xref: /aosp_15_r20/external/swiftshader/src/Device/SetupProcessor.hpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
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9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
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14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #ifndef sw_SetupProcessor_hpp
16*03ce13f7SAndroid Build Coastguard Worker #define sw_SetupProcessor_hpp
17*03ce13f7SAndroid Build Coastguard Worker 
18*03ce13f7SAndroid Build Coastguard Worker #include "Context.hpp"
19*03ce13f7SAndroid Build Coastguard Worker #include "Memset.hpp"
20*03ce13f7SAndroid Build Coastguard Worker #include "RoutineCache.hpp"
21*03ce13f7SAndroid Build Coastguard Worker #include "System/Types.hpp"
22*03ce13f7SAndroid Build Coastguard Worker #include <Pipeline/SpirvShader.hpp>
23*03ce13f7SAndroid Build Coastguard Worker 
24*03ce13f7SAndroid Build Coastguard Worker #include <memory>
25*03ce13f7SAndroid Build Coastguard Worker 
26*03ce13f7SAndroid Build Coastguard Worker namespace sw {
27*03ce13f7SAndroid Build Coastguard Worker 
28*03ce13f7SAndroid Build Coastguard Worker struct Primitive;
29*03ce13f7SAndroid Build Coastguard Worker struct Triangle;
30*03ce13f7SAndroid Build Coastguard Worker struct Polygon;
31*03ce13f7SAndroid Build Coastguard Worker struct DrawData;
32*03ce13f7SAndroid Build Coastguard Worker 
33*03ce13f7SAndroid Build Coastguard Worker using SetupFunction = FunctionT<int(const vk::Device *device, Primitive *primitive, const Triangle *triangle, const Polygon *polygon, const DrawData *draw)>;
34*03ce13f7SAndroid Build Coastguard Worker 
35*03ce13f7SAndroid Build Coastguard Worker class SetupProcessor
36*03ce13f7SAndroid Build Coastguard Worker {
37*03ce13f7SAndroid Build Coastguard Worker public:
38*03ce13f7SAndroid Build Coastguard Worker 	struct States : Memset<States>
39*03ce13f7SAndroid Build Coastguard Worker 	{
Statessw::SetupProcessor::States40*03ce13f7SAndroid Build Coastguard Worker 		States()
41*03ce13f7SAndroid Build Coastguard Worker 		    : Memset(this, 0)
42*03ce13f7SAndroid Build Coastguard Worker 		{}
43*03ce13f7SAndroid Build Coastguard Worker 
44*03ce13f7SAndroid Build Coastguard Worker 		uint32_t computeHash();
45*03ce13f7SAndroid Build Coastguard Worker 
46*03ce13f7SAndroid Build Coastguard Worker 		bool isDrawPoint : 1;
47*03ce13f7SAndroid Build Coastguard Worker 		bool isDrawLine : 1;
48*03ce13f7SAndroid Build Coastguard Worker 		bool isDrawTriangle : 1;
49*03ce13f7SAndroid Build Coastguard Worker 		bool fixedPointDepthBuffer : 1;
50*03ce13f7SAndroid Build Coastguard Worker 		bool applyConstantDepthBias : 1;
51*03ce13f7SAndroid Build Coastguard Worker 		bool applySlopeDepthBias : 1;
52*03ce13f7SAndroid Build Coastguard Worker 		bool applyDepthBiasClamp : 1;
53*03ce13f7SAndroid Build Coastguard Worker 		bool interpolateZ : 1;
54*03ce13f7SAndroid Build Coastguard Worker 		bool interpolateW : 1;
55*03ce13f7SAndroid Build Coastguard Worker 		VkFrontFace frontFace : BITS(VK_FRONT_FACE_MAX_ENUM);
56*03ce13f7SAndroid Build Coastguard Worker 		VkCullModeFlags cullMode : BITS(VK_CULL_MODE_FLAG_BITS_MAX_ENUM);
57*03ce13f7SAndroid Build Coastguard Worker 		unsigned int multiSampleCount : 3;  // 1, 2 or 4
58*03ce13f7SAndroid Build Coastguard Worker 		bool enableMultiSampling : 1;
59*03ce13f7SAndroid Build Coastguard Worker 		unsigned int numClipDistances : 4;  // [0 - 8]
60*03ce13f7SAndroid Build Coastguard Worker 		unsigned int numCullDistances : 4;  // [0 - 8]
61*03ce13f7SAndroid Build Coastguard Worker 
62*03ce13f7SAndroid Build Coastguard Worker 		SpirvShader::InterfaceComponent gradient[MAX_INTERFACE_COMPONENTS];
63*03ce13f7SAndroid Build Coastguard Worker 	};
64*03ce13f7SAndroid Build Coastguard Worker 
65*03ce13f7SAndroid Build Coastguard Worker 	struct State : States
66*03ce13f7SAndroid Build Coastguard Worker 	{
67*03ce13f7SAndroid Build Coastguard Worker 		bool operator==(const State &states) const;
68*03ce13f7SAndroid Build Coastguard Worker 
69*03ce13f7SAndroid Build Coastguard Worker 		uint32_t hash;
70*03ce13f7SAndroid Build Coastguard Worker 	};
71*03ce13f7SAndroid Build Coastguard Worker 
72*03ce13f7SAndroid Build Coastguard Worker 	using RoutineType = SetupFunction::RoutineType;
73*03ce13f7SAndroid Build Coastguard Worker 
74*03ce13f7SAndroid Build Coastguard Worker 	SetupProcessor();
75*03ce13f7SAndroid Build Coastguard Worker 
76*03ce13f7SAndroid Build Coastguard Worker 	State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const sw::SpirvShader *vertexShader, const vk::Attachments &attachments) const;
77*03ce13f7SAndroid Build Coastguard Worker 	RoutineType routine(const State &state);
78*03ce13f7SAndroid Build Coastguard Worker 
79*03ce13f7SAndroid Build Coastguard Worker 	void setRoutineCacheSize(int cacheSize);
80*03ce13f7SAndroid Build Coastguard Worker 
81*03ce13f7SAndroid Build Coastguard Worker private:
82*03ce13f7SAndroid Build Coastguard Worker 	using RoutineCacheType = RoutineCache<State, SetupFunction::CFunctionType>;
83*03ce13f7SAndroid Build Coastguard Worker 	std::unique_ptr<RoutineCacheType> routineCache;
84*03ce13f7SAndroid Build Coastguard Worker };
85*03ce13f7SAndroid Build Coastguard Worker 
86*03ce13f7SAndroid Build Coastguard Worker }  // namespace sw
87*03ce13f7SAndroid Build Coastguard Worker 
88*03ce13f7SAndroid Build Coastguard Worker namespace std {
89*03ce13f7SAndroid Build Coastguard Worker 
90*03ce13f7SAndroid Build Coastguard Worker template<>
91*03ce13f7SAndroid Build Coastguard Worker struct hash<sw::SetupProcessor::State>
92*03ce13f7SAndroid Build Coastguard Worker {
operator ()std::hash93*03ce13f7SAndroid Build Coastguard Worker 	uint64_t operator()(const sw::SetupProcessor::State &state) const
94*03ce13f7SAndroid Build Coastguard Worker 	{
95*03ce13f7SAndroid Build Coastguard Worker 		return state.hash;
96*03ce13f7SAndroid Build Coastguard Worker 	}
97*03ce13f7SAndroid Build Coastguard Worker };
98*03ce13f7SAndroid Build Coastguard Worker 
99*03ce13f7SAndroid Build Coastguard Worker }  // namespace std
100*03ce13f7SAndroid Build Coastguard Worker 
101*03ce13f7SAndroid Build Coastguard Worker #endif  // sw_SetupProcessor_hpp
102