xref: /aosp_15_r20/external/swiftshader/src/Device/VertexProcessor.hpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker //    http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #ifndef sw_VertexProcessor_hpp
16*03ce13f7SAndroid Build Coastguard Worker #define sw_VertexProcessor_hpp
17*03ce13f7SAndroid Build Coastguard Worker 
18*03ce13f7SAndroid Build Coastguard Worker #include "Context.hpp"
19*03ce13f7SAndroid Build Coastguard Worker #include "Memset.hpp"
20*03ce13f7SAndroid Build Coastguard Worker #include "RoutineCache.hpp"
21*03ce13f7SAndroid Build Coastguard Worker #include "Vertex.hpp"
22*03ce13f7SAndroid Build Coastguard Worker #include "Pipeline/SpirvShader.hpp"
23*03ce13f7SAndroid Build Coastguard Worker 
24*03ce13f7SAndroid Build Coastguard Worker #include <memory>
25*03ce13f7SAndroid Build Coastguard Worker 
26*03ce13f7SAndroid Build Coastguard Worker namespace sw {
27*03ce13f7SAndroid Build Coastguard Worker 
28*03ce13f7SAndroid Build Coastguard Worker struct DrawData;
29*03ce13f7SAndroid Build Coastguard Worker 
30*03ce13f7SAndroid Build Coastguard Worker // Basic direct mapped vertex cache.
31*03ce13f7SAndroid Build Coastguard Worker struct VertexCache
32*03ce13f7SAndroid Build Coastguard Worker {
33*03ce13f7SAndroid Build Coastguard Worker 	static constexpr uint32_t SIZE = 64;            // TODO: Variable size?
34*03ce13f7SAndroid Build Coastguard Worker 	static constexpr uint32_t TAG_MASK = SIZE - 1;  // Size must be power of 2.
35*03ce13f7SAndroid Build Coastguard Worker 
36*03ce13f7SAndroid Build Coastguard Worker 	void clear();
37*03ce13f7SAndroid Build Coastguard Worker 
38*03ce13f7SAndroid Build Coastguard Worker 	Vertex vertex[SIZE];
39*03ce13f7SAndroid Build Coastguard Worker 	uint32_t tag[SIZE];
40*03ce13f7SAndroid Build Coastguard Worker 
41*03ce13f7SAndroid Build Coastguard Worker 	// Identifier of the draw call for the cache data. If this cache is
42*03ce13f7SAndroid Build Coastguard Worker 	// used with a different draw call, then the cache should be invalidated
43*03ce13f7SAndroid Build Coastguard Worker 	// before use.
44*03ce13f7SAndroid Build Coastguard Worker 	int drawCall = -1;
45*03ce13f7SAndroid Build Coastguard Worker };
46*03ce13f7SAndroid Build Coastguard Worker 
47*03ce13f7SAndroid Build Coastguard Worker struct VertexTask
48*03ce13f7SAndroid Build Coastguard Worker {
49*03ce13f7SAndroid Build Coastguard Worker 	unsigned int vertexCount;
50*03ce13f7SAndroid Build Coastguard Worker 	unsigned int primitiveStart;
51*03ce13f7SAndroid Build Coastguard Worker 	VertexCache vertexCache;
52*03ce13f7SAndroid Build Coastguard Worker };
53*03ce13f7SAndroid Build Coastguard Worker 
54*03ce13f7SAndroid Build Coastguard Worker using VertexRoutineFunction = FunctionT<void(const vk::Device *device, Vertex *output, unsigned int *batch, VertexTask *vertextask, DrawData *draw)>;
55*03ce13f7SAndroid Build Coastguard Worker 
56*03ce13f7SAndroid Build Coastguard Worker class VertexProcessor
57*03ce13f7SAndroid Build Coastguard Worker {
58*03ce13f7SAndroid Build Coastguard Worker public:
59*03ce13f7SAndroid Build Coastguard Worker 	struct States : Memset<States>
60*03ce13f7SAndroid Build Coastguard Worker 	{
Statessw::VertexProcessor::States61*03ce13f7SAndroid Build Coastguard Worker 		States()
62*03ce13f7SAndroid Build Coastguard Worker 		    : Memset(this, 0)
63*03ce13f7SAndroid Build Coastguard Worker 		{}
64*03ce13f7SAndroid Build Coastguard Worker 
65*03ce13f7SAndroid Build Coastguard Worker 		uint32_t computeHash();
66*03ce13f7SAndroid Build Coastguard Worker 
67*03ce13f7SAndroid Build Coastguard Worker 		uint64_t shaderID;
68*03ce13f7SAndroid Build Coastguard Worker 		uint32_t pipelineLayoutIdentifier;
69*03ce13f7SAndroid Build Coastguard Worker 
70*03ce13f7SAndroid Build Coastguard Worker 		struct Input
71*03ce13f7SAndroid Build Coastguard Worker 		{
operator boolsw::VertexProcessor::States::Input72*03ce13f7SAndroid Build Coastguard Worker 			operator bool() const  // Returns true if stream contains data
73*03ce13f7SAndroid Build Coastguard Worker 			{
74*03ce13f7SAndroid Build Coastguard Worker 				return format != VK_FORMAT_UNDEFINED;
75*03ce13f7SAndroid Build Coastguard Worker 			}
76*03ce13f7SAndroid Build Coastguard Worker 
77*03ce13f7SAndroid Build Coastguard Worker 			VkFormat format;  // TODO(b/148016460): Could be restricted to VK_FORMAT_END_RANGE
78*03ce13f7SAndroid Build Coastguard Worker 			unsigned int attribType : BITS(SpirvShader::ATTRIBTYPE_LAST);
79*03ce13f7SAndroid Build Coastguard Worker 		};
80*03ce13f7SAndroid Build Coastguard Worker 
81*03ce13f7SAndroid Build Coastguard Worker 		Input input[MAX_INTERFACE_COMPONENTS / 4];
82*03ce13f7SAndroid Build Coastguard Worker 		bool robustBufferAccess : 1;
83*03ce13f7SAndroid Build Coastguard Worker 		bool isPoint : 1;
84*03ce13f7SAndroid Build Coastguard Worker 		bool depthClipEnable : 1;
85*03ce13f7SAndroid Build Coastguard Worker 		bool depthClipNegativeOneToOne : 1;
86*03ce13f7SAndroid Build Coastguard Worker 	};
87*03ce13f7SAndroid Build Coastguard Worker 
88*03ce13f7SAndroid Build Coastguard Worker 	struct State : States
89*03ce13f7SAndroid Build Coastguard Worker 	{
90*03ce13f7SAndroid Build Coastguard Worker 		bool operator==(const State &state) const;
91*03ce13f7SAndroid Build Coastguard Worker 
92*03ce13f7SAndroid Build Coastguard Worker 		uint32_t hash;
93*03ce13f7SAndroid Build Coastguard Worker 	};
94*03ce13f7SAndroid Build Coastguard Worker 
95*03ce13f7SAndroid Build Coastguard Worker 	using RoutineType = VertexRoutineFunction::RoutineType;
96*03ce13f7SAndroid Build Coastguard Worker 
97*03ce13f7SAndroid Build Coastguard Worker 	VertexProcessor();
98*03ce13f7SAndroid Build Coastguard Worker 
99*03ce13f7SAndroid Build Coastguard Worker 	const State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *vertexShader, const vk::Inputs &inputs);
100*03ce13f7SAndroid Build Coastguard Worker 	RoutineType routine(const State &state, const vk::PipelineLayout *pipelineLayout,
101*03ce13f7SAndroid Build Coastguard Worker 	                    const SpirvShader *vertexShader, const vk::DescriptorSet::Bindings &descriptorSets);
102*03ce13f7SAndroid Build Coastguard Worker 
103*03ce13f7SAndroid Build Coastguard Worker 	void setRoutineCacheSize(int cacheSize);
104*03ce13f7SAndroid Build Coastguard Worker 
105*03ce13f7SAndroid Build Coastguard Worker private:
106*03ce13f7SAndroid Build Coastguard Worker 	using RoutineCacheType = RoutineCache<State, VertexRoutineFunction::CFunctionType>;
107*03ce13f7SAndroid Build Coastguard Worker 	std::unique_ptr<RoutineCacheType> routineCache;
108*03ce13f7SAndroid Build Coastguard Worker };
109*03ce13f7SAndroid Build Coastguard Worker 
110*03ce13f7SAndroid Build Coastguard Worker }  // namespace sw
111*03ce13f7SAndroid Build Coastguard Worker 
112*03ce13f7SAndroid Build Coastguard Worker namespace std {
113*03ce13f7SAndroid Build Coastguard Worker 
114*03ce13f7SAndroid Build Coastguard Worker template<>
115*03ce13f7SAndroid Build Coastguard Worker struct hash<sw::VertexProcessor::State>
116*03ce13f7SAndroid Build Coastguard Worker {
operator ()std::hash117*03ce13f7SAndroid Build Coastguard Worker 	uint64_t operator()(const sw::VertexProcessor::State &state) const
118*03ce13f7SAndroid Build Coastguard Worker 	{
119*03ce13f7SAndroid Build Coastguard Worker 		return state.hash;
120*03ce13f7SAndroid Build Coastguard Worker 	}
121*03ce13f7SAndroid Build Coastguard Worker };
122*03ce13f7SAndroid Build Coastguard Worker 
123*03ce13f7SAndroid Build Coastguard Worker }  // namespace std
124*03ce13f7SAndroid Build Coastguard Worker 
125*03ce13f7SAndroid Build Coastguard Worker #endif  // sw_VertexProcessor_hpp
126