 template<typename T, typename... Args>
addCommand(Args &&...args)1874 void CommandBuffer::addCommand(Args &&...args)
1875 {
1876 // FIXME (b/119409619): use an allocator here so we can control all memory allocations
1877 commands.push_back(std::make_unique<T>(std::forward<Args>(args)...));
1878 }
1879
beginRenderPass(RenderPass * renderPass,Framebuffer * framebuffer,VkRect2D renderArea,uint32_t clearValueCount,const VkClearValue * clearValues,VkSubpassContents contents,const VkRenderPassAttachmentBeginInfo * attachmentInfo)1880 void CommandBuffer::beginRenderPass(RenderPass *renderPass, Framebuffer *framebuffer, VkRect2D renderArea,
1881 uint32_t clearValueCount, const VkClearValue *clearValues, VkSubpassContents contents,
1882 const VkRenderPassAttachmentBeginInfo *attachmentInfo)
1883 {
1884 ASSERT(state == RECORDING);
1885
1886 addCommand<::CmdBeginRenderPass>(renderPass, framebuffer, renderArea, clearValueCount, clearValues, attachmentInfo);
1887 }
1888
nextSubpass(VkSubpassContents contents)1889 void CommandBuffer::nextSubpass(VkSubpassContents contents)
1890 {
1891 ASSERT(state == RECORDING);
1892
1893 addCommand<::CmdNextSubpass>();
1894 }
1895
endRenderPass()1896 void CommandBuffer::endRenderPass()
1897 {
1898 addCommand<::CmdEndRenderPass>();
1899 }
1900
executeCommands(uint32_t commandBufferCount,const VkCommandBuffer * pCommandBuffers)1901 void CommandBuffer::executeCommands(uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers)
1902 {
1903 ASSERT(state == RECORDING);
1904
1905 for(uint32_t i = 0; i < commandBufferCount; ++i)
1906 {
1907 addCommand<::CmdExecuteCommands>(vk::Cast(pCommandBuffers[i]));
1908 }
1909 }
1910
beginRendering(const VkRenderingInfo * pRenderingInfo)1911 void CommandBuffer::beginRendering(const VkRenderingInfo *pRenderingInfo)
1912 {
1913 ASSERT(state == RECORDING);
1914
1915 addCommand<::CmdBeginRendering>(pRenderingInfo);
1916 }
1917
endRendering()1918 void CommandBuffer::endRendering()
1919 {
1920 ASSERT(state == RECORDING);
1921
1922 addCommand<::CmdEndRendering>();
1923 }
1924
setDeviceMask(uint32_t deviceMask)1925 void CommandBuffer::setDeviceMask(uint32_t deviceMask)
1926 {
1927 // SwiftShader only has one device, so we ignore the device mask
1928 }
1929
dispatchBase(uint32_t baseGroupX,uint32_t baseGroupY,uint32_t baseGroupZ,uint32_t groupCountX,uint32_t groupCountY,uint32_t groupCountZ)1930 void CommandBuffer::dispatchBase(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
1931 uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)
1932 {
1933 addCommand<::CmdDispatch>(baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ);
1934 }
1935
pipelineBarrier(const VkDependencyInfo & pDependencyInfo)1936 void CommandBuffer::pipelineBarrier(const VkDependencyInfo &pDependencyInfo)
1937 {
1938 addCommand<::CmdPipelineBarrier>();
1939 }
1940
bindPipeline(VkPipelineBindPoint pipelineBindPoint,Pipeline * pipeline)1941 void CommandBuffer::bindPipeline(VkPipelineBindPoint pipelineBindPoint, Pipeline *pipeline)
1942 {
1943 switch(pipelineBindPoint)
1944 {
1945 case VK_PIPELINE_BIND_POINT_COMPUTE:
1946 case VK_PIPELINE_BIND_POINT_GRAPHICS:
1947 addCommand<::CmdPipelineBind>(pipelineBindPoint, pipeline);
1948 break;
1949 default:
1950 UNSUPPORTED("VkPipelineBindPoint %d", int(pipelineBindPoint));
1951 }
1952 }
1953
bindVertexBuffers(uint32_t firstBinding,uint32_t bindingCount,const VkBuffer * pBuffers,const VkDeviceSize * pOffsets,const VkDeviceSize * pSizes,const VkDeviceSize * pStrides)1954 void CommandBuffer::bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount,
1955 const VkBuffer *pBuffers, const VkDeviceSize *pOffsets,
1956 const VkDeviceSize *pSizes, const VkDeviceSize *pStrides)
1957 {
1958 for(uint32_t i = 0; i < bindingCount; ++i)
1959 {
1960 addCommand<::CmdVertexBufferBind>(i + firstBinding, vk::Cast(pBuffers[i]), pOffsets[i],
1961 pSizes ? pSizes[i] : 0,
1962 pStrides ? pStrides[i] : 0,
1963 pStrides);
1964 }
1965 }
1966
beginQuery(QueryPool * queryPool,uint32_t query,VkQueryControlFlags flags)1967 void CommandBuffer::beginQuery(QueryPool *queryPool, uint32_t query, VkQueryControlFlags flags)
1968 {
1969 addCommand<::CmdBeginQuery>(queryPool, query, flags);
1970 }
1971
endQuery(QueryPool * queryPool,uint32_t query)1972 void CommandBuffer::endQuery(QueryPool *queryPool, uint32_t query)
1973 {
1974 addCommand<::CmdEndQuery>(queryPool, query);
1975 }
1976
resetQueryPool(QueryPool * queryPool,uint32_t firstQuery,uint32_t queryCount)1977 void CommandBuffer::resetQueryPool(QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount)
1978 {
1979 addCommand<::CmdResetQueryPool>(queryPool, firstQuery, queryCount);
1980 }
1981
writeTimestamp(VkPipelineStageFlags2 pipelineStage,QueryPool * queryPool,uint32_t query)1982 void CommandBuffer::writeTimestamp(VkPipelineStageFlags2 pipelineStage, QueryPool *queryPool, uint32_t query)
1983 {
1984 addCommand<::CmdWriteTimeStamp>(queryPool, query, pipelineStage);
1985 }
1986
copyQueryPoolResults(const QueryPool * queryPool,uint32_t firstQuery,uint32_t queryCount,Buffer * dstBuffer,VkDeviceSize dstOffset,VkDeviceSize stride,VkQueryResultFlags flags)1987 void CommandBuffer::copyQueryPoolResults(const QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount,
1988 Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags)
1989 {
1990 addCommand<::CmdCopyQueryPoolResults>(queryPool, firstQuery, queryCount, dstBuffer, dstOffset, stride, flags);
1991 }
1992
pushConstants(PipelineLayout * layout,VkShaderStageFlags stageFlags,uint32_t offset,uint32_t size,const void * pValues)1993 void CommandBuffer::pushConstants(PipelineLayout *layout, VkShaderStageFlags stageFlags,
1994 uint32_t offset, uint32_t size, const void *pValues)
1995 {
1996 addCommand<::CmdSetPushConstants>(offset, size, pValues);
1997 }
1998
setViewport(uint32_t firstViewport,uint32_t viewportCount,const VkViewport * pViewports)1999 void CommandBuffer::setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports)
2000 {
2001 if(firstViewport != 0 || viewportCount > 1)
2002 {
2003 UNSUPPORTED("VkPhysicalDeviceFeatures::multiViewport");
2004 }
2005
2006 for(uint32_t i = 0; i < viewportCount; i++)
2007 {
2008 addCommand<::CmdSetViewport>(pViewports[i], i + firstViewport);
2009 }
2010 }
2011
setScissor(uint32_t firstScissor,uint32_t scissorCount,const VkRect2D * pScissors)2012 void CommandBuffer::setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *pScissors)
2013 {
2014 if(firstScissor != 0 || scissorCount > 1)
2015 {
2016 UNSUPPORTED("VkPhysicalDeviceFeatures::multiViewport");
2017 }
2018
2019 for(uint32_t i = 0; i < scissorCount; i++)
2020 {
2021 addCommand<::CmdSetScissor>(pScissors[i], i + firstScissor);
2022 }
2023 }
2024
setLineWidth(float lineWidth)2025 void CommandBuffer::setLineWidth(float lineWidth)
2026 {
2027 addCommand<::CmdSetLineWidth>(lineWidth);
2028 }
2029
setDepthBias(float depthBiasConstantFactor,float depthBiasClamp,float depthBiasSlopeFactor)2030 void CommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor)
2031 {
2032 addCommand<::CmdSetDepthBias>(depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
2033 }
2034
setBlendConstants(const float blendConstants[4])2035 void CommandBuffer::setBlendConstants(const float blendConstants[4])
2036 {
2037 addCommand<::CmdSetBlendConstants>(blendConstants);
2038 }
2039
setDepthBounds(float minDepthBounds,float maxDepthBounds)2040 void CommandBuffer::setDepthBounds(float minDepthBounds, float maxDepthBounds)
2041 {
2042 addCommand<::CmdSetDepthBounds>(minDepthBounds, maxDepthBounds);
2043 }
2044
setStencilCompareMask(VkStencilFaceFlags faceMask,uint32_t compareMask)2045 void CommandBuffer::setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask)
2046 {
2047 // faceMask must not be 0
2048 ASSERT(faceMask != 0);
2049
2050 addCommand<::CmdSetStencilCompareMask>(faceMask, compareMask);
2051 }
2052
setStencilWriteMask(VkStencilFaceFlags faceMask,uint32_t writeMask)2053 void CommandBuffer::setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask)
2054 {
2055 // faceMask must not be 0
2056 ASSERT(faceMask != 0);
2057
2058 addCommand<::CmdSetStencilWriteMask>(faceMask, writeMask);
2059 }
2060
setStencilReference(VkStencilFaceFlags faceMask,uint32_t reference)2061 void CommandBuffer::setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference)
2062 {
2063 // faceMask must not be 0
2064 ASSERT(faceMask != 0);
2065
2066 addCommand<::CmdSetStencilReference>(faceMask, reference);
2067 }
2068
setCullMode(VkCullModeFlags cullMode)2069 void CommandBuffer::setCullMode(VkCullModeFlags cullMode)
2070 {
2071 addCommand<::CmdSetCullMode>(cullMode);
2072 }
2073
setDepthBoundsTestEnable(VkBool32 depthBoundsTestEnable)2074 void CommandBuffer::setDepthBoundsTestEnable(VkBool32 depthBoundsTestEnable)
2075 {
2076 addCommand<::CmdSetDepthBoundsTestEnable>(depthBoundsTestEnable);
2077 }
2078
setDepthCompareOp(VkCompareOp depthCompareOp)2079 void CommandBuffer::setDepthCompareOp(VkCompareOp depthCompareOp)
2080 {
2081 addCommand<::CmdSetDepthCompareOp>(depthCompareOp);
2082 }
2083
setDepthTestEnable(VkBool32 depthTestEnable)2084 void CommandBuffer::setDepthTestEnable(VkBool32 depthTestEnable)
2085 {
2086 addCommand<::CmdSetDepthTestEnable>(depthTestEnable);
2087 }
2088
setDepthWriteEnable(VkBool32 depthWriteEnable)2089 void CommandBuffer::setDepthWriteEnable(VkBool32 depthWriteEnable)
2090 {
2091 addCommand<::CmdSetDepthWriteEnable>(depthWriteEnable);
2092 }
2093
setFrontFace(VkFrontFace frontFace)2094 void CommandBuffer::setFrontFace(VkFrontFace frontFace)
2095 {
2096 addCommand<::CmdSetFrontFace>(frontFace);
2097 }
2098
setPrimitiveTopology(VkPrimitiveTopology primitiveTopology)2099 void CommandBuffer::setPrimitiveTopology(VkPrimitiveTopology primitiveTopology)
2100 {
2101 addCommand<::CmdSetPrimitiveTopology>(primitiveTopology);
2102 }
2103
setScissorWithCount(uint32_t scissorCount,const VkRect2D * pScissors)2104 void CommandBuffer::setScissorWithCount(uint32_t scissorCount, const VkRect2D *pScissors)
2105 {
2106 addCommand<::CmdSetScissorWithCount>(scissorCount, pScissors);
2107 }
2108
setStencilOp(VkStencilFaceFlags faceMask,VkStencilOp failOp,VkStencilOp passOp,VkStencilOp depthFailOp,VkCompareOp compareOp)2109 void CommandBuffer::setStencilOp(VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp)
2110 {
2111 addCommand<::CmdSetStencilOp>(faceMask, failOp, passOp, depthFailOp, compareOp);
2112 }
2113
setStencilTestEnable(VkBool32 stencilTestEnable)2114 void CommandBuffer::setStencilTestEnable(VkBool32 stencilTestEnable)
2115 {
2116 addCommand<::CmdSetStencilTestEnable>(stencilTestEnable);
2117 }
2118
setViewportWithCount(uint32_t viewportCount,const VkViewport * pViewports)2119 void CommandBuffer::setViewportWithCount(uint32_t viewportCount, const VkViewport *pViewports)
2120 {
2121 addCommand<::CmdSetViewportWithCount>(viewportCount, pViewports);
2122 }
2123
setRasterizerDiscardEnable(VkBool32 rasterizerDiscardEnable)2124 void CommandBuffer::setRasterizerDiscardEnable(VkBool32 rasterizerDiscardEnable)
2125 {
2126 addCommand<::CmdSetRasterizerDiscardEnable>(rasterizerDiscardEnable);
2127 }
2128
setDepthBiasEnable(VkBool32 depthBiasEnable)2129 void CommandBuffer::setDepthBiasEnable(VkBool32 depthBiasEnable)
2130 {
2131 addCommand<::CmdSetDepthBiasEnable>(depthBiasEnable);
2132 }
2133
setPrimitiveRestartEnable(VkBool32 primitiveRestartEnable)2134 void CommandBuffer::setPrimitiveRestartEnable(VkBool32 primitiveRestartEnable)
2135 {
2136 addCommand<::CmdSetPrimitiveRestartEnable>(primitiveRestartEnable);
2137 }
2138
setVertexInput(uint32_t vertexBindingDescriptionCount,const VkVertexInputBindingDescription2EXT * pVertexBindingDescriptions,uint32_t vertexAttributeDescriptionCount,const VkVertexInputAttributeDescription2EXT * pVertexAttributeDescriptions)2139 void CommandBuffer::setVertexInput(uint32_t vertexBindingDescriptionCount,
2140 const VkVertexInputBindingDescription2EXT *pVertexBindingDescriptions,
2141 uint32_t vertexAttributeDescriptionCount,
2142 const VkVertexInputAttributeDescription2EXT *pVertexAttributeDescriptions)
2143 {
2144 addCommand<::CmdSetVertexInput>(vertexBindingDescriptionCount, pVertexBindingDescriptions,
2145 vertexAttributeDescriptionCount, pVertexAttributeDescriptions);
2146 }
2147
bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint,const PipelineLayout * pipelineLayout,uint32_t firstSet,uint32_t descriptorSetCount,const VkDescriptorSet * pDescriptorSets,uint32_t dynamicOffsetCount,const uint32_t * pDynamicOffsets)2148 void CommandBuffer::bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, const PipelineLayout *pipelineLayout,
2149 uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets,
2150 uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets)
2151 {
2152 ASSERT(state == RECORDING);
2153
2154 auto firstDynamicOffset = (dynamicOffsetCount != 0) ? pipelineLayout->getDynamicOffsetIndex(firstSet, 0) : 0;
2155
2156 addCommand<::CmdBindDescriptorSets>(
2157 pipelineBindPoint, firstSet, descriptorSetCount, pDescriptorSets,
2158 firstDynamicOffset, dynamicOffsetCount, pDynamicOffsets);
2159 }
2160
bindIndexBuffer(Buffer * buffer,VkDeviceSize offset,VkIndexType indexType)2161 void CommandBuffer::bindIndexBuffer(Buffer *buffer, VkDeviceSize offset, VkIndexType indexType)
2162 {
2163 addCommand<::CmdIndexBufferBind>(buffer, offset, indexType);
2164 }
2165
dispatch(uint32_t groupCountX,uint32_t groupCountY,uint32_t groupCountZ)2166 void CommandBuffer::dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)
2167 {
2168 addCommand<::CmdDispatch>(0, 0, 0, groupCountX, groupCountY, groupCountZ);
2169 }
2170
dispatchIndirect(Buffer * buffer,VkDeviceSize offset)2171 void CommandBuffer::dispatchIndirect(Buffer *buffer, VkDeviceSize offset)
2172 {
2173 addCommand<::CmdDispatchIndirect>(buffer, offset);
2174 }
2175
copyBuffer(const VkCopyBufferInfo2 & copyBufferInfo)2176 void CommandBuffer::copyBuffer(const VkCopyBufferInfo2 ©BufferInfo)
2177 {
2178 ASSERT(state == RECORDING);
2179
2180 for(uint32_t i = 0; i < copyBufferInfo.regionCount; i++)
2181 {
2182 addCommand<::CmdCopyBuffer>(
2183 vk::Cast(copyBufferInfo.srcBuffer),
2184 vk::Cast(copyBufferInfo.dstBuffer),
2185 copyBufferInfo.pRegions[i]);
2186 }
2187 }
2188
copyImage(const VkCopyImageInfo2 & copyImageInfo)2189 void CommandBuffer::copyImage(const VkCopyImageInfo2 ©ImageInfo)
2190 {
2191 ASSERT(state == RECORDING);
2192 ASSERT(copyImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL ||
2193 copyImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_GENERAL);
2194 ASSERT(copyImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ||
2195 copyImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_GENERAL);
2196
2197 for(uint32_t i = 0; i < copyImageInfo.regionCount; i++)
2198 {
2199 addCommand<::CmdCopyImage>(
2200 vk::Cast(copyImageInfo.srcImage),
2201 vk::Cast(copyImageInfo.dstImage),
2202 copyImageInfo.pRegions[i]);
2203 }
2204 }
2205
blitImage(const VkBlitImageInfo2 & blitImageInfo)2206 void CommandBuffer::blitImage(const VkBlitImageInfo2 &blitImageInfo)
2207 {
2208 ASSERT(state == RECORDING);
2209 ASSERT(blitImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL ||
2210 blitImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_GENERAL);
2211 ASSERT(blitImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ||
2212 blitImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_GENERAL);
2213
2214 for(uint32_t i = 0; i < blitImageInfo.regionCount; i++)
2215 {
2216 addCommand<::CmdBlitImage>(
2217 vk::Cast(blitImageInfo.srcImage),
2218 vk::Cast(blitImageInfo.dstImage),
2219 blitImageInfo.pRegions[i],
2220 blitImageInfo.filter);
2221 }
2222 }
2223
copyBufferToImage(const VkCopyBufferToImageInfo2 & copyBufferToImageInfo)2224 void CommandBuffer::copyBufferToImage(const VkCopyBufferToImageInfo2 ©BufferToImageInfo)
2225 {
2226 ASSERT(state == RECORDING);
2227
2228 for(uint32_t i = 0; i < copyBufferToImageInfo.regionCount; i++)
2229 {
2230 addCommand<::CmdCopyBufferToImage>(
2231 vk::Cast(copyBufferToImageInfo.srcBuffer),
2232 vk::Cast(copyBufferToImageInfo.dstImage),
2233 copyBufferToImageInfo.pRegions[i]);
2234 }
2235 }
2236
copyImageToBuffer(const VkCopyImageToBufferInfo2 & copyImageToBufferInfo)2237 void CommandBuffer::copyImageToBuffer(const VkCopyImageToBufferInfo2 ©ImageToBufferInfo)
2238 {
2239 ASSERT(state == RECORDING);
2240 ASSERT(copyImageToBufferInfo.srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL ||
2241 copyImageToBufferInfo.srcImageLayout == VK_IMAGE_LAYOUT_GENERAL);
2242
2243 for(uint32_t i = 0; i < copyImageToBufferInfo.regionCount; i++)
2244 {
2245 addCommand<::CmdCopyImageToBuffer>(
2246 vk::Cast(copyImageToBufferInfo.srcImage),
2247 vk::Cast(copyImageToBufferInfo.dstBuffer),
2248 copyImageToBufferInfo.pRegions[i]);
2249 }
2250 }
2251
updateBuffer(Buffer * dstBuffer,VkDeviceSize dstOffset,VkDeviceSize dataSize,const void * pData)2252 void CommandBuffer::updateBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData)
2253 {
2254 ASSERT(state == RECORDING);
2255
2256 addCommand<::CmdUpdateBuffer>(dstBuffer, dstOffset, dataSize, reinterpret_cast<const uint8_t *>(pData));
2257 }
2258
fillBuffer(Buffer * dstBuffer,VkDeviceSize dstOffset,VkDeviceSize size,uint32_t data)2259 void CommandBuffer::fillBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data)
2260 {
2261 ASSERT(state == RECORDING);
2262
2263 addCommand<::CmdFillBuffer>(dstBuffer, dstOffset, size, data);
2264 }
2265
clearColorImage(Image * image,VkImageLayout imageLayout,const VkClearColorValue * pColor,uint32_t rangeCount,const VkImageSubresourceRange * pRanges)2266 void CommandBuffer::clearColorImage(Image *image, VkImageLayout imageLayout, const VkClearColorValue *pColor,
2267 uint32_t rangeCount, const VkImageSubresourceRange *pRanges)
2268 {
2269 ASSERT(state == RECORDING);
2270
2271 for(uint32_t i = 0; i < rangeCount; i++)
2272 {
2273 addCommand<::CmdClearColorImage>(image, *pColor, pRanges[i]);
2274 }
2275 }
2276
clearDepthStencilImage(Image * image,VkImageLayout imageLayout,const VkClearDepthStencilValue * pDepthStencil,uint32_t rangeCount,const VkImageSubresourceRange * pRanges)2277 void CommandBuffer::clearDepthStencilImage(Image *image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pDepthStencil,
2278 uint32_t rangeCount, const VkImageSubresourceRange *pRanges)
2279 {
2280 ASSERT(state == RECORDING);
2281
2282 for(uint32_t i = 0; i < rangeCount; i++)
2283 {
2284 addCommand<::CmdClearDepthStencilImage>(image, *pDepthStencil, pRanges[i]);
2285 }
2286 }
2287
clearAttachments(uint32_t attachmentCount,const VkClearAttachment * pAttachments,uint32_t rectCount,const VkClearRect * pRects)2288 void CommandBuffer::clearAttachments(uint32_t attachmentCount, const VkClearAttachment *pAttachments,
2289 uint32_t rectCount, const VkClearRect *pRects)
2290 {
2291 ASSERT(state == RECORDING);
2292
2293 for(uint32_t i = 0; i < attachmentCount; i++)
2294 {
2295 for(uint32_t j = 0; j < rectCount; j++)
2296 {
2297 addCommand<::CmdClearAttachment>(pAttachments[i], pRects[j]);
2298 }
2299 }
2300 }
2301
resolveImage(const VkResolveImageInfo2 & resolveImageInfo)2302 void CommandBuffer::resolveImage(const VkResolveImageInfo2 &resolveImageInfo)
2303 {
2304 ASSERT(state == RECORDING);
2305 ASSERT(resolveImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL ||
2306 resolveImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_GENERAL);
2307 ASSERT(resolveImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ||
2308 resolveImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_GENERAL);
2309
2310 for(uint32_t i = 0; i < resolveImageInfo.regionCount; i++)
2311 {
2312 addCommand<::CmdResolveImage>(
2313 vk::Cast(resolveImageInfo.srcImage),
2314 vk::Cast(resolveImageInfo.dstImage),
2315 resolveImageInfo.pRegions[i]);
2316 }
2317 }
2318
setEvent(Event * event,const VkDependencyInfo & pDependencyInfo)2319 void CommandBuffer::setEvent(Event *event, const VkDependencyInfo &pDependencyInfo)
2320 {
2321 ASSERT(state == RECORDING);
2322
2323 // TODO(b/117835459): We currently ignore the flags and signal the event at the last stage
2324
2325 addCommand<::CmdSignalEvent>(event);
2326 }
2327
resetEvent(Event * event,VkPipelineStageFlags2 stageMask)2328 void CommandBuffer::resetEvent(Event *event, VkPipelineStageFlags2 stageMask)
2329 {
2330 ASSERT(state == RECORDING);
2331
2332 addCommand<::CmdResetEvent>(event, stageMask);
2333 }
2334
waitEvents(uint32_t eventCount,const VkEvent * pEvents,const VkDependencyInfo & pDependencyInfo)2335 void CommandBuffer::waitEvents(uint32_t eventCount, const VkEvent *pEvents, const VkDependencyInfo &pDependencyInfo)
2336 {
2337 ASSERT(state == RECORDING);
2338
2339 // TODO(b/117835459): Since we always do a full barrier, all memory barrier related arguments are ignored
2340
2341 // Note: srcStageMask and dstStageMask are currently ignored
2342 for(uint32_t i = 0; i < eventCount; i++)
2343 {
2344 addCommand<::CmdWaitEvent>(vk::Cast(pEvents[i]));
2345 }
2346 }
2347
draw(uint32_t vertexCount,uint32_t instanceCount,uint32_t firstVertex,uint32_t firstInstance)2348 void CommandBuffer::draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)
2349 {
2350 addCommand<::CmdDraw>(vertexCount, instanceCount, firstVertex, firstInstance);
2351 }
2352
drawIndexed(uint32_t indexCount,uint32_t instanceCount,uint32_t firstIndex,int32_t vertexOffset,uint32_t firstInstance)2353 void CommandBuffer::drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)
2354 {
2355 addCommand<::CmdDrawIndexed>(indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
2356 }
2357
drawIndirect(Buffer * buffer,VkDeviceSize offset,uint32_t drawCount,uint32_t stride)2358 void CommandBuffer::drawIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
2359 {
2360 addCommand<::CmdDrawIndirect>(buffer, offset, drawCount, stride);
2361 }
2362
drawIndexedIndirect(Buffer * buffer,VkDeviceSize offset,uint32_t drawCount,uint32_t stride)2363 void CommandBuffer::drawIndexedIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
2364 {
2365 addCommand<::CmdDrawIndexedIndirect>(buffer, offset, drawCount, stride);
2366 }
2367
beginDebugUtilsLabel(const VkDebugUtilsLabelEXT * pLabelInfo)2368 void CommandBuffer::beginDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo)
2369 {
2370 // Optional debug label region
2371 }
2372
endDebugUtilsLabel()2373 void CommandBuffer::endDebugUtilsLabel()
2374 {
2375 // Close debug label region opened with beginDebugUtilsLabel()
2376 }
2377
insertDebugUtilsLabel(const VkDebugUtilsLabelEXT * pLabelInfo)2378 void CommandBuffer::insertDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo)
2379 {
2380 // Optional single debug label
2381 }
2382
submit(CommandBuffer::ExecutionState & executionState)2383 void CommandBuffer::submit(CommandBuffer::ExecutionState &executionState)
2384 {
2385 // Perform recorded work
2386 state = PENDING;
2387
2388 for(auto &command : commands)
2389 {
2390 command->execute(executionState);
2391 }
2392
2393 // After work is completed
2394 state = EXECUTABLE;
2395 }
2396
submitSecondary(CommandBuffer::ExecutionState & executionState) const2397 void CommandBuffer::submitSecondary(CommandBuffer::ExecutionState &executionState) const
2398 {
2399 for(auto &command : commands)
2400 {
2401 command->execute(executionState);
2402 }
2403 }
2404
bindAttachments(Attachments * attachments)2405 void CommandBuffer::ExecutionState::bindAttachments(Attachments *attachments)
2406 {
2407 // Binds all the attachments for the current subpass
2408 // Ideally this would be performed by BeginRenderPass and NextSubpass, but
2409 // there is too much stomping of the renderer's state by setContext() in
2410 // draws.
2411
2412 if(renderPass)
2413 {
2414 const auto &subpass = renderPass->getSubpass(subpassIndex);
2415
2416 for(auto i = 0u; i < subpass.colorAttachmentCount; i++)
2417 {
2418 auto attachmentReference = subpass.pColorAttachments[i];
2419 if(attachmentReference.attachment != VK_ATTACHMENT_UNUSED)
2420 {
2421 attachments->colorBuffer[i] = renderPassFramebuffer->getAttachment(attachmentReference.attachment);
2422 }
2423 }
2424
2425 auto attachmentReference = subpass.pDepthStencilAttachment;
2426 if(attachmentReference && attachmentReference->attachment != VK_ATTACHMENT_UNUSED)
2427 {
2428 auto *attachment = renderPassFramebuffer->getAttachment(attachmentReference->attachment);
2429 if(attachment->hasDepthAspect())
2430 {
2431 attachments->depthBuffer = attachment;
2432 }
2433 if(attachment->hasStencilAspect())
2434 {
2435 attachments->stencilBuffer = attachment;
2436 }
2437 }
2438 }
2439 else if(dynamicRendering)
2440 {
2441 dynamicRendering->getAttachments(attachments);
2442 }
2443 }
2444
getRenderArea() const2445 VkRect2D CommandBuffer::ExecutionState::getRenderArea() const
2446 {
2447 VkRect2D renderArea = {};
2448
2449 if(renderPassFramebuffer)
2450 {
2451 renderArea.extent = renderPassFramebuffer->getExtent();
2452 }
2453 else if(dynamicRendering)
2454 {
2455 renderArea = dynamicRendering->getRenderArea();
2456 }
2457
2458 return renderArea;
2459 }
2460
2461 // The layer mask is the same as the view mask when multiview is enabled,
2462 // or 1 if multiview is disabled.
getLayerMask() const2463 uint32_t CommandBuffer::ExecutionState::getLayerMask() const
2464 {
2465 uint32_t layerMask = 1;
2466
2467 if(renderPass)
2468 {
2469 layerMask = renderPass->getViewMask(subpassIndex);
2470 }
2471 else if(dynamicRendering)
2472 {
2473 layerMask = dynamicRendering->getViewMask();
2474 }
2475
2476 return sw::max(layerMask, 1u);
2477 }
2478
2479 // Returns the number of bits set in the view mask, or 1 if multiview is disabled.
viewCount() const2480 uint32_t CommandBuffer::ExecutionState::viewCount() const
2481 {
2482 return static_cast<uint32_t>(std::bitset<32>(getLayerMask()).count());
2483 }
2484
2485 } // namespace vk
2486