xref: /aosp_15_r20/external/swiftshader/src/Pipeline/PixelRoutine.cpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker //    http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #include "PixelRoutine.hpp"
16*03ce13f7SAndroid Build Coastguard Worker 
17*03ce13f7SAndroid Build Coastguard Worker #include "Constants.hpp"
18*03ce13f7SAndroid Build Coastguard Worker #include "SamplerCore.hpp"
19*03ce13f7SAndroid Build Coastguard Worker #include "Device/Primitive.hpp"
20*03ce13f7SAndroid Build Coastguard Worker #include "Device/QuadRasterizer.hpp"
21*03ce13f7SAndroid Build Coastguard Worker #include "Device/Renderer.hpp"
22*03ce13f7SAndroid Build Coastguard Worker #include "System/Debug.hpp"
23*03ce13f7SAndroid Build Coastguard Worker #include "System/Math.hpp"
24*03ce13f7SAndroid Build Coastguard Worker #include "Vulkan/VkPipelineLayout.hpp"
25*03ce13f7SAndroid Build Coastguard Worker #include "Vulkan/VkStringify.hpp"
26*03ce13f7SAndroid Build Coastguard Worker 
27*03ce13f7SAndroid Build Coastguard Worker namespace sw {
28*03ce13f7SAndroid Build Coastguard Worker namespace {
29*03ce13f7SAndroid Build Coastguard Worker 
shouldUsePerSampleShading(const PixelProcessor::State & state,const SpirvShader * spirvShader)30*03ce13f7SAndroid Build Coastguard Worker bool shouldUsePerSampleShading(const PixelProcessor::State &state, const SpirvShader *spirvShader)
31*03ce13f7SAndroid Build Coastguard Worker {
32*03ce13f7SAndroid Build Coastguard Worker 	if(state.sampleShadingEnabled && (state.minSampleShading * state.multiSampleCount > 1.0f))
33*03ce13f7SAndroid Build Coastguard Worker 	{
34*03ce13f7SAndroid Build Coastguard Worker 		return true;
35*03ce13f7SAndroid Build Coastguard Worker 	}
36*03ce13f7SAndroid Build Coastguard Worker 
37*03ce13f7SAndroid Build Coastguard Worker 	if(spirvShader)
38*03ce13f7SAndroid Build Coastguard Worker 	{
39*03ce13f7SAndroid Build Coastguard Worker 		if(spirvShader->getUsedCapabilities().InterpolationFunction)  // TODO(b/194714095)
40*03ce13f7SAndroid Build Coastguard Worker 		{
41*03ce13f7SAndroid Build Coastguard Worker 			return true;
42*03ce13f7SAndroid Build Coastguard Worker 		}
43*03ce13f7SAndroid Build Coastguard Worker 
44*03ce13f7SAndroid Build Coastguard Worker 		if(spirvShader->getUsedCapabilities().SampleRateShading)
45*03ce13f7SAndroid Build Coastguard Worker 		{
46*03ce13f7SAndroid Build Coastguard Worker 			return true;
47*03ce13f7SAndroid Build Coastguard Worker 		}
48*03ce13f7SAndroid Build Coastguard Worker 	}
49*03ce13f7SAndroid Build Coastguard Worker 
50*03ce13f7SAndroid Build Coastguard Worker 	return false;
51*03ce13f7SAndroid Build Coastguard Worker }
52*03ce13f7SAndroid Build Coastguard Worker 
53*03ce13f7SAndroid Build Coastguard Worker }  // namespace
54*03ce13f7SAndroid Build Coastguard Worker 
PixelRoutine(const PixelProcessor::State & state,const vk::PipelineLayout * pipelineLayout,const SpirvShader * spirvShader,const vk::Attachments & attachments,const vk::DescriptorSet::Bindings & descriptorSets)55*03ce13f7SAndroid Build Coastguard Worker PixelRoutine::PixelRoutine(
56*03ce13f7SAndroid Build Coastguard Worker     const PixelProcessor::State &state,
57*03ce13f7SAndroid Build Coastguard Worker     const vk::PipelineLayout *pipelineLayout,
58*03ce13f7SAndroid Build Coastguard Worker     const SpirvShader *spirvShader,
59*03ce13f7SAndroid Build Coastguard Worker     const vk::Attachments &attachments,
60*03ce13f7SAndroid Build Coastguard Worker     const vk::DescriptorSet::Bindings &descriptorSets)
61*03ce13f7SAndroid Build Coastguard Worker     : QuadRasterizer(state, spirvShader)
62*03ce13f7SAndroid Build Coastguard Worker     , routine(pipelineLayout)
63*03ce13f7SAndroid Build Coastguard Worker     , attachments(attachments)
64*03ce13f7SAndroid Build Coastguard Worker     , descriptorSets(descriptorSets)
65*03ce13f7SAndroid Build Coastguard Worker     , shaderContainsInterpolation(spirvShader && spirvShader->getUsedCapabilities().InterpolationFunction)
66*03ce13f7SAndroid Build Coastguard Worker     , perSampleShading(shouldUsePerSampleShading(state, spirvShader))
67*03ce13f7SAndroid Build Coastguard Worker     , invocationCount(perSampleShading ? state.multiSampleCount : 1)
68*03ce13f7SAndroid Build Coastguard Worker {
69*03ce13f7SAndroid Build Coastguard Worker 	if(spirvShader)
70*03ce13f7SAndroid Build Coastguard Worker 	{
71*03ce13f7SAndroid Build Coastguard Worker 		spirvShader->emitProlog(&routine);
72*03ce13f7SAndroid Build Coastguard Worker 	}
73*03ce13f7SAndroid Build Coastguard Worker }
74*03ce13f7SAndroid Build Coastguard Worker 
~PixelRoutine()75*03ce13f7SAndroid Build Coastguard Worker PixelRoutine::~PixelRoutine()
76*03ce13f7SAndroid Build Coastguard Worker {
77*03ce13f7SAndroid Build Coastguard Worker }
78*03ce13f7SAndroid Build Coastguard Worker 
getSampleSet(int invocation) const79*03ce13f7SAndroid Build Coastguard Worker PixelRoutine::SampleSet PixelRoutine::getSampleSet(int invocation) const
80*03ce13f7SAndroid Build Coastguard Worker {
81*03ce13f7SAndroid Build Coastguard Worker 	unsigned int sampleBegin = perSampleShading ? invocation : 0;
82*03ce13f7SAndroid Build Coastguard Worker 	unsigned int sampleEnd = perSampleShading ? (invocation + 1) : state.multiSampleCount;
83*03ce13f7SAndroid Build Coastguard Worker 
84*03ce13f7SAndroid Build Coastguard Worker 	SampleSet samples;
85*03ce13f7SAndroid Build Coastguard Worker 
86*03ce13f7SAndroid Build Coastguard Worker 	for(unsigned int q = sampleBegin; q < sampleEnd; q++)
87*03ce13f7SAndroid Build Coastguard Worker 	{
88*03ce13f7SAndroid Build Coastguard Worker 		if(state.multiSampleMask & (1 << q))
89*03ce13f7SAndroid Build Coastguard Worker 		{
90*03ce13f7SAndroid Build Coastguard Worker 			samples.push_back(q);
91*03ce13f7SAndroid Build Coastguard Worker 		}
92*03ce13f7SAndroid Build Coastguard Worker 	}
93*03ce13f7SAndroid Build Coastguard Worker 
94*03ce13f7SAndroid Build Coastguard Worker 	return samples;
95*03ce13f7SAndroid Build Coastguard Worker }
96*03ce13f7SAndroid Build Coastguard Worker 
quad(Pointer<Byte> cBuffer[MAX_COLOR_BUFFERS],Pointer<Byte> & zBuffer,Pointer<Byte> & sBuffer,Int cMask[4],Int & x,Int & y)97*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::quad(Pointer<Byte> cBuffer[MAX_COLOR_BUFFERS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
98*03ce13f7SAndroid Build Coastguard Worker {
99*03ce13f7SAndroid Build Coastguard Worker 	const bool earlyFragmentTests = !spirvShader || spirvShader->getExecutionModes().EarlyFragmentTests;
100*03ce13f7SAndroid Build Coastguard Worker 
101*03ce13f7SAndroid Build Coastguard Worker 	Int zMask[4];  // Depth mask
102*03ce13f7SAndroid Build Coastguard Worker 	Int sMask[4];  // Stencil mask
103*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float unclampedZ[4];
104*03ce13f7SAndroid Build Coastguard Worker 
105*03ce13f7SAndroid Build Coastguard Worker 	for(int invocation = 0; invocation < invocationCount; invocation++)
106*03ce13f7SAndroid Build Coastguard Worker 	{
107*03ce13f7SAndroid Build Coastguard Worker 		SampleSet samples = getSampleSet(invocation);
108*03ce13f7SAndroid Build Coastguard Worker 
109*03ce13f7SAndroid Build Coastguard Worker 		if(samples.empty())
110*03ce13f7SAndroid Build Coastguard Worker 		{
111*03ce13f7SAndroid Build Coastguard Worker 			continue;
112*03ce13f7SAndroid Build Coastguard Worker 		}
113*03ce13f7SAndroid Build Coastguard Worker 
114*03ce13f7SAndroid Build Coastguard Worker 		for(unsigned int q : samples)
115*03ce13f7SAndroid Build Coastguard Worker 		{
116*03ce13f7SAndroid Build Coastguard Worker 			zMask[q] = cMask[q];
117*03ce13f7SAndroid Build Coastguard Worker 			sMask[q] = cMask[q];
118*03ce13f7SAndroid Build Coastguard Worker 		}
119*03ce13f7SAndroid Build Coastguard Worker 
120*03ce13f7SAndroid Build Coastguard Worker 		stencilTest(sBuffer, x, sMask, samples);
121*03ce13f7SAndroid Build Coastguard Worker 
122*03ce13f7SAndroid Build Coastguard Worker 		SIMD::Float rhwCentroid;
123*03ce13f7SAndroid Build Coastguard Worker 
124*03ce13f7SAndroid Build Coastguard Worker 		// Compute the x coordinate of each fragment in the SIMD group.
125*03ce13f7SAndroid Build Coastguard Worker 		const auto xMorton = SIMD::Float([](int i) { return float(compactEvenBits(i)); });  // 0, 1, 0, 1, 2, 3, 2, 3, 0, 1, 0, 1, 2, 3, 2, 3, ...
126*03ce13f7SAndroid Build Coastguard Worker 		xFragment = SIMD::Float(Float(x)) + xMorton - SIMD::Float(*Pointer<Float>(primitive + OFFSET(Primitive, x0)));
127*03ce13f7SAndroid Build Coastguard Worker 
128*03ce13f7SAndroid Build Coastguard Worker 		if(interpolateZ())
129*03ce13f7SAndroid Build Coastguard Worker 		{
130*03ce13f7SAndroid Build Coastguard Worker 			for(unsigned int q : samples)
131*03ce13f7SAndroid Build Coastguard Worker 			{
132*03ce13f7SAndroid Build Coastguard Worker 				SIMD::Float x = xFragment;
133*03ce13f7SAndroid Build Coastguard Worker 
134*03ce13f7SAndroid Build Coastguard Worker 				if(state.enableMultiSampling)
135*03ce13f7SAndroid Build Coastguard Worker 				{
136*03ce13f7SAndroid Build Coastguard Worker 					x -= SIMD::Float(*Pointer<Float>(constants + OFFSET(Constants, SampleLocationsX) + q * sizeof(float)));
137*03ce13f7SAndroid Build Coastguard Worker 				}
138*03ce13f7SAndroid Build Coastguard Worker 
139*03ce13f7SAndroid Build Coastguard Worker 				z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive, z), false, false);
140*03ce13f7SAndroid Build Coastguard Worker 
141*03ce13f7SAndroid Build Coastguard Worker 				if(state.depthBias)
142*03ce13f7SAndroid Build Coastguard Worker 				{
143*03ce13f7SAndroid Build Coastguard Worker 					z[q] += SIMD::Float(*Pointer<Float>(primitive + OFFSET(Primitive, zBias)));
144*03ce13f7SAndroid Build Coastguard Worker 				}
145*03ce13f7SAndroid Build Coastguard Worker 
146*03ce13f7SAndroid Build Coastguard Worker 				unclampedZ[q] = z[q];
147*03ce13f7SAndroid Build Coastguard Worker 			}
148*03ce13f7SAndroid Build Coastguard Worker 		}
149*03ce13f7SAndroid Build Coastguard Worker 
150*03ce13f7SAndroid Build Coastguard Worker 		Bool depthPass = false;
151*03ce13f7SAndroid Build Coastguard Worker 
152*03ce13f7SAndroid Build Coastguard Worker 		if(earlyFragmentTests)
153*03ce13f7SAndroid Build Coastguard Worker 		{
154*03ce13f7SAndroid Build Coastguard Worker 			for(unsigned int q : samples)
155*03ce13f7SAndroid Build Coastguard Worker 			{
156*03ce13f7SAndroid Build Coastguard Worker 				z[q] = clampDepth(z[q]);
157*03ce13f7SAndroid Build Coastguard Worker 				depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
158*03ce13f7SAndroid Build Coastguard Worker 				depthBoundsTest(zBuffer, q, x, zMask[q], cMask[q]);
159*03ce13f7SAndroid Build Coastguard Worker 			}
160*03ce13f7SAndroid Build Coastguard Worker 
161*03ce13f7SAndroid Build Coastguard Worker 			writeStencil(sBuffer, x, sMask, zMask, cMask, samples);
162*03ce13f7SAndroid Build Coastguard Worker 		}
163*03ce13f7SAndroid Build Coastguard Worker 
164*03ce13f7SAndroid Build Coastguard Worker 		If(depthPass || !earlyFragmentTests)
165*03ce13f7SAndroid Build Coastguard Worker 		{
166*03ce13f7SAndroid Build Coastguard Worker 			if(earlyFragmentTests)
167*03ce13f7SAndroid Build Coastguard Worker 			{
168*03ce13f7SAndroid Build Coastguard Worker 				writeDepth(zBuffer, x, zMask, samples);
169*03ce13f7SAndroid Build Coastguard Worker 				occlusionSampleCount(zMask, sMask, samples);
170*03ce13f7SAndroid Build Coastguard Worker 			}
171*03ce13f7SAndroid Build Coastguard Worker 
172*03ce13f7SAndroid Build Coastguard Worker 			// TODO(b/236162233): Use SIMD::Float2
173*03ce13f7SAndroid Build Coastguard Worker 			SIMD::Float xCentroid = 0.0f;
174*03ce13f7SAndroid Build Coastguard Worker 			SIMD::Float yCentroid = 0.0f;
175*03ce13f7SAndroid Build Coastguard Worker 
176*03ce13f7SAndroid Build Coastguard Worker 			if(state.centroid || shaderContainsInterpolation)  // TODO(b/194714095)
177*03ce13f7SAndroid Build Coastguard Worker 			{
178*03ce13f7SAndroid Build Coastguard Worker 				SIMD::Float weight = 1.0e-9f;
179*03ce13f7SAndroid Build Coastguard Worker 
180*03ce13f7SAndroid Build Coastguard Worker 				for(unsigned int q : samples)
181*03ce13f7SAndroid Build Coastguard Worker 				{
182*03ce13f7SAndroid Build Coastguard Worker 					ASSERT(SIMD::Width == 4);
183*03ce13f7SAndroid Build Coastguard Worker 					xCentroid += SIMD::Float(*Pointer<Float4>(constants + OFFSET(Constants, sampleX[q]) + 16 * cMask[q]));
184*03ce13f7SAndroid Build Coastguard Worker 					yCentroid += SIMD::Float(*Pointer<Float4>(constants + OFFSET(Constants, sampleY[q]) + 16 * cMask[q]));
185*03ce13f7SAndroid Build Coastguard Worker 					weight += SIMD::Float(*Pointer<Float4>(constants + OFFSET(Constants, weight) + 16 * cMask[q]));
186*03ce13f7SAndroid Build Coastguard Worker 				}
187*03ce13f7SAndroid Build Coastguard Worker 
188*03ce13f7SAndroid Build Coastguard Worker 				weight = Rcp(weight, true /* relaxedPrecision */);
189*03ce13f7SAndroid Build Coastguard Worker 				xCentroid *= weight;
190*03ce13f7SAndroid Build Coastguard Worker 				yCentroid *= weight;
191*03ce13f7SAndroid Build Coastguard Worker 
192*03ce13f7SAndroid Build Coastguard Worker 				xCentroid += xFragment;
193*03ce13f7SAndroid Build Coastguard Worker 				yCentroid += yFragment;
194*03ce13f7SAndroid Build Coastguard Worker 			}
195*03ce13f7SAndroid Build Coastguard Worker 
196*03ce13f7SAndroid Build Coastguard Worker 			if(interpolateW())
197*03ce13f7SAndroid Build Coastguard Worker 			{
198*03ce13f7SAndroid Build Coastguard Worker 				w = interpolate(xFragment, Dw, rhw, primitive + OFFSET(Primitive, w), false, false);
199*03ce13f7SAndroid Build Coastguard Worker 				rhw = reciprocal(w, false, true);
200*03ce13f7SAndroid Build Coastguard Worker 
201*03ce13f7SAndroid Build Coastguard Worker 				if(state.centroid || shaderContainsInterpolation)  // TODO(b/194714095)
202*03ce13f7SAndroid Build Coastguard Worker 				{
203*03ce13f7SAndroid Build Coastguard Worker 					rhwCentroid = reciprocal(SpirvRoutine::interpolateAtXY(xCentroid, yCentroid, rhwCentroid, primitive + OFFSET(Primitive, w), SpirvRoutine::Linear));
204*03ce13f7SAndroid Build Coastguard Worker 				}
205*03ce13f7SAndroid Build Coastguard Worker 			}
206*03ce13f7SAndroid Build Coastguard Worker 
207*03ce13f7SAndroid Build Coastguard Worker 			if(spirvShader)
208*03ce13f7SAndroid Build Coastguard Worker 			{
209*03ce13f7SAndroid Build Coastguard Worker 				if(shaderContainsInterpolation)  // TODO(b/194714095)
210*03ce13f7SAndroid Build Coastguard Worker 				{
211*03ce13f7SAndroid Build Coastguard Worker 					routine.interpolationData.primitive = primitive;
212*03ce13f7SAndroid Build Coastguard Worker 
213*03ce13f7SAndroid Build Coastguard Worker 					routine.interpolationData.x = xFragment;
214*03ce13f7SAndroid Build Coastguard Worker 					routine.interpolationData.y = yFragment;
215*03ce13f7SAndroid Build Coastguard Worker 					routine.interpolationData.rhw = rhw;
216*03ce13f7SAndroid Build Coastguard Worker 
217*03ce13f7SAndroid Build Coastguard Worker 					routine.interpolationData.xCentroid = xCentroid;
218*03ce13f7SAndroid Build Coastguard Worker 					routine.interpolationData.yCentroid = yCentroid;
219*03ce13f7SAndroid Build Coastguard Worker 					routine.interpolationData.rhwCentroid = rhwCentroid;
220*03ce13f7SAndroid Build Coastguard Worker 				}
221*03ce13f7SAndroid Build Coastguard Worker 
222*03ce13f7SAndroid Build Coastguard Worker 				SIMD::Float xSample = xFragment;
223*03ce13f7SAndroid Build Coastguard Worker 				SIMD::Float ySample = yFragment;
224*03ce13f7SAndroid Build Coastguard Worker 
225*03ce13f7SAndroid Build Coastguard Worker 				if(perSampleShading && (state.multiSampleCount > 1))
226*03ce13f7SAndroid Build Coastguard Worker 				{
227*03ce13f7SAndroid Build Coastguard Worker 					xSample += SampleLocationsX[samples[0]];
228*03ce13f7SAndroid Build Coastguard Worker 					ySample += SampleLocationsY[samples[0]];
229*03ce13f7SAndroid Build Coastguard Worker 				}
230*03ce13f7SAndroid Build Coastguard Worker 
231*03ce13f7SAndroid Build Coastguard Worker 				int packedInterpolant = 0;
232*03ce13f7SAndroid Build Coastguard Worker 				for(int interfaceInterpolant = 0; interfaceInterpolant < MAX_INTERFACE_COMPONENTS; interfaceInterpolant++)
233*03ce13f7SAndroid Build Coastguard Worker 				{
234*03ce13f7SAndroid Build Coastguard Worker 					const auto &input = spirvShader->inputs[interfaceInterpolant];
235*03ce13f7SAndroid Build Coastguard Worker 					if(input.Type != Spirv::ATTRIBTYPE_UNUSED)
236*03ce13f7SAndroid Build Coastguard Worker 					{
237*03ce13f7SAndroid Build Coastguard Worker 						routine.inputsInterpolation[packedInterpolant] = input.Flat ? SpirvRoutine::Flat : (input.NoPerspective ? SpirvRoutine::Linear : SpirvRoutine::Perspective);
238*03ce13f7SAndroid Build Coastguard Worker 						if(input.Centroid && state.enableMultiSampling)
239*03ce13f7SAndroid Build Coastguard Worker 						{
240*03ce13f7SAndroid Build Coastguard Worker 							routine.inputs[interfaceInterpolant] =
241*03ce13f7SAndroid Build Coastguard Worker 							    SpirvRoutine::interpolateAtXY(xCentroid, yCentroid, rhwCentroid,
242*03ce13f7SAndroid Build Coastguard Worker 							                                  primitive + OFFSET(Primitive, V[packedInterpolant]),
243*03ce13f7SAndroid Build Coastguard Worker 							                                  routine.inputsInterpolation[packedInterpolant]);
244*03ce13f7SAndroid Build Coastguard Worker 						}
245*03ce13f7SAndroid Build Coastguard Worker 						else if(perSampleShading)
246*03ce13f7SAndroid Build Coastguard Worker 						{
247*03ce13f7SAndroid Build Coastguard Worker 							routine.inputs[interfaceInterpolant] =
248*03ce13f7SAndroid Build Coastguard Worker 							    SpirvRoutine::interpolateAtXY(xSample, ySample, rhw,
249*03ce13f7SAndroid Build Coastguard Worker 							                                  primitive + OFFSET(Primitive, V[packedInterpolant]),
250*03ce13f7SAndroid Build Coastguard Worker 							                                  routine.inputsInterpolation[packedInterpolant]);
251*03ce13f7SAndroid Build Coastguard Worker 						}
252*03ce13f7SAndroid Build Coastguard Worker 						else
253*03ce13f7SAndroid Build Coastguard Worker 						{
254*03ce13f7SAndroid Build Coastguard Worker 							routine.inputs[interfaceInterpolant] =
255*03ce13f7SAndroid Build Coastguard Worker 							    interpolate(xFragment, Dv[interfaceInterpolant], rhw,
256*03ce13f7SAndroid Build Coastguard Worker 							                primitive + OFFSET(Primitive, V[packedInterpolant]),
257*03ce13f7SAndroid Build Coastguard Worker 							                input.Flat, !input.NoPerspective);
258*03ce13f7SAndroid Build Coastguard Worker 						}
259*03ce13f7SAndroid Build Coastguard Worker 						packedInterpolant++;
260*03ce13f7SAndroid Build Coastguard Worker 					}
261*03ce13f7SAndroid Build Coastguard Worker 				}
262*03ce13f7SAndroid Build Coastguard Worker 
263*03ce13f7SAndroid Build Coastguard Worker 				setBuiltins(x, y, unclampedZ, w, cMask, samples);
264*03ce13f7SAndroid Build Coastguard Worker 
265*03ce13f7SAndroid Build Coastguard Worker 				for(uint32_t i = 0; i < state.numClipDistances; i++)
266*03ce13f7SAndroid Build Coastguard Worker 				{
267*03ce13f7SAndroid Build Coastguard Worker 					auto distance = interpolate(xFragment, DclipDistance[i], rhw,
268*03ce13f7SAndroid Build Coastguard Worker 					                            primitive + OFFSET(Primitive, clipDistance[i]),
269*03ce13f7SAndroid Build Coastguard Worker 					                            false, true);
270*03ce13f7SAndroid Build Coastguard Worker 
271*03ce13f7SAndroid Build Coastguard Worker 					auto clipMask = SignMask(CmpGE(distance, SIMD::Float(0)));
272*03ce13f7SAndroid Build Coastguard Worker 					for(unsigned int q : samples)
273*03ce13f7SAndroid Build Coastguard Worker 					{
274*03ce13f7SAndroid Build Coastguard Worker 						// FIXME(b/148105887): Fragments discarded by clipping do not exist at
275*03ce13f7SAndroid Build Coastguard Worker 						// all -- they should not be counted in queries or have their Z/S effects
276*03ce13f7SAndroid Build Coastguard Worker 						// performed when early fragment tests are enabled.
277*03ce13f7SAndroid Build Coastguard Worker 						cMask[q] &= clipMask;
278*03ce13f7SAndroid Build Coastguard Worker 					}
279*03ce13f7SAndroid Build Coastguard Worker 
280*03ce13f7SAndroid Build Coastguard Worker 					if(spirvShader->getUsedCapabilities().ClipDistance)
281*03ce13f7SAndroid Build Coastguard Worker 					{
282*03ce13f7SAndroid Build Coastguard Worker 						auto it = spirvShader->inputBuiltins.find(spv::BuiltInClipDistance);
283*03ce13f7SAndroid Build Coastguard Worker 						if(it != spirvShader->inputBuiltins.end())
284*03ce13f7SAndroid Build Coastguard Worker 						{
285*03ce13f7SAndroid Build Coastguard Worker 							if(i < it->second.SizeInComponents)
286*03ce13f7SAndroid Build Coastguard Worker 							{
287*03ce13f7SAndroid Build Coastguard Worker 								routine.getVariable(it->second.Id)[it->second.FirstComponent + i] = distance;
288*03ce13f7SAndroid Build Coastguard Worker 							}
289*03ce13f7SAndroid Build Coastguard Worker 						}
290*03ce13f7SAndroid Build Coastguard Worker 					}
291*03ce13f7SAndroid Build Coastguard Worker 				}
292*03ce13f7SAndroid Build Coastguard Worker 
293*03ce13f7SAndroid Build Coastguard Worker 				if(spirvShader->getUsedCapabilities().CullDistance)
294*03ce13f7SAndroid Build Coastguard Worker 				{
295*03ce13f7SAndroid Build Coastguard Worker 					auto it = spirvShader->inputBuiltins.find(spv::BuiltInCullDistance);
296*03ce13f7SAndroid Build Coastguard Worker 					if(it != spirvShader->inputBuiltins.end())
297*03ce13f7SAndroid Build Coastguard Worker 					{
298*03ce13f7SAndroid Build Coastguard Worker 						for(uint32_t i = 0; i < state.numCullDistances; i++)
299*03ce13f7SAndroid Build Coastguard Worker 						{
300*03ce13f7SAndroid Build Coastguard Worker 							if(i < it->second.SizeInComponents)
301*03ce13f7SAndroid Build Coastguard Worker 							{
302*03ce13f7SAndroid Build Coastguard Worker 								routine.getVariable(it->second.Id)[it->second.FirstComponent + i] =
303*03ce13f7SAndroid Build Coastguard Worker 								    interpolate(xFragment, DcullDistance[i], rhw,
304*03ce13f7SAndroid Build Coastguard Worker 								                primitive + OFFSET(Primitive, cullDistance[i]),
305*03ce13f7SAndroid Build Coastguard Worker 								                false, true);
306*03ce13f7SAndroid Build Coastguard Worker 							}
307*03ce13f7SAndroid Build Coastguard Worker 						}
308*03ce13f7SAndroid Build Coastguard Worker 					}
309*03ce13f7SAndroid Build Coastguard Worker 				}
310*03ce13f7SAndroid Build Coastguard Worker 			}
311*03ce13f7SAndroid Build Coastguard Worker 
312*03ce13f7SAndroid Build Coastguard Worker 			if(spirvShader)
313*03ce13f7SAndroid Build Coastguard Worker 			{
314*03ce13f7SAndroid Build Coastguard Worker 				executeShader(cMask, earlyFragmentTests ? sMask : cMask, earlyFragmentTests ? zMask : cMask, samples);
315*03ce13f7SAndroid Build Coastguard Worker 			}
316*03ce13f7SAndroid Build Coastguard Worker 
317*03ce13f7SAndroid Build Coastguard Worker 			Bool alphaPass = alphaTest(cMask, samples);
318*03ce13f7SAndroid Build Coastguard Worker 
319*03ce13f7SAndroid Build Coastguard Worker 			if((spirvShader && spirvShader->coverageModified()) || state.alphaToCoverage)
320*03ce13f7SAndroid Build Coastguard Worker 			{
321*03ce13f7SAndroid Build Coastguard Worker 				for(unsigned int q : samples)
322*03ce13f7SAndroid Build Coastguard Worker 				{
323*03ce13f7SAndroid Build Coastguard Worker 					zMask[q] &= cMask[q];
324*03ce13f7SAndroid Build Coastguard Worker 					sMask[q] &= cMask[q];
325*03ce13f7SAndroid Build Coastguard Worker 				}
326*03ce13f7SAndroid Build Coastguard Worker 			}
327*03ce13f7SAndroid Build Coastguard Worker 
328*03ce13f7SAndroid Build Coastguard Worker 			If(alphaPass)
329*03ce13f7SAndroid Build Coastguard Worker 			{
330*03ce13f7SAndroid Build Coastguard Worker 				if(!earlyFragmentTests)
331*03ce13f7SAndroid Build Coastguard Worker 				{
332*03ce13f7SAndroid Build Coastguard Worker 					for(unsigned int q : samples)
333*03ce13f7SAndroid Build Coastguard Worker 					{
334*03ce13f7SAndroid Build Coastguard Worker 						z[q] = clampDepth(z[q]);
335*03ce13f7SAndroid Build Coastguard Worker 						depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
336*03ce13f7SAndroid Build Coastguard Worker 						depthBoundsTest(zBuffer, q, x, zMask[q], cMask[q]);
337*03ce13f7SAndroid Build Coastguard Worker 					}
338*03ce13f7SAndroid Build Coastguard Worker 				}
339*03ce13f7SAndroid Build Coastguard Worker 
340*03ce13f7SAndroid Build Coastguard Worker 				If(depthPass)
341*03ce13f7SAndroid Build Coastguard Worker 				{
342*03ce13f7SAndroid Build Coastguard Worker 					if(!earlyFragmentTests)
343*03ce13f7SAndroid Build Coastguard Worker 					{
344*03ce13f7SAndroid Build Coastguard Worker 						writeDepth(zBuffer, x, zMask, samples);
345*03ce13f7SAndroid Build Coastguard Worker 						occlusionSampleCount(zMask, sMask, samples);
346*03ce13f7SAndroid Build Coastguard Worker 					}
347*03ce13f7SAndroid Build Coastguard Worker 
348*03ce13f7SAndroid Build Coastguard Worker 					blendColor(cBuffer, x, sMask, zMask, cMask, samples);
349*03ce13f7SAndroid Build Coastguard Worker 				}
350*03ce13f7SAndroid Build Coastguard Worker 			}
351*03ce13f7SAndroid Build Coastguard Worker 		}
352*03ce13f7SAndroid Build Coastguard Worker 
353*03ce13f7SAndroid Build Coastguard Worker 		if(!earlyFragmentTests)
354*03ce13f7SAndroid Build Coastguard Worker 		{
355*03ce13f7SAndroid Build Coastguard Worker 			writeStencil(sBuffer, x, sMask, zMask, cMask, samples);
356*03ce13f7SAndroid Build Coastguard Worker 		}
357*03ce13f7SAndroid Build Coastguard Worker 	}
358*03ce13f7SAndroid Build Coastguard Worker }
359*03ce13f7SAndroid Build Coastguard Worker 
stencilTest(const Pointer<Byte> & sBuffer,const Int & x,Int sMask[4],const SampleSet & samples)360*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::stencilTest(const Pointer<Byte> &sBuffer, const Int &x, Int sMask[4], const SampleSet &samples)
361*03ce13f7SAndroid Build Coastguard Worker {
362*03ce13f7SAndroid Build Coastguard Worker 	if(!state.stencilActive)
363*03ce13f7SAndroid Build Coastguard Worker 	{
364*03ce13f7SAndroid Build Coastguard Worker 		return;
365*03ce13f7SAndroid Build Coastguard Worker 	}
366*03ce13f7SAndroid Build Coastguard Worker 
367*03ce13f7SAndroid Build Coastguard Worker 	for(unsigned int q : samples)
368*03ce13f7SAndroid Build Coastguard Worker 	{
369*03ce13f7SAndroid Build Coastguard Worker 		// (StencilRef & StencilMask) CompFunc (StencilBufferValue & StencilMask)
370*03ce13f7SAndroid Build Coastguard Worker 
371*03ce13f7SAndroid Build Coastguard Worker 		Pointer<Byte> buffer = sBuffer + x;
372*03ce13f7SAndroid Build Coastguard Worker 
373*03ce13f7SAndroid Build Coastguard Worker 		if(q > 0)
374*03ce13f7SAndroid Build Coastguard Worker 		{
375*03ce13f7SAndroid Build Coastguard Worker 			buffer += q * *Pointer<Int>(data + OFFSET(DrawData, stencilSliceB));
376*03ce13f7SAndroid Build Coastguard Worker 		}
377*03ce13f7SAndroid Build Coastguard Worker 
378*03ce13f7SAndroid Build Coastguard Worker 		Int pitch = *Pointer<Int>(data + OFFSET(DrawData, stencilPitchB));
379*03ce13f7SAndroid Build Coastguard Worker 		Byte8 value = *Pointer<Byte8>(buffer) & Byte8(-1, -1, 0, 0, 0, 0, 0, 0);
380*03ce13f7SAndroid Build Coastguard Worker 		value = value | (*Pointer<Byte8>(buffer + pitch - 2) & Byte8(0, 0, -1, -1, 0, 0, 0, 0));
381*03ce13f7SAndroid Build Coastguard Worker 		Byte8 valueBack = value;
382*03ce13f7SAndroid Build Coastguard Worker 
383*03ce13f7SAndroid Build Coastguard Worker 		if(state.frontStencil.useCompareMask)
384*03ce13f7SAndroid Build Coastguard Worker 		{
385*03ce13f7SAndroid Build Coastguard Worker 			value &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[0].testMaskQ));
386*03ce13f7SAndroid Build Coastguard Worker 		}
387*03ce13f7SAndroid Build Coastguard Worker 
388*03ce13f7SAndroid Build Coastguard Worker 		stencilTest(value, state.frontStencil.compareOp, false);
389*03ce13f7SAndroid Build Coastguard Worker 
390*03ce13f7SAndroid Build Coastguard Worker 		if(state.backStencil.useCompareMask)
391*03ce13f7SAndroid Build Coastguard Worker 		{
392*03ce13f7SAndroid Build Coastguard Worker 			valueBack &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[1].testMaskQ));
393*03ce13f7SAndroid Build Coastguard Worker 		}
394*03ce13f7SAndroid Build Coastguard Worker 
395*03ce13f7SAndroid Build Coastguard Worker 		stencilTest(valueBack, state.backStencil.compareOp, true);
396*03ce13f7SAndroid Build Coastguard Worker 
397*03ce13f7SAndroid Build Coastguard Worker 		value &= *Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask));
398*03ce13f7SAndroid Build Coastguard Worker 		valueBack &= *Pointer<Byte8>(primitive + OFFSET(Primitive, invClockwiseMask));
399*03ce13f7SAndroid Build Coastguard Worker 		value |= valueBack;
400*03ce13f7SAndroid Build Coastguard Worker 
401*03ce13f7SAndroid Build Coastguard Worker 		sMask[q] &= SignMask(value);
402*03ce13f7SAndroid Build Coastguard Worker 	}
403*03ce13f7SAndroid Build Coastguard Worker }
404*03ce13f7SAndroid Build Coastguard Worker 
stencilTest(Byte8 & value,VkCompareOp stencilCompareMode,bool isBack)405*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::stencilTest(Byte8 &value, VkCompareOp stencilCompareMode, bool isBack)
406*03ce13f7SAndroid Build Coastguard Worker {
407*03ce13f7SAndroid Build Coastguard Worker 	Byte8 equal;
408*03ce13f7SAndroid Build Coastguard Worker 
409*03ce13f7SAndroid Build Coastguard Worker 	switch(stencilCompareMode)
410*03ce13f7SAndroid Build Coastguard Worker 	{
411*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_ALWAYS:
412*03ce13f7SAndroid Build Coastguard Worker 		value = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
413*03ce13f7SAndroid Build Coastguard Worker 		break;
414*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_NEVER:
415*03ce13f7SAndroid Build Coastguard Worker 		value = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
416*03ce13f7SAndroid Build Coastguard Worker 		break;
417*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_LESS:  // a < b ~ b > a
418*03ce13f7SAndroid Build Coastguard Worker 		value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
419*03ce13f7SAndroid Build Coastguard Worker 		value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedSignedQ)));
420*03ce13f7SAndroid Build Coastguard Worker 		break;
421*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_EQUAL:
422*03ce13f7SAndroid Build Coastguard Worker 		value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedQ)));
423*03ce13f7SAndroid Build Coastguard Worker 		break;
424*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_NOT_EQUAL:  // a != b ~ !(a == b)
425*03ce13f7SAndroid Build Coastguard Worker 		value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedQ)));
426*03ce13f7SAndroid Build Coastguard Worker 		value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
427*03ce13f7SAndroid Build Coastguard Worker 		break;
428*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_LESS_OR_EQUAL:  // a <= b ~ (b > a) || (a == b)
429*03ce13f7SAndroid Build Coastguard Worker 		equal = value;
430*03ce13f7SAndroid Build Coastguard Worker 		equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedQ)));
431*03ce13f7SAndroid Build Coastguard Worker 		value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
432*03ce13f7SAndroid Build Coastguard Worker 		value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedSignedQ)));
433*03ce13f7SAndroid Build Coastguard Worker 		value |= equal;
434*03ce13f7SAndroid Build Coastguard Worker 		break;
435*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_GREATER:  // a > b
436*03ce13f7SAndroid Build Coastguard Worker 		equal = *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedSignedQ));
437*03ce13f7SAndroid Build Coastguard Worker 		value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
438*03ce13f7SAndroid Build Coastguard Worker 		equal = CmpGT(As<SByte8>(equal), As<SByte8>(value));
439*03ce13f7SAndroid Build Coastguard Worker 		value = equal;
440*03ce13f7SAndroid Build Coastguard Worker 		break;
441*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_GREATER_OR_EQUAL:  // a >= b ~ !(a < b) ~ !(b > a)
442*03ce13f7SAndroid Build Coastguard Worker 		value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
443*03ce13f7SAndroid Build Coastguard Worker 		value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedSignedQ)));
444*03ce13f7SAndroid Build Coastguard Worker 		value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
445*03ce13f7SAndroid Build Coastguard Worker 		break;
446*03ce13f7SAndroid Build Coastguard Worker 	default:
447*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("VkCompareOp: %d", int(stencilCompareMode));
448*03ce13f7SAndroid Build Coastguard Worker 	}
449*03ce13f7SAndroid Build Coastguard Worker }
450*03ce13f7SAndroid Build Coastguard Worker 
readDepth32F(const Pointer<Byte> & zBuffer,int q,const Int & x) const451*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::readDepth32F(const Pointer<Byte> &zBuffer, int q, const Int &x) const
452*03ce13f7SAndroid Build Coastguard Worker {
453*03ce13f7SAndroid Build Coastguard Worker 	ASSERT(SIMD::Width == 4);
454*03ce13f7SAndroid Build Coastguard Worker 	Pointer<Byte> buffer = zBuffer + 4 * x;
455*03ce13f7SAndroid Build Coastguard Worker 	Int pitch = *Pointer<Int>(data + OFFSET(DrawData, depthPitchB));
456*03ce13f7SAndroid Build Coastguard Worker 
457*03ce13f7SAndroid Build Coastguard Worker 	if(q > 0)
458*03ce13f7SAndroid Build Coastguard Worker 	{
459*03ce13f7SAndroid Build Coastguard Worker 		buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB));
460*03ce13f7SAndroid Build Coastguard Worker 	}
461*03ce13f7SAndroid Build Coastguard Worker 
462*03ce13f7SAndroid Build Coastguard Worker 	Float4 zValue = Float4(*Pointer<Float2>(buffer), *Pointer<Float2>(buffer + pitch));
463*03ce13f7SAndroid Build Coastguard Worker 	return SIMD::Float(zValue);
464*03ce13f7SAndroid Build Coastguard Worker }
465*03ce13f7SAndroid Build Coastguard Worker 
readDepth16(const Pointer<Byte> & zBuffer,int q,const Int & x) const466*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::readDepth16(const Pointer<Byte> &zBuffer, int q, const Int &x) const
467*03ce13f7SAndroid Build Coastguard Worker {
468*03ce13f7SAndroid Build Coastguard Worker 	ASSERT(SIMD::Width == 4);
469*03ce13f7SAndroid Build Coastguard Worker 	Pointer<Byte> buffer = zBuffer + 2 * x;
470*03ce13f7SAndroid Build Coastguard Worker 	Int pitch = *Pointer<Int>(data + OFFSET(DrawData, depthPitchB));
471*03ce13f7SAndroid Build Coastguard Worker 
472*03ce13f7SAndroid Build Coastguard Worker 	if(q > 0)
473*03ce13f7SAndroid Build Coastguard Worker 	{
474*03ce13f7SAndroid Build Coastguard Worker 		buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB));
475*03ce13f7SAndroid Build Coastguard Worker 	}
476*03ce13f7SAndroid Build Coastguard Worker 
477*03ce13f7SAndroid Build Coastguard Worker 	UShort4 zValue16;
478*03ce13f7SAndroid Build Coastguard Worker 	zValue16 = As<UShort4>(Insert(As<Int2>(zValue16), *Pointer<Int>(buffer), 0));
479*03ce13f7SAndroid Build Coastguard Worker 	zValue16 = As<UShort4>(Insert(As<Int2>(zValue16), *Pointer<Int>(buffer + pitch), 1));
480*03ce13f7SAndroid Build Coastguard Worker 	Float4 zValue = Float4(zValue16);
481*03ce13f7SAndroid Build Coastguard Worker 	return SIMD::Float(zValue);
482*03ce13f7SAndroid Build Coastguard Worker }
483*03ce13f7SAndroid Build Coastguard Worker 
clampDepth(const SIMD::Float & z)484*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::clampDepth(const SIMD::Float &z)
485*03ce13f7SAndroid Build Coastguard Worker {
486*03ce13f7SAndroid Build Coastguard Worker 	if(!state.depthClamp)
487*03ce13f7SAndroid Build Coastguard Worker 	{
488*03ce13f7SAndroid Build Coastguard Worker 		return z;
489*03ce13f7SAndroid Build Coastguard Worker 	}
490*03ce13f7SAndroid Build Coastguard Worker 
491*03ce13f7SAndroid Build Coastguard Worker 	return Min(Max(z, state.minDepthClamp), state.maxDepthClamp);
492*03ce13f7SAndroid Build Coastguard Worker }
493*03ce13f7SAndroid Build Coastguard Worker 
depthTest(const Pointer<Byte> & zBuffer,int q,const Int & x,const SIMD::Float & z,const Int & sMask,Int & zMask,const Int & cMask)494*03ce13f7SAndroid Build Coastguard Worker Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const SIMD::Float &z, const Int &sMask, Int &zMask, const Int &cMask)
495*03ce13f7SAndroid Build Coastguard Worker {
496*03ce13f7SAndroid Build Coastguard Worker 	if(!state.depthTestActive)
497*03ce13f7SAndroid Build Coastguard Worker 	{
498*03ce13f7SAndroid Build Coastguard Worker 		return true;
499*03ce13f7SAndroid Build Coastguard Worker 	}
500*03ce13f7SAndroid Build Coastguard Worker 
501*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float Z;
502*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float zValue;
503*03ce13f7SAndroid Build Coastguard Worker 
504*03ce13f7SAndroid Build Coastguard Worker 	if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable))
505*03ce13f7SAndroid Build Coastguard Worker 	{
506*03ce13f7SAndroid Build Coastguard Worker 		switch(state.depthFormat)
507*03ce13f7SAndroid Build Coastguard Worker 		{
508*03ce13f7SAndroid Build Coastguard Worker 		case VK_FORMAT_D16_UNORM:
509*03ce13f7SAndroid Build Coastguard Worker 			Z = Min(Max(Round(z * 0xFFFF), 0.0f), 0xFFFF);
510*03ce13f7SAndroid Build Coastguard Worker 			zValue = readDepth16(zBuffer, q, x);
511*03ce13f7SAndroid Build Coastguard Worker 			break;
512*03ce13f7SAndroid Build Coastguard Worker 		case VK_FORMAT_D32_SFLOAT:
513*03ce13f7SAndroid Build Coastguard Worker 		case VK_FORMAT_D32_SFLOAT_S8_UINT:
514*03ce13f7SAndroid Build Coastguard Worker 			Z = z;
515*03ce13f7SAndroid Build Coastguard Worker 			zValue = readDepth32F(zBuffer, q, x);
516*03ce13f7SAndroid Build Coastguard Worker 			break;
517*03ce13f7SAndroid Build Coastguard Worker 		default:
518*03ce13f7SAndroid Build Coastguard Worker 			UNSUPPORTED("Depth format: %d", int(state.depthFormat));
519*03ce13f7SAndroid Build Coastguard Worker 			return false;
520*03ce13f7SAndroid Build Coastguard Worker 		}
521*03ce13f7SAndroid Build Coastguard Worker 	}
522*03ce13f7SAndroid Build Coastguard Worker 
523*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int zTest;
524*03ce13f7SAndroid Build Coastguard Worker 
525*03ce13f7SAndroid Build Coastguard Worker 	switch(state.depthCompareMode)
526*03ce13f7SAndroid Build Coastguard Worker 	{
527*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_ALWAYS:
528*03ce13f7SAndroid Build Coastguard Worker 		// Optimized
529*03ce13f7SAndroid Build Coastguard Worker 		break;
530*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_NEVER:
531*03ce13f7SAndroid Build Coastguard Worker 		// Optimized
532*03ce13f7SAndroid Build Coastguard Worker 		break;
533*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_EQUAL:
534*03ce13f7SAndroid Build Coastguard Worker 		zTest = CmpEQ(zValue, Z);
535*03ce13f7SAndroid Build Coastguard Worker 		break;
536*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_NOT_EQUAL:
537*03ce13f7SAndroid Build Coastguard Worker 		zTest = CmpNEQ(zValue, Z);
538*03ce13f7SAndroid Build Coastguard Worker 		break;
539*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_LESS:
540*03ce13f7SAndroid Build Coastguard Worker 		zTest = CmpNLE(zValue, Z);
541*03ce13f7SAndroid Build Coastguard Worker 		break;
542*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_GREATER_OR_EQUAL:
543*03ce13f7SAndroid Build Coastguard Worker 		zTest = CmpLE(zValue, Z);
544*03ce13f7SAndroid Build Coastguard Worker 		break;
545*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_LESS_OR_EQUAL:
546*03ce13f7SAndroid Build Coastguard Worker 		zTest = CmpNLT(zValue, Z);
547*03ce13f7SAndroid Build Coastguard Worker 		break;
548*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_GREATER:
549*03ce13f7SAndroid Build Coastguard Worker 		zTest = CmpLT(zValue, Z);
550*03ce13f7SAndroid Build Coastguard Worker 		break;
551*03ce13f7SAndroid Build Coastguard Worker 	default:
552*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("VkCompareOp: %d", int(state.depthCompareMode));
553*03ce13f7SAndroid Build Coastguard Worker 	}
554*03ce13f7SAndroid Build Coastguard Worker 
555*03ce13f7SAndroid Build Coastguard Worker 	switch(state.depthCompareMode)
556*03ce13f7SAndroid Build Coastguard Worker 	{
557*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_ALWAYS:
558*03ce13f7SAndroid Build Coastguard Worker 		zMask = cMask;
559*03ce13f7SAndroid Build Coastguard Worker 		break;
560*03ce13f7SAndroid Build Coastguard Worker 	case VK_COMPARE_OP_NEVER:
561*03ce13f7SAndroid Build Coastguard Worker 		zMask = 0x0;
562*03ce13f7SAndroid Build Coastguard Worker 		break;
563*03ce13f7SAndroid Build Coastguard Worker 	default:
564*03ce13f7SAndroid Build Coastguard Worker 		zMask = SignMask(zTest) & cMask;
565*03ce13f7SAndroid Build Coastguard Worker 		break;
566*03ce13f7SAndroid Build Coastguard Worker 	}
567*03ce13f7SAndroid Build Coastguard Worker 
568*03ce13f7SAndroid Build Coastguard Worker 	if(state.stencilActive)
569*03ce13f7SAndroid Build Coastguard Worker 	{
570*03ce13f7SAndroid Build Coastguard Worker 		zMask &= sMask;
571*03ce13f7SAndroid Build Coastguard Worker 	}
572*03ce13f7SAndroid Build Coastguard Worker 
573*03ce13f7SAndroid Build Coastguard Worker 	return zMask != 0;
574*03ce13f7SAndroid Build Coastguard Worker }
575*03ce13f7SAndroid Build Coastguard Worker 
depthBoundsTest16(const Pointer<Byte> & zBuffer,int q,const Int & x)576*03ce13f7SAndroid Build Coastguard Worker Int4 PixelRoutine::depthBoundsTest16(const Pointer<Byte> &zBuffer, int q, const Int &x)
577*03ce13f7SAndroid Build Coastguard Worker {
578*03ce13f7SAndroid Build Coastguard Worker 	Pointer<Byte> buffer = zBuffer + 2 * x;
579*03ce13f7SAndroid Build Coastguard Worker 	Int pitch = *Pointer<Int>(data + OFFSET(DrawData, depthPitchB));
580*03ce13f7SAndroid Build Coastguard Worker 
581*03ce13f7SAndroid Build Coastguard Worker 	if(q > 0)
582*03ce13f7SAndroid Build Coastguard Worker 	{
583*03ce13f7SAndroid Build Coastguard Worker 		buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB));
584*03ce13f7SAndroid Build Coastguard Worker 	}
585*03ce13f7SAndroid Build Coastguard Worker 
586*03ce13f7SAndroid Build Coastguard Worker 	Float4 minDepthBound(state.minDepthBounds);
587*03ce13f7SAndroid Build Coastguard Worker 	Float4 maxDepthBound(state.maxDepthBounds);
588*03ce13f7SAndroid Build Coastguard Worker 
589*03ce13f7SAndroid Build Coastguard Worker 	Int2 z;
590*03ce13f7SAndroid Build Coastguard Worker 	z = Insert(z, *Pointer<Int>(buffer), 0);
591*03ce13f7SAndroid Build Coastguard Worker 	z = Insert(z, *Pointer<Int>(buffer + pitch), 1);
592*03ce13f7SAndroid Build Coastguard Worker 
593*03ce13f7SAndroid Build Coastguard Worker 	Float4 zValue = Float4(As<UShort4>(z)) * (1.0f / 0xFFFF);
594*03ce13f7SAndroid Build Coastguard Worker 	return Int4(CmpLE(minDepthBound, zValue) & CmpLE(zValue, maxDepthBound));
595*03ce13f7SAndroid Build Coastguard Worker }
596*03ce13f7SAndroid Build Coastguard Worker 
depthBoundsTest32F(const Pointer<Byte> & zBuffer,int q,const Int & x)597*03ce13f7SAndroid Build Coastguard Worker Int4 PixelRoutine::depthBoundsTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x)
598*03ce13f7SAndroid Build Coastguard Worker {
599*03ce13f7SAndroid Build Coastguard Worker 	Pointer<Byte> buffer = zBuffer + 4 * x;
600*03ce13f7SAndroid Build Coastguard Worker 	Int pitch = *Pointer<Int>(data + OFFSET(DrawData, depthPitchB));
601*03ce13f7SAndroid Build Coastguard Worker 
602*03ce13f7SAndroid Build Coastguard Worker 	if(q > 0)
603*03ce13f7SAndroid Build Coastguard Worker 	{
604*03ce13f7SAndroid Build Coastguard Worker 		buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB));
605*03ce13f7SAndroid Build Coastguard Worker 	}
606*03ce13f7SAndroid Build Coastguard Worker 
607*03ce13f7SAndroid Build Coastguard Worker 	Float4 zValue = Float4(*Pointer<Float2>(buffer), *Pointer<Float2>(buffer + pitch));
608*03ce13f7SAndroid Build Coastguard Worker 	return Int4(CmpLE(state.minDepthBounds, zValue) & CmpLE(zValue, state.maxDepthBounds));
609*03ce13f7SAndroid Build Coastguard Worker }
610*03ce13f7SAndroid Build Coastguard Worker 
depthBoundsTest(const Pointer<Byte> & zBuffer,int q,const Int & x,Int & zMask,Int & cMask)611*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask)
612*03ce13f7SAndroid Build Coastguard Worker {
613*03ce13f7SAndroid Build Coastguard Worker 	if(!state.depthBoundsTestActive)
614*03ce13f7SAndroid Build Coastguard Worker 	{
615*03ce13f7SAndroid Build Coastguard Worker 		return;
616*03ce13f7SAndroid Build Coastguard Worker 	}
617*03ce13f7SAndroid Build Coastguard Worker 
618*03ce13f7SAndroid Build Coastguard Worker 	Int4 zTest;
619*03ce13f7SAndroid Build Coastguard Worker 	switch(state.depthFormat)
620*03ce13f7SAndroid Build Coastguard Worker 	{
621*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_D16_UNORM:
622*03ce13f7SAndroid Build Coastguard Worker 		zTest = depthBoundsTest16(zBuffer, q, x);
623*03ce13f7SAndroid Build Coastguard Worker 		break;
624*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_D32_SFLOAT:
625*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_D32_SFLOAT_S8_UINT:
626*03ce13f7SAndroid Build Coastguard Worker 		zTest = depthBoundsTest32F(zBuffer, q, x);
627*03ce13f7SAndroid Build Coastguard Worker 		break;
628*03ce13f7SAndroid Build Coastguard Worker 	default:
629*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("Depth format: %d", int(state.depthFormat));
630*03ce13f7SAndroid Build Coastguard Worker 		break;
631*03ce13f7SAndroid Build Coastguard Worker 	}
632*03ce13f7SAndroid Build Coastguard Worker 
633*03ce13f7SAndroid Build Coastguard Worker 	if(!state.depthTestActive)
634*03ce13f7SAndroid Build Coastguard Worker 	{
635*03ce13f7SAndroid Build Coastguard Worker 		cMask &= zMask & SignMask(zTest);
636*03ce13f7SAndroid Build Coastguard Worker 	}
637*03ce13f7SAndroid Build Coastguard Worker 	else
638*03ce13f7SAndroid Build Coastguard Worker 	{
639*03ce13f7SAndroid Build Coastguard Worker 		zMask &= cMask & SignMask(zTest);
640*03ce13f7SAndroid Build Coastguard Worker 	}
641*03ce13f7SAndroid Build Coastguard Worker }
642*03ce13f7SAndroid Build Coastguard Worker 
alphaToCoverage(Int cMask[4],const SIMD::Float & alpha,const SampleSet & samples)643*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::alphaToCoverage(Int cMask[4], const SIMD::Float &alpha, const SampleSet &samples)
644*03ce13f7SAndroid Build Coastguard Worker {
645*03ce13f7SAndroid Build Coastguard Worker 	static const int a2c[4] = {
646*03ce13f7SAndroid Build Coastguard Worker 		OFFSET(DrawData, a2c0),
647*03ce13f7SAndroid Build Coastguard Worker 		OFFSET(DrawData, a2c1),
648*03ce13f7SAndroid Build Coastguard Worker 		OFFSET(DrawData, a2c2),
649*03ce13f7SAndroid Build Coastguard Worker 		OFFSET(DrawData, a2c3),
650*03ce13f7SAndroid Build Coastguard Worker 	};
651*03ce13f7SAndroid Build Coastguard Worker 
652*03ce13f7SAndroid Build Coastguard Worker 	for(unsigned int q : samples)
653*03ce13f7SAndroid Build Coastguard Worker 	{
654*03ce13f7SAndroid Build Coastguard Worker 		SIMD::Int coverage = CmpNLT(alpha, SIMD::Float(*Pointer<Float>(data + a2c[q])));
655*03ce13f7SAndroid Build Coastguard Worker 		Int aMask = SignMask(coverage);
656*03ce13f7SAndroid Build Coastguard Worker 		cMask[q] &= aMask;
657*03ce13f7SAndroid Build Coastguard Worker 	}
658*03ce13f7SAndroid Build Coastguard Worker }
659*03ce13f7SAndroid Build Coastguard Worker 
writeDepth32F(Pointer<Byte> & zBuffer,int q,const Int & x,const Float4 & z,const Int & zMask)660*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask)
661*03ce13f7SAndroid Build Coastguard Worker {
662*03ce13f7SAndroid Build Coastguard Worker 	Float4 Z = z;
663*03ce13f7SAndroid Build Coastguard Worker 
664*03ce13f7SAndroid Build Coastguard Worker 	Pointer<Byte> buffer = zBuffer + 4 * x;
665*03ce13f7SAndroid Build Coastguard Worker 	Int pitch = *Pointer<Int>(data + OFFSET(DrawData, depthPitchB));
666*03ce13f7SAndroid Build Coastguard Worker 
667*03ce13f7SAndroid Build Coastguard Worker 	if(q > 0)
668*03ce13f7SAndroid Build Coastguard Worker 	{
669*03ce13f7SAndroid Build Coastguard Worker 		buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB));
670*03ce13f7SAndroid Build Coastguard Worker 	}
671*03ce13f7SAndroid Build Coastguard Worker 
672*03ce13f7SAndroid Build Coastguard Worker 	Float4 zValue;
673*03ce13f7SAndroid Build Coastguard Worker 
674*03ce13f7SAndroid Build Coastguard Worker 	if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable))
675*03ce13f7SAndroid Build Coastguard Worker 	{
676*03ce13f7SAndroid Build Coastguard Worker 		zValue = Float4(*Pointer<Float2>(buffer), *Pointer<Float2>(buffer + pitch));
677*03ce13f7SAndroid Build Coastguard Worker 	}
678*03ce13f7SAndroid Build Coastguard Worker 
679*03ce13f7SAndroid Build Coastguard Worker 	Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + zMask * 16, 16));
680*03ce13f7SAndroid Build Coastguard Worker 	zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + zMask * 16, 16));
681*03ce13f7SAndroid Build Coastguard Worker 	Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue));
682*03ce13f7SAndroid Build Coastguard Worker 
683*03ce13f7SAndroid Build Coastguard Worker 	*Pointer<Float2>(buffer) = Float2(Z.xy);
684*03ce13f7SAndroid Build Coastguard Worker 	*Pointer<Float2>(buffer + pitch) = Float2(Z.zw);
685*03ce13f7SAndroid Build Coastguard Worker }
686*03ce13f7SAndroid Build Coastguard Worker 
writeDepth16(Pointer<Byte> & zBuffer,int q,const Int & x,const Float4 & z,const Int & zMask)687*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask)
688*03ce13f7SAndroid Build Coastguard Worker {
689*03ce13f7SAndroid Build Coastguard Worker 	Short4 Z = UShort4(Round(z * 0xFFFF), true);
690*03ce13f7SAndroid Build Coastguard Worker 
691*03ce13f7SAndroid Build Coastguard Worker 	Pointer<Byte> buffer = zBuffer + 2 * x;
692*03ce13f7SAndroid Build Coastguard Worker 	Int pitch = *Pointer<Int>(data + OFFSET(DrawData, depthPitchB));
693*03ce13f7SAndroid Build Coastguard Worker 
694*03ce13f7SAndroid Build Coastguard Worker 	if(q > 0)
695*03ce13f7SAndroid Build Coastguard Worker 	{
696*03ce13f7SAndroid Build Coastguard Worker 		buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB));
697*03ce13f7SAndroid Build Coastguard Worker 	}
698*03ce13f7SAndroid Build Coastguard Worker 
699*03ce13f7SAndroid Build Coastguard Worker 	Short4 zValue;
700*03ce13f7SAndroid Build Coastguard Worker 
701*03ce13f7SAndroid Build Coastguard Worker 	if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable))
702*03ce13f7SAndroid Build Coastguard Worker 	{
703*03ce13f7SAndroid Build Coastguard Worker 		zValue = As<Short4>(Insert(As<Int2>(zValue), *Pointer<Int>(buffer), 0));
704*03ce13f7SAndroid Build Coastguard Worker 		zValue = As<Short4>(Insert(As<Int2>(zValue), *Pointer<Int>(buffer + pitch), 1));
705*03ce13f7SAndroid Build Coastguard Worker 	}
706*03ce13f7SAndroid Build Coastguard Worker 
707*03ce13f7SAndroid Build Coastguard Worker 	Z = Z & *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q) + zMask * 8, 8);
708*03ce13f7SAndroid Build Coastguard Worker 	zValue = zValue & *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q) + zMask * 8, 8);
709*03ce13f7SAndroid Build Coastguard Worker 	Z = Z | zValue;
710*03ce13f7SAndroid Build Coastguard Worker 
711*03ce13f7SAndroid Build Coastguard Worker 	*Pointer<Int>(buffer) = Extract(As<Int2>(Z), 0);
712*03ce13f7SAndroid Build Coastguard Worker 	*Pointer<Int>(buffer + pitch) = Extract(As<Int2>(Z), 1);
713*03ce13f7SAndroid Build Coastguard Worker }
714*03ce13f7SAndroid Build Coastguard Worker 
writeDepth(Pointer<Byte> & zBuffer,const Int & x,const Int zMask[4],const SampleSet & samples)715*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples)
716*03ce13f7SAndroid Build Coastguard Worker {
717*03ce13f7SAndroid Build Coastguard Worker 	if(!state.depthWriteEnable)
718*03ce13f7SAndroid Build Coastguard Worker 	{
719*03ce13f7SAndroid Build Coastguard Worker 		return;
720*03ce13f7SAndroid Build Coastguard Worker 	}
721*03ce13f7SAndroid Build Coastguard Worker 
722*03ce13f7SAndroid Build Coastguard Worker 	for(unsigned int q : samples)
723*03ce13f7SAndroid Build Coastguard Worker 	{
724*03ce13f7SAndroid Build Coastguard Worker 		ASSERT(SIMD::Width == 4);
725*03ce13f7SAndroid Build Coastguard Worker 		switch(state.depthFormat)
726*03ce13f7SAndroid Build Coastguard Worker 		{
727*03ce13f7SAndroid Build Coastguard Worker 		case VK_FORMAT_D16_UNORM:
728*03ce13f7SAndroid Build Coastguard Worker 			writeDepth16(zBuffer, q, x, Extract128(z[q], 0), zMask[q]);
729*03ce13f7SAndroid Build Coastguard Worker 			break;
730*03ce13f7SAndroid Build Coastguard Worker 		case VK_FORMAT_D32_SFLOAT:
731*03ce13f7SAndroid Build Coastguard Worker 		case VK_FORMAT_D32_SFLOAT_S8_UINT:
732*03ce13f7SAndroid Build Coastguard Worker 			writeDepth32F(zBuffer, q, x, Extract128(z[q], 0), zMask[q]);
733*03ce13f7SAndroid Build Coastguard Worker 			break;
734*03ce13f7SAndroid Build Coastguard Worker 		default:
735*03ce13f7SAndroid Build Coastguard Worker 			UNSUPPORTED("Depth format: %d", int(state.depthFormat));
736*03ce13f7SAndroid Build Coastguard Worker 			break;
737*03ce13f7SAndroid Build Coastguard Worker 		}
738*03ce13f7SAndroid Build Coastguard Worker 	}
739*03ce13f7SAndroid Build Coastguard Worker }
740*03ce13f7SAndroid Build Coastguard Worker 
occlusionSampleCount(const Int zMask[4],const Int sMask[4],const SampleSet & samples)741*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::occlusionSampleCount(const Int zMask[4], const Int sMask[4], const SampleSet &samples)
742*03ce13f7SAndroid Build Coastguard Worker {
743*03ce13f7SAndroid Build Coastguard Worker 	if(!state.occlusionEnabled)
744*03ce13f7SAndroid Build Coastguard Worker 	{
745*03ce13f7SAndroid Build Coastguard Worker 		return;
746*03ce13f7SAndroid Build Coastguard Worker 	}
747*03ce13f7SAndroid Build Coastguard Worker 
748*03ce13f7SAndroid Build Coastguard Worker 	for(unsigned int q : samples)
749*03ce13f7SAndroid Build Coastguard Worker 	{
750*03ce13f7SAndroid Build Coastguard Worker 		occlusion += *Pointer<UInt>(constants + OFFSET(Constants, occlusionCount) + 4 * (zMask[q] & sMask[q]));
751*03ce13f7SAndroid Build Coastguard Worker 	}
752*03ce13f7SAndroid Build Coastguard Worker }
753*03ce13f7SAndroid Build Coastguard Worker 
writeStencil(Pointer<Byte> & sBuffer,const Int & x,const Int sMask[4],const Int zMask[4],const Int cMask[4],const SampleSet & samples)754*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples)
755*03ce13f7SAndroid Build Coastguard Worker {
756*03ce13f7SAndroid Build Coastguard Worker 	if(!state.stencilActive)
757*03ce13f7SAndroid Build Coastguard Worker 	{
758*03ce13f7SAndroid Build Coastguard Worker 		return;
759*03ce13f7SAndroid Build Coastguard Worker 	}
760*03ce13f7SAndroid Build Coastguard Worker 
761*03ce13f7SAndroid Build Coastguard Worker 	if(state.frontStencil.passOp == VK_STENCIL_OP_KEEP && state.frontStencil.depthFailOp == VK_STENCIL_OP_KEEP && state.frontStencil.failOp == VK_STENCIL_OP_KEEP)
762*03ce13f7SAndroid Build Coastguard Worker 	{
763*03ce13f7SAndroid Build Coastguard Worker 		if(state.backStencil.passOp == VK_STENCIL_OP_KEEP && state.backStencil.depthFailOp == VK_STENCIL_OP_KEEP && state.backStencil.failOp == VK_STENCIL_OP_KEEP)
764*03ce13f7SAndroid Build Coastguard Worker 		{
765*03ce13f7SAndroid Build Coastguard Worker 			return;
766*03ce13f7SAndroid Build Coastguard Worker 		}
767*03ce13f7SAndroid Build Coastguard Worker 	}
768*03ce13f7SAndroid Build Coastguard Worker 
769*03ce13f7SAndroid Build Coastguard Worker 	if(!state.frontStencil.writeEnabled && !state.backStencil.writeEnabled)
770*03ce13f7SAndroid Build Coastguard Worker 	{
771*03ce13f7SAndroid Build Coastguard Worker 		return;
772*03ce13f7SAndroid Build Coastguard Worker 	}
773*03ce13f7SAndroid Build Coastguard Worker 
774*03ce13f7SAndroid Build Coastguard Worker 	for(unsigned int q : samples)
775*03ce13f7SAndroid Build Coastguard Worker 	{
776*03ce13f7SAndroid Build Coastguard Worker 		Pointer<Byte> buffer = sBuffer + x;
777*03ce13f7SAndroid Build Coastguard Worker 
778*03ce13f7SAndroid Build Coastguard Worker 		if(q > 0)
779*03ce13f7SAndroid Build Coastguard Worker 		{
780*03ce13f7SAndroid Build Coastguard Worker 			buffer += q * *Pointer<Int>(data + OFFSET(DrawData, stencilSliceB));
781*03ce13f7SAndroid Build Coastguard Worker 		}
782*03ce13f7SAndroid Build Coastguard Worker 
783*03ce13f7SAndroid Build Coastguard Worker 		Int pitch = *Pointer<Int>(data + OFFSET(DrawData, stencilPitchB));
784*03ce13f7SAndroid Build Coastguard Worker 		Byte8 bufferValue = *Pointer<Byte8>(buffer) & Byte8(-1, -1, 0, 0, 0, 0, 0, 0);
785*03ce13f7SAndroid Build Coastguard Worker 		bufferValue = bufferValue | (*Pointer<Byte8>(buffer + pitch - 2) & Byte8(0, 0, -1, -1, 0, 0, 0, 0));
786*03ce13f7SAndroid Build Coastguard Worker 		Byte8 newValue = stencilOperation(bufferValue, state.frontStencil, false, zMask[q], sMask[q]);
787*03ce13f7SAndroid Build Coastguard Worker 
788*03ce13f7SAndroid Build Coastguard Worker 		if(state.frontStencil.useWriteMask)  // Assume 8-bit stencil buffer
789*03ce13f7SAndroid Build Coastguard Worker 		{
790*03ce13f7SAndroid Build Coastguard Worker 			Byte8 maskedValue = bufferValue;
791*03ce13f7SAndroid Build Coastguard Worker 			newValue &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[0].writeMaskQ));
792*03ce13f7SAndroid Build Coastguard Worker 			maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[0].invWriteMaskQ));
793*03ce13f7SAndroid Build Coastguard Worker 			newValue |= maskedValue;
794*03ce13f7SAndroid Build Coastguard Worker 		}
795*03ce13f7SAndroid Build Coastguard Worker 
796*03ce13f7SAndroid Build Coastguard Worker 		Byte8 newValueBack = stencilOperation(bufferValue, state.backStencil, true, zMask[q], sMask[q]);
797*03ce13f7SAndroid Build Coastguard Worker 
798*03ce13f7SAndroid Build Coastguard Worker 		if(state.backStencil.useWriteMask)  // Assume 8-bit stencil buffer
799*03ce13f7SAndroid Build Coastguard Worker 		{
800*03ce13f7SAndroid Build Coastguard Worker 			Byte8 maskedValue = bufferValue;
801*03ce13f7SAndroid Build Coastguard Worker 			newValueBack &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[1].writeMaskQ));
802*03ce13f7SAndroid Build Coastguard Worker 			maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[1].invWriteMaskQ));
803*03ce13f7SAndroid Build Coastguard Worker 			newValueBack |= maskedValue;
804*03ce13f7SAndroid Build Coastguard Worker 		}
805*03ce13f7SAndroid Build Coastguard Worker 
806*03ce13f7SAndroid Build Coastguard Worker 		newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask));
807*03ce13f7SAndroid Build Coastguard Worker 		newValueBack &= *Pointer<Byte8>(primitive + OFFSET(Primitive, invClockwiseMask));
808*03ce13f7SAndroid Build Coastguard Worker 		newValue |= newValueBack;
809*03ce13f7SAndroid Build Coastguard Worker 
810*03ce13f7SAndroid Build Coastguard Worker 		newValue &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * cMask[q]);
811*03ce13f7SAndroid Build Coastguard Worker 		bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * cMask[q]);
812*03ce13f7SAndroid Build Coastguard Worker 		newValue |= bufferValue;
813*03ce13f7SAndroid Build Coastguard Worker 
814*03ce13f7SAndroid Build Coastguard Worker 		*Pointer<Short>(buffer) = Extract(As<Short4>(newValue), 0);
815*03ce13f7SAndroid Build Coastguard Worker 		*Pointer<Short>(buffer + pitch) = Extract(As<Short4>(newValue), 1);
816*03ce13f7SAndroid Build Coastguard Worker 	}
817*03ce13f7SAndroid Build Coastguard Worker }
818*03ce13f7SAndroid Build Coastguard Worker 
stencilOperation(const Byte8 & bufferValue,const PixelProcessor::States::StencilOpState & ops,bool isBack,const Int & zMask,const Int & sMask)819*03ce13f7SAndroid Build Coastguard Worker Byte8 PixelRoutine::stencilOperation(const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask)
820*03ce13f7SAndroid Build Coastguard Worker {
821*03ce13f7SAndroid Build Coastguard Worker 	Byte8 pass = stencilOperation(bufferValue, ops.passOp, isBack);
822*03ce13f7SAndroid Build Coastguard Worker 
823*03ce13f7SAndroid Build Coastguard Worker 	if(state.depthTestActive && ops.depthFailOp != ops.passOp)  // zMask valid and values not the same
824*03ce13f7SAndroid Build Coastguard Worker 	{
825*03ce13f7SAndroid Build Coastguard Worker 		Byte8 zFail = stencilOperation(bufferValue, ops.depthFailOp, isBack);
826*03ce13f7SAndroid Build Coastguard Worker 
827*03ce13f7SAndroid Build Coastguard Worker 		pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * zMask);
828*03ce13f7SAndroid Build Coastguard Worker 		zFail &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * zMask);
829*03ce13f7SAndroid Build Coastguard Worker 		pass |= zFail;
830*03ce13f7SAndroid Build Coastguard Worker 	}
831*03ce13f7SAndroid Build Coastguard Worker 
832*03ce13f7SAndroid Build Coastguard Worker 	if(ops.failOp != ops.passOp || (state.depthTestActive && ops.failOp != ops.depthFailOp))
833*03ce13f7SAndroid Build Coastguard Worker 	{
834*03ce13f7SAndroid Build Coastguard Worker 		Byte8 fail = stencilOperation(bufferValue, ops.failOp, isBack);
835*03ce13f7SAndroid Build Coastguard Worker 
836*03ce13f7SAndroid Build Coastguard Worker 		pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * sMask);
837*03ce13f7SAndroid Build Coastguard Worker 		fail &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * sMask);
838*03ce13f7SAndroid Build Coastguard Worker 		pass |= fail;
839*03ce13f7SAndroid Build Coastguard Worker 	}
840*03ce13f7SAndroid Build Coastguard Worker 
841*03ce13f7SAndroid Build Coastguard Worker 	return pass;
842*03ce13f7SAndroid Build Coastguard Worker }
843*03ce13f7SAndroid Build Coastguard Worker 
hasStencilReplaceRef() const844*03ce13f7SAndroid Build Coastguard Worker bool PixelRoutine::hasStencilReplaceRef() const
845*03ce13f7SAndroid Build Coastguard Worker {
846*03ce13f7SAndroid Build Coastguard Worker 	return spirvShader &&
847*03ce13f7SAndroid Build Coastguard Worker 	       (spirvShader->outputBuiltins.find(spv::BuiltInFragStencilRefEXT) !=
848*03ce13f7SAndroid Build Coastguard Worker 	        spirvShader->outputBuiltins.end());
849*03ce13f7SAndroid Build Coastguard Worker }
850*03ce13f7SAndroid Build Coastguard Worker 
stencilReplaceRef()851*03ce13f7SAndroid Build Coastguard Worker Byte8 PixelRoutine::stencilReplaceRef()
852*03ce13f7SAndroid Build Coastguard Worker {
853*03ce13f7SAndroid Build Coastguard Worker 	ASSERT(spirvShader);
854*03ce13f7SAndroid Build Coastguard Worker 
855*03ce13f7SAndroid Build Coastguard Worker 	auto it = spirvShader->outputBuiltins.find(spv::BuiltInFragStencilRefEXT);
856*03ce13f7SAndroid Build Coastguard Worker 	ASSERT(it != spirvShader->outputBuiltins.end());
857*03ce13f7SAndroid Build Coastguard Worker 
858*03ce13f7SAndroid Build Coastguard Worker 	UInt4 sRef = As<UInt4>(routine.getVariable(it->second.Id)[it->second.FirstComponent]) & UInt4(0xff);
859*03ce13f7SAndroid Build Coastguard Worker 	// TODO (b/148295813): Could be done with a single pshufb instruction. Optimize the
860*03ce13f7SAndroid Build Coastguard Worker 	//                     following line by either adding a rr::Shuffle() variant to do
861*03ce13f7SAndroid Build Coastguard Worker 	//                     it explicitly or adding a Byte4(Int4) constructor would work.
862*03ce13f7SAndroid Build Coastguard Worker 	sRef.x = rr::UInt(sRef.x) | (rr::UInt(sRef.y) << 8) | (rr::UInt(sRef.z) << 16) | (rr::UInt(sRef.w) << 24);
863*03ce13f7SAndroid Build Coastguard Worker 
864*03ce13f7SAndroid Build Coastguard Worker 	UInt2 sRefDuplicated;
865*03ce13f7SAndroid Build Coastguard Worker 	sRefDuplicated = Insert(sRefDuplicated, sRef.x, 0);
866*03ce13f7SAndroid Build Coastguard Worker 	sRefDuplicated = Insert(sRefDuplicated, sRef.x, 1);
867*03ce13f7SAndroid Build Coastguard Worker 	return As<Byte8>(sRefDuplicated);
868*03ce13f7SAndroid Build Coastguard Worker }
869*03ce13f7SAndroid Build Coastguard Worker 
stencilOperation(const Byte8 & bufferValue,VkStencilOp operation,bool isBack)870*03ce13f7SAndroid Build Coastguard Worker Byte8 PixelRoutine::stencilOperation(const Byte8 &bufferValue, VkStencilOp operation, bool isBack)
871*03ce13f7SAndroid Build Coastguard Worker {
872*03ce13f7SAndroid Build Coastguard Worker 	if(hasStencilReplaceRef())
873*03ce13f7SAndroid Build Coastguard Worker 	{
874*03ce13f7SAndroid Build Coastguard Worker 		return stencilReplaceRef();
875*03ce13f7SAndroid Build Coastguard Worker 	}
876*03ce13f7SAndroid Build Coastguard Worker 	else
877*03ce13f7SAndroid Build Coastguard Worker 	{
878*03ce13f7SAndroid Build Coastguard Worker 		switch(operation)
879*03ce13f7SAndroid Build Coastguard Worker 		{
880*03ce13f7SAndroid Build Coastguard Worker 		case VK_STENCIL_OP_KEEP:
881*03ce13f7SAndroid Build Coastguard Worker 			return bufferValue;
882*03ce13f7SAndroid Build Coastguard Worker 		case VK_STENCIL_OP_ZERO:
883*03ce13f7SAndroid Build Coastguard Worker 			return Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
884*03ce13f7SAndroid Build Coastguard Worker 		case VK_STENCIL_OP_REPLACE:
885*03ce13f7SAndroid Build Coastguard Worker 			return *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceQ));
886*03ce13f7SAndroid Build Coastguard Worker 		case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
887*03ce13f7SAndroid Build Coastguard Worker 			return AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
888*03ce13f7SAndroid Build Coastguard Worker 		case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
889*03ce13f7SAndroid Build Coastguard Worker 			return SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
890*03ce13f7SAndroid Build Coastguard Worker 		case VK_STENCIL_OP_INVERT:
891*03ce13f7SAndroid Build Coastguard Worker 			return bufferValue ^ Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
892*03ce13f7SAndroid Build Coastguard Worker 		case VK_STENCIL_OP_INCREMENT_AND_WRAP:
893*03ce13f7SAndroid Build Coastguard Worker 			return bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1);
894*03ce13f7SAndroid Build Coastguard Worker 		case VK_STENCIL_OP_DECREMENT_AND_WRAP:
895*03ce13f7SAndroid Build Coastguard Worker 			return bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1);
896*03ce13f7SAndroid Build Coastguard Worker 		default:
897*03ce13f7SAndroid Build Coastguard Worker 			UNSUPPORTED("VkStencilOp: %d", int(operation));
898*03ce13f7SAndroid Build Coastguard Worker 		}
899*03ce13f7SAndroid Build Coastguard Worker 	}
900*03ce13f7SAndroid Build Coastguard Worker 
901*03ce13f7SAndroid Build Coastguard Worker 	return Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
902*03ce13f7SAndroid Build Coastguard Worker }
903*03ce13f7SAndroid Build Coastguard Worker 
isSRGB(int index) const904*03ce13f7SAndroid Build Coastguard Worker bool PixelRoutine::isSRGB(int index) const
905*03ce13f7SAndroid Build Coastguard Worker {
906*03ce13f7SAndroid Build Coastguard Worker 	return vk::Format(state.colorFormat[index]).isSRGBformat();
907*03ce13f7SAndroid Build Coastguard Worker }
908*03ce13f7SAndroid Build Coastguard Worker 
readPixel(int index,const Pointer<Byte> & cBuffer,const Int & x,Vector4s & pixel)909*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::readPixel(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &pixel)
910*03ce13f7SAndroid Build Coastguard Worker {
911*03ce13f7SAndroid Build Coastguard Worker 	Short4 c01;
912*03ce13f7SAndroid Build Coastguard Worker 	Short4 c23;
913*03ce13f7SAndroid Build Coastguard Worker 	Pointer<Byte> buffer = cBuffer;
914*03ce13f7SAndroid Build Coastguard Worker 	Pointer<Byte> buffer2;
915*03ce13f7SAndroid Build Coastguard Worker 
916*03ce13f7SAndroid Build Coastguard Worker 	Int pitchB = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
917*03ce13f7SAndroid Build Coastguard Worker 
918*03ce13f7SAndroid Build Coastguard Worker 	vk::Format format = state.colorFormat[index];
919*03ce13f7SAndroid Build Coastguard Worker 	switch(format)
920*03ce13f7SAndroid Build Coastguard Worker 	{
921*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
922*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
923*03ce13f7SAndroid Build Coastguard Worker 		buffer2 = buffer + pitchB;
924*03ce13f7SAndroid Build Coastguard Worker 		c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
925*03ce13f7SAndroid Build Coastguard Worker 
926*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = (c01 & Short4(0xF000u));
927*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = (c01 & Short4(0x0F00u)) << 4;
928*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = (c01 & Short4(0x00F0u)) << 8;
929*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = (c01 & Short4(0x000Fu)) << 12;
930*03ce13f7SAndroid Build Coastguard Worker 
931*03ce13f7SAndroid Build Coastguard Worker 		// Expand to 16 bit range
932*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 4);
933*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 8);
934*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 4);
935*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 8);
936*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 4);
937*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 8);
938*03ce13f7SAndroid Build Coastguard Worker 		pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 4);
939*03ce13f7SAndroid Build Coastguard Worker 		pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 8);
940*03ce13f7SAndroid Build Coastguard Worker 		break;
941*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
942*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
943*03ce13f7SAndroid Build Coastguard Worker 		buffer2 = buffer + pitchB;
944*03ce13f7SAndroid Build Coastguard Worker 		c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
945*03ce13f7SAndroid Build Coastguard Worker 
946*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = (c01 & Short4(0xF000u));
947*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = (c01 & Short4(0x0F00u)) << 4;
948*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = (c01 & Short4(0x00F0u)) << 8;
949*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = (c01 & Short4(0x000Fu)) << 12;
950*03ce13f7SAndroid Build Coastguard Worker 
951*03ce13f7SAndroid Build Coastguard Worker 		// Expand to 16 bit range
952*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 4);
953*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 8);
954*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 4);
955*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 8);
956*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 4);
957*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 8);
958*03ce13f7SAndroid Build Coastguard Worker 		pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 4);
959*03ce13f7SAndroid Build Coastguard Worker 		pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 8);
960*03ce13f7SAndroid Build Coastguard Worker 		break;
961*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A4B4G4R4_UNORM_PACK16:
962*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
963*03ce13f7SAndroid Build Coastguard Worker 		buffer2 = buffer + pitchB;
964*03ce13f7SAndroid Build Coastguard Worker 		c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
965*03ce13f7SAndroid Build Coastguard Worker 
966*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = (c01 & Short4(0xF000u));
967*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = (c01 & Short4(0x0F00u)) << 4;
968*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = (c01 & Short4(0x00F0u)) << 8;
969*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = (c01 & Short4(0x000Fu)) << 12;
970*03ce13f7SAndroid Build Coastguard Worker 
971*03ce13f7SAndroid Build Coastguard Worker 		// Expand to 16 bit range
972*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 4);
973*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 8);
974*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 4);
975*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 8);
976*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 4);
977*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 8);
978*03ce13f7SAndroid Build Coastguard Worker 		pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 4);
979*03ce13f7SAndroid Build Coastguard Worker 		pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 8);
980*03ce13f7SAndroid Build Coastguard Worker 		break;
981*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A4R4G4B4_UNORM_PACK16:
982*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
983*03ce13f7SAndroid Build Coastguard Worker 		buffer2 = buffer + pitchB;
984*03ce13f7SAndroid Build Coastguard Worker 		c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
985*03ce13f7SAndroid Build Coastguard Worker 
986*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = (c01 & Short4(0xF000u));
987*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = (c01 & Short4(0x0F00u)) << 4;
988*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = (c01 & Short4(0x00F0u)) << 8;
989*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = (c01 & Short4(0x000Fu)) << 12;
990*03ce13f7SAndroid Build Coastguard Worker 
991*03ce13f7SAndroid Build Coastguard Worker 		// Expand to 16 bit range
992*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 4);
993*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 8);
994*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 4);
995*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 8);
996*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 4);
997*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 8);
998*03ce13f7SAndroid Build Coastguard Worker 		pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 4);
999*03ce13f7SAndroid Build Coastguard Worker 		pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 8);
1000*03ce13f7SAndroid Build Coastguard Worker 		break;
1001*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R5G5B5A1_UNORM_PACK16:
1002*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
1003*03ce13f7SAndroid Build Coastguard Worker 		buffer2 = buffer + pitchB;
1004*03ce13f7SAndroid Build Coastguard Worker 		c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
1005*03ce13f7SAndroid Build Coastguard Worker 
1006*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = (c01 & Short4(0xF800u));
1007*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = (c01 & Short4(0x07C0u)) << 5;
1008*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = (c01 & Short4(0x003Eu)) << 10;
1009*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = ((c01 & Short4(0x0001u)) << 15) >> 15;
1010*03ce13f7SAndroid Build Coastguard Worker 
1011*03ce13f7SAndroid Build Coastguard Worker 		// Expand to 16 bit range
1012*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 5);
1013*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10);
1014*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 5);
1015*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 10);
1016*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 5);
1017*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10);
1018*03ce13f7SAndroid Build Coastguard Worker 		break;
1019*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B5G5R5A1_UNORM_PACK16:
1020*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
1021*03ce13f7SAndroid Build Coastguard Worker 		buffer2 = buffer + pitchB;
1022*03ce13f7SAndroid Build Coastguard Worker 		c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
1023*03ce13f7SAndroid Build Coastguard Worker 
1024*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = (c01 & Short4(0xF800u));
1025*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = (c01 & Short4(0x07C0u)) << 5;
1026*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = (c01 & Short4(0x003Eu)) << 10;
1027*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = ((c01 & Short4(0x0001u)) << 15) >> 15;
1028*03ce13f7SAndroid Build Coastguard Worker 
1029*03ce13f7SAndroid Build Coastguard Worker 		// Expand to 16 bit range
1030*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 5);
1031*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10);
1032*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 5);
1033*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 10);
1034*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 5);
1035*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10);
1036*03ce13f7SAndroid Build Coastguard Worker 		break;
1037*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
1038*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
1039*03ce13f7SAndroid Build Coastguard Worker 		buffer2 = buffer + pitchB;
1040*03ce13f7SAndroid Build Coastguard Worker 		c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
1041*03ce13f7SAndroid Build Coastguard Worker 
1042*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = (c01 & Short4(0x7C00u)) << 1;
1043*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = (c01 & Short4(0x03E0u)) << 6;
1044*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = (c01 & Short4(0x001Fu)) << 11;
1045*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = (c01 & Short4(0x8000u)) >> 15;
1046*03ce13f7SAndroid Build Coastguard Worker 
1047*03ce13f7SAndroid Build Coastguard Worker 		// Expand to 16 bit range
1048*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 5);
1049*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10);
1050*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 5);
1051*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 10);
1052*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 5);
1053*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10);
1054*03ce13f7SAndroid Build Coastguard Worker 		break;
1055*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R5G6B5_UNORM_PACK16:
1056*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
1057*03ce13f7SAndroid Build Coastguard Worker 		buffer2 = buffer + pitchB;
1058*03ce13f7SAndroid Build Coastguard Worker 		c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
1059*03ce13f7SAndroid Build Coastguard Worker 
1060*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = c01 & Short4(0xF800u);
1061*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = (c01 & Short4(0x07E0u)) << 5;
1062*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = (c01 & Short4(0x001Fu)) << 11;
1063*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = Short4(0xFFFFu);
1064*03ce13f7SAndroid Build Coastguard Worker 
1065*03ce13f7SAndroid Build Coastguard Worker 		// Expand to 16 bit range
1066*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 5);
1067*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10);
1068*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 6);
1069*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 12);
1070*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 5);
1071*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10);
1072*03ce13f7SAndroid Build Coastguard Worker 		break;
1073*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B5G6R5_UNORM_PACK16:
1074*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
1075*03ce13f7SAndroid Build Coastguard Worker 		buffer2 = buffer + pitchB;
1076*03ce13f7SAndroid Build Coastguard Worker 		c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
1077*03ce13f7SAndroid Build Coastguard Worker 
1078*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = c01 & Short4(0xF800u);
1079*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = (c01 & Short4(0x07E0u)) << 5;
1080*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = (c01 & Short4(0x001Fu)) << 11;
1081*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = Short4(0xFFFFu);
1082*03ce13f7SAndroid Build Coastguard Worker 
1083*03ce13f7SAndroid Build Coastguard Worker 		// Expand to 16 bit range
1084*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 5);
1085*03ce13f7SAndroid Build Coastguard Worker 		pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10);
1086*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 6);
1087*03ce13f7SAndroid Build Coastguard Worker 		pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 12);
1088*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 5);
1089*03ce13f7SAndroid Build Coastguard Worker 		pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10);
1090*03ce13f7SAndroid Build Coastguard Worker 		break;
1091*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B8G8R8A8_UNORM:
1092*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B8G8R8A8_SRGB:
1093*03ce13f7SAndroid Build Coastguard Worker 		buffer += 4 * x;
1094*03ce13f7SAndroid Build Coastguard Worker 		c01 = *Pointer<Short4>(buffer);
1095*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1096*03ce13f7SAndroid Build Coastguard Worker 		c23 = *Pointer<Short4>(buffer);
1097*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = c01;
1098*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = c01;
1099*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
1100*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
1101*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = pixel.z;
1102*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
1103*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
1104*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = pixel.z;
1105*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = pixel.x;
1106*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
1107*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
1108*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
1109*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
1110*03ce13f7SAndroid Build Coastguard Worker 		break;
1111*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_UNORM:
1112*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_SRGB:
1113*03ce13f7SAndroid Build Coastguard Worker 		buffer += 4 * x;
1114*03ce13f7SAndroid Build Coastguard Worker 		c01 = *Pointer<Short4>(buffer);
1115*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1116*03ce13f7SAndroid Build Coastguard Worker 		c23 = *Pointer<Short4>(buffer);
1117*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = c01;
1118*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = c01;
1119*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
1120*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
1121*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = pixel.z;
1122*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
1123*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
1124*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = pixel.z;
1125*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = pixel.x;
1126*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
1127*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
1128*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
1129*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
1130*03ce13f7SAndroid Build Coastguard Worker 		break;
1131*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8_UNORM:
1132*03ce13f7SAndroid Build Coastguard Worker 		buffer += 1 * x;
1133*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = Insert(pixel.x, *Pointer<Short>(buffer), 0);
1134*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1135*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = Insert(pixel.x, *Pointer<Short>(buffer), 1);
1136*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
1137*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = Short4(0x0000);
1138*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = Short4(0x0000);
1139*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = Short4(0xFFFFu);
1140*03ce13f7SAndroid Build Coastguard Worker 		break;
1141*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8_UNORM:
1142*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
1143*03ce13f7SAndroid Build Coastguard Worker 		c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 0));
1144*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1145*03ce13f7SAndroid Build Coastguard Worker 		c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 1));
1146*03ce13f7SAndroid Build Coastguard Worker 		pixel.x = (c01 & Short4(0x00FFu)) | (c01 << 8);
1147*03ce13f7SAndroid Build Coastguard Worker 		pixel.y = (c01 & Short4(0xFF00u)) | As<Short4>(As<UShort4>(c01) >> 8);
1148*03ce13f7SAndroid Build Coastguard Worker 		pixel.z = Short4(0x0000u);
1149*03ce13f7SAndroid Build Coastguard Worker 		pixel.w = Short4(0xFFFFu);
1150*03ce13f7SAndroid Build Coastguard Worker 		break;
1151*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
1152*03ce13f7SAndroid Build Coastguard Worker 		{
1153*03ce13f7SAndroid Build Coastguard Worker 			Int4 v = Int4(0);
1154*03ce13f7SAndroid Build Coastguard Worker 			buffer += 4 * x;
1155*03ce13f7SAndroid Build Coastguard Worker 			v = Insert(v, *Pointer<Int>(buffer + 0), 0);
1156*03ce13f7SAndroid Build Coastguard Worker 			v = Insert(v, *Pointer<Int>(buffer + 4), 1);
1157*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
1158*03ce13f7SAndroid Build Coastguard Worker 			v = Insert(v, *Pointer<Int>(buffer + 0), 2);
1159*03ce13f7SAndroid Build Coastguard Worker 			v = Insert(v, *Pointer<Int>(buffer + 4), 3);
1160*03ce13f7SAndroid Build Coastguard Worker 
1161*03ce13f7SAndroid Build Coastguard Worker 			pixel.x = Short4(v << 6) & Short4(0xFFC0u);
1162*03ce13f7SAndroid Build Coastguard Worker 			pixel.y = Short4(v >> 4) & Short4(0xFFC0u);
1163*03ce13f7SAndroid Build Coastguard Worker 			pixel.z = Short4(v >> 14) & Short4(0xFFC0u);
1164*03ce13f7SAndroid Build Coastguard Worker 			pixel.w = Short4(v >> 16) & Short4(0xC000u);
1165*03ce13f7SAndroid Build Coastguard Worker 
1166*03ce13f7SAndroid Build Coastguard Worker 			// Expand to 16 bit range
1167*03ce13f7SAndroid Build Coastguard Worker 			pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10);
1168*03ce13f7SAndroid Build Coastguard Worker 			pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 10);
1169*03ce13f7SAndroid Build Coastguard Worker 			pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10);
1170*03ce13f7SAndroid Build Coastguard Worker 			pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 2);
1171*03ce13f7SAndroid Build Coastguard Worker 			pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 4);
1172*03ce13f7SAndroid Build Coastguard Worker 			pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 8);
1173*03ce13f7SAndroid Build Coastguard Worker 		}
1174*03ce13f7SAndroid Build Coastguard Worker 		break;
1175*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
1176*03ce13f7SAndroid Build Coastguard Worker 		{
1177*03ce13f7SAndroid Build Coastguard Worker 			Int4 v = Int4(0);
1178*03ce13f7SAndroid Build Coastguard Worker 			v = Insert(v, *Pointer<Int>(buffer + 4 * x), 0);
1179*03ce13f7SAndroid Build Coastguard Worker 			v = Insert(v, *Pointer<Int>(buffer + 4 * x + 4), 1);
1180*03ce13f7SAndroid Build Coastguard Worker 			buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
1181*03ce13f7SAndroid Build Coastguard Worker 			v = Insert(v, *Pointer<Int>(buffer + 4 * x), 2);
1182*03ce13f7SAndroid Build Coastguard Worker 			v = Insert(v, *Pointer<Int>(buffer + 4 * x + 4), 3);
1183*03ce13f7SAndroid Build Coastguard Worker 
1184*03ce13f7SAndroid Build Coastguard Worker 			pixel.x = Short4(v >> 14) & Short4(0xFFC0u);
1185*03ce13f7SAndroid Build Coastguard Worker 			pixel.y = Short4(v >> 4) & Short4(0xFFC0u);
1186*03ce13f7SAndroid Build Coastguard Worker 			pixel.z = Short4(v << 6) & Short4(0xFFC0u);
1187*03ce13f7SAndroid Build Coastguard Worker 			pixel.w = Short4(v >> 16) & Short4(0xC000u);
1188*03ce13f7SAndroid Build Coastguard Worker 
1189*03ce13f7SAndroid Build Coastguard Worker 			// Expand to 16 bit range
1190*03ce13f7SAndroid Build Coastguard Worker 			pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10);
1191*03ce13f7SAndroid Build Coastguard Worker 			pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 10);
1192*03ce13f7SAndroid Build Coastguard Worker 			pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10);
1193*03ce13f7SAndroid Build Coastguard Worker 			pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 2);
1194*03ce13f7SAndroid Build Coastguard Worker 			pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 4);
1195*03ce13f7SAndroid Build Coastguard Worker 			pixel.w |= As<Short4>(As<UShort4>(pixel.w) >> 8);
1196*03ce13f7SAndroid Build Coastguard Worker 		}
1197*03ce13f7SAndroid Build Coastguard Worker 		break;
1198*03ce13f7SAndroid Build Coastguard Worker 	default:
1199*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("VkFormat %d", int(format));
1200*03ce13f7SAndroid Build Coastguard Worker 	}
1201*03ce13f7SAndroid Build Coastguard Worker }
1202*03ce13f7SAndroid Build Coastguard Worker 
blendConstant(vk::Format format,int component,BlendFactorModifier modifier)1203*03ce13f7SAndroid Build Coastguard Worker Float PixelRoutine::blendConstant(vk::Format format, int component, BlendFactorModifier modifier)
1204*03ce13f7SAndroid Build Coastguard Worker {
1205*03ce13f7SAndroid Build Coastguard Worker 	bool inverse = (modifier == OneMinus);
1206*03ce13f7SAndroid Build Coastguard Worker 
1207*03ce13f7SAndroid Build Coastguard Worker 	if(format.isUnsignedNormalized())
1208*03ce13f7SAndroid Build Coastguard Worker 	{
1209*03ce13f7SAndroid Build Coastguard Worker 		return inverse ? *Pointer<Float>(data + OFFSET(DrawData, factor.invBlendConstantU.v[component]))
1210*03ce13f7SAndroid Build Coastguard Worker 		               : *Pointer<Float>(data + OFFSET(DrawData, factor.blendConstantU.v[component]));
1211*03ce13f7SAndroid Build Coastguard Worker 	}
1212*03ce13f7SAndroid Build Coastguard Worker 	else if(format.isSignedNormalized())
1213*03ce13f7SAndroid Build Coastguard Worker 	{
1214*03ce13f7SAndroid Build Coastguard Worker 		return inverse ? *Pointer<Float>(data + OFFSET(DrawData, factor.invBlendConstantS.v[component]))
1215*03ce13f7SAndroid Build Coastguard Worker 		               : *Pointer<Float>(data + OFFSET(DrawData, factor.blendConstantS.v[component]));
1216*03ce13f7SAndroid Build Coastguard Worker 	}
1217*03ce13f7SAndroid Build Coastguard Worker 	else  // Floating-point format
1218*03ce13f7SAndroid Build Coastguard Worker 	{
1219*03ce13f7SAndroid Build Coastguard Worker 		ASSERT(format.isFloatFormat());
1220*03ce13f7SAndroid Build Coastguard Worker 		return inverse ? *Pointer<Float>(data + OFFSET(DrawData, factor.invBlendConstantF.v[component]))
1221*03ce13f7SAndroid Build Coastguard Worker 		               : *Pointer<Float>(data + OFFSET(DrawData, factor.blendConstantF.v[component]));
1222*03ce13f7SAndroid Build Coastguard Worker 	}
1223*03ce13f7SAndroid Build Coastguard Worker }
1224*03ce13f7SAndroid Build Coastguard Worker 
blendFactorRGB(SIMD::Float4 & blendFactor,const SIMD::Float4 & sourceColor,const SIMD::Float4 & destColor,VkBlendFactor colorBlendFactor,vk::Format format)1225*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::blendFactorRGB(SIMD::Float4 &blendFactor, const SIMD::Float4 &sourceColor, const SIMD::Float4 &destColor, VkBlendFactor colorBlendFactor, vk::Format format)
1226*03ce13f7SAndroid Build Coastguard Worker {
1227*03ce13f7SAndroid Build Coastguard Worker 	switch(colorBlendFactor)
1228*03ce13f7SAndroid Build Coastguard Worker 	{
1229*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ZERO:
1230*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = 0.0f;
1231*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = 0.0f;
1232*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = 0.0f;
1233*03ce13f7SAndroid Build Coastguard Worker 		break;
1234*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE:
1235*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = 1.0f;
1236*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = 1.0f;
1237*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = 1.0f;
1238*03ce13f7SAndroid Build Coastguard Worker 		break;
1239*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_SRC_COLOR:
1240*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = sourceColor.x;
1241*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = sourceColor.y;
1242*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = sourceColor.z;
1243*03ce13f7SAndroid Build Coastguard Worker 		break;
1244*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
1245*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = 1.0f - sourceColor.x;
1246*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = 1.0f - sourceColor.y;
1247*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = 1.0f - sourceColor.z;
1248*03ce13f7SAndroid Build Coastguard Worker 		break;
1249*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_DST_COLOR:
1250*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = destColor.x;
1251*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = destColor.y;
1252*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = destColor.z;
1253*03ce13f7SAndroid Build Coastguard Worker 		break;
1254*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
1255*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = 1.0f - destColor.x;
1256*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = 1.0f - destColor.y;
1257*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = 1.0f - destColor.z;
1258*03ce13f7SAndroid Build Coastguard Worker 		break;
1259*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_SRC_ALPHA:
1260*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = sourceColor.w;
1261*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = sourceColor.w;
1262*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = sourceColor.w;
1263*03ce13f7SAndroid Build Coastguard Worker 		break;
1264*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
1265*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = 1.0f - sourceColor.w;
1266*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = 1.0f - sourceColor.w;
1267*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = 1.0f - sourceColor.w;
1268*03ce13f7SAndroid Build Coastguard Worker 		break;
1269*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_DST_ALPHA:
1270*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = destColor.w;
1271*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = destColor.w;
1272*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = destColor.w;
1273*03ce13f7SAndroid Build Coastguard Worker 		break;
1274*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
1275*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = 1.0f - destColor.w;
1276*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = 1.0f - destColor.w;
1277*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = 1.0f - destColor.w;
1278*03ce13f7SAndroid Build Coastguard Worker 		break;
1279*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
1280*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = 1.0f - destColor.w;
1281*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = Min(blendFactor.x, sourceColor.w);
1282*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = blendFactor.x;
1283*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = blendFactor.x;
1284*03ce13f7SAndroid Build Coastguard Worker 		break;
1285*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_CONSTANT_COLOR:
1286*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = blendConstant(format, 0);
1287*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = blendConstant(format, 1);
1288*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = blendConstant(format, 2);
1289*03ce13f7SAndroid Build Coastguard Worker 		break;
1290*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_CONSTANT_ALPHA:
1291*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = blendConstant(format, 3);
1292*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = blendConstant(format, 3);
1293*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = blendConstant(format, 3);
1294*03ce13f7SAndroid Build Coastguard Worker 		break;
1295*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
1296*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = blendConstant(format, 0, OneMinus);
1297*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = blendConstant(format, 1, OneMinus);
1298*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = blendConstant(format, 2, OneMinus);
1299*03ce13f7SAndroid Build Coastguard Worker 		break;
1300*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
1301*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.x = blendConstant(format, 3, OneMinus);
1302*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.y = blendConstant(format, 3, OneMinus);
1303*03ce13f7SAndroid Build Coastguard Worker 		blendFactor.z = blendConstant(format, 3, OneMinus);
1304*03ce13f7SAndroid Build Coastguard Worker 		break;
1305*03ce13f7SAndroid Build Coastguard Worker 
1306*03ce13f7SAndroid Build Coastguard Worker 	default:
1307*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("VkBlendFactor: %d", int(colorBlendFactor));
1308*03ce13f7SAndroid Build Coastguard Worker 	}
1309*03ce13f7SAndroid Build Coastguard Worker 
1310*03ce13f7SAndroid Build Coastguard Worker 	// "If the color attachment is fixed-point, the components of the source and destination values and blend factors are each clamped
1311*03ce13f7SAndroid Build Coastguard Worker 	//  to [0,1] or [-1,1] respectively for an unsigned normalized or signed normalized color attachment prior to evaluating the blend
1312*03ce13f7SAndroid Build Coastguard Worker 	//  operations. If the color attachment is floating-point, no clamping occurs."
1313*03ce13f7SAndroid Build Coastguard Worker 	if(blendFactorCanExceedFormatRange(colorBlendFactor, format))
1314*03ce13f7SAndroid Build Coastguard Worker 	{
1315*03ce13f7SAndroid Build Coastguard Worker 		if(format.isUnsignedNormalized())
1316*03ce13f7SAndroid Build Coastguard Worker 		{
1317*03ce13f7SAndroid Build Coastguard Worker 			blendFactor.x = Min(Max(blendFactor.x, 0.0f), 1.0f);
1318*03ce13f7SAndroid Build Coastguard Worker 			blendFactor.y = Min(Max(blendFactor.y, 0.0f), 1.0f);
1319*03ce13f7SAndroid Build Coastguard Worker 			blendFactor.z = Min(Max(blendFactor.z, 0.0f), 1.0f);
1320*03ce13f7SAndroid Build Coastguard Worker 		}
1321*03ce13f7SAndroid Build Coastguard Worker 		else if(format.isSignedNormalized())
1322*03ce13f7SAndroid Build Coastguard Worker 		{
1323*03ce13f7SAndroid Build Coastguard Worker 			blendFactor.x = Min(Max(blendFactor.x, -1.0f), 1.0f);
1324*03ce13f7SAndroid Build Coastguard Worker 			blendFactor.y = Min(Max(blendFactor.y, -1.0f), 1.0f);
1325*03ce13f7SAndroid Build Coastguard Worker 			blendFactor.z = Min(Max(blendFactor.z, -1.0f), 1.0f);
1326*03ce13f7SAndroid Build Coastguard Worker 		}
1327*03ce13f7SAndroid Build Coastguard Worker 	}
1328*03ce13f7SAndroid Build Coastguard Worker }
1329*03ce13f7SAndroid Build Coastguard Worker 
blendFactorAlpha(SIMD::Float & blendFactorAlpha,const SIMD::Float & sourceAlpha,const SIMD::Float & destAlpha,VkBlendFactor alphaBlendFactor,vk::Format format)1330*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::blendFactorAlpha(SIMD::Float &blendFactorAlpha, const SIMD::Float &sourceAlpha, const SIMD::Float &destAlpha, VkBlendFactor alphaBlendFactor, vk::Format format)
1331*03ce13f7SAndroid Build Coastguard Worker {
1332*03ce13f7SAndroid Build Coastguard Worker 	switch(alphaBlendFactor)
1333*03ce13f7SAndroid Build Coastguard Worker 	{
1334*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ZERO:
1335*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = 0.0f;
1336*03ce13f7SAndroid Build Coastguard Worker 		break;
1337*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE:
1338*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = 1.0f;
1339*03ce13f7SAndroid Build Coastguard Worker 		break;
1340*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_SRC_COLOR:
1341*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = sourceAlpha;
1342*03ce13f7SAndroid Build Coastguard Worker 		break;
1343*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
1344*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = 1.0f - sourceAlpha;
1345*03ce13f7SAndroid Build Coastguard Worker 		break;
1346*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_DST_COLOR:
1347*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = destAlpha;
1348*03ce13f7SAndroid Build Coastguard Worker 		break;
1349*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
1350*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = 1.0f - destAlpha;
1351*03ce13f7SAndroid Build Coastguard Worker 		break;
1352*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_SRC_ALPHA:
1353*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = sourceAlpha;
1354*03ce13f7SAndroid Build Coastguard Worker 		break;
1355*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
1356*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = 1.0f - sourceAlpha;
1357*03ce13f7SAndroid Build Coastguard Worker 		break;
1358*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_DST_ALPHA:
1359*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = destAlpha;
1360*03ce13f7SAndroid Build Coastguard Worker 		break;
1361*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
1362*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = 1.0f - destAlpha;
1363*03ce13f7SAndroid Build Coastguard Worker 		break;
1364*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
1365*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = 1.0f;
1366*03ce13f7SAndroid Build Coastguard Worker 		break;
1367*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_CONSTANT_COLOR:
1368*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_CONSTANT_ALPHA:
1369*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = blendConstant(format, 3);
1370*03ce13f7SAndroid Build Coastguard Worker 		break;
1371*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
1372*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
1373*03ce13f7SAndroid Build Coastguard Worker 		blendFactorAlpha = blendConstant(format, 3, OneMinus);
1374*03ce13f7SAndroid Build Coastguard Worker 		break;
1375*03ce13f7SAndroid Build Coastguard Worker 	default:
1376*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("VkBlendFactor: %d", int(alphaBlendFactor));
1377*03ce13f7SAndroid Build Coastguard Worker 	}
1378*03ce13f7SAndroid Build Coastguard Worker 
1379*03ce13f7SAndroid Build Coastguard Worker 	// "If the color attachment is fixed-point, the components of the source and destination values and blend factors are each clamped
1380*03ce13f7SAndroid Build Coastguard Worker 	//  to [0,1] or [-1,1] respectively for an unsigned normalized or signed normalized color attachment prior to evaluating the blend
1381*03ce13f7SAndroid Build Coastguard Worker 	//  operations. If the color attachment is floating-point, no clamping occurs."
1382*03ce13f7SAndroid Build Coastguard Worker 	if(blendFactorCanExceedFormatRange(alphaBlendFactor, format))
1383*03ce13f7SAndroid Build Coastguard Worker 	{
1384*03ce13f7SAndroid Build Coastguard Worker 		if(format.isUnsignedNormalized())
1385*03ce13f7SAndroid Build Coastguard Worker 		{
1386*03ce13f7SAndroid Build Coastguard Worker 			blendFactorAlpha = Min(Max(blendFactorAlpha, 0.0f), 1.0f);
1387*03ce13f7SAndroid Build Coastguard Worker 		}
1388*03ce13f7SAndroid Build Coastguard Worker 		else if(format.isSignedNormalized())
1389*03ce13f7SAndroid Build Coastguard Worker 		{
1390*03ce13f7SAndroid Build Coastguard Worker 			blendFactorAlpha = Min(Max(blendFactorAlpha, -1.0f), 1.0f);
1391*03ce13f7SAndroid Build Coastguard Worker 		}
1392*03ce13f7SAndroid Build Coastguard Worker 	}
1393*03ce13f7SAndroid Build Coastguard Worker }
1394*03ce13f7SAndroid Build Coastguard Worker 
blendOpOverlay(SIMD::Float & src,SIMD::Float & dst)1395*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::blendOpOverlay(SIMD::Float &src, SIMD::Float &dst)
1396*03ce13f7SAndroid Build Coastguard Worker {
1397*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int largeDst = CmpGT(dst, 0.5f);
1398*03ce13f7SAndroid Build Coastguard Worker 	return As<SIMD::Float>(
1399*03ce13f7SAndroid Build Coastguard Worker 	    (~largeDst & As<SIMD::Int>(2.0f * src * dst)) |
1400*03ce13f7SAndroid Build Coastguard Worker 	    (largeDst & As<SIMD::Int>(1.0f - (2.0f * (1.0f - src) * (1.0f - dst)))));
1401*03ce13f7SAndroid Build Coastguard Worker }
1402*03ce13f7SAndroid Build Coastguard Worker 
blendOpColorDodge(SIMD::Float & src,SIMD::Float & dst)1403*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::blendOpColorDodge(SIMD::Float &src, SIMD::Float &dst)
1404*03ce13f7SAndroid Build Coastguard Worker {
1405*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int srcBelowOne = CmpLT(src, 1.0f);
1406*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int positiveDst = CmpGT(dst, 0.0f);
1407*03ce13f7SAndroid Build Coastguard Worker 	return As<SIMD::Float>(positiveDst & ((~srcBelowOne & As<SIMD::Int>(SIMD::Float(1.0f))) |
1408*03ce13f7SAndroid Build Coastguard Worker 	                                      (srcBelowOne & As<SIMD::Int>(Min(1.0f, (dst / (1.0f - src)))))));
1409*03ce13f7SAndroid Build Coastguard Worker }
1410*03ce13f7SAndroid Build Coastguard Worker 
blendOpColorBurn(SIMD::Float & src,SIMD::Float & dst)1411*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::blendOpColorBurn(SIMD::Float &src, SIMD::Float &dst)
1412*03ce13f7SAndroid Build Coastguard Worker {
1413*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int dstBelowOne = CmpLT(dst, 1.0f);
1414*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int positiveSrc = CmpGT(src, 0.0f);
1415*03ce13f7SAndroid Build Coastguard Worker 	return As<SIMD::Float>(
1416*03ce13f7SAndroid Build Coastguard Worker 	    (~dstBelowOne & As<SIMD::Int>(SIMD::Float(1.0f))) |
1417*03ce13f7SAndroid Build Coastguard Worker 	    (dstBelowOne & positiveSrc & As<SIMD::Int>(1.0f - Min(1.0f, (1.0f - dst) / src))));
1418*03ce13f7SAndroid Build Coastguard Worker }
1419*03ce13f7SAndroid Build Coastguard Worker 
blendOpHardlight(SIMD::Float & src,SIMD::Float & dst)1420*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::blendOpHardlight(SIMD::Float &src, SIMD::Float &dst)
1421*03ce13f7SAndroid Build Coastguard Worker {
1422*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int largeSrc = CmpGT(src, 0.5f);
1423*03ce13f7SAndroid Build Coastguard Worker 	return As<SIMD::Float>(
1424*03ce13f7SAndroid Build Coastguard Worker 	    (~largeSrc & As<SIMD::Int>(2.0f * src * dst)) |
1425*03ce13f7SAndroid Build Coastguard Worker 	    (largeSrc & As<SIMD::Int>(1.0f - (2.0f * (1.0f - src) * (1.0f - dst)))));
1426*03ce13f7SAndroid Build Coastguard Worker }
1427*03ce13f7SAndroid Build Coastguard Worker 
blendOpSoftlight(SIMD::Float & src,SIMD::Float & dst)1428*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::blendOpSoftlight(SIMD::Float &src, SIMD::Float &dst)
1429*03ce13f7SAndroid Build Coastguard Worker {
1430*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int largeSrc = CmpGT(src, 0.5f);
1431*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int largeDst = CmpGT(dst, 0.25f);
1432*03ce13f7SAndroid Build Coastguard Worker 
1433*03ce13f7SAndroid Build Coastguard Worker 	return As<SIMD::Float>(
1434*03ce13f7SAndroid Build Coastguard Worker 	    (~largeSrc & As<SIMD::Int>(dst - ((1.0f - (2.0f * src)) * dst * (1.0f - dst)))) |
1435*03ce13f7SAndroid Build Coastguard Worker 	    (largeSrc & ((~largeDst & As<SIMD::Int>(dst + (((2.0f * src) - 1.0f) * dst * ((((16.0f * dst) - 12.0f) * dst) + 3.0f)))) |
1436*03ce13f7SAndroid Build Coastguard Worker 	                 (largeDst & As<SIMD::Int>(dst + (((2.0f * src) - 1.0f) * (Sqrt<Mediump>(dst) - dst)))))));
1437*03ce13f7SAndroid Build Coastguard Worker }
1438*03ce13f7SAndroid Build Coastguard Worker 
maxRGB(SIMD::Float4 & c)1439*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::maxRGB(SIMD::Float4 &c)
1440*03ce13f7SAndroid Build Coastguard Worker {
1441*03ce13f7SAndroid Build Coastguard Worker 	return Max(Max(c.x, c.y), c.z);
1442*03ce13f7SAndroid Build Coastguard Worker }
1443*03ce13f7SAndroid Build Coastguard Worker 
minRGB(SIMD::Float4 & c)1444*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::minRGB(SIMD::Float4 &c)
1445*03ce13f7SAndroid Build Coastguard Worker {
1446*03ce13f7SAndroid Build Coastguard Worker 	return Min(Min(c.x, c.y), c.z);
1447*03ce13f7SAndroid Build Coastguard Worker }
1448*03ce13f7SAndroid Build Coastguard Worker 
setLumSat(SIMD::Float4 & cbase,SIMD::Float4 & csat,SIMD::Float4 & clum,SIMD::Float & x,SIMD::Float & y,SIMD::Float & z)1449*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::setLumSat(SIMD::Float4 &cbase, SIMD::Float4 &csat, SIMD::Float4 &clum, SIMD::Float &x, SIMD::Float &y, SIMD::Float &z)
1450*03ce13f7SAndroid Build Coastguard Worker {
1451*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float minbase = minRGB(cbase);
1452*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float sbase = maxRGB(cbase) - minbase;
1453*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float ssat = maxRGB(csat) - minRGB(csat);
1454*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int isNonZero = CmpGT(sbase, 0.0f);
1455*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float4 color;
1456*03ce13f7SAndroid Build Coastguard Worker 	color.x = As<SIMD::Float>(isNonZero & As<SIMD::Int>((cbase.x - minbase) * ssat / sbase));
1457*03ce13f7SAndroid Build Coastguard Worker 	color.y = As<SIMD::Float>(isNonZero & As<SIMD::Int>((cbase.y - minbase) * ssat / sbase));
1458*03ce13f7SAndroid Build Coastguard Worker 	color.z = As<SIMD::Float>(isNonZero & As<SIMD::Int>((cbase.z - minbase) * ssat / sbase));
1459*03ce13f7SAndroid Build Coastguard Worker 	setLum(color, clum, x, y, z);
1460*03ce13f7SAndroid Build Coastguard Worker }
1461*03ce13f7SAndroid Build Coastguard Worker 
lumRGB(SIMD::Float4 & c)1462*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::lumRGB(SIMD::Float4 &c)
1463*03ce13f7SAndroid Build Coastguard Worker {
1464*03ce13f7SAndroid Build Coastguard Worker 	return c.x * 0.3f + c.y * 0.59f + c.z * 0.11f;
1465*03ce13f7SAndroid Build Coastguard Worker }
1466*03ce13f7SAndroid Build Coastguard Worker 
computeLum(SIMD::Float & color,SIMD::Float & lum,SIMD::Float & mincol,SIMD::Float & maxcol,SIMD::Int & negative,SIMD::Int & aboveOne)1467*03ce13f7SAndroid Build Coastguard Worker SIMD::Float PixelRoutine::computeLum(SIMD::Float &color, SIMD::Float &lum, SIMD::Float &mincol, SIMD::Float &maxcol, SIMD::Int &negative, SIMD::Int &aboveOne)
1468*03ce13f7SAndroid Build Coastguard Worker {
1469*03ce13f7SAndroid Build Coastguard Worker 	return As<SIMD::Float>(
1470*03ce13f7SAndroid Build Coastguard Worker 	    (negative & As<SIMD::Int>(lum + ((color - lum) * lum) / (lum - mincol))) |
1471*03ce13f7SAndroid Build Coastguard Worker 	    (~negative & ((aboveOne & As<SIMD::Int>(lum + ((color - lum) * (1.0f - lum)) / (maxcol - lum))) |
1472*03ce13f7SAndroid Build Coastguard Worker 	                  (~aboveOne & As<SIMD::Int>(color)))));
1473*03ce13f7SAndroid Build Coastguard Worker }
1474*03ce13f7SAndroid Build Coastguard Worker 
setLum(SIMD::Float4 & cbase,SIMD::Float4 & clum,SIMD::Float & x,SIMD::Float & y,SIMD::Float & z)1475*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::setLum(SIMD::Float4 &cbase, SIMD::Float4 &clum, SIMD::Float &x, SIMD::Float &y, SIMD::Float &z)
1476*03ce13f7SAndroid Build Coastguard Worker {
1477*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float lbase = lumRGB(cbase);
1478*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float llum = lumRGB(clum);
1479*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float ldiff = llum - lbase;
1480*03ce13f7SAndroid Build Coastguard Worker 
1481*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float4 color;
1482*03ce13f7SAndroid Build Coastguard Worker 	color.x = cbase.x + ldiff;
1483*03ce13f7SAndroid Build Coastguard Worker 	color.y = cbase.y + ldiff;
1484*03ce13f7SAndroid Build Coastguard Worker 	color.z = cbase.z + ldiff;
1485*03ce13f7SAndroid Build Coastguard Worker 
1486*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float lum = lumRGB(color);
1487*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float mincol = minRGB(color);
1488*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float maxcol = maxRGB(color);
1489*03ce13f7SAndroid Build Coastguard Worker 
1490*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int negative = CmpLT(mincol, 0.0f);
1491*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int aboveOne = CmpGT(maxcol, 1.0f);
1492*03ce13f7SAndroid Build Coastguard Worker 
1493*03ce13f7SAndroid Build Coastguard Worker 	x = computeLum(color.x, lum, mincol, maxcol, negative, aboveOne);
1494*03ce13f7SAndroid Build Coastguard Worker 	y = computeLum(color.y, lum, mincol, maxcol, negative, aboveOne);
1495*03ce13f7SAndroid Build Coastguard Worker 	z = computeLum(color.z, lum, mincol, maxcol, negative, aboveOne);
1496*03ce13f7SAndroid Build Coastguard Worker }
1497*03ce13f7SAndroid Build Coastguard Worker 
premultiply(SIMD::Float4 & c)1498*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::premultiply(SIMD::Float4 &c)
1499*03ce13f7SAndroid Build Coastguard Worker {
1500*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Int nonZeroAlpha = CmpNEQ(c.w, 0.0f);
1501*03ce13f7SAndroid Build Coastguard Worker 	c.x = As<SIMD::Float>(nonZeroAlpha & As<SIMD::Int>(c.x / c.w));
1502*03ce13f7SAndroid Build Coastguard Worker 	c.y = As<SIMD::Float>(nonZeroAlpha & As<SIMD::Int>(c.y / c.w));
1503*03ce13f7SAndroid Build Coastguard Worker 	c.z = As<SIMD::Float>(nonZeroAlpha & As<SIMD::Int>(c.z / c.w));
1504*03ce13f7SAndroid Build Coastguard Worker }
1505*03ce13f7SAndroid Build Coastguard Worker 
computeAdvancedBlendMode(int index,const SIMD::Float4 & src,const SIMD::Float4 & dst,const SIMD::Float4 & srcFactor,const SIMD::Float4 & dstFactor)1506*03ce13f7SAndroid Build Coastguard Worker SIMD::Float4 PixelRoutine::computeAdvancedBlendMode(int index, const SIMD::Float4 &src, const SIMD::Float4 &dst, const SIMD::Float4 &srcFactor, const SIMD::Float4 &dstFactor)
1507*03ce13f7SAndroid Build Coastguard Worker {
1508*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float4 srcColor = src;
1509*03ce13f7SAndroid Build Coastguard Worker 	srcColor.x *= srcFactor.x;
1510*03ce13f7SAndroid Build Coastguard Worker 	srcColor.y *= srcFactor.y;
1511*03ce13f7SAndroid Build Coastguard Worker 	srcColor.z *= srcFactor.z;
1512*03ce13f7SAndroid Build Coastguard Worker 	srcColor.w *= srcFactor.w;
1513*03ce13f7SAndroid Build Coastguard Worker 
1514*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float4 dstColor = dst;
1515*03ce13f7SAndroid Build Coastguard Worker 	dstColor.x *= dstFactor.x;
1516*03ce13f7SAndroid Build Coastguard Worker 	dstColor.y *= dstFactor.y;
1517*03ce13f7SAndroid Build Coastguard Worker 	dstColor.z *= dstFactor.z;
1518*03ce13f7SAndroid Build Coastguard Worker 	dstColor.w *= dstFactor.w;
1519*03ce13f7SAndroid Build Coastguard Worker 
1520*03ce13f7SAndroid Build Coastguard Worker 	premultiply(srcColor);
1521*03ce13f7SAndroid Build Coastguard Worker 	premultiply(dstColor);
1522*03ce13f7SAndroid Build Coastguard Worker 
1523*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float4 blendedColor;
1524*03ce13f7SAndroid Build Coastguard Worker 
1525*03ce13f7SAndroid Build Coastguard Worker 	switch(state.blendState[index].blendOperation)
1526*03ce13f7SAndroid Build Coastguard Worker 	{
1527*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_MULTIPLY_EXT:
1528*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = (srcColor.x * dstColor.x);
1529*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = (srcColor.y * dstColor.y);
1530*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = (srcColor.z * dstColor.z);
1531*03ce13f7SAndroid Build Coastguard Worker 		break;
1532*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_SCREEN_EXT:
1533*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = srcColor.x + dstColor.x - (srcColor.x * dstColor.x);
1534*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = srcColor.y + dstColor.y - (srcColor.y * dstColor.y);
1535*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = srcColor.z + dstColor.z - (srcColor.z * dstColor.z);
1536*03ce13f7SAndroid Build Coastguard Worker 		break;
1537*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_OVERLAY_EXT:
1538*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = blendOpOverlay(srcColor.x, dstColor.x);
1539*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = blendOpOverlay(srcColor.y, dstColor.y);
1540*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = blendOpOverlay(srcColor.z, dstColor.z);
1541*03ce13f7SAndroid Build Coastguard Worker 		break;
1542*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_DARKEN_EXT:
1543*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = Min(srcColor.x, dstColor.x);
1544*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = Min(srcColor.y, dstColor.y);
1545*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = Min(srcColor.z, dstColor.z);
1546*03ce13f7SAndroid Build Coastguard Worker 		break;
1547*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_LIGHTEN_EXT:
1548*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = Max(srcColor.x, dstColor.x);
1549*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = Max(srcColor.y, dstColor.y);
1550*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = Max(srcColor.z, dstColor.z);
1551*03ce13f7SAndroid Build Coastguard Worker 		break;
1552*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_COLORDODGE_EXT:
1553*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = blendOpColorDodge(srcColor.x, dstColor.x);
1554*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = blendOpColorDodge(srcColor.y, dstColor.y);
1555*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = blendOpColorDodge(srcColor.z, dstColor.z);
1556*03ce13f7SAndroid Build Coastguard Worker 		break;
1557*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_COLORBURN_EXT:
1558*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = blendOpColorBurn(srcColor.x, dstColor.x);
1559*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = blendOpColorBurn(srcColor.y, dstColor.y);
1560*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = blendOpColorBurn(srcColor.z, dstColor.z);
1561*03ce13f7SAndroid Build Coastguard Worker 		break;
1562*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HARDLIGHT_EXT:
1563*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = blendOpHardlight(srcColor.x, dstColor.x);
1564*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = blendOpHardlight(srcColor.y, dstColor.y);
1565*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = blendOpHardlight(srcColor.z, dstColor.z);
1566*03ce13f7SAndroid Build Coastguard Worker 		break;
1567*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_SOFTLIGHT_EXT:
1568*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = blendOpSoftlight(srcColor.x, dstColor.x);
1569*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = blendOpSoftlight(srcColor.y, dstColor.y);
1570*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = blendOpSoftlight(srcColor.z, dstColor.z);
1571*03ce13f7SAndroid Build Coastguard Worker 		break;
1572*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_DIFFERENCE_EXT:
1573*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = Abs(srcColor.x - dstColor.x);
1574*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = Abs(srcColor.y - dstColor.y);
1575*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = Abs(srcColor.z - dstColor.z);
1576*03ce13f7SAndroid Build Coastguard Worker 		break;
1577*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_EXCLUSION_EXT:
1578*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = srcColor.x + dstColor.x - (srcColor.x * dstColor.x * 2.0f);
1579*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = srcColor.y + dstColor.y - (srcColor.y * dstColor.y * 2.0f);
1580*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = srcColor.z + dstColor.z - (srcColor.z * dstColor.z * 2.0f);
1581*03ce13f7SAndroid Build Coastguard Worker 		break;
1582*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_HUE_EXT:
1583*03ce13f7SAndroid Build Coastguard Worker 		setLumSat(srcColor, dstColor, dstColor, blendedColor.x, blendedColor.y, blendedColor.z);
1584*03ce13f7SAndroid Build Coastguard Worker 		break;
1585*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_SATURATION_EXT:
1586*03ce13f7SAndroid Build Coastguard Worker 		setLumSat(dstColor, srcColor, dstColor, blendedColor.x, blendedColor.y, blendedColor.z);
1587*03ce13f7SAndroid Build Coastguard Worker 		break;
1588*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_COLOR_EXT:
1589*03ce13f7SAndroid Build Coastguard Worker 		setLum(srcColor, dstColor, blendedColor.x, blendedColor.y, blendedColor.z);
1590*03ce13f7SAndroid Build Coastguard Worker 		break;
1591*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_LUMINOSITY_EXT:
1592*03ce13f7SAndroid Build Coastguard Worker 		setLum(dstColor, srcColor, blendedColor.x, blendedColor.y, blendedColor.z);
1593*03ce13f7SAndroid Build Coastguard Worker 		break;
1594*03ce13f7SAndroid Build Coastguard Worker 	default:
1595*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("Unsupported advanced VkBlendOp: %d", int(state.blendState[index].blendOperation));
1596*03ce13f7SAndroid Build Coastguard Worker 		break;
1597*03ce13f7SAndroid Build Coastguard Worker 	}
1598*03ce13f7SAndroid Build Coastguard Worker 
1599*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float p = srcColor.w * dstColor.w;
1600*03ce13f7SAndroid Build Coastguard Worker 	blendedColor.x *= p;
1601*03ce13f7SAndroid Build Coastguard Worker 	blendedColor.y *= p;
1602*03ce13f7SAndroid Build Coastguard Worker 	blendedColor.z *= p;
1603*03ce13f7SAndroid Build Coastguard Worker 
1604*03ce13f7SAndroid Build Coastguard Worker 	p = srcColor.w * (1.0f - dstColor.w);
1605*03ce13f7SAndroid Build Coastguard Worker 	blendedColor.x += srcColor.x * p;
1606*03ce13f7SAndroid Build Coastguard Worker 	blendedColor.y += srcColor.y * p;
1607*03ce13f7SAndroid Build Coastguard Worker 	blendedColor.z += srcColor.z * p;
1608*03ce13f7SAndroid Build Coastguard Worker 
1609*03ce13f7SAndroid Build Coastguard Worker 	p = dstColor.w * (1.0f - srcColor.w);
1610*03ce13f7SAndroid Build Coastguard Worker 	blendedColor.x += dstColor.x * p;
1611*03ce13f7SAndroid Build Coastguard Worker 	blendedColor.y += dstColor.y * p;
1612*03ce13f7SAndroid Build Coastguard Worker 	blendedColor.z += dstColor.z * p;
1613*03ce13f7SAndroid Build Coastguard Worker 
1614*03ce13f7SAndroid Build Coastguard Worker 	return blendedColor;
1615*03ce13f7SAndroid Build Coastguard Worker }
1616*03ce13f7SAndroid Build Coastguard Worker 
blendFactorCanExceedFormatRange(VkBlendFactor blendFactor,vk::Format format)1617*03ce13f7SAndroid Build Coastguard Worker bool PixelRoutine::blendFactorCanExceedFormatRange(VkBlendFactor blendFactor, vk::Format format)
1618*03ce13f7SAndroid Build Coastguard Worker {
1619*03ce13f7SAndroid Build Coastguard Worker 	switch(blendFactor)
1620*03ce13f7SAndroid Build Coastguard Worker 	{
1621*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ZERO:
1622*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE:
1623*03ce13f7SAndroid Build Coastguard Worker 		return false;
1624*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_SRC_COLOR:
1625*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_SRC_ALPHA:
1626*03ce13f7SAndroid Build Coastguard Worker 		// Source values have been clamped after fragment shader execution if the attachment format is normalized.
1627*03ce13f7SAndroid Build Coastguard Worker 		return false;
1628*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_DST_COLOR:
1629*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_DST_ALPHA:
1630*03ce13f7SAndroid Build Coastguard Worker 		// Dest values have a valid range due to being read from the attachment.
1631*03ce13f7SAndroid Build Coastguard Worker 		return false;
1632*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
1633*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
1634*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
1635*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
1636*03ce13f7SAndroid Build Coastguard Worker 		// For signed formats, negative values cause the result to exceed 1.0.
1637*03ce13f7SAndroid Build Coastguard Worker 		return format.isSignedNormalized();
1638*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
1639*03ce13f7SAndroid Build Coastguard Worker 		// min(As, 1 - Ad)
1640*03ce13f7SAndroid Build Coastguard Worker 		return false;
1641*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_CONSTANT_COLOR:
1642*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_CONSTANT_ALPHA:
1643*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
1644*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
1645*03ce13f7SAndroid Build Coastguard Worker 		return false;
1646*03ce13f7SAndroid Build Coastguard Worker 
1647*03ce13f7SAndroid Build Coastguard Worker 	default:
1648*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("VkBlendFactor: %d", int(blendFactor));
1649*03ce13f7SAndroid Build Coastguard Worker 		return false;
1650*03ce13f7SAndroid Build Coastguard Worker 	}
1651*03ce13f7SAndroid Build Coastguard Worker }
1652*03ce13f7SAndroid Build Coastguard Worker 
alphaBlend(int index,const Pointer<Byte> & cBuffer,const SIMD::Float4 & sourceColor,const Int & x)1653*03ce13f7SAndroid Build Coastguard Worker SIMD::Float4 PixelRoutine::alphaBlend(int index, const Pointer<Byte> &cBuffer, const SIMD::Float4 &sourceColor, const Int &x)
1654*03ce13f7SAndroid Build Coastguard Worker {
1655*03ce13f7SAndroid Build Coastguard Worker 	if(!state.blendState[index].alphaBlendEnable)
1656*03ce13f7SAndroid Build Coastguard Worker 	{
1657*03ce13f7SAndroid Build Coastguard Worker 		return sourceColor;
1658*03ce13f7SAndroid Build Coastguard Worker 	}
1659*03ce13f7SAndroid Build Coastguard Worker 
1660*03ce13f7SAndroid Build Coastguard Worker 	vk::Format format = state.colorFormat[index];
1661*03ce13f7SAndroid Build Coastguard Worker 	ASSERT(format.supportsColorAttachmentBlend());
1662*03ce13f7SAndroid Build Coastguard Worker 
1663*03ce13f7SAndroid Build Coastguard Worker 	Pointer<Byte> buffer = cBuffer;
1664*03ce13f7SAndroid Build Coastguard Worker 	Int pitchB = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
1665*03ce13f7SAndroid Build Coastguard Worker 
1666*03ce13f7SAndroid Build Coastguard Worker 	// texelColor holds four texel color values.
1667*03ce13f7SAndroid Build Coastguard Worker 	// Note: Despite the type being Vector4f, the colors may be stored as
1668*03ce13f7SAndroid Build Coastguard Worker 	// integers. Half-floats are stored as full 32-bit floats.
1669*03ce13f7SAndroid Build Coastguard Worker 	// Non-float and non-fixed point formats are not alpha blended.
1670*03ce13f7SAndroid Build Coastguard Worker 	Vector4f texelColor;
1671*03ce13f7SAndroid Build Coastguard Worker 
1672*03ce13f7SAndroid Build Coastguard Worker 	switch(format)
1673*03ce13f7SAndroid Build Coastguard Worker 	{
1674*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32_SINT:
1675*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32_UINT:
1676*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32_SFLOAT:
1677*03ce13f7SAndroid Build Coastguard Worker 		// FIXME: movlps
1678*03ce13f7SAndroid Build Coastguard Worker 		buffer += 4 * x;
1679*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.x = *Pointer<Float>(buffer + 0);
1680*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.y = *Pointer<Float>(buffer + 4);
1681*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1682*03ce13f7SAndroid Build Coastguard Worker 		// FIXME: movhps
1683*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.z = *Pointer<Float>(buffer + 0);
1684*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.w = *Pointer<Float>(buffer + 4);
1685*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y = texelColor.z = texelColor.w = 1.0f;
1686*03ce13f7SAndroid Build Coastguard Worker 		break;
1687*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32_SINT:
1688*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32_UINT:
1689*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32_SFLOAT:
1690*03ce13f7SAndroid Build Coastguard Worker 		buffer += 8 * x;
1691*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x = *Pointer<Float4>(buffer, 16);
1692*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1693*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y = *Pointer<Float4>(buffer, 16);
1694*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z = texelColor.x;
1695*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x = ShuffleLowHigh(texelColor.x, texelColor.y, 0x0202);
1696*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z = ShuffleLowHigh(texelColor.z, texelColor.y, 0x1313);
1697*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y = texelColor.z;
1698*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z = texelColor.w = 1.0f;
1699*03ce13f7SAndroid Build Coastguard Worker 		break;
1700*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32B32A32_SFLOAT:
1701*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32B32A32_SINT:
1702*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32B32A32_UINT:
1703*03ce13f7SAndroid Build Coastguard Worker 		buffer += 16 * x;
1704*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x = *Pointer<Float4>(buffer + 0, 16);
1705*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y = *Pointer<Float4>(buffer + 16, 16);
1706*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1707*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z = *Pointer<Float4>(buffer + 0, 16);
1708*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w = *Pointer<Float4>(buffer + 16, 16);
1709*03ce13f7SAndroid Build Coastguard Worker 		transpose4x4(texelColor.x, texelColor.y, texelColor.z, texelColor.w);
1710*03ce13f7SAndroid Build Coastguard Worker 		break;
1711*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16_UNORM:
1712*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
1713*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.x = Float(Int(*Pointer<UShort>(buffer + 0)));
1714*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.y = Float(Int(*Pointer<UShort>(buffer + 2)));
1715*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1716*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.z = Float(Int(*Pointer<UShort>(buffer + 0)));
1717*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.w = Float(Int(*Pointer<UShort>(buffer + 2)));
1718*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x *= (1.0f / 0xFFFF);
1719*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y = texelColor.z = texelColor.w = 1.0f;
1720*03ce13f7SAndroid Build Coastguard Worker 		break;
1721*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16_SFLOAT:
1722*03ce13f7SAndroid Build Coastguard Worker 		buffer += 2 * x;
1723*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.x = Float(*Pointer<Half>(buffer + 0));
1724*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.y = Float(*Pointer<Half>(buffer + 2));
1725*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1726*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.z = Float(*Pointer<Half>(buffer + 0));
1727*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.w = Float(*Pointer<Half>(buffer + 2));
1728*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y = texelColor.z = texelColor.w = 1.0f;
1729*03ce13f7SAndroid Build Coastguard Worker 		break;
1730*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16_UNORM:
1731*03ce13f7SAndroid Build Coastguard Worker 		buffer += 4 * x;
1732*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.x = Float(Int(*Pointer<UShort>(buffer + 0)));
1733*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.x = Float(Int(*Pointer<UShort>(buffer + 2)));
1734*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.y = Float(Int(*Pointer<UShort>(buffer + 4)));
1735*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.y = Float(Int(*Pointer<UShort>(buffer + 6)));
1736*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1737*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.z = Float(Int(*Pointer<UShort>(buffer + 0)));
1738*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.z = Float(Int(*Pointer<UShort>(buffer + 2)));
1739*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.w = Float(Int(*Pointer<UShort>(buffer + 4)));
1740*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.w = Float(Int(*Pointer<UShort>(buffer + 6)));
1741*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x *= (1.0f / 0xFFFF);
1742*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y *= (1.0f / 0xFFFF);
1743*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z = texelColor.w = 1.0f;
1744*03ce13f7SAndroid Build Coastguard Worker 		break;
1745*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16_SFLOAT:
1746*03ce13f7SAndroid Build Coastguard Worker 		buffer += 4 * x;
1747*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.x = Float(*Pointer<Half>(buffer + 0));
1748*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.x = Float(*Pointer<Half>(buffer + 2));
1749*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.y = Float(*Pointer<Half>(buffer + 4));
1750*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.y = Float(*Pointer<Half>(buffer + 6));
1751*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1752*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.z = Float(*Pointer<Half>(buffer + 0));
1753*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.z = Float(*Pointer<Half>(buffer + 2));
1754*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.w = Float(*Pointer<Half>(buffer + 4));
1755*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.w = Float(*Pointer<Half>(buffer + 6));
1756*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z = texelColor.w = 1.0f;
1757*03ce13f7SAndroid Build Coastguard Worker 		break;
1758*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16B16A16_UNORM:
1759*03ce13f7SAndroid Build Coastguard Worker 		buffer += 8 * x;
1760*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.x = Float(Int(*Pointer<UShort>(buffer + 0x0)));
1761*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.x = Float(Int(*Pointer<UShort>(buffer + 0x2)));
1762*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z.x = Float(Int(*Pointer<UShort>(buffer + 0x4)));
1763*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w.x = Float(Int(*Pointer<UShort>(buffer + 0x6)));
1764*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.y = Float(Int(*Pointer<UShort>(buffer + 0x8)));
1765*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.y = Float(Int(*Pointer<UShort>(buffer + 0xa)));
1766*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z.y = Float(Int(*Pointer<UShort>(buffer + 0xc)));
1767*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w.y = Float(Int(*Pointer<UShort>(buffer + 0xe)));
1768*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1769*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.z = Float(Int(*Pointer<UShort>(buffer + 0x0)));
1770*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.z = Float(Int(*Pointer<UShort>(buffer + 0x2)));
1771*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z.z = Float(Int(*Pointer<UShort>(buffer + 0x4)));
1772*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w.z = Float(Int(*Pointer<UShort>(buffer + 0x6)));
1773*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.w = Float(Int(*Pointer<UShort>(buffer + 0x8)));
1774*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.w = Float(Int(*Pointer<UShort>(buffer + 0xa)));
1775*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z.w = Float(Int(*Pointer<UShort>(buffer + 0xc)));
1776*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w.w = Float(Int(*Pointer<UShort>(buffer + 0xe)));
1777*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x *= (1.0f / 0xFFFF);
1778*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y *= (1.0f / 0xFFFF);
1779*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z *= (1.0f / 0xFFFF);
1780*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w *= (1.0f / 0xFFFF);
1781*03ce13f7SAndroid Build Coastguard Worker 		break;
1782*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16B16A16_SFLOAT:
1783*03ce13f7SAndroid Build Coastguard Worker 		buffer += 8 * x;
1784*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.x = Float(*Pointer<Half>(buffer + 0x0));
1785*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.x = Float(*Pointer<Half>(buffer + 0x2));
1786*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z.x = Float(*Pointer<Half>(buffer + 0x4));
1787*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w.x = Float(*Pointer<Half>(buffer + 0x6));
1788*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.y = Float(*Pointer<Half>(buffer + 0x8));
1789*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.y = Float(*Pointer<Half>(buffer + 0xa));
1790*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z.y = Float(*Pointer<Half>(buffer + 0xc));
1791*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w.y = Float(*Pointer<Half>(buffer + 0xe));
1792*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1793*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.z = Float(*Pointer<Half>(buffer + 0x0));
1794*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.z = Float(*Pointer<Half>(buffer + 0x2));
1795*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z.z = Float(*Pointer<Half>(buffer + 0x4));
1796*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w.z = Float(*Pointer<Half>(buffer + 0x6));
1797*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x.w = Float(*Pointer<Half>(buffer + 0x8));
1798*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y.w = Float(*Pointer<Half>(buffer + 0xa));
1799*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z.w = Float(*Pointer<Half>(buffer + 0xc));
1800*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w.w = Float(*Pointer<Half>(buffer + 0xe));
1801*03ce13f7SAndroid Build Coastguard Worker 		break;
1802*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
1803*03ce13f7SAndroid Build Coastguard Worker 		buffer += 4 * x;
1804*03ce13f7SAndroid Build Coastguard Worker 		texelColor.x = r11g11b10Unpack(*Pointer<UInt>(buffer + 0));
1805*03ce13f7SAndroid Build Coastguard Worker 		texelColor.y = r11g11b10Unpack(*Pointer<UInt>(buffer + 4));
1806*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
1807*03ce13f7SAndroid Build Coastguard Worker 		texelColor.z = r11g11b10Unpack(*Pointer<UInt>(buffer + 0));
1808*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w = r11g11b10Unpack(*Pointer<UInt>(buffer + 4));
1809*03ce13f7SAndroid Build Coastguard Worker 		transpose4x3(texelColor.x, texelColor.y, texelColor.z, texelColor.w);
1810*03ce13f7SAndroid Build Coastguard Worker 		texelColor.w = 1.0f;
1811*03ce13f7SAndroid Build Coastguard Worker 		break;
1812*03ce13f7SAndroid Build Coastguard Worker 	default:
1813*03ce13f7SAndroid Build Coastguard Worker 		{
1814*03ce13f7SAndroid Build Coastguard Worker 			// Attempt to read an integer based format and convert it to float
1815*03ce13f7SAndroid Build Coastguard Worker 			Vector4s color;
1816*03ce13f7SAndroid Build Coastguard Worker 			readPixel(index, cBuffer, x, color);
1817*03ce13f7SAndroid Build Coastguard Worker 			texelColor.x = Float4(As<UShort4>(color.x)) * (1.0f / 0xFFFF);
1818*03ce13f7SAndroid Build Coastguard Worker 			texelColor.y = Float4(As<UShort4>(color.y)) * (1.0f / 0xFFFF);
1819*03ce13f7SAndroid Build Coastguard Worker 			texelColor.z = Float4(As<UShort4>(color.z)) * (1.0f / 0xFFFF);
1820*03ce13f7SAndroid Build Coastguard Worker 			texelColor.w = Float4(As<UShort4>(color.w)) * (1.0f / 0xFFFF);
1821*03ce13f7SAndroid Build Coastguard Worker 
1822*03ce13f7SAndroid Build Coastguard Worker 			if(isSRGB(index))
1823*03ce13f7SAndroid Build Coastguard Worker 			{
1824*03ce13f7SAndroid Build Coastguard Worker 				texelColor.x = sRGBtoLinear(texelColor.x);
1825*03ce13f7SAndroid Build Coastguard Worker 				texelColor.y = sRGBtoLinear(texelColor.y);
1826*03ce13f7SAndroid Build Coastguard Worker 				texelColor.z = sRGBtoLinear(texelColor.z);
1827*03ce13f7SAndroid Build Coastguard Worker 			}
1828*03ce13f7SAndroid Build Coastguard Worker 		}
1829*03ce13f7SAndroid Build Coastguard Worker 		break;
1830*03ce13f7SAndroid Build Coastguard Worker 	}
1831*03ce13f7SAndroid Build Coastguard Worker 
1832*03ce13f7SAndroid Build Coastguard Worker 	ASSERT(SIMD::Width == 4);
1833*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float4 destColor;
1834*03ce13f7SAndroid Build Coastguard Worker 	destColor.x = texelColor.x;
1835*03ce13f7SAndroid Build Coastguard Worker 	destColor.y = texelColor.y;
1836*03ce13f7SAndroid Build Coastguard Worker 	destColor.z = texelColor.z;
1837*03ce13f7SAndroid Build Coastguard Worker 	destColor.w = texelColor.w;
1838*03ce13f7SAndroid Build Coastguard Worker 
1839*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float4 sourceFactor;
1840*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float4 destFactor;
1841*03ce13f7SAndroid Build Coastguard Worker 
1842*03ce13f7SAndroid Build Coastguard Worker 	blendFactorRGB(sourceFactor, sourceColor, destColor, state.blendState[index].sourceBlendFactor, format);
1843*03ce13f7SAndroid Build Coastguard Worker 	blendFactorRGB(destFactor, sourceColor, destColor, state.blendState[index].destBlendFactor, format);
1844*03ce13f7SAndroid Build Coastguard Worker 	blendFactorAlpha(sourceFactor.w, sourceColor.w, destColor.w, state.blendState[index].sourceBlendFactorAlpha, format);
1845*03ce13f7SAndroid Build Coastguard Worker 	blendFactorAlpha(destFactor.w, sourceColor.w, destColor.w, state.blendState[index].destBlendFactorAlpha, format);
1846*03ce13f7SAndroid Build Coastguard Worker 
1847*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float4 blendedColor;
1848*03ce13f7SAndroid Build Coastguard Worker 
1849*03ce13f7SAndroid Build Coastguard Worker 	switch(state.blendState[index].blendOperation)
1850*03ce13f7SAndroid Build Coastguard Worker 	{
1851*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_ADD:
1852*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = sourceColor.x * sourceFactor.x + destColor.x * destFactor.x;
1853*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = sourceColor.y * sourceFactor.y + destColor.y * destFactor.y;
1854*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = sourceColor.z * sourceFactor.z + destColor.z * destFactor.z;
1855*03ce13f7SAndroid Build Coastguard Worker 		break;
1856*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_SUBTRACT:
1857*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = sourceColor.x * sourceFactor.x - destColor.x * destFactor.x;
1858*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = sourceColor.y * sourceFactor.y - destColor.y * destFactor.y;
1859*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = sourceColor.z * sourceFactor.z - destColor.z * destFactor.z;
1860*03ce13f7SAndroid Build Coastguard Worker 		break;
1861*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_REVERSE_SUBTRACT:
1862*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = destColor.x * destFactor.x - sourceColor.x * sourceFactor.x;
1863*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = destColor.y * destFactor.y - sourceColor.y * sourceFactor.y;
1864*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = destColor.z * destFactor.z - sourceColor.z * sourceFactor.z;
1865*03ce13f7SAndroid Build Coastguard Worker 		break;
1866*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_MIN:
1867*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = Min(sourceColor.x, destColor.x);
1868*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = Min(sourceColor.y, destColor.y);
1869*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = Min(sourceColor.z, destColor.z);
1870*03ce13f7SAndroid Build Coastguard Worker 		break;
1871*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_MAX:
1872*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = Max(sourceColor.x, destColor.x);
1873*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = Max(sourceColor.y, destColor.y);
1874*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = Max(sourceColor.z, destColor.z);
1875*03ce13f7SAndroid Build Coastguard Worker 		break;
1876*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_SRC_EXT:
1877*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = sourceColor.x;
1878*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = sourceColor.y;
1879*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = sourceColor.z;
1880*03ce13f7SAndroid Build Coastguard Worker 		break;
1881*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_DST_EXT:
1882*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = destColor.x;
1883*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = destColor.y;
1884*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = destColor.z;
1885*03ce13f7SAndroid Build Coastguard Worker 		break;
1886*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_ZERO_EXT:
1887*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.x = 0.0f;
1888*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.y = 0.0f;
1889*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.z = 0.0f;
1890*03ce13f7SAndroid Build Coastguard Worker 		break;
1891*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_MULTIPLY_EXT:
1892*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_SCREEN_EXT:
1893*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_OVERLAY_EXT:
1894*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_DARKEN_EXT:
1895*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_LIGHTEN_EXT:
1896*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_COLORDODGE_EXT:
1897*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_COLORBURN_EXT:
1898*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HARDLIGHT_EXT:
1899*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_SOFTLIGHT_EXT:
1900*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_DIFFERENCE_EXT:
1901*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_EXCLUSION_EXT:
1902*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_HUE_EXT:
1903*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_SATURATION_EXT:
1904*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_COLOR_EXT:
1905*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_LUMINOSITY_EXT:
1906*03ce13f7SAndroid Build Coastguard Worker 		blendedColor = computeAdvancedBlendMode(index, sourceColor, destColor, sourceFactor, destFactor);
1907*03ce13f7SAndroid Build Coastguard Worker 		break;
1908*03ce13f7SAndroid Build Coastguard Worker 	default:
1909*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("VkBlendOp: %d", int(state.blendState[index].blendOperation));
1910*03ce13f7SAndroid Build Coastguard Worker 	}
1911*03ce13f7SAndroid Build Coastguard Worker 
1912*03ce13f7SAndroid Build Coastguard Worker 	switch(state.blendState[index].blendOperationAlpha)
1913*03ce13f7SAndroid Build Coastguard Worker 	{
1914*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_ADD:
1915*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.w = sourceColor.w * sourceFactor.w + destColor.w * destFactor.w;
1916*03ce13f7SAndroid Build Coastguard Worker 		break;
1917*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_SUBTRACT:
1918*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.w = sourceColor.w * sourceFactor.w - destColor.w * destFactor.w;
1919*03ce13f7SAndroid Build Coastguard Worker 		break;
1920*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_REVERSE_SUBTRACT:
1921*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.w = destColor.w * destFactor.w - sourceColor.w * sourceFactor.w;
1922*03ce13f7SAndroid Build Coastguard Worker 		break;
1923*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_MIN:
1924*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.w = Min(sourceColor.w, destColor.w);
1925*03ce13f7SAndroid Build Coastguard Worker 		break;
1926*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_MAX:
1927*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.w = Max(sourceColor.w, destColor.w);
1928*03ce13f7SAndroid Build Coastguard Worker 		break;
1929*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_SRC_EXT:
1930*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.w = sourceColor.w;
1931*03ce13f7SAndroid Build Coastguard Worker 		break;
1932*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_DST_EXT:
1933*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.w = destColor.w;
1934*03ce13f7SAndroid Build Coastguard Worker 		break;
1935*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_ZERO_EXT:
1936*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.w = 0.0f;
1937*03ce13f7SAndroid Build Coastguard Worker 		break;
1938*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_MULTIPLY_EXT:
1939*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_SCREEN_EXT:
1940*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_OVERLAY_EXT:
1941*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_DARKEN_EXT:
1942*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_LIGHTEN_EXT:
1943*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_COLORDODGE_EXT:
1944*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_COLORBURN_EXT:
1945*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HARDLIGHT_EXT:
1946*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_SOFTLIGHT_EXT:
1947*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_DIFFERENCE_EXT:
1948*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_EXCLUSION_EXT:
1949*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_HUE_EXT:
1950*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_SATURATION_EXT:
1951*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_COLOR_EXT:
1952*03ce13f7SAndroid Build Coastguard Worker 	case VK_BLEND_OP_HSL_LUMINOSITY_EXT:
1953*03ce13f7SAndroid Build Coastguard Worker 		// All of the currently supported 'advanced blend modes' compute the alpha the same way.
1954*03ce13f7SAndroid Build Coastguard Worker 		blendedColor.w = sourceColor.w + destColor.w - (sourceColor.w * destColor.w);
1955*03ce13f7SAndroid Build Coastguard Worker 		break;
1956*03ce13f7SAndroid Build Coastguard Worker 	default:
1957*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("VkBlendOp: %d", int(state.blendState[index].blendOperationAlpha));
1958*03ce13f7SAndroid Build Coastguard Worker 	}
1959*03ce13f7SAndroid Build Coastguard Worker 
1960*03ce13f7SAndroid Build Coastguard Worker 	return blendedColor;
1961*03ce13f7SAndroid Build Coastguard Worker }
1962*03ce13f7SAndroid Build Coastguard Worker 
writeColor(int index,const Pointer<Byte> & cBuffer,const Int & x,Vector4f & color,const Int & sMask,const Int & zMask,const Int & cMask)1963*03ce13f7SAndroid Build Coastguard Worker void PixelRoutine::writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask)
1964*03ce13f7SAndroid Build Coastguard Worker {
1965*03ce13f7SAndroid Build Coastguard Worker 	if(isSRGB(index))
1966*03ce13f7SAndroid Build Coastguard Worker 	{
1967*03ce13f7SAndroid Build Coastguard Worker 		color.x = linearToSRGB(color.x);
1968*03ce13f7SAndroid Build Coastguard Worker 		color.y = linearToSRGB(color.y);
1969*03ce13f7SAndroid Build Coastguard Worker 		color.z = linearToSRGB(color.z);
1970*03ce13f7SAndroid Build Coastguard Worker 	}
1971*03ce13f7SAndroid Build Coastguard Worker 
1972*03ce13f7SAndroid Build Coastguard Worker 	vk::Format format = state.colorFormat[index];
1973*03ce13f7SAndroid Build Coastguard Worker 	switch(format)
1974*03ce13f7SAndroid Build Coastguard Worker 	{
1975*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B8G8R8A8_UNORM:
1976*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B8G8R8A8_SRGB:
1977*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_UNORM:
1978*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_SRGB:
1979*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A8B8G8R8_UNORM_PACK32:
1980*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A8B8G8R8_SRGB_PACK32:
1981*03ce13f7SAndroid Build Coastguard Worker 		color.w = Min(Max(color.w, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
1982*03ce13f7SAndroid Build Coastguard Worker 		color.w = As<Float4>(RoundInt(color.w * 0xFF));
1983*03ce13f7SAndroid Build Coastguard Worker 		color.z = Min(Max(color.z, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
1984*03ce13f7SAndroid Build Coastguard Worker 		color.z = As<Float4>(RoundInt(color.z * 0xFF));
1985*03ce13f7SAndroid Build Coastguard Worker 		// [[fallthrough]]
1986*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8_UNORM:
1987*03ce13f7SAndroid Build Coastguard Worker 		color.y = Min(Max(color.y, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
1988*03ce13f7SAndroid Build Coastguard Worker 		color.y = As<Float4>(RoundInt(color.y * 0xFF));
1989*03ce13f7SAndroid Build Coastguard Worker 		//[[fallthrough]]
1990*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8_UNORM:
1991*03ce13f7SAndroid Build Coastguard Worker 		color.x = Min(Max(color.x, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
1992*03ce13f7SAndroid Build Coastguard Worker 		color.x = As<Float4>(RoundInt(color.x * 0xFF));
1993*03ce13f7SAndroid Build Coastguard Worker 		break;
1994*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
1995*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
1996*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A4R4G4B4_UNORM_PACK16:
1997*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A4B4G4R4_UNORM_PACK16:
1998*03ce13f7SAndroid Build Coastguard Worker 		color.w = Min(Max(color.w, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
1999*03ce13f7SAndroid Build Coastguard Worker 		color.w = As<Float4>(RoundInt(color.w * 0xF));
2000*03ce13f7SAndroid Build Coastguard Worker 		color.z = Min(Max(color.z, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2001*03ce13f7SAndroid Build Coastguard Worker 		color.z = As<Float4>(RoundInt(color.z * 0xF));
2002*03ce13f7SAndroid Build Coastguard Worker 		color.y = Min(Max(color.y, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2003*03ce13f7SAndroid Build Coastguard Worker 		color.y = As<Float4>(RoundInt(color.y * 0xF));
2004*03ce13f7SAndroid Build Coastguard Worker 		color.x = Min(Max(color.x, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2005*03ce13f7SAndroid Build Coastguard Worker 		color.x = As<Float4>(RoundInt(color.x * 0xF));
2006*03ce13f7SAndroid Build Coastguard Worker 		break;
2007*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B5G6R5_UNORM_PACK16:
2008*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R5G6B5_UNORM_PACK16:
2009*03ce13f7SAndroid Build Coastguard Worker 		color.z = Min(Max(color.z, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2010*03ce13f7SAndroid Build Coastguard Worker 		color.z = As<Float4>(RoundInt(color.z * 0x1F));
2011*03ce13f7SAndroid Build Coastguard Worker 		color.y = Min(Max(color.y, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2012*03ce13f7SAndroid Build Coastguard Worker 		color.y = As<Float4>(RoundInt(color.y * 0x3F));
2013*03ce13f7SAndroid Build Coastguard Worker 		color.x = Min(Max(color.x, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2014*03ce13f7SAndroid Build Coastguard Worker 		color.x = As<Float4>(RoundInt(color.x * 0x1F));
2015*03ce13f7SAndroid Build Coastguard Worker 		break;
2016*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R5G5B5A1_UNORM_PACK16:
2017*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B5G5R5A1_UNORM_PACK16:
2018*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
2019*03ce13f7SAndroid Build Coastguard Worker 		color.w = Min(Max(color.w, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2020*03ce13f7SAndroid Build Coastguard Worker 		color.w = As<Float4>(RoundInt(color.w));
2021*03ce13f7SAndroid Build Coastguard Worker 		color.z = Min(Max(color.z, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2022*03ce13f7SAndroid Build Coastguard Worker 		color.z = As<Float4>(RoundInt(color.z * 0x1F));
2023*03ce13f7SAndroid Build Coastguard Worker 		color.y = Min(Max(color.y, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2024*03ce13f7SAndroid Build Coastguard Worker 		color.y = As<Float4>(RoundInt(color.y * 0x1F));
2025*03ce13f7SAndroid Build Coastguard Worker 		color.x = Min(Max(color.x, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2026*03ce13f7SAndroid Build Coastguard Worker 		color.x = As<Float4>(RoundInt(color.x * 0x1F));
2027*03ce13f7SAndroid Build Coastguard Worker 		break;
2028*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
2029*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
2030*03ce13f7SAndroid Build Coastguard Worker 		color.w = Min(Max(color.w, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2031*03ce13f7SAndroid Build Coastguard Worker 		color.w = As<Float4>(RoundInt(color.w * 0x3));
2032*03ce13f7SAndroid Build Coastguard Worker 		color.z = Min(Max(color.z, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2033*03ce13f7SAndroid Build Coastguard Worker 		color.z = As<Float4>(RoundInt(color.z * 0x3FF));
2034*03ce13f7SAndroid Build Coastguard Worker 		color.y = Min(Max(color.y, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2035*03ce13f7SAndroid Build Coastguard Worker 		color.y = As<Float4>(RoundInt(color.y * 0x3FF));
2036*03ce13f7SAndroid Build Coastguard Worker 		color.x = Min(Max(color.x, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2037*03ce13f7SAndroid Build Coastguard Worker 		color.x = As<Float4>(RoundInt(color.x * 0x3FF));
2038*03ce13f7SAndroid Build Coastguard Worker 		break;
2039*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16B16A16_UNORM:
2040*03ce13f7SAndroid Build Coastguard Worker 		color.w = Min(Max(color.w, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2041*03ce13f7SAndroid Build Coastguard Worker 		color.w = As<Float4>(RoundInt(color.w * 0xFFFF));
2042*03ce13f7SAndroid Build Coastguard Worker 		color.z = Min(Max(color.z, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2043*03ce13f7SAndroid Build Coastguard Worker 		color.z = As<Float4>(RoundInt(color.z * 0xFFFF));
2044*03ce13f7SAndroid Build Coastguard Worker 		// [[fallthrough]]
2045*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16_UNORM:
2046*03ce13f7SAndroid Build Coastguard Worker 		color.y = Min(Max(color.y, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2047*03ce13f7SAndroid Build Coastguard Worker 		color.y = As<Float4>(RoundInt(color.y * 0xFFFF));
2048*03ce13f7SAndroid Build Coastguard Worker 		//[[fallthrough]]
2049*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16_UNORM:
2050*03ce13f7SAndroid Build Coastguard Worker 		color.x = Min(Max(color.x, 0.0f), 1.0f);  // TODO(b/204560089): Omit clamp if redundant
2051*03ce13f7SAndroid Build Coastguard Worker 		color.x = As<Float4>(RoundInt(color.x * 0xFFFF));
2052*03ce13f7SAndroid Build Coastguard Worker 		break;
2053*03ce13f7SAndroid Build Coastguard Worker 	default:
2054*03ce13f7SAndroid Build Coastguard Worker 		// TODO(b/204560089): Omit clamp if redundant
2055*03ce13f7SAndroid Build Coastguard Worker 		if(format.isUnsignedNormalized())
2056*03ce13f7SAndroid Build Coastguard Worker 		{
2057*03ce13f7SAndroid Build Coastguard Worker 			color.x = Min(Max(color.x, 0.0f), 1.0f);
2058*03ce13f7SAndroid Build Coastguard Worker 			color.y = Min(Max(color.y, 0.0f), 1.0f);
2059*03ce13f7SAndroid Build Coastguard Worker 			color.z = Min(Max(color.z, 0.0f), 1.0f);
2060*03ce13f7SAndroid Build Coastguard Worker 			color.w = Min(Max(color.w, 0.0f), 1.0f);
2061*03ce13f7SAndroid Build Coastguard Worker 		}
2062*03ce13f7SAndroid Build Coastguard Worker 		else if(format.isSignedNormalized())
2063*03ce13f7SAndroid Build Coastguard Worker 		{
2064*03ce13f7SAndroid Build Coastguard Worker 			color.x = Min(Max(color.x, -1.0f), 1.0f);
2065*03ce13f7SAndroid Build Coastguard Worker 			color.y = Min(Max(color.y, -1.0f), 1.0f);
2066*03ce13f7SAndroid Build Coastguard Worker 			color.z = Min(Max(color.z, -1.0f), 1.0f);
2067*03ce13f7SAndroid Build Coastguard Worker 			color.w = Min(Max(color.w, -1.0f), 1.0f);
2068*03ce13f7SAndroid Build Coastguard Worker 		}
2069*03ce13f7SAndroid Build Coastguard Worker 	}
2070*03ce13f7SAndroid Build Coastguard Worker 
2071*03ce13f7SAndroid Build Coastguard Worker 	switch(format)
2072*03ce13f7SAndroid Build Coastguard Worker 	{
2073*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16_SFLOAT:
2074*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32_SFLOAT:
2075*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32_SINT:
2076*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32_UINT:
2077*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16_UNORM:
2078*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16_SINT:
2079*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16_UINT:
2080*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8_SINT:
2081*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8_UINT:
2082*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8_UNORM:
2083*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2B10G10R10_UINT_PACK32:
2084*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2R10G10B10_UINT_PACK32:
2085*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
2086*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
2087*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
2088*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
2089*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A4R4G4B4_UNORM_PACK16:
2090*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A4B4G4R4_UNORM_PACK16:
2091*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B5G6R5_UNORM_PACK16:
2092*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R5G5B5A1_UNORM_PACK16:
2093*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B5G5R5A1_UNORM_PACK16:
2094*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
2095*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R5G6B5_UNORM_PACK16:
2096*03ce13f7SAndroid Build Coastguard Worker 		break;
2097*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16_SFLOAT:
2098*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32_SFLOAT:
2099*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32_SINT:
2100*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32_UINT:
2101*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16_UNORM:
2102*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16_SINT:
2103*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16_UINT:
2104*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8_SINT:
2105*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8_UINT:
2106*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8_UNORM:
2107*03ce13f7SAndroid Build Coastguard Worker 		color.z = color.x;
2108*03ce13f7SAndroid Build Coastguard Worker 		color.x = UnpackLow(color.x, color.y);
2109*03ce13f7SAndroid Build Coastguard Worker 		color.z = UnpackHigh(color.z, color.y);
2110*03ce13f7SAndroid Build Coastguard Worker 		color.y = color.z;
2111*03ce13f7SAndroid Build Coastguard Worker 		break;
2112*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16B16A16_SFLOAT:
2113*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
2114*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32B32A32_SFLOAT:
2115*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32B32A32_SINT:
2116*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32B32A32_UINT:
2117*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16B16A16_UNORM:
2118*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16B16A16_SINT:
2119*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16B16A16_UINT:
2120*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_SINT:
2121*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_UINT:
2122*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A8B8G8R8_UINT_PACK32:
2123*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A8B8G8R8_SINT_PACK32:
2124*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_UNORM:
2125*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_SRGB:
2126*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A8B8G8R8_UNORM_PACK32:
2127*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A8B8G8R8_SRGB_PACK32:
2128*03ce13f7SAndroid Build Coastguard Worker 		transpose4x4(color.x, color.y, color.z, color.w);
2129*03ce13f7SAndroid Build Coastguard Worker 		break;
2130*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B8G8R8A8_UNORM:
2131*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B8G8R8A8_SRGB:
2132*03ce13f7SAndroid Build Coastguard Worker 		transpose4x4zyxw(color.z, color.y, color.x, color.w);
2133*03ce13f7SAndroid Build Coastguard Worker 		break;
2134*03ce13f7SAndroid Build Coastguard Worker 	default:
2135*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("VkFormat: %d", int(format));
2136*03ce13f7SAndroid Build Coastguard Worker 	}
2137*03ce13f7SAndroid Build Coastguard Worker 
2138*03ce13f7SAndroid Build Coastguard Worker 	int writeMask = state.colorWriteActive(index);
2139*03ce13f7SAndroid Build Coastguard Worker 	if(format.isBGRformat())
2140*03ce13f7SAndroid Build Coastguard Worker 	{
2141*03ce13f7SAndroid Build Coastguard Worker 		// For BGR formats, flip R and B channels in the channels mask
2142*03ce13f7SAndroid Build Coastguard Worker 		writeMask = (writeMask & 0x0000000A) | (writeMask & 0x00000001) << 2 | (writeMask & 0x00000004) >> 2;
2143*03ce13f7SAndroid Build Coastguard Worker 	}
2144*03ce13f7SAndroid Build Coastguard Worker 
2145*03ce13f7SAndroid Build Coastguard Worker 	Int xMask;  // Combination of all masks
2146*03ce13f7SAndroid Build Coastguard Worker 
2147*03ce13f7SAndroid Build Coastguard Worker 	if(state.depthTestActive)
2148*03ce13f7SAndroid Build Coastguard Worker 	{
2149*03ce13f7SAndroid Build Coastguard Worker 		xMask = zMask;
2150*03ce13f7SAndroid Build Coastguard Worker 	}
2151*03ce13f7SAndroid Build Coastguard Worker 	else
2152*03ce13f7SAndroid Build Coastguard Worker 	{
2153*03ce13f7SAndroid Build Coastguard Worker 		xMask = cMask;
2154*03ce13f7SAndroid Build Coastguard Worker 	}
2155*03ce13f7SAndroid Build Coastguard Worker 
2156*03ce13f7SAndroid Build Coastguard Worker 	if(state.stencilActive)
2157*03ce13f7SAndroid Build Coastguard Worker 	{
2158*03ce13f7SAndroid Build Coastguard Worker 		xMask &= sMask;
2159*03ce13f7SAndroid Build Coastguard Worker 	}
2160*03ce13f7SAndroid Build Coastguard Worker 
2161*03ce13f7SAndroid Build Coastguard Worker 	Pointer<Byte> buffer = cBuffer;
2162*03ce13f7SAndroid Build Coastguard Worker 	Int pitchB = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
2163*03ce13f7SAndroid Build Coastguard Worker 	Float4 value;
2164*03ce13f7SAndroid Build Coastguard Worker 
2165*03ce13f7SAndroid Build Coastguard Worker 	switch(format)
2166*03ce13f7SAndroid Build Coastguard Worker 	{
2167*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32_SFLOAT:
2168*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32_SINT:
2169*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32_UINT:
2170*03ce13f7SAndroid Build Coastguard Worker 		if(writeMask & 0x00000001)
2171*03ce13f7SAndroid Build Coastguard Worker 		{
2172*03ce13f7SAndroid Build Coastguard Worker 			buffer += 4 * x;
2173*03ce13f7SAndroid Build Coastguard Worker 
2174*03ce13f7SAndroid Build Coastguard Worker 			// FIXME: movlps
2175*03ce13f7SAndroid Build Coastguard Worker 			value.x = *Pointer<Float>(buffer + 0);
2176*03ce13f7SAndroid Build Coastguard Worker 			value.y = *Pointer<Float>(buffer + 4);
2177*03ce13f7SAndroid Build Coastguard Worker 
2178*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2179*03ce13f7SAndroid Build Coastguard Worker 
2180*03ce13f7SAndroid Build Coastguard Worker 			// FIXME: movhps
2181*03ce13f7SAndroid Build Coastguard Worker 			value.z = *Pointer<Float>(buffer + 0);
2182*03ce13f7SAndroid Build Coastguard Worker 			value.w = *Pointer<Float>(buffer + 4);
2183*03ce13f7SAndroid Build Coastguard Worker 
2184*03ce13f7SAndroid Build Coastguard Worker 			color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask * 16, 16));
2185*03ce13f7SAndroid Build Coastguard Worker 			value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xMask * 16, 16));
2186*03ce13f7SAndroid Build Coastguard Worker 			color.x = As<Float4>(As<Int4>(color.x) | As<Int4>(value));
2187*03ce13f7SAndroid Build Coastguard Worker 
2188*03ce13f7SAndroid Build Coastguard Worker 			// FIXME: movhps
2189*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Float>(buffer + 0) = color.x.z;
2190*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Float>(buffer + 4) = color.x.w;
2191*03ce13f7SAndroid Build Coastguard Worker 
2192*03ce13f7SAndroid Build Coastguard Worker 			buffer -= pitchB;
2193*03ce13f7SAndroid Build Coastguard Worker 
2194*03ce13f7SAndroid Build Coastguard Worker 			// FIXME: movlps
2195*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Float>(buffer + 0) = color.x.x;
2196*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Float>(buffer + 4) = color.x.y;
2197*03ce13f7SAndroid Build Coastguard Worker 		}
2198*03ce13f7SAndroid Build Coastguard Worker 		break;
2199*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16_SFLOAT:
2200*03ce13f7SAndroid Build Coastguard Worker 		if(writeMask & 0x00000001)
2201*03ce13f7SAndroid Build Coastguard Worker 		{
2202*03ce13f7SAndroid Build Coastguard Worker 			buffer += 2 * x;
2203*03ce13f7SAndroid Build Coastguard Worker 
2204*03ce13f7SAndroid Build Coastguard Worker 			value = Insert(value, Float(*Pointer<Half>(buffer + 0)), 0);
2205*03ce13f7SAndroid Build Coastguard Worker 			value = Insert(value, Float(*Pointer<Half>(buffer + 2)), 1);
2206*03ce13f7SAndroid Build Coastguard Worker 
2207*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2208*03ce13f7SAndroid Build Coastguard Worker 
2209*03ce13f7SAndroid Build Coastguard Worker 			value = Insert(value, Float(*Pointer<Half>(buffer + 0)), 2);
2210*03ce13f7SAndroid Build Coastguard Worker 			value = Insert(value, Float(*Pointer<Half>(buffer + 2)), 3);
2211*03ce13f7SAndroid Build Coastguard Worker 
2212*03ce13f7SAndroid Build Coastguard Worker 			color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask * 16, 16));
2213*03ce13f7SAndroid Build Coastguard Worker 			value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xMask * 16, 16));
2214*03ce13f7SAndroid Build Coastguard Worker 			color.x = As<Float4>(As<Int4>(color.x) | As<Int4>(value));
2215*03ce13f7SAndroid Build Coastguard Worker 
2216*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Half>(buffer + 0) = Half(color.x.z);
2217*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Half>(buffer + 2) = Half(color.x.w);
2218*03ce13f7SAndroid Build Coastguard Worker 
2219*03ce13f7SAndroid Build Coastguard Worker 			buffer -= pitchB;
2220*03ce13f7SAndroid Build Coastguard Worker 
2221*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Half>(buffer + 0) = Half(color.x.x);
2222*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Half>(buffer + 2) = Half(color.x.y);
2223*03ce13f7SAndroid Build Coastguard Worker 		}
2224*03ce13f7SAndroid Build Coastguard Worker 		break;
2225*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16_UNORM:
2226*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16_SINT:
2227*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16_UINT:
2228*03ce13f7SAndroid Build Coastguard Worker 		if(writeMask & 0x00000001)
2229*03ce13f7SAndroid Build Coastguard Worker 		{
2230*03ce13f7SAndroid Build Coastguard Worker 			buffer += 2 * x;
2231*03ce13f7SAndroid Build Coastguard Worker 
2232*03ce13f7SAndroid Build Coastguard Worker 			UShort4 xyzw;
2233*03ce13f7SAndroid Build Coastguard Worker 			xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 0));
2234*03ce13f7SAndroid Build Coastguard Worker 
2235*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2236*03ce13f7SAndroid Build Coastguard Worker 
2237*03ce13f7SAndroid Build Coastguard Worker 			xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 1));
2238*03ce13f7SAndroid Build Coastguard Worker 			value = As<Float4>(Int4(xyzw));
2239*03ce13f7SAndroid Build Coastguard Worker 
2240*03ce13f7SAndroid Build Coastguard Worker 			color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask * 16, 16));
2241*03ce13f7SAndroid Build Coastguard Worker 			value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xMask * 16, 16));
2242*03ce13f7SAndroid Build Coastguard Worker 			color.x = As<Float4>(As<Int4>(color.x) | As<Int4>(value));
2243*03ce13f7SAndroid Build Coastguard Worker 
2244*03ce13f7SAndroid Build Coastguard Worker 			Float component = color.x.z;
2245*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UShort>(buffer + 0) = UShort(As<Int>(component));
2246*03ce13f7SAndroid Build Coastguard Worker 			component = color.x.w;
2247*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UShort>(buffer + 2) = UShort(As<Int>(component));
2248*03ce13f7SAndroid Build Coastguard Worker 
2249*03ce13f7SAndroid Build Coastguard Worker 			buffer -= pitchB;
2250*03ce13f7SAndroid Build Coastguard Worker 
2251*03ce13f7SAndroid Build Coastguard Worker 			component = color.x.x;
2252*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UShort>(buffer + 0) = UShort(As<Int>(component));
2253*03ce13f7SAndroid Build Coastguard Worker 			component = color.x.y;
2254*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UShort>(buffer + 2) = UShort(As<Int>(component));
2255*03ce13f7SAndroid Build Coastguard Worker 		}
2256*03ce13f7SAndroid Build Coastguard Worker 		break;
2257*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8_SINT:
2258*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8_UINT:
2259*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8_UNORM:
2260*03ce13f7SAndroid Build Coastguard Worker 		if(writeMask & 0x00000001)
2261*03ce13f7SAndroid Build Coastguard Worker 		{
2262*03ce13f7SAndroid Build Coastguard Worker 			buffer += x;
2263*03ce13f7SAndroid Build Coastguard Worker 
2264*03ce13f7SAndroid Build Coastguard Worker 			UInt xyzw, packedCol;
2265*03ce13f7SAndroid Build Coastguard Worker 
2266*03ce13f7SAndroid Build Coastguard Worker 			xyzw = UInt(*Pointer<UShort>(buffer)) & 0xFFFFu;
2267*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2268*03ce13f7SAndroid Build Coastguard Worker 			xyzw |= UInt(*Pointer<UShort>(buffer)) << 16;
2269*03ce13f7SAndroid Build Coastguard Worker 
2270*03ce13f7SAndroid Build Coastguard Worker 			Short4 tmpCol = Short4(As<Int4>(color.x));
2271*03ce13f7SAndroid Build Coastguard Worker 			if(format == VK_FORMAT_R8_SINT)
2272*03ce13f7SAndroid Build Coastguard Worker 			{
2273*03ce13f7SAndroid Build Coastguard Worker 				tmpCol = As<Short4>(PackSigned(tmpCol, tmpCol));
2274*03ce13f7SAndroid Build Coastguard Worker 			}
2275*03ce13f7SAndroid Build Coastguard Worker 			else
2276*03ce13f7SAndroid Build Coastguard Worker 			{
2277*03ce13f7SAndroid Build Coastguard Worker 				tmpCol = As<Short4>(PackUnsigned(tmpCol, tmpCol));
2278*03ce13f7SAndroid Build Coastguard Worker 			}
2279*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Extract(As<Int2>(tmpCol), 0);
2280*03ce13f7SAndroid Build Coastguard Worker 
2281*03ce13f7SAndroid Build Coastguard Worker 			packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) |
2282*03ce13f7SAndroid Build Coastguard Worker 			            (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask));
2283*03ce13f7SAndroid Build Coastguard Worker 
2284*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UShort>(buffer) = UShort(packedCol >> 16);
2285*03ce13f7SAndroid Build Coastguard Worker 			buffer -= pitchB;
2286*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UShort>(buffer) = UShort(packedCol);
2287*03ce13f7SAndroid Build Coastguard Worker 		}
2288*03ce13f7SAndroid Build Coastguard Worker 		break;
2289*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32_SFLOAT:
2290*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32_SINT:
2291*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32_UINT:
2292*03ce13f7SAndroid Build Coastguard Worker 		buffer += 8 * x;
2293*03ce13f7SAndroid Build Coastguard Worker 
2294*03ce13f7SAndroid Build Coastguard Worker 		value = *Pointer<Float4>(buffer);
2295*03ce13f7SAndroid Build Coastguard Worker 
2296*03ce13f7SAndroid Build Coastguard Worker 		if((writeMask & 0x00000003) != 0x00000003)
2297*03ce13f7SAndroid Build Coastguard Worker 		{
2298*03ce13f7SAndroid Build Coastguard Worker 			Float4 masked = value;
2299*03ce13f7SAndroid Build Coastguard Worker 			color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[writeMask & 0x3][0])));
2300*03ce13f7SAndroid Build Coastguard Worker 			masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[~writeMask & 0x3][0])));
2301*03ce13f7SAndroid Build Coastguard Worker 			color.x = As<Float4>(As<Int4>(color.x) | As<Int4>(masked));
2302*03ce13f7SAndroid Build Coastguard Worker 		}
2303*03ce13f7SAndroid Build Coastguard Worker 
2304*03ce13f7SAndroid Build Coastguard Worker 		color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16, 16));
2305*03ce13f7SAndroid Build Coastguard Worker 		value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskQ01X) + xMask * 16, 16));
2306*03ce13f7SAndroid Build Coastguard Worker 		color.x = As<Float4>(As<Int4>(color.x) | As<Int4>(value));
2307*03ce13f7SAndroid Build Coastguard Worker 		*Pointer<Float4>(buffer) = color.x;
2308*03ce13f7SAndroid Build Coastguard Worker 
2309*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
2310*03ce13f7SAndroid Build Coastguard Worker 
2311*03ce13f7SAndroid Build Coastguard Worker 		value = *Pointer<Float4>(buffer);
2312*03ce13f7SAndroid Build Coastguard Worker 
2313*03ce13f7SAndroid Build Coastguard Worker 		if((writeMask & 0x00000003) != 0x00000003)
2314*03ce13f7SAndroid Build Coastguard Worker 		{
2315*03ce13f7SAndroid Build Coastguard Worker 			Float4 masked;
2316*03ce13f7SAndroid Build Coastguard Worker 
2317*03ce13f7SAndroid Build Coastguard Worker 			masked = value;
2318*03ce13f7SAndroid Build Coastguard Worker 			color.y = As<Float4>(As<Int4>(color.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[writeMask & 0x3][0])));
2319*03ce13f7SAndroid Build Coastguard Worker 			masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[~writeMask & 0x3][0])));
2320*03ce13f7SAndroid Build Coastguard Worker 			color.y = As<Float4>(As<Int4>(color.y) | As<Int4>(masked));
2321*03ce13f7SAndroid Build Coastguard Worker 		}
2322*03ce13f7SAndroid Build Coastguard Worker 
2323*03ce13f7SAndroid Build Coastguard Worker 		color.y = As<Float4>(As<Int4>(color.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16, 16));
2324*03ce13f7SAndroid Build Coastguard Worker 		value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskQ23X) + xMask * 16, 16));
2325*03ce13f7SAndroid Build Coastguard Worker 		color.y = As<Float4>(As<Int4>(color.y) | As<Int4>(value));
2326*03ce13f7SAndroid Build Coastguard Worker 		*Pointer<Float4>(buffer) = color.y;
2327*03ce13f7SAndroid Build Coastguard Worker 		break;
2328*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16_SFLOAT:
2329*03ce13f7SAndroid Build Coastguard Worker 		if((writeMask & 0x00000003) != 0x0)
2330*03ce13f7SAndroid Build Coastguard Worker 		{
2331*03ce13f7SAndroid Build Coastguard Worker 			buffer += 4 * x;
2332*03ce13f7SAndroid Build Coastguard Worker 
2333*03ce13f7SAndroid Build Coastguard Worker 			UInt2 rgbaMask;
2334*03ce13f7SAndroid Build Coastguard Worker 			UInt2 packedCol;
2335*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.x.y))) << 16) | UInt(As<UShort>(Half(color.x.x))), 0);
2336*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.x.w))) << 16) | UInt(As<UShort>(Half(color.x.z))), 1);
2337*03ce13f7SAndroid Build Coastguard Worker 
2338*03ce13f7SAndroid Build Coastguard Worker 			UShort4 value = *Pointer<UShort4>(buffer);
2339*03ce13f7SAndroid Build Coastguard Worker 			UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
2340*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0x3) != 0x3)
2341*03ce13f7SAndroid Build Coastguard Worker 			{
2342*03ce13f7SAndroid Build Coastguard Worker 				Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[writeMask & 0x3]));
2343*03ce13f7SAndroid Build Coastguard Worker 				rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask));
2344*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= rgbaMask;
2345*03ce13f7SAndroid Build Coastguard Worker 			}
2346*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (As<UInt2>(value) & ~mergedMask);
2347*03ce13f7SAndroid Build Coastguard Worker 
2348*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2349*03ce13f7SAndroid Build Coastguard Worker 
2350*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.y.y))) << 16) | UInt(As<UShort>(Half(color.y.x))), 0);
2351*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.y.w))) << 16) | UInt(As<UShort>(Half(color.y.z))), 1);
2352*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<UShort4>(buffer);
2353*03ce13f7SAndroid Build Coastguard Worker 			mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
2354*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0x3) != 0x3)
2355*03ce13f7SAndroid Build Coastguard Worker 			{
2356*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= rgbaMask;
2357*03ce13f7SAndroid Build Coastguard Worker 			}
2358*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (As<UInt2>(value) & ~mergedMask);
2359*03ce13f7SAndroid Build Coastguard Worker 		}
2360*03ce13f7SAndroid Build Coastguard Worker 		break;
2361*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16_UNORM:
2362*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16_SINT:
2363*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16_UINT:
2364*03ce13f7SAndroid Build Coastguard Worker 		if((writeMask & 0x00000003) != 0x0)
2365*03ce13f7SAndroid Build Coastguard Worker 		{
2366*03ce13f7SAndroid Build Coastguard Worker 			buffer += 4 * x;
2367*03ce13f7SAndroid Build Coastguard Worker 
2368*03ce13f7SAndroid Build Coastguard Worker 			UInt2 rgbaMask;
2369*03ce13f7SAndroid Build Coastguard Worker 			UShort4 packedCol = UShort4(As<Int4>(color.x));
2370*03ce13f7SAndroid Build Coastguard Worker 			UShort4 value = *Pointer<UShort4>(buffer);
2371*03ce13f7SAndroid Build Coastguard Worker 			UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
2372*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0x3) != 0x3)
2373*03ce13f7SAndroid Build Coastguard Worker 			{
2374*03ce13f7SAndroid Build Coastguard Worker 				Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[writeMask & 0x3]));
2375*03ce13f7SAndroid Build Coastguard Worker 				rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask));
2376*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= rgbaMask;
2377*03ce13f7SAndroid Build Coastguard Worker 			}
2378*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask);
2379*03ce13f7SAndroid Build Coastguard Worker 
2380*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2381*03ce13f7SAndroid Build Coastguard Worker 
2382*03ce13f7SAndroid Build Coastguard Worker 			packedCol = UShort4(As<Int4>(color.y));
2383*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<UShort4>(buffer);
2384*03ce13f7SAndroid Build Coastguard Worker 			mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
2385*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0x3) != 0x3)
2386*03ce13f7SAndroid Build Coastguard Worker 			{
2387*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= rgbaMask;
2388*03ce13f7SAndroid Build Coastguard Worker 			}
2389*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask);
2390*03ce13f7SAndroid Build Coastguard Worker 		}
2391*03ce13f7SAndroid Build Coastguard Worker 		break;
2392*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8_SINT:
2393*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8_UINT:
2394*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8_UNORM:
2395*03ce13f7SAndroid Build Coastguard Worker 		if((writeMask & 0x00000003) != 0x0)
2396*03ce13f7SAndroid Build Coastguard Worker 		{
2397*03ce13f7SAndroid Build Coastguard Worker 			buffer += 2 * x;
2398*03ce13f7SAndroid Build Coastguard Worker 
2399*03ce13f7SAndroid Build Coastguard Worker 			Int2 xyzw, packedCol;
2400*03ce13f7SAndroid Build Coastguard Worker 
2401*03ce13f7SAndroid Build Coastguard Worker 			xyzw = Insert(xyzw, *Pointer<Int>(buffer), 0);
2402*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2403*03ce13f7SAndroid Build Coastguard Worker 			xyzw = Insert(xyzw, *Pointer<Int>(buffer), 1);
2404*03ce13f7SAndroid Build Coastguard Worker 
2405*03ce13f7SAndroid Build Coastguard Worker 			if(format == VK_FORMAT_R8G8_SINT)
2406*03ce13f7SAndroid Build Coastguard Worker 			{
2407*03ce13f7SAndroid Build Coastguard Worker 				packedCol = As<Int2>(PackSigned(Short4(As<Int4>(color.x)), Short4(As<Int4>(color.y))));
2408*03ce13f7SAndroid Build Coastguard Worker 			}
2409*03ce13f7SAndroid Build Coastguard Worker 			else
2410*03ce13f7SAndroid Build Coastguard Worker 			{
2411*03ce13f7SAndroid Build Coastguard Worker 				packedCol = As<Int2>(PackUnsigned(Short4(As<Int4>(color.x)), Short4(As<Int4>(color.y))));
2412*03ce13f7SAndroid Build Coastguard Worker 			}
2413*03ce13f7SAndroid Build Coastguard Worker 
2414*03ce13f7SAndroid Build Coastguard Worker 			UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8);
2415*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0x3) != 0x3)
2416*03ce13f7SAndroid Build Coastguard Worker 			{
2417*03ce13f7SAndroid Build Coastguard Worker 				Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (writeMask & 0x3)]));
2418*03ce13f7SAndroid Build Coastguard Worker 				UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask));
2419*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= rgbaMask;
2420*03ce13f7SAndroid Build Coastguard Worker 			}
2421*03ce13f7SAndroid Build Coastguard Worker 
2422*03ce13f7SAndroid Build Coastguard Worker 			packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(xyzw) & ~mergedMask));
2423*03ce13f7SAndroid Build Coastguard Worker 
2424*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 1));
2425*03ce13f7SAndroid Build Coastguard Worker 			buffer -= pitchB;
2426*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0));
2427*03ce13f7SAndroid Build Coastguard Worker 		}
2428*03ce13f7SAndroid Build Coastguard Worker 		break;
2429*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32B32A32_SFLOAT:
2430*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32B32A32_SINT:
2431*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R32G32B32A32_UINT:
2432*03ce13f7SAndroid Build Coastguard Worker 		buffer += 16 * x;
2433*03ce13f7SAndroid Build Coastguard Worker 
2434*03ce13f7SAndroid Build Coastguard Worker 		{
2435*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Float4>(buffer, 16);
2436*03ce13f7SAndroid Build Coastguard Worker 
2437*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2438*03ce13f7SAndroid Build Coastguard Worker 			{
2439*03ce13f7SAndroid Build Coastguard Worker 				Float4 masked = value;
2440*03ce13f7SAndroid Build Coastguard Worker 				color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[writeMask])));
2441*03ce13f7SAndroid Build Coastguard Worker 				masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[writeMask])));
2442*03ce13f7SAndroid Build Coastguard Worker 				color.x = As<Float4>(As<Int4>(color.x) | As<Int4>(masked));
2443*03ce13f7SAndroid Build Coastguard Worker 			}
2444*03ce13f7SAndroid Build Coastguard Worker 
2445*03ce13f7SAndroid Build Coastguard Worker 			color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskX0X) + xMask * 16, 16));
2446*03ce13f7SAndroid Build Coastguard Worker 			value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX0X) + xMask * 16, 16));
2447*03ce13f7SAndroid Build Coastguard Worker 			color.x = As<Float4>(As<Int4>(color.x) | As<Int4>(value));
2448*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Float4>(buffer, 16) = color.x;
2449*03ce13f7SAndroid Build Coastguard Worker 		}
2450*03ce13f7SAndroid Build Coastguard Worker 
2451*03ce13f7SAndroid Build Coastguard Worker 		{
2452*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Float4>(buffer + 16, 16);
2453*03ce13f7SAndroid Build Coastguard Worker 
2454*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2455*03ce13f7SAndroid Build Coastguard Worker 			{
2456*03ce13f7SAndroid Build Coastguard Worker 				Float4 masked = value;
2457*03ce13f7SAndroid Build Coastguard Worker 				color.y = As<Float4>(As<Int4>(color.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[writeMask])));
2458*03ce13f7SAndroid Build Coastguard Worker 				masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[writeMask])));
2459*03ce13f7SAndroid Build Coastguard Worker 				color.y = As<Float4>(As<Int4>(color.y) | As<Int4>(masked));
2460*03ce13f7SAndroid Build Coastguard Worker 			}
2461*03ce13f7SAndroid Build Coastguard Worker 
2462*03ce13f7SAndroid Build Coastguard Worker 			color.y = As<Float4>(As<Int4>(color.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskX1X) + xMask * 16, 16));
2463*03ce13f7SAndroid Build Coastguard Worker 			value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX1X) + xMask * 16, 16));
2464*03ce13f7SAndroid Build Coastguard Worker 			color.y = As<Float4>(As<Int4>(color.y) | As<Int4>(value));
2465*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Float4>(buffer + 16, 16) = color.y;
2466*03ce13f7SAndroid Build Coastguard Worker 		}
2467*03ce13f7SAndroid Build Coastguard Worker 
2468*03ce13f7SAndroid Build Coastguard Worker 		buffer += pitchB;
2469*03ce13f7SAndroid Build Coastguard Worker 
2470*03ce13f7SAndroid Build Coastguard Worker 		{
2471*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Float4>(buffer, 16);
2472*03ce13f7SAndroid Build Coastguard Worker 
2473*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2474*03ce13f7SAndroid Build Coastguard Worker 			{
2475*03ce13f7SAndroid Build Coastguard Worker 				Float4 masked = value;
2476*03ce13f7SAndroid Build Coastguard Worker 				color.z = As<Float4>(As<Int4>(color.z) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[writeMask])));
2477*03ce13f7SAndroid Build Coastguard Worker 				masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[writeMask])));
2478*03ce13f7SAndroid Build Coastguard Worker 				color.z = As<Float4>(As<Int4>(color.z) | As<Int4>(masked));
2479*03ce13f7SAndroid Build Coastguard Worker 			}
2480*03ce13f7SAndroid Build Coastguard Worker 
2481*03ce13f7SAndroid Build Coastguard Worker 			color.z = As<Float4>(As<Int4>(color.z) & *Pointer<Int4>(constants + OFFSET(Constants, maskX2X) + xMask * 16, 16));
2482*03ce13f7SAndroid Build Coastguard Worker 			value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX2X) + xMask * 16, 16));
2483*03ce13f7SAndroid Build Coastguard Worker 			color.z = As<Float4>(As<Int4>(color.z) | As<Int4>(value));
2484*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Float4>(buffer, 16) = color.z;
2485*03ce13f7SAndroid Build Coastguard Worker 		}
2486*03ce13f7SAndroid Build Coastguard Worker 
2487*03ce13f7SAndroid Build Coastguard Worker 		{
2488*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Float4>(buffer + 16, 16);
2489*03ce13f7SAndroid Build Coastguard Worker 
2490*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2491*03ce13f7SAndroid Build Coastguard Worker 			{
2492*03ce13f7SAndroid Build Coastguard Worker 				Float4 masked = value;
2493*03ce13f7SAndroid Build Coastguard Worker 				color.w = As<Float4>(As<Int4>(color.w) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[writeMask])));
2494*03ce13f7SAndroid Build Coastguard Worker 				masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[writeMask])));
2495*03ce13f7SAndroid Build Coastguard Worker 				color.w = As<Float4>(As<Int4>(color.w) | As<Int4>(masked));
2496*03ce13f7SAndroid Build Coastguard Worker 			}
2497*03ce13f7SAndroid Build Coastguard Worker 
2498*03ce13f7SAndroid Build Coastguard Worker 			color.w = As<Float4>(As<Int4>(color.w) & *Pointer<Int4>(constants + OFFSET(Constants, maskX3X) + xMask * 16, 16));
2499*03ce13f7SAndroid Build Coastguard Worker 			value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX3X) + xMask * 16, 16));
2500*03ce13f7SAndroid Build Coastguard Worker 			color.w = As<Float4>(As<Int4>(color.w) | As<Int4>(value));
2501*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Float4>(buffer + 16, 16) = color.w;
2502*03ce13f7SAndroid Build Coastguard Worker 		}
2503*03ce13f7SAndroid Build Coastguard Worker 		break;
2504*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16B16A16_SFLOAT:
2505*03ce13f7SAndroid Build Coastguard Worker 		if((writeMask & 0x0000000F) != 0x0)
2506*03ce13f7SAndroid Build Coastguard Worker 		{
2507*03ce13f7SAndroid Build Coastguard Worker 			buffer += 8 * x;
2508*03ce13f7SAndroid Build Coastguard Worker 
2509*03ce13f7SAndroid Build Coastguard Worker 			UInt4 rgbaMask;
2510*03ce13f7SAndroid Build Coastguard Worker 			UInt4 value = *Pointer<UInt4>(buffer);
2511*03ce13f7SAndroid Build Coastguard Worker 			UInt4 packedCol;
2512*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.x.y))) << 16) | UInt(As<UShort>(Half(color.x.x))), 0);
2513*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.x.w))) << 16) | UInt(As<UShort>(Half(color.x.z))), 1);
2514*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.y.y))) << 16) | UInt(As<UShort>(Half(color.y.x))), 2);
2515*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.y.w))) << 16) | UInt(As<UShort>(Half(color.y.z))), 3);
2516*03ce13f7SAndroid Build Coastguard Worker 			UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16);
2517*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0xF) != 0xF)
2518*03ce13f7SAndroid Build Coastguard Worker 			{
2519*03ce13f7SAndroid Build Coastguard Worker 				UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[writeMask]));
2520*03ce13f7SAndroid Build Coastguard Worker 				rgbaMask = UInt4(tmpMask, tmpMask);
2521*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= rgbaMask;
2522*03ce13f7SAndroid Build Coastguard Worker 			}
2523*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt4>(buffer) = (packedCol & mergedMask) | (As<UInt4>(value) & ~mergedMask);
2524*03ce13f7SAndroid Build Coastguard Worker 
2525*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2526*03ce13f7SAndroid Build Coastguard Worker 
2527*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<UInt4>(buffer);
2528*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.z.y))) << 16) | UInt(As<UShort>(Half(color.z.x))), 0);
2529*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.z.w))) << 16) | UInt(As<UShort>(Half(color.z.z))), 1);
2530*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.w.y))) << 16) | UInt(As<UShort>(Half(color.w.x))), 2);
2531*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, (UInt(As<UShort>(Half(color.w.w))) << 16) | UInt(As<UShort>(Half(color.w.z))), 3);
2532*03ce13f7SAndroid Build Coastguard Worker 			mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16);
2533*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0xF) != 0xF)
2534*03ce13f7SAndroid Build Coastguard Worker 			{
2535*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= rgbaMask;
2536*03ce13f7SAndroid Build Coastguard Worker 			}
2537*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt4>(buffer) = (packedCol & mergedMask) | (As<UInt4>(value) & ~mergedMask);
2538*03ce13f7SAndroid Build Coastguard Worker 		}
2539*03ce13f7SAndroid Build Coastguard Worker 		break;
2540*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
2541*03ce13f7SAndroid Build Coastguard Worker 		if((writeMask & 0x7) != 0x0)
2542*03ce13f7SAndroid Build Coastguard Worker 		{
2543*03ce13f7SAndroid Build Coastguard Worker 			buffer += 4 * x;
2544*03ce13f7SAndroid Build Coastguard Worker 
2545*03ce13f7SAndroid Build Coastguard Worker 			UInt4 packedCol;
2546*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, r11g11b10Pack(color.x), 0);
2547*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, r11g11b10Pack(color.y), 1);
2548*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, r11g11b10Pack(color.z), 2);
2549*03ce13f7SAndroid Build Coastguard Worker 			packedCol = Insert(packedCol, r11g11b10Pack(color.w), 3);
2550*03ce13f7SAndroid Build Coastguard Worker 
2551*03ce13f7SAndroid Build Coastguard Worker 			UInt4 value;
2552*03ce13f7SAndroid Build Coastguard Worker 			value = Insert(value, *Pointer<UInt>(buffer + 0), 0);
2553*03ce13f7SAndroid Build Coastguard Worker 			value = Insert(value, *Pointer<UInt>(buffer + 4), 1);
2554*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2555*03ce13f7SAndroid Build Coastguard Worker 			value = Insert(value, *Pointer<UInt>(buffer + 0), 2);
2556*03ce13f7SAndroid Build Coastguard Worker 			value = Insert(value, *Pointer<UInt>(buffer + 4), 3);
2557*03ce13f7SAndroid Build Coastguard Worker 
2558*03ce13f7SAndroid Build Coastguard Worker 			UInt4 mask = *Pointer<UInt4>(constants + OFFSET(Constants, maskD4X[0]) + xMask * 16, 16);
2559*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0x7) != 0x7)
2560*03ce13f7SAndroid Build Coastguard Worker 			{
2561*03ce13f7SAndroid Build Coastguard Worker 				mask &= *Pointer<UInt4>(constants + OFFSET(Constants, mask11X[writeMask & 0x7]), 16);
2562*03ce13f7SAndroid Build Coastguard Worker 			}
2563*03ce13f7SAndroid Build Coastguard Worker 			value = (packedCol & mask) | (value & ~mask);
2564*03ce13f7SAndroid Build Coastguard Worker 
2565*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt>(buffer + 0) = value.z;
2566*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt>(buffer + 4) = value.w;
2567*03ce13f7SAndroid Build Coastguard Worker 			buffer -= pitchB;
2568*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt>(buffer + 0) = value.x;
2569*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt>(buffer + 4) = value.y;
2570*03ce13f7SAndroid Build Coastguard Worker 		}
2571*03ce13f7SAndroid Build Coastguard Worker 		break;
2572*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16B16A16_UNORM:
2573*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16B16A16_SINT:
2574*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R16G16B16A16_UINT:
2575*03ce13f7SAndroid Build Coastguard Worker 		if((writeMask & 0x0000000F) != 0x0)
2576*03ce13f7SAndroid Build Coastguard Worker 		{
2577*03ce13f7SAndroid Build Coastguard Worker 			buffer += 8 * x;
2578*03ce13f7SAndroid Build Coastguard Worker 
2579*03ce13f7SAndroid Build Coastguard Worker 			UInt4 rgbaMask;
2580*03ce13f7SAndroid Build Coastguard Worker 			UShort8 value = *Pointer<UShort8>(buffer);
2581*03ce13f7SAndroid Build Coastguard Worker 			UShort8 packedCol = UShort8(UShort4(As<Int4>(color.x)), UShort4(As<Int4>(color.y)));
2582*03ce13f7SAndroid Build Coastguard Worker 			UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16);
2583*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0xF) != 0xF)
2584*03ce13f7SAndroid Build Coastguard Worker 			{
2585*03ce13f7SAndroid Build Coastguard Worker 				UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[writeMask]));
2586*03ce13f7SAndroid Build Coastguard Worker 				rgbaMask = UInt4(tmpMask, tmpMask);
2587*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= rgbaMask;
2588*03ce13f7SAndroid Build Coastguard Worker 			}
2589*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask);
2590*03ce13f7SAndroid Build Coastguard Worker 
2591*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2592*03ce13f7SAndroid Build Coastguard Worker 
2593*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<UShort8>(buffer);
2594*03ce13f7SAndroid Build Coastguard Worker 			packedCol = UShort8(UShort4(As<Int4>(color.z)), UShort4(As<Int4>(color.w)));
2595*03ce13f7SAndroid Build Coastguard Worker 			mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16);
2596*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0xF) != 0xF)
2597*03ce13f7SAndroid Build Coastguard Worker 			{
2598*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= rgbaMask;
2599*03ce13f7SAndroid Build Coastguard Worker 			}
2600*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask);
2601*03ce13f7SAndroid Build Coastguard Worker 		}
2602*03ce13f7SAndroid Build Coastguard Worker 		break;
2603*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B8G8R8A8_UNORM:
2604*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B8G8R8A8_SRGB:
2605*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_SINT:
2606*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_UINT:
2607*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A8B8G8R8_UINT_PACK32:
2608*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A8B8G8R8_SINT_PACK32:
2609*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_UNORM:
2610*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R8G8B8A8_SRGB:
2611*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A8B8G8R8_UNORM_PACK32:
2612*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A8B8G8R8_SRGB_PACK32:
2613*03ce13f7SAndroid Build Coastguard Worker 		if((writeMask & 0x0000000F) != 0x0)
2614*03ce13f7SAndroid Build Coastguard Worker 		{
2615*03ce13f7SAndroid Build Coastguard Worker 			UInt2 value, packedCol, mergedMask;
2616*03ce13f7SAndroid Build Coastguard Worker 
2617*03ce13f7SAndroid Build Coastguard Worker 			buffer += 4 * x;
2618*03ce13f7SAndroid Build Coastguard Worker 
2619*03ce13f7SAndroid Build Coastguard Worker 			bool isSigned = !format.isUnsigned();
2620*03ce13f7SAndroid Build Coastguard Worker 
2621*03ce13f7SAndroid Build Coastguard Worker 			if(isSigned)
2622*03ce13f7SAndroid Build Coastguard Worker 			{
2623*03ce13f7SAndroid Build Coastguard Worker 				packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(color.x)), Short4(As<Int4>(color.y))));
2624*03ce13f7SAndroid Build Coastguard Worker 			}
2625*03ce13f7SAndroid Build Coastguard Worker 			else
2626*03ce13f7SAndroid Build Coastguard Worker 			{
2627*03ce13f7SAndroid Build Coastguard Worker 				packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(color.x)), Short4(As<Int4>(color.y))));
2628*03ce13f7SAndroid Build Coastguard Worker 			}
2629*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<UInt2>(buffer, 16);
2630*03ce13f7SAndroid Build Coastguard Worker 			mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
2631*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0xF)
2632*03ce13f7SAndroid Build Coastguard Worker 			{
2633*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[writeMask]));
2634*03ce13f7SAndroid Build Coastguard Worker 			}
2635*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask);
2636*03ce13f7SAndroid Build Coastguard Worker 
2637*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2638*03ce13f7SAndroid Build Coastguard Worker 
2639*03ce13f7SAndroid Build Coastguard Worker 			if(isSigned)
2640*03ce13f7SAndroid Build Coastguard Worker 			{
2641*03ce13f7SAndroid Build Coastguard Worker 				packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(color.z)), Short4(As<Int4>(color.w))));
2642*03ce13f7SAndroid Build Coastguard Worker 			}
2643*03ce13f7SAndroid Build Coastguard Worker 			else
2644*03ce13f7SAndroid Build Coastguard Worker 			{
2645*03ce13f7SAndroid Build Coastguard Worker 				packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(color.z)), Short4(As<Int4>(color.w))));
2646*03ce13f7SAndroid Build Coastguard Worker 			}
2647*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<UInt2>(buffer, 16);
2648*03ce13f7SAndroid Build Coastguard Worker 			mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
2649*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0xF)
2650*03ce13f7SAndroid Build Coastguard Worker 			{
2651*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[writeMask]));
2652*03ce13f7SAndroid Build Coastguard Worker 			}
2653*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask);
2654*03ce13f7SAndroid Build Coastguard Worker 		}
2655*03ce13f7SAndroid Build Coastguard Worker 		break;
2656*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2B10G10R10_UINT_PACK32:
2657*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
2658*03ce13f7SAndroid Build Coastguard Worker 		if((writeMask & 0x0000000F) != 0x0)
2659*03ce13f7SAndroid Build Coastguard Worker 		{
2660*03ce13f7SAndroid Build Coastguard Worker 			Int2 mergedMask, packedCol, value;
2661*03ce13f7SAndroid Build Coastguard Worker 			Int4 packed = ((As<Int4>(color.w) & Int4(0x3)) << 30) |
2662*03ce13f7SAndroid Build Coastguard Worker 			              ((As<Int4>(color.z) & Int4(0x3ff)) << 20) |
2663*03ce13f7SAndroid Build Coastguard Worker 			              ((As<Int4>(color.y) & Int4(0x3ff)) << 10) |
2664*03ce13f7SAndroid Build Coastguard Worker 			              ((As<Int4>(color.x) & Int4(0x3ff)));
2665*03ce13f7SAndroid Build Coastguard Worker 
2666*03ce13f7SAndroid Build Coastguard Worker 			buffer += 4 * x;
2667*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Int2>(buffer, 16);
2668*03ce13f7SAndroid Build Coastguard Worker 			mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
2669*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0xF)
2670*03ce13f7SAndroid Build Coastguard Worker 			{
2671*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[writeMask]));
2672*03ce13f7SAndroid Build Coastguard Worker 			}
2673*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int2>(buffer) = (As<Int2>(packed) & mergedMask) | (value & ~mergedMask);
2674*03ce13f7SAndroid Build Coastguard Worker 
2675*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2676*03ce13f7SAndroid Build Coastguard Worker 
2677*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Int2>(buffer, 16);
2678*03ce13f7SAndroid Build Coastguard Worker 			mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
2679*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0xF)
2680*03ce13f7SAndroid Build Coastguard Worker 			{
2681*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[writeMask]));
2682*03ce13f7SAndroid Build Coastguard Worker 			}
2683*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int2>(buffer) = (As<Int2>(Int4(packed.zwww)) & mergedMask) | (value & ~mergedMask);
2684*03ce13f7SAndroid Build Coastguard Worker 		}
2685*03ce13f7SAndroid Build Coastguard Worker 		break;
2686*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2R10G10B10_UINT_PACK32:
2687*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
2688*03ce13f7SAndroid Build Coastguard Worker 		if((writeMask & 0x0000000F) != 0x0)
2689*03ce13f7SAndroid Build Coastguard Worker 		{
2690*03ce13f7SAndroid Build Coastguard Worker 			Int2 mergedMask, packedCol, value;
2691*03ce13f7SAndroid Build Coastguard Worker 			Int4 packed = ((As<Int4>(color.w) & Int4(0x3)) << 30) |
2692*03ce13f7SAndroid Build Coastguard Worker 			              ((As<Int4>(color.x) & Int4(0x3ff)) << 20) |
2693*03ce13f7SAndroid Build Coastguard Worker 			              ((As<Int4>(color.y) & Int4(0x3ff)) << 10) |
2694*03ce13f7SAndroid Build Coastguard Worker 			              ((As<Int4>(color.z) & Int4(0x3ff)));
2695*03ce13f7SAndroid Build Coastguard Worker 
2696*03ce13f7SAndroid Build Coastguard Worker 			buffer += 4 * x;
2697*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Int2>(buffer, 16);
2698*03ce13f7SAndroid Build Coastguard Worker 			mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
2699*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0xF)
2700*03ce13f7SAndroid Build Coastguard Worker 			{
2701*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[writeMask]));
2702*03ce13f7SAndroid Build Coastguard Worker 			}
2703*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int2>(buffer) = (As<Int2>(packed) & mergedMask) | (value & ~mergedMask);
2704*03ce13f7SAndroid Build Coastguard Worker 
2705*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2706*03ce13f7SAndroid Build Coastguard Worker 
2707*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Int2>(buffer, 16);
2708*03ce13f7SAndroid Build Coastguard Worker 			mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
2709*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0xF)
2710*03ce13f7SAndroid Build Coastguard Worker 			{
2711*03ce13f7SAndroid Build Coastguard Worker 				mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[writeMask]));
2712*03ce13f7SAndroid Build Coastguard Worker 			}
2713*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int2>(buffer) = (As<Int2>(Int4(packed.zwww)) & mergedMask) | (value & ~mergedMask);
2714*03ce13f7SAndroid Build Coastguard Worker 		}
2715*03ce13f7SAndroid Build Coastguard Worker 		break;
2716*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
2717*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
2718*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A4B4G4R4_UNORM_PACK16:
2719*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A4R4G4B4_UNORM_PACK16:
2720*03ce13f7SAndroid Build Coastguard Worker 		{
2721*03ce13f7SAndroid Build Coastguard Worker 			buffer += 2 * x;
2722*03ce13f7SAndroid Build Coastguard Worker 			Int value = *Pointer<Int>(buffer);
2723*03ce13f7SAndroid Build Coastguard Worker 
2724*03ce13f7SAndroid Build Coastguard Worker 			Int channelMask;
2725*03ce13f7SAndroid Build Coastguard Worker 			Short4 current;
2726*03ce13f7SAndroid Build Coastguard Worker 			switch(format)
2727*03ce13f7SAndroid Build Coastguard Worker 			{
2728*03ce13f7SAndroid Build Coastguard Worker 			case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
2729*03ce13f7SAndroid Build Coastguard Worker 				channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask4argbQ[writeMask][0]));
2730*03ce13f7SAndroid Build Coastguard Worker 				current = (UShort4(As<Int4>(color.x)) & UShort4(0xF)) << 12 |
2731*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.y)) & UShort4(0xF)) << 8 |
2732*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.z)) & UShort4(0xF)) << 4 |
2733*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.w)) & UShort4(0xF));
2734*03ce13f7SAndroid Build Coastguard Worker 				break;
2735*03ce13f7SAndroid Build Coastguard Worker 			case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
2736*03ce13f7SAndroid Build Coastguard Worker 				channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask4argbQ[writeMask][0]));
2737*03ce13f7SAndroid Build Coastguard Worker 				current = (UShort4(As<Int4>(color.z)) & UShort4(0xF)) << 12 |
2738*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.y)) & UShort4(0xF)) << 8 |
2739*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.x)) & UShort4(0xF)) << 4 |
2740*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.w)) & UShort4(0xF));
2741*03ce13f7SAndroid Build Coastguard Worker 				break;
2742*03ce13f7SAndroid Build Coastguard Worker 			case VK_FORMAT_A4R4G4B4_UNORM_PACK16:
2743*03ce13f7SAndroid Build Coastguard Worker 				channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask4rgbaQ[writeMask][0]));
2744*03ce13f7SAndroid Build Coastguard Worker 				current = (UShort4(As<Int4>(color.w)) & UShort4(0xF)) << 12 |
2745*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.x)) & UShort4(0xF)) << 8 |
2746*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.y)) & UShort4(0xF)) << 4 |
2747*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.z)) & UShort4(0xF));
2748*03ce13f7SAndroid Build Coastguard Worker 				break;
2749*03ce13f7SAndroid Build Coastguard Worker 			case VK_FORMAT_A4B4G4R4_UNORM_PACK16:
2750*03ce13f7SAndroid Build Coastguard Worker 				channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask4rgbaQ[writeMask][0]));
2751*03ce13f7SAndroid Build Coastguard Worker 				current = (UShort4(As<Int4>(color.w)) & UShort4(0xF)) << 12 |
2752*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.z)) & UShort4(0xF)) << 8 |
2753*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.y)) & UShort4(0xF)) << 4 |
2754*03ce13f7SAndroid Build Coastguard Worker 				          (UShort4(As<Int4>(color.x)) & UShort4(0xF));
2755*03ce13f7SAndroid Build Coastguard Worker 				break;
2756*03ce13f7SAndroid Build Coastguard Worker 			default:
2757*03ce13f7SAndroid Build Coastguard Worker 				UNREACHABLE("Format: %s", vk::Stringify(format).c_str());
2758*03ce13f7SAndroid Build Coastguard Worker 			}
2759*03ce13f7SAndroid Build Coastguard Worker 
2760*03ce13f7SAndroid Build Coastguard Worker 			Int c01 = Extract(As<Int2>(current), 0);
2761*03ce13f7SAndroid Build Coastguard Worker 			Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8);
2762*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2763*03ce13f7SAndroid Build Coastguard Worker 			{
2764*03ce13f7SAndroid Build Coastguard Worker 				mask01 &= channelMask;
2765*03ce13f7SAndroid Build Coastguard Worker 			}
2766*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01);
2767*03ce13f7SAndroid Build Coastguard Worker 
2768*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2769*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Int>(buffer);
2770*03ce13f7SAndroid Build Coastguard Worker 
2771*03ce13f7SAndroid Build Coastguard Worker 			Int c23 = Extract(As<Int2>(current), 1);
2772*03ce13f7SAndroid Build Coastguard Worker 			Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8);
2773*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2774*03ce13f7SAndroid Build Coastguard Worker 			{
2775*03ce13f7SAndroid Build Coastguard Worker 				mask23 &= channelMask;
2776*03ce13f7SAndroid Build Coastguard Worker 			}
2777*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23);
2778*03ce13f7SAndroid Build Coastguard Worker 		}
2779*03ce13f7SAndroid Build Coastguard Worker 		break;
2780*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R5G5B5A1_UNORM_PACK16:
2781*03ce13f7SAndroid Build Coastguard Worker 		{
2782*03ce13f7SAndroid Build Coastguard Worker 			buffer += 2 * x;
2783*03ce13f7SAndroid Build Coastguard Worker 			Int value = *Pointer<Int>(buffer);
2784*03ce13f7SAndroid Build Coastguard Worker 
2785*03ce13f7SAndroid Build Coastguard Worker 			Int channelMask = *Pointer<Int>(constants + OFFSET(Constants, maskr5g5b5a1Q[writeMask][0]));
2786*03ce13f7SAndroid Build Coastguard Worker 			Short4 current = (UShort4(As<Int4>(color.x)) & UShort4(0x1F)) << 11 |
2787*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.y)) & UShort4(0x1F)) << 6 |
2788*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.z)) & UShort4(0x1F)) << 1 |
2789*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.w)) & UShort4(0x1));
2790*03ce13f7SAndroid Build Coastguard Worker 
2791*03ce13f7SAndroid Build Coastguard Worker 			Int c01 = Extract(As<Int2>(current), 0);
2792*03ce13f7SAndroid Build Coastguard Worker 			Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8);
2793*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2794*03ce13f7SAndroid Build Coastguard Worker 			{
2795*03ce13f7SAndroid Build Coastguard Worker 				mask01 &= channelMask;
2796*03ce13f7SAndroid Build Coastguard Worker 			}
2797*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01);
2798*03ce13f7SAndroid Build Coastguard Worker 
2799*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2800*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Int>(buffer);
2801*03ce13f7SAndroid Build Coastguard Worker 
2802*03ce13f7SAndroid Build Coastguard Worker 			Int c23 = Extract(As<Int2>(current), 1);
2803*03ce13f7SAndroid Build Coastguard Worker 			Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8);
2804*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2805*03ce13f7SAndroid Build Coastguard Worker 			{
2806*03ce13f7SAndroid Build Coastguard Worker 				mask23 &= channelMask;
2807*03ce13f7SAndroid Build Coastguard Worker 			}
2808*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23);
2809*03ce13f7SAndroid Build Coastguard Worker 		}
2810*03ce13f7SAndroid Build Coastguard Worker 		break;
2811*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B5G5R5A1_UNORM_PACK16:
2812*03ce13f7SAndroid Build Coastguard Worker 		{
2813*03ce13f7SAndroid Build Coastguard Worker 			buffer += 2 * x;
2814*03ce13f7SAndroid Build Coastguard Worker 			Int value = *Pointer<Int>(buffer);
2815*03ce13f7SAndroid Build Coastguard Worker 
2816*03ce13f7SAndroid Build Coastguard Worker 			Int channelMask = *Pointer<Int>(constants + OFFSET(Constants, maskb5g5r5a1Q[writeMask][0]));
2817*03ce13f7SAndroid Build Coastguard Worker 			Short4 current = (UShort4(As<Int4>(color.z)) & UShort4(0x1F)) << 11 |
2818*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.y)) & UShort4(0x1F)) << 6 |
2819*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.x)) & UShort4(0x1F)) << 1 |
2820*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.w)) & UShort4(0x1));
2821*03ce13f7SAndroid Build Coastguard Worker 
2822*03ce13f7SAndroid Build Coastguard Worker 			Int c01 = Extract(As<Int2>(current), 0);
2823*03ce13f7SAndroid Build Coastguard Worker 			Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8);
2824*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2825*03ce13f7SAndroid Build Coastguard Worker 			{
2826*03ce13f7SAndroid Build Coastguard Worker 				mask01 &= channelMask;
2827*03ce13f7SAndroid Build Coastguard Worker 			}
2828*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01);
2829*03ce13f7SAndroid Build Coastguard Worker 
2830*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2831*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Int>(buffer);
2832*03ce13f7SAndroid Build Coastguard Worker 
2833*03ce13f7SAndroid Build Coastguard Worker 			Int c23 = Extract(As<Int2>(current), 1);
2834*03ce13f7SAndroid Build Coastguard Worker 			Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8);
2835*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2836*03ce13f7SAndroid Build Coastguard Worker 			{
2837*03ce13f7SAndroid Build Coastguard Worker 				mask23 &= channelMask;
2838*03ce13f7SAndroid Build Coastguard Worker 			}
2839*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23);
2840*03ce13f7SAndroid Build Coastguard Worker 		}
2841*03ce13f7SAndroid Build Coastguard Worker 		break;
2842*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
2843*03ce13f7SAndroid Build Coastguard Worker 		{
2844*03ce13f7SAndroid Build Coastguard Worker 			buffer += 2 * x;
2845*03ce13f7SAndroid Build Coastguard Worker 			Int value = *Pointer<Int>(buffer);
2846*03ce13f7SAndroid Build Coastguard Worker 
2847*03ce13f7SAndroid Build Coastguard Worker 			Int channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask5551Q[writeMask][0]));
2848*03ce13f7SAndroid Build Coastguard Worker 			Short4 current = (UShort4(As<Int4>(color.w)) & UShort4(0x1)) << 15 |
2849*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.x)) & UShort4(0x1F)) << 10 |
2850*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.y)) & UShort4(0x1F)) << 5 |
2851*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.z)) & UShort4(0x1F));
2852*03ce13f7SAndroid Build Coastguard Worker 
2853*03ce13f7SAndroid Build Coastguard Worker 			Int c01 = Extract(As<Int2>(current), 0);
2854*03ce13f7SAndroid Build Coastguard Worker 			Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8);
2855*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2856*03ce13f7SAndroid Build Coastguard Worker 			{
2857*03ce13f7SAndroid Build Coastguard Worker 				mask01 &= channelMask;
2858*03ce13f7SAndroid Build Coastguard Worker 			}
2859*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01);
2860*03ce13f7SAndroid Build Coastguard Worker 
2861*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2862*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Int>(buffer);
2863*03ce13f7SAndroid Build Coastguard Worker 
2864*03ce13f7SAndroid Build Coastguard Worker 			Int c23 = Extract(As<Int2>(current), 1);
2865*03ce13f7SAndroid Build Coastguard Worker 			Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8);
2866*03ce13f7SAndroid Build Coastguard Worker 			if(writeMask != 0x0000000F)
2867*03ce13f7SAndroid Build Coastguard Worker 			{
2868*03ce13f7SAndroid Build Coastguard Worker 				mask23 &= channelMask;
2869*03ce13f7SAndroid Build Coastguard Worker 			}
2870*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23);
2871*03ce13f7SAndroid Build Coastguard Worker 		}
2872*03ce13f7SAndroid Build Coastguard Worker 		break;
2873*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_R5G6B5_UNORM_PACK16:
2874*03ce13f7SAndroid Build Coastguard Worker 		{
2875*03ce13f7SAndroid Build Coastguard Worker 			buffer += 2 * x;
2876*03ce13f7SAndroid Build Coastguard Worker 			Int value = *Pointer<Int>(buffer);
2877*03ce13f7SAndroid Build Coastguard Worker 
2878*03ce13f7SAndroid Build Coastguard Worker 			Int channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask565Q[writeMask & 0x7][0]));
2879*03ce13f7SAndroid Build Coastguard Worker 			Short4 current = (UShort4(As<Int4>(color.z)) & UShort4(0x1F)) |
2880*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.y)) & UShort4(0x3F)) << 5 |
2881*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.x)) & UShort4(0x1F)) << 11;
2882*03ce13f7SAndroid Build Coastguard Worker 
2883*03ce13f7SAndroid Build Coastguard Worker 			Int c01 = Extract(As<Int2>(current), 0);
2884*03ce13f7SAndroid Build Coastguard Worker 			Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8);
2885*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0x00000007) != 0x00000007)
2886*03ce13f7SAndroid Build Coastguard Worker 			{
2887*03ce13f7SAndroid Build Coastguard Worker 				mask01 &= channelMask;
2888*03ce13f7SAndroid Build Coastguard Worker 			}
2889*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01);
2890*03ce13f7SAndroid Build Coastguard Worker 
2891*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2892*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Int>(buffer);
2893*03ce13f7SAndroid Build Coastguard Worker 
2894*03ce13f7SAndroid Build Coastguard Worker 			Int c23 = Extract(As<Int2>(current), 1);
2895*03ce13f7SAndroid Build Coastguard Worker 			Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8);
2896*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0x00000007) != 0x00000007)
2897*03ce13f7SAndroid Build Coastguard Worker 			{
2898*03ce13f7SAndroid Build Coastguard Worker 				mask23 &= channelMask;
2899*03ce13f7SAndroid Build Coastguard Worker 			}
2900*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23);
2901*03ce13f7SAndroid Build Coastguard Worker 		}
2902*03ce13f7SAndroid Build Coastguard Worker 		break;
2903*03ce13f7SAndroid Build Coastguard Worker 	case VK_FORMAT_B5G6R5_UNORM_PACK16:
2904*03ce13f7SAndroid Build Coastguard Worker 		{
2905*03ce13f7SAndroid Build Coastguard Worker 			buffer += 2 * x;
2906*03ce13f7SAndroid Build Coastguard Worker 			Int value = *Pointer<Int>(buffer);
2907*03ce13f7SAndroid Build Coastguard Worker 
2908*03ce13f7SAndroid Build Coastguard Worker 			Int channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask565Q[writeMask & 0x7][0]));
2909*03ce13f7SAndroid Build Coastguard Worker 			Short4 current = (UShort4(As<Int4>(color.x)) & UShort4(0x1F)) |
2910*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.y)) & UShort4(0x3F)) << 5 |
2911*03ce13f7SAndroid Build Coastguard Worker 			                 (UShort4(As<Int4>(color.z)) & UShort4(0x1F)) << 11;
2912*03ce13f7SAndroid Build Coastguard Worker 
2913*03ce13f7SAndroid Build Coastguard Worker 			Int c01 = Extract(As<Int2>(current), 0);
2914*03ce13f7SAndroid Build Coastguard Worker 			Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8);
2915*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0x00000007) != 0x00000007)
2916*03ce13f7SAndroid Build Coastguard Worker 			{
2917*03ce13f7SAndroid Build Coastguard Worker 				mask01 &= channelMask;
2918*03ce13f7SAndroid Build Coastguard Worker 			}
2919*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01);
2920*03ce13f7SAndroid Build Coastguard Worker 
2921*03ce13f7SAndroid Build Coastguard Worker 			buffer += pitchB;
2922*03ce13f7SAndroid Build Coastguard Worker 			value = *Pointer<Int>(buffer);
2923*03ce13f7SAndroid Build Coastguard Worker 
2924*03ce13f7SAndroid Build Coastguard Worker 			Int c23 = Extract(As<Int2>(current), 1);
2925*03ce13f7SAndroid Build Coastguard Worker 			Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8);
2926*03ce13f7SAndroid Build Coastguard Worker 			if((writeMask & 0x00000007) != 0x00000007)
2927*03ce13f7SAndroid Build Coastguard Worker 			{
2928*03ce13f7SAndroid Build Coastguard Worker 				mask23 &= channelMask;
2929*03ce13f7SAndroid Build Coastguard Worker 			}
2930*03ce13f7SAndroid Build Coastguard Worker 			*Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23);
2931*03ce13f7SAndroid Build Coastguard Worker 		}
2932*03ce13f7SAndroid Build Coastguard Worker 		break;
2933*03ce13f7SAndroid Build Coastguard Worker 	default:
2934*03ce13f7SAndroid Build Coastguard Worker 		UNSUPPORTED("VkFormat: %d", int(format));
2935*03ce13f7SAndroid Build Coastguard Worker 	}
2936*03ce13f7SAndroid Build Coastguard Worker }
2937*03ce13f7SAndroid Build Coastguard Worker 
2938*03ce13f7SAndroid Build Coastguard Worker }  // namespace sw
2939