1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2*03ce13f7SAndroid Build Coastguard Worker // 3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License"); 4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License. 5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at 6*03ce13f7SAndroid Build Coastguard Worker // 7*03ce13f7SAndroid Build Coastguard Worker // http://www.apache.org/licenses/LICENSE-2.0 8*03ce13f7SAndroid Build Coastguard Worker // 9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software 10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS, 11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and 13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License. 14*03ce13f7SAndroid Build Coastguard Worker 15*03ce13f7SAndroid Build Coastguard Worker #ifndef Vertex_hpp 16*03ce13f7SAndroid Build Coastguard Worker #define Vertex_hpp 17*03ce13f7SAndroid Build Coastguard Worker 18*03ce13f7SAndroid Build Coastguard Worker #include "Device/Config.hpp" 19*03ce13f7SAndroid Build Coastguard Worker #include "System/Types.hpp" 20*03ce13f7SAndroid Build Coastguard Worker 21*03ce13f7SAndroid Build Coastguard Worker namespace sw { 22*03ce13f7SAndroid Build Coastguard Worker 23*03ce13f7SAndroid Build Coastguard Worker struct alignas(16) Vertex 24*03ce13f7SAndroid Build Coastguard Worker { 25*03ce13f7SAndroid Build Coastguard Worker union 26*03ce13f7SAndroid Build Coastguard Worker { 27*03ce13f7SAndroid Build Coastguard Worker struct 28*03ce13f7SAndroid Build Coastguard Worker { 29*03ce13f7SAndroid Build Coastguard Worker float x; 30*03ce13f7SAndroid Build Coastguard Worker float y; 31*03ce13f7SAndroid Build Coastguard Worker float z; 32*03ce13f7SAndroid Build Coastguard Worker float w; 33*03ce13f7SAndroid Build Coastguard Worker }; 34*03ce13f7SAndroid Build Coastguard Worker 35*03ce13f7SAndroid Build Coastguard Worker float4 position; 36*03ce13f7SAndroid Build Coastguard Worker }; 37*03ce13f7SAndroid Build Coastguard Worker 38*03ce13f7SAndroid Build Coastguard Worker float pointSize; 39*03ce13f7SAndroid Build Coastguard Worker 40*03ce13f7SAndroid Build Coastguard Worker int clipFlags; 41*03ce13f7SAndroid Build Coastguard Worker int cullMask; 42*03ce13f7SAndroid Build Coastguard Worker float clipDistance[MAX_CLIP_DISTANCES]; 43*03ce13f7SAndroid Build Coastguard Worker float cullDistance[MAX_CLIP_DISTANCES]; 44*03ce13f7SAndroid Build Coastguard Worker 45*03ce13f7SAndroid Build Coastguard Worker alignas(16) struct 46*03ce13f7SAndroid Build Coastguard Worker { 47*03ce13f7SAndroid Build Coastguard Worker int x; 48*03ce13f7SAndroid Build Coastguard Worker int y; 49*03ce13f7SAndroid Build Coastguard Worker float z; 50*03ce13f7SAndroid Build Coastguard Worker float w; 51*03ce13f7SAndroid Build Coastguard Worker } projected; 52*03ce13f7SAndroid Build Coastguard Worker 53*03ce13f7SAndroid Build Coastguard Worker alignas(16) float v[MAX_INTERFACE_COMPONENTS]; 54*03ce13f7SAndroid Build Coastguard Worker }; 55*03ce13f7SAndroid Build Coastguard Worker 56*03ce13f7SAndroid Build Coastguard Worker static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignment requirement)"); 57*03ce13f7SAndroid Build Coastguard Worker 58*03ce13f7SAndroid Build Coastguard Worker } // namespace sw 59*03ce13f7SAndroid Build Coastguard Worker 60*03ce13f7SAndroid Build Coastguard Worker #endif // Vertex_hpp 61