xref: /aosp_15_r20/external/swiftshader/src/System/Half.hpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker //    http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #ifndef sw_Half_hpp
16*03ce13f7SAndroid Build Coastguard Worker #define sw_Half_hpp
17*03ce13f7SAndroid Build Coastguard Worker 
18*03ce13f7SAndroid Build Coastguard Worker #include "Math.hpp"
19*03ce13f7SAndroid Build Coastguard Worker 
20*03ce13f7SAndroid Build Coastguard Worker #include <algorithm>
21*03ce13f7SAndroid Build Coastguard Worker #include <cmath>
22*03ce13f7SAndroid Build Coastguard Worker 
23*03ce13f7SAndroid Build Coastguard Worker namespace sw {
24*03ce13f7SAndroid Build Coastguard Worker 
25*03ce13f7SAndroid Build Coastguard Worker class half
26*03ce13f7SAndroid Build Coastguard Worker {
27*03ce13f7SAndroid Build Coastguard Worker public:
28*03ce13f7SAndroid Build Coastguard Worker 	half() = default;
29*03ce13f7SAndroid Build Coastguard Worker 	explicit half(float f);
30*03ce13f7SAndroid Build Coastguard Worker 
31*03ce13f7SAndroid Build Coastguard Worker 	operator float() const;
32*03ce13f7SAndroid Build Coastguard Worker 
33*03ce13f7SAndroid Build Coastguard Worker 	half &operator=(float f);
34*03ce13f7SAndroid Build Coastguard Worker 
35*03ce13f7SAndroid Build Coastguard Worker private:
36*03ce13f7SAndroid Build Coastguard Worker 	unsigned short fp16i;
37*03ce13f7SAndroid Build Coastguard Worker };
38*03ce13f7SAndroid Build Coastguard Worker 
shortAsHalf(short s)39*03ce13f7SAndroid Build Coastguard Worker inline half shortAsHalf(short s)
40*03ce13f7SAndroid Build Coastguard Worker {
41*03ce13f7SAndroid Build Coastguard Worker 	union
42*03ce13f7SAndroid Build Coastguard Worker 	{
43*03ce13f7SAndroid Build Coastguard Worker 		half h;
44*03ce13f7SAndroid Build Coastguard Worker 		short s;
45*03ce13f7SAndroid Build Coastguard Worker 	} hs;
46*03ce13f7SAndroid Build Coastguard Worker 
47*03ce13f7SAndroid Build Coastguard Worker 	hs.s = s;
48*03ce13f7SAndroid Build Coastguard Worker 
49*03ce13f7SAndroid Build Coastguard Worker 	return hs.h;
50*03ce13f7SAndroid Build Coastguard Worker }
51*03ce13f7SAndroid Build Coastguard Worker 
52*03ce13f7SAndroid Build Coastguard Worker class RGB9E5
53*03ce13f7SAndroid Build Coastguard Worker {
54*03ce13f7SAndroid Build Coastguard Worker 	union
55*03ce13f7SAndroid Build Coastguard Worker 	{
56*03ce13f7SAndroid Build Coastguard Worker 		struct
57*03ce13f7SAndroid Build Coastguard Worker 		{
58*03ce13f7SAndroid Build Coastguard Worker 			unsigned int R : 9;
59*03ce13f7SAndroid Build Coastguard Worker 			unsigned int G : 9;
60*03ce13f7SAndroid Build Coastguard Worker 			unsigned int B : 9;
61*03ce13f7SAndroid Build Coastguard Worker 			unsigned int E : 5;
62*03ce13f7SAndroid Build Coastguard Worker 		};
63*03ce13f7SAndroid Build Coastguard Worker 		uint32_t packed;
64*03ce13f7SAndroid Build Coastguard Worker 	};
65*03ce13f7SAndroid Build Coastguard Worker 
66*03ce13f7SAndroid Build Coastguard Worker public:
RGB9E5(const float rgb[3])67*03ce13f7SAndroid Build Coastguard Worker 	RGB9E5(const float rgb[3])
68*03ce13f7SAndroid Build Coastguard Worker 	    : RGB9E5(rgb[0], rgb[1], rgb[2])
69*03ce13f7SAndroid Build Coastguard Worker 	{
70*03ce13f7SAndroid Build Coastguard Worker 	}
71*03ce13f7SAndroid Build Coastguard Worker 
RGB9E5(float r,float g,float b)72*03ce13f7SAndroid Build Coastguard Worker 	RGB9E5(float r, float g, float b)
73*03ce13f7SAndroid Build Coastguard Worker 	{
74*03ce13f7SAndroid Build Coastguard Worker 		// Vulkan 1.1.117 section 15.2.1 RGB to Shared Exponent Conversion
75*03ce13f7SAndroid Build Coastguard Worker 
76*03ce13f7SAndroid Build Coastguard Worker 		// B is the exponent bias (15)
77*03ce13f7SAndroid Build Coastguard Worker 		constexpr int g_sharedexp_bias = 15;
78*03ce13f7SAndroid Build Coastguard Worker 
79*03ce13f7SAndroid Build Coastguard Worker 		// N is the number of mantissa bits per component (9)
80*03ce13f7SAndroid Build Coastguard Worker 		constexpr int g_sharedexp_mantissabits = 9;
81*03ce13f7SAndroid Build Coastguard Worker 
82*03ce13f7SAndroid Build Coastguard Worker 		// Emax is the maximum allowed biased exponent value (31)
83*03ce13f7SAndroid Build Coastguard Worker 		constexpr int g_sharedexp_maxexponent = 31;
84*03ce13f7SAndroid Build Coastguard Worker 
85*03ce13f7SAndroid Build Coastguard Worker 		constexpr float g_sharedexp_max =
86*03ce13f7SAndroid Build Coastguard Worker 		    ((static_cast<float>(1 << g_sharedexp_mantissabits) - 1) /
87*03ce13f7SAndroid Build Coastguard Worker 		     static_cast<float>(1 << g_sharedexp_mantissabits)) *
88*03ce13f7SAndroid Build Coastguard Worker 		    static_cast<float>(1 << (g_sharedexp_maxexponent - g_sharedexp_bias));
89*03ce13f7SAndroid Build Coastguard Worker 
90*03ce13f7SAndroid Build Coastguard Worker 		// Clamp components to valid range. NaN becomes 0.
91*03ce13f7SAndroid Build Coastguard Worker 		const float red_c = std::min(!(r > 0) ? 0 : r, g_sharedexp_max);
92*03ce13f7SAndroid Build Coastguard Worker 		const float green_c = std::min(!(g > 0) ? 0 : g, g_sharedexp_max);
93*03ce13f7SAndroid Build Coastguard Worker 		const float blue_c = std::min(!(b > 0) ? 0 : b, g_sharedexp_max);
94*03ce13f7SAndroid Build Coastguard Worker 
95*03ce13f7SAndroid Build Coastguard Worker 		// We're reducing the mantissa to 9 bits, so we must round up if the next
96*03ce13f7SAndroid Build Coastguard Worker 		// bit is 1. In other words add 0.5 to the new mantissa's position and
97*03ce13f7SAndroid Build Coastguard Worker 		// allow overflow into the exponent so we can scale correctly.
98*03ce13f7SAndroid Build Coastguard Worker 		constexpr int half = 1 << (23 - g_sharedexp_mantissabits);
99*03ce13f7SAndroid Build Coastguard Worker 		const float red_r = bit_cast<float>(bit_cast<int>(red_c) + half);
100*03ce13f7SAndroid Build Coastguard Worker 		const float green_r = bit_cast<float>(bit_cast<int>(green_c) + half);
101*03ce13f7SAndroid Build Coastguard Worker 		const float blue_r = bit_cast<float>(bit_cast<int>(blue_c) + half);
102*03ce13f7SAndroid Build Coastguard Worker 
103*03ce13f7SAndroid Build Coastguard Worker 		// The largest component determines the shared exponent. It can't be lower
104*03ce13f7SAndroid Build Coastguard Worker 		// than 0 (after bias subtraction) so also limit to the mimimum representable.
105*03ce13f7SAndroid Build Coastguard Worker 		constexpr float min_s = 0.5f / (1 << g_sharedexp_bias);
106*03ce13f7SAndroid Build Coastguard Worker 		float max_s = std::max(std::max(red_r, green_r), std::max(blue_r, min_s));
107*03ce13f7SAndroid Build Coastguard Worker 
108*03ce13f7SAndroid Build Coastguard Worker 		// Obtain the reciprocal of the shared exponent by inverting the bits,
109*03ce13f7SAndroid Build Coastguard Worker 		// and scale by the new mantissa's size. Note that the IEEE-754 single-precision
110*03ce13f7SAndroid Build Coastguard Worker 		// format has an implicit leading 1, but this shared component format does not.
111*03ce13f7SAndroid Build Coastguard Worker 		float scale = bit_cast<float>((bit_cast<int>(max_s) & 0x7F800000) ^ 0x7F800000) * (1 << (g_sharedexp_mantissabits - 2));
112*03ce13f7SAndroid Build Coastguard Worker 
113*03ce13f7SAndroid Build Coastguard Worker 		R = static_cast<unsigned int>(round(red_c * scale));
114*03ce13f7SAndroid Build Coastguard Worker 		G = static_cast<unsigned int>(round(green_c * scale));
115*03ce13f7SAndroid Build Coastguard Worker 		B = static_cast<unsigned int>(round(blue_c * scale));
116*03ce13f7SAndroid Build Coastguard Worker 		E = (bit_cast<unsigned int>(max_s) >> 23) - 127 + 15 + 1;
117*03ce13f7SAndroid Build Coastguard Worker 	}
118*03ce13f7SAndroid Build Coastguard Worker 
operator unsigned int() const119*03ce13f7SAndroid Build Coastguard Worker 	operator unsigned int() const
120*03ce13f7SAndroid Build Coastguard Worker 	{
121*03ce13f7SAndroid Build Coastguard Worker 		return packed;
122*03ce13f7SAndroid Build Coastguard Worker 	}
123*03ce13f7SAndroid Build Coastguard Worker 
toRGB16F(half rgb[3]) const124*03ce13f7SAndroid Build Coastguard Worker 	void toRGB16F(half rgb[3]) const
125*03ce13f7SAndroid Build Coastguard Worker 	{
126*03ce13f7SAndroid Build Coastguard Worker 		constexpr int offset = 24;  // Exponent bias (15) + number of mantissa bits per component (9) = 24
127*03ce13f7SAndroid Build Coastguard Worker 
128*03ce13f7SAndroid Build Coastguard Worker 		const float factor = (1u << E) * (1.0f / (1 << offset));
129*03ce13f7SAndroid Build Coastguard Worker 		rgb[0] = half(R * factor);
130*03ce13f7SAndroid Build Coastguard Worker 		rgb[1] = half(G * factor);
131*03ce13f7SAndroid Build Coastguard Worker 		rgb[2] = half(B * factor);
132*03ce13f7SAndroid Build Coastguard Worker 	}
133*03ce13f7SAndroid Build Coastguard Worker };
134*03ce13f7SAndroid Build Coastguard Worker 
135*03ce13f7SAndroid Build Coastguard Worker class R11G11B10F
136*03ce13f7SAndroid Build Coastguard Worker {
137*03ce13f7SAndroid Build Coastguard Worker 	union
138*03ce13f7SAndroid Build Coastguard Worker 	{
139*03ce13f7SAndroid Build Coastguard Worker 		struct
140*03ce13f7SAndroid Build Coastguard Worker 		{
141*03ce13f7SAndroid Build Coastguard Worker 			unsigned int R : 11;
142*03ce13f7SAndroid Build Coastguard Worker 			unsigned int G : 11;
143*03ce13f7SAndroid Build Coastguard Worker 			unsigned int B : 10;
144*03ce13f7SAndroid Build Coastguard Worker 		};
145*03ce13f7SAndroid Build Coastguard Worker 		uint32_t packed;
146*03ce13f7SAndroid Build Coastguard Worker 	};
147*03ce13f7SAndroid Build Coastguard Worker 
148*03ce13f7SAndroid Build Coastguard Worker public:
R11G11B10F(const float rgb[3])149*03ce13f7SAndroid Build Coastguard Worker 	R11G11B10F(const float rgb[3])
150*03ce13f7SAndroid Build Coastguard Worker 	{
151*03ce13f7SAndroid Build Coastguard Worker 		R = float32ToFloat11(rgb[0]);
152*03ce13f7SAndroid Build Coastguard Worker 		G = float32ToFloat11(rgb[1]);
153*03ce13f7SAndroid Build Coastguard Worker 		B = float32ToFloat10(rgb[2]);
154*03ce13f7SAndroid Build Coastguard Worker 	}
155*03ce13f7SAndroid Build Coastguard Worker 
operator unsigned int() const156*03ce13f7SAndroid Build Coastguard Worker 	operator unsigned int() const
157*03ce13f7SAndroid Build Coastguard Worker 	{
158*03ce13f7SAndroid Build Coastguard Worker 		return packed;
159*03ce13f7SAndroid Build Coastguard Worker 	}
160*03ce13f7SAndroid Build Coastguard Worker 
toRGB16F(half rgb[3]) const161*03ce13f7SAndroid Build Coastguard Worker 	void toRGB16F(half rgb[3]) const
162*03ce13f7SAndroid Build Coastguard Worker 	{
163*03ce13f7SAndroid Build Coastguard Worker 		rgb[0] = float11ToFloat16(R);
164*03ce13f7SAndroid Build Coastguard Worker 		rgb[1] = float11ToFloat16(G);
165*03ce13f7SAndroid Build Coastguard Worker 		rgb[2] = float10ToFloat16(B);
166*03ce13f7SAndroid Build Coastguard Worker 	}
167*03ce13f7SAndroid Build Coastguard Worker 
float11ToFloat16(unsigned short fp11)168*03ce13f7SAndroid Build Coastguard Worker 	static inline half float11ToFloat16(unsigned short fp11)
169*03ce13f7SAndroid Build Coastguard Worker 	{
170*03ce13f7SAndroid Build Coastguard Worker 		return shortAsHalf(fp11 << 4);  // Sign bit 0
171*03ce13f7SAndroid Build Coastguard Worker 	}
172*03ce13f7SAndroid Build Coastguard Worker 
float10ToFloat16(unsigned short fp10)173*03ce13f7SAndroid Build Coastguard Worker 	static inline half float10ToFloat16(unsigned short fp10)
174*03ce13f7SAndroid Build Coastguard Worker 	{
175*03ce13f7SAndroid Build Coastguard Worker 		return shortAsHalf(fp10 << 5);  // Sign bit 0
176*03ce13f7SAndroid Build Coastguard Worker 	}
177*03ce13f7SAndroid Build Coastguard Worker 
float32ToFloat11(float fp32)178*03ce13f7SAndroid Build Coastguard Worker 	static inline unsigned short float32ToFloat11(float fp32)
179*03ce13f7SAndroid Build Coastguard Worker 	{
180*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32MantissaMask = 0x7FFFFF;
181*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32ExponentMask = 0x7F800000;
182*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32SignMask = 0x80000000;
183*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32ValueMask = ~float32SignMask;
184*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32ExponentFirstBit = 23;
185*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32ExponentBias = 127;
186*03ce13f7SAndroid Build Coastguard Worker 
187*03ce13f7SAndroid Build Coastguard Worker 		const unsigned short float11Max = 0x7BF;
188*03ce13f7SAndroid Build Coastguard Worker 		const unsigned short float11MantissaMask = 0x3F;
189*03ce13f7SAndroid Build Coastguard Worker 		const unsigned short float11ExponentMask = 0x7C0;
190*03ce13f7SAndroid Build Coastguard Worker 		const unsigned short float11BitMask = 0x7FF;
191*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float11ExponentBias = 14;
192*03ce13f7SAndroid Build Coastguard Worker 
193*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32Maxfloat11 = 0x477E0000;
194*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32MinNormfloat11 = 0x38800000;
195*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32MinDenormfloat11 = 0x35000080;
196*03ce13f7SAndroid Build Coastguard Worker 
197*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32Bits = bit_cast<unsigned int>(fp32);
198*03ce13f7SAndroid Build Coastguard Worker 		const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
199*03ce13f7SAndroid Build Coastguard Worker 
200*03ce13f7SAndroid Build Coastguard Worker 		unsigned int float32Val = float32Bits & float32ValueMask;
201*03ce13f7SAndroid Build Coastguard Worker 
202*03ce13f7SAndroid Build Coastguard Worker 		if((float32Val & float32ExponentMask) == float32ExponentMask)
203*03ce13f7SAndroid Build Coastguard Worker 		{
204*03ce13f7SAndroid Build Coastguard Worker 			// INF or NAN
205*03ce13f7SAndroid Build Coastguard Worker 			if((float32Val & float32MantissaMask) != 0)
206*03ce13f7SAndroid Build Coastguard Worker 			{
207*03ce13f7SAndroid Build Coastguard Worker 				return float11ExponentMask |
208*03ce13f7SAndroid Build Coastguard Worker 				       (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) &
209*03ce13f7SAndroid Build Coastguard Worker 				        float11MantissaMask);
210*03ce13f7SAndroid Build Coastguard Worker 			}
211*03ce13f7SAndroid Build Coastguard Worker 			else if(float32Sign)
212*03ce13f7SAndroid Build Coastguard Worker 			{
213*03ce13f7SAndroid Build Coastguard Worker 				// -INF is clamped to 0 since float11 is positive only
214*03ce13f7SAndroid Build Coastguard Worker 				return 0;
215*03ce13f7SAndroid Build Coastguard Worker 			}
216*03ce13f7SAndroid Build Coastguard Worker 			else
217*03ce13f7SAndroid Build Coastguard Worker 			{
218*03ce13f7SAndroid Build Coastguard Worker 				return float11ExponentMask;
219*03ce13f7SAndroid Build Coastguard Worker 			}
220*03ce13f7SAndroid Build Coastguard Worker 		}
221*03ce13f7SAndroid Build Coastguard Worker 		else if(float32Sign)
222*03ce13f7SAndroid Build Coastguard Worker 		{
223*03ce13f7SAndroid Build Coastguard Worker 			// float11 is positive only, so clamp to zero
224*03ce13f7SAndroid Build Coastguard Worker 			return 0;
225*03ce13f7SAndroid Build Coastguard Worker 		}
226*03ce13f7SAndroid Build Coastguard Worker 		else if(float32Val > float32Maxfloat11)
227*03ce13f7SAndroid Build Coastguard Worker 		{
228*03ce13f7SAndroid Build Coastguard Worker 			// The number is too large to be represented as a float11, set to max
229*03ce13f7SAndroid Build Coastguard Worker 			return float11Max;
230*03ce13f7SAndroid Build Coastguard Worker 		}
231*03ce13f7SAndroid Build Coastguard Worker 		else if(float32Val < float32MinDenormfloat11)
232*03ce13f7SAndroid Build Coastguard Worker 		{
233*03ce13f7SAndroid Build Coastguard Worker 			// The number is too small to be represented as a denormalized float11, set to 0
234*03ce13f7SAndroid Build Coastguard Worker 			return 0;
235*03ce13f7SAndroid Build Coastguard Worker 		}
236*03ce13f7SAndroid Build Coastguard Worker 		else
237*03ce13f7SAndroid Build Coastguard Worker 		{
238*03ce13f7SAndroid Build Coastguard Worker 			if(float32Val < float32MinNormfloat11)
239*03ce13f7SAndroid Build Coastguard Worker 			{
240*03ce13f7SAndroid Build Coastguard Worker 				// The number is too small to be represented as a normalized float11
241*03ce13f7SAndroid Build Coastguard Worker 				// Convert it to a denormalized value.
242*03ce13f7SAndroid Build Coastguard Worker 				const unsigned int shift = (float32ExponentBias - float11ExponentBias) -
243*03ce13f7SAndroid Build Coastguard Worker 				                           (float32Val >> float32ExponentFirstBit);
244*03ce13f7SAndroid Build Coastguard Worker 				float32Val =
245*03ce13f7SAndroid Build Coastguard Worker 				    ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
246*03ce13f7SAndroid Build Coastguard Worker 			}
247*03ce13f7SAndroid Build Coastguard Worker 			else
248*03ce13f7SAndroid Build Coastguard Worker 			{
249*03ce13f7SAndroid Build Coastguard Worker 				// Rebias the exponent to represent the value as a normalized float11
250*03ce13f7SAndroid Build Coastguard Worker 				float32Val += 0xC8000000;
251*03ce13f7SAndroid Build Coastguard Worker 			}
252*03ce13f7SAndroid Build Coastguard Worker 
253*03ce13f7SAndroid Build Coastguard Worker 			return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask;
254*03ce13f7SAndroid Build Coastguard Worker 		}
255*03ce13f7SAndroid Build Coastguard Worker 	}
256*03ce13f7SAndroid Build Coastguard Worker 
float32ToFloat10(float fp32)257*03ce13f7SAndroid Build Coastguard Worker 	static inline unsigned short float32ToFloat10(float fp32)
258*03ce13f7SAndroid Build Coastguard Worker 	{
259*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32MantissaMask = 0x7FFFFF;
260*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32ExponentMask = 0x7F800000;
261*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32SignMask = 0x80000000;
262*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32ValueMask = ~float32SignMask;
263*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32ExponentFirstBit = 23;
264*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32ExponentBias = 127;
265*03ce13f7SAndroid Build Coastguard Worker 
266*03ce13f7SAndroid Build Coastguard Worker 		const unsigned short float10Max = 0x3DF;
267*03ce13f7SAndroid Build Coastguard Worker 		const unsigned short float10MantissaMask = 0x1F;
268*03ce13f7SAndroid Build Coastguard Worker 		const unsigned short float10ExponentMask = 0x3E0;
269*03ce13f7SAndroid Build Coastguard Worker 		const unsigned short float10BitMask = 0x3FF;
270*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float10ExponentBias = 14;
271*03ce13f7SAndroid Build Coastguard Worker 
272*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32Maxfloat10 = 0x477C0000;
273*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32MinNormfloat10 = 0x38800000;
274*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32MinDenormfloat10 = 0x35800040;
275*03ce13f7SAndroid Build Coastguard Worker 
276*03ce13f7SAndroid Build Coastguard Worker 		const unsigned int float32Bits = bit_cast<unsigned int>(fp32);
277*03ce13f7SAndroid Build Coastguard Worker 		const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
278*03ce13f7SAndroid Build Coastguard Worker 
279*03ce13f7SAndroid Build Coastguard Worker 		unsigned int float32Val = float32Bits & float32ValueMask;
280*03ce13f7SAndroid Build Coastguard Worker 
281*03ce13f7SAndroid Build Coastguard Worker 		if((float32Val & float32ExponentMask) == float32ExponentMask)
282*03ce13f7SAndroid Build Coastguard Worker 		{
283*03ce13f7SAndroid Build Coastguard Worker 			// INF or NAN
284*03ce13f7SAndroid Build Coastguard Worker 			if((float32Val & float32MantissaMask) != 0)
285*03ce13f7SAndroid Build Coastguard Worker 			{
286*03ce13f7SAndroid Build Coastguard Worker 				return float10ExponentMask |
287*03ce13f7SAndroid Build Coastguard Worker 				       (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) &
288*03ce13f7SAndroid Build Coastguard Worker 				        float10MantissaMask);
289*03ce13f7SAndroid Build Coastguard Worker 			}
290*03ce13f7SAndroid Build Coastguard Worker 			else if(float32Sign)
291*03ce13f7SAndroid Build Coastguard Worker 			{
292*03ce13f7SAndroid Build Coastguard Worker 				// -INF is clamped to 0 since float10 is positive only
293*03ce13f7SAndroid Build Coastguard Worker 				return 0;
294*03ce13f7SAndroid Build Coastguard Worker 			}
295*03ce13f7SAndroid Build Coastguard Worker 			else
296*03ce13f7SAndroid Build Coastguard Worker 			{
297*03ce13f7SAndroid Build Coastguard Worker 				return float10ExponentMask;
298*03ce13f7SAndroid Build Coastguard Worker 			}
299*03ce13f7SAndroid Build Coastguard Worker 		}
300*03ce13f7SAndroid Build Coastguard Worker 		else if(float32Sign)
301*03ce13f7SAndroid Build Coastguard Worker 		{
302*03ce13f7SAndroid Build Coastguard Worker 			// float10 is positive only, so clamp to zero
303*03ce13f7SAndroid Build Coastguard Worker 			return 0;
304*03ce13f7SAndroid Build Coastguard Worker 		}
305*03ce13f7SAndroid Build Coastguard Worker 		else if(float32Val > float32Maxfloat10)
306*03ce13f7SAndroid Build Coastguard Worker 		{
307*03ce13f7SAndroid Build Coastguard Worker 			// The number is too large to be represented as a float10, set to max
308*03ce13f7SAndroid Build Coastguard Worker 			return float10Max;
309*03ce13f7SAndroid Build Coastguard Worker 		}
310*03ce13f7SAndroid Build Coastguard Worker 		else if(float32Val < float32MinDenormfloat10)
311*03ce13f7SAndroid Build Coastguard Worker 		{
312*03ce13f7SAndroid Build Coastguard Worker 			// The number is too small to be represented as a denormalized float10, set to 0
313*03ce13f7SAndroid Build Coastguard Worker 			return 0;
314*03ce13f7SAndroid Build Coastguard Worker 		}
315*03ce13f7SAndroid Build Coastguard Worker 		else
316*03ce13f7SAndroid Build Coastguard Worker 		{
317*03ce13f7SAndroid Build Coastguard Worker 			if(float32Val < float32MinNormfloat10)
318*03ce13f7SAndroid Build Coastguard Worker 			{
319*03ce13f7SAndroid Build Coastguard Worker 				// The number is too small to be represented as a normalized float10
320*03ce13f7SAndroid Build Coastguard Worker 				// Convert it to a denormalized value.
321*03ce13f7SAndroid Build Coastguard Worker 				const unsigned int shift = (float32ExponentBias - float10ExponentBias) -
322*03ce13f7SAndroid Build Coastguard Worker 				                           (float32Val >> float32ExponentFirstBit);
323*03ce13f7SAndroid Build Coastguard Worker 				float32Val =
324*03ce13f7SAndroid Build Coastguard Worker 				    ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
325*03ce13f7SAndroid Build Coastguard Worker 			}
326*03ce13f7SAndroid Build Coastguard Worker 			else
327*03ce13f7SAndroid Build Coastguard Worker 			{
328*03ce13f7SAndroid Build Coastguard Worker 				// Rebias the exponent to represent the value as a normalized float10
329*03ce13f7SAndroid Build Coastguard Worker 				float32Val += 0xC8000000;
330*03ce13f7SAndroid Build Coastguard Worker 			}
331*03ce13f7SAndroid Build Coastguard Worker 
332*03ce13f7SAndroid Build Coastguard Worker 			return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask;
333*03ce13f7SAndroid Build Coastguard Worker 		}
334*03ce13f7SAndroid Build Coastguard Worker 	}
335*03ce13f7SAndroid Build Coastguard Worker };
336*03ce13f7SAndroid Build Coastguard Worker 
337*03ce13f7SAndroid Build Coastguard Worker }  // namespace sw
338*03ce13f7SAndroid Build Coastguard Worker 
339*03ce13f7SAndroid Build Coastguard Worker #endif  // sw_Half_hpp
340