1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2*03ce13f7SAndroid Build Coastguard Worker // 3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License"); 4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License. 5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at 6*03ce13f7SAndroid Build Coastguard Worker // 7*03ce13f7SAndroid Build Coastguard Worker // http://www.apache.org/licenses/LICENSE-2.0 8*03ce13f7SAndroid Build Coastguard Worker // 9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software 10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS, 11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and 13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License. 14*03ce13f7SAndroid Build Coastguard Worker 15*03ce13f7SAndroid Build Coastguard Worker #ifndef sw_VertexRoutine_hpp 16*03ce13f7SAndroid Build Coastguard Worker #define sw_VertexRoutine_hpp 17*03ce13f7SAndroid Build Coastguard Worker 18*03ce13f7SAndroid Build Coastguard Worker #include "ShaderCore.hpp" 19*03ce13f7SAndroid Build Coastguard Worker #include "SpirvShader.hpp" 20*03ce13f7SAndroid Build Coastguard Worker #include "Device/VertexProcessor.hpp" 21*03ce13f7SAndroid Build Coastguard Worker 22*03ce13f7SAndroid Build Coastguard Worker namespace vk { 23*03ce13f7SAndroid Build Coastguard Worker class PipelineLayout; 24*03ce13f7SAndroid Build Coastguard Worker } 25*03ce13f7SAndroid Build Coastguard Worker 26*03ce13f7SAndroid Build Coastguard Worker namespace sw { 27*03ce13f7SAndroid Build Coastguard Worker 28*03ce13f7SAndroid Build Coastguard Worker class VertexRoutinePrototype : public VertexRoutineFunction 29*03ce13f7SAndroid Build Coastguard Worker { 30*03ce13f7SAndroid Build Coastguard Worker public: VertexRoutinePrototype()31*03ce13f7SAndroid Build Coastguard Worker VertexRoutinePrototype() 32*03ce13f7SAndroid Build Coastguard Worker : device(Arg<0>()) 33*03ce13f7SAndroid Build Coastguard Worker , vertex(Arg<1>()) 34*03ce13f7SAndroid Build Coastguard Worker , batch(Arg<2>()) 35*03ce13f7SAndroid Build Coastguard Worker , task(Arg<3>()) 36*03ce13f7SAndroid Build Coastguard Worker , data(Arg<4>()) 37*03ce13f7SAndroid Build Coastguard Worker {} ~VertexRoutinePrototype()38*03ce13f7SAndroid Build Coastguard Worker virtual ~VertexRoutinePrototype() {} 39*03ce13f7SAndroid Build Coastguard Worker 40*03ce13f7SAndroid Build Coastguard Worker protected: 41*03ce13f7SAndroid Build Coastguard Worker Pointer<Byte> device; 42*03ce13f7SAndroid Build Coastguard Worker Pointer<Byte> vertex; 43*03ce13f7SAndroid Build Coastguard Worker Pointer<UInt> batch; 44*03ce13f7SAndroid Build Coastguard Worker Pointer<Byte> task; 45*03ce13f7SAndroid Build Coastguard Worker Pointer<Byte> data; 46*03ce13f7SAndroid Build Coastguard Worker }; 47*03ce13f7SAndroid Build Coastguard Worker 48*03ce13f7SAndroid Build Coastguard Worker class VertexRoutine : public VertexRoutinePrototype 49*03ce13f7SAndroid Build Coastguard Worker { 50*03ce13f7SAndroid Build Coastguard Worker public: 51*03ce13f7SAndroid Build Coastguard Worker VertexRoutine( 52*03ce13f7SAndroid Build Coastguard Worker const VertexProcessor::State &state, 53*03ce13f7SAndroid Build Coastguard Worker const vk::PipelineLayout *pipelineLayout, 54*03ce13f7SAndroid Build Coastguard Worker const SpirvShader *spirvShader); 55*03ce13f7SAndroid Build Coastguard Worker virtual ~VertexRoutine(); 56*03ce13f7SAndroid Build Coastguard Worker 57*03ce13f7SAndroid Build Coastguard Worker void generate(); 58*03ce13f7SAndroid Build Coastguard Worker 59*03ce13f7SAndroid Build Coastguard Worker protected: 60*03ce13f7SAndroid Build Coastguard Worker Pointer<Byte> constants; 61*03ce13f7SAndroid Build Coastguard Worker 62*03ce13f7SAndroid Build Coastguard Worker SIMD::Int clipFlags; 63*03ce13f7SAndroid Build Coastguard Worker Int cullMask; 64*03ce13f7SAndroid Build Coastguard Worker 65*03ce13f7SAndroid Build Coastguard Worker SpirvRoutine routine; 66*03ce13f7SAndroid Build Coastguard Worker 67*03ce13f7SAndroid Build Coastguard Worker const VertexProcessor::State &state; 68*03ce13f7SAndroid Build Coastguard Worker const SpirvShader *const spirvShader; 69*03ce13f7SAndroid Build Coastguard Worker 70*03ce13f7SAndroid Build Coastguard Worker private: 71*03ce13f7SAndroid Build Coastguard Worker virtual void program(Pointer<UInt> &batch, UInt &vertexCount) = 0; 72*03ce13f7SAndroid Build Coastguard Worker 73*03ce13f7SAndroid Build Coastguard Worker typedef VertexProcessor::State::Input Stream; 74*03ce13f7SAndroid Build Coastguard Worker 75*03ce13f7SAndroid Build Coastguard Worker Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, Pointer<UInt> &batch, 76*03ce13f7SAndroid Build Coastguard Worker bool robustBufferAccess, UInt &robustnessSize, Int baseVertex); 77*03ce13f7SAndroid Build Coastguard Worker void readInput(Pointer<UInt> &batch); 78*03ce13f7SAndroid Build Coastguard Worker void computeClipFlags(); 79*03ce13f7SAndroid Build Coastguard Worker void computeCullMask(); 80*03ce13f7SAndroid Build Coastguard Worker void writeCache(Pointer<Byte> &vertexCache, Pointer<UInt> &tagCache, Pointer<UInt> &batch); 81*03ce13f7SAndroid Build Coastguard Worker void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheEntry); 82*03ce13f7SAndroid Build Coastguard Worker }; 83*03ce13f7SAndroid Build Coastguard Worker 84*03ce13f7SAndroid Build Coastguard Worker } // namespace sw 85*03ce13f7SAndroid Build Coastguard Worker 86*03ce13f7SAndroid Build Coastguard Worker #endif // sw_VertexRoutine_hpp 87