1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2*03ce13f7SAndroid Build Coastguard Worker // 3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License"); 4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License. 5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at 6*03ce13f7SAndroid Build Coastguard Worker // 7*03ce13f7SAndroid Build Coastguard Worker // http://www.apache.org/licenses/LICENSE-2.0 8*03ce13f7SAndroid Build Coastguard Worker // 9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software 10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS, 11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and 13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License. 14*03ce13f7SAndroid Build Coastguard Worker 15*03ce13f7SAndroid Build Coastguard Worker #ifndef sw_QuadRasterizer_hpp 16*03ce13f7SAndroid Build Coastguard Worker #define sw_QuadRasterizer_hpp 17*03ce13f7SAndroid Build Coastguard Worker 18*03ce13f7SAndroid Build Coastguard Worker #include "Rasterizer.hpp" 19*03ce13f7SAndroid Build Coastguard Worker #include "Pipeline/ShaderCore.hpp" 20*03ce13f7SAndroid Build Coastguard Worker #include "Pipeline/SpirvShader.hpp" 21*03ce13f7SAndroid Build Coastguard Worker #include "System/Types.hpp" 22*03ce13f7SAndroid Build Coastguard Worker 23*03ce13f7SAndroid Build Coastguard Worker namespace sw { 24*03ce13f7SAndroid Build Coastguard Worker 25*03ce13f7SAndroid Build Coastguard Worker class QuadRasterizer : public Rasterizer 26*03ce13f7SAndroid Build Coastguard Worker { 27*03ce13f7SAndroid Build Coastguard Worker public: 28*03ce13f7SAndroid Build Coastguard Worker QuadRasterizer(const PixelProcessor::State &state, const SpirvShader *spirvShader); 29*03ce13f7SAndroid Build Coastguard Worker virtual ~QuadRasterizer(); 30*03ce13f7SAndroid Build Coastguard Worker 31*03ce13f7SAndroid Build Coastguard Worker void generate(); 32*03ce13f7SAndroid Build Coastguard Worker 33*03ce13f7SAndroid Build Coastguard Worker protected: 34*03ce13f7SAndroid Build Coastguard Worker Pointer<Byte> constants; 35*03ce13f7SAndroid Build Coastguard Worker 36*03ce13f7SAndroid Build Coastguard Worker // Fragment coordinates relative to the polygon's origin 37*03ce13f7SAndroid Build Coastguard Worker // TODO(b/236162233): Use SIMD::Float2 38*03ce13f7SAndroid Build Coastguard Worker SIMD::Float xFragment; 39*03ce13f7SAndroid Build Coastguard Worker SIMD::Float yFragment; 40*03ce13f7SAndroid Build Coastguard Worker 41*03ce13f7SAndroid Build Coastguard Worker // B * y + C term of interpolants plane equations 42*03ce13f7SAndroid Build Coastguard Worker SIMD::Float Dz[4]; 43*03ce13f7SAndroid Build Coastguard Worker SIMD::Float Dw; 44*03ce13f7SAndroid Build Coastguard Worker SIMD::Float Dv[MAX_INTERFACE_COMPONENTS]; 45*03ce13f7SAndroid Build Coastguard Worker SIMD::Float Df; 46*03ce13f7SAndroid Build Coastguard Worker SIMD::Float DclipDistance[MAX_CLIP_DISTANCES]; 47*03ce13f7SAndroid Build Coastguard Worker SIMD::Float DcullDistance[MAX_CULL_DISTANCES]; 48*03ce13f7SAndroid Build Coastguard Worker 49*03ce13f7SAndroid Build Coastguard Worker UInt occlusion; 50*03ce13f7SAndroid Build Coastguard Worker 51*03ce13f7SAndroid Build Coastguard Worker virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) = 0; 52*03ce13f7SAndroid Build Coastguard Worker 53*03ce13f7SAndroid Build Coastguard Worker bool interpolateZ() const; 54*03ce13f7SAndroid Build Coastguard Worker bool interpolateW() const; 55*03ce13f7SAndroid Build Coastguard Worker SIMD::Float interpolate(SIMD::Float &x, SIMD::Float &D, SIMD::Float &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective); 56*03ce13f7SAndroid Build Coastguard Worker 57*03ce13f7SAndroid Build Coastguard Worker const PixelProcessor::State &state; 58*03ce13f7SAndroid Build Coastguard Worker const SpirvShader *const spirvShader; 59*03ce13f7SAndroid Build Coastguard Worker 60*03ce13f7SAndroid Build Coastguard Worker private: 61*03ce13f7SAndroid Build Coastguard Worker void rasterize(Int &yMin, Int &yMax); 62*03ce13f7SAndroid Build Coastguard Worker }; 63*03ce13f7SAndroid Build Coastguard Worker 64*03ce13f7SAndroid Build Coastguard Worker } // namespace sw 65*03ce13f7SAndroid Build Coastguard Worker 66*03ce13f7SAndroid Build Coastguard Worker #endif // sw_QuadRasterizer_hpp 67