xref: /aosp_15_r20/external/swiftshader/src/Device/QuadRasterizer.hpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
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7*03ce13f7SAndroid Build Coastguard Worker //    http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
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14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #ifndef sw_QuadRasterizer_hpp
16*03ce13f7SAndroid Build Coastguard Worker #define sw_QuadRasterizer_hpp
17*03ce13f7SAndroid Build Coastguard Worker 
18*03ce13f7SAndroid Build Coastguard Worker #include "Rasterizer.hpp"
19*03ce13f7SAndroid Build Coastguard Worker #include "Pipeline/ShaderCore.hpp"
20*03ce13f7SAndroid Build Coastguard Worker #include "Pipeline/SpirvShader.hpp"
21*03ce13f7SAndroid Build Coastguard Worker #include "System/Types.hpp"
22*03ce13f7SAndroid Build Coastguard Worker 
23*03ce13f7SAndroid Build Coastguard Worker namespace sw {
24*03ce13f7SAndroid Build Coastguard Worker 
25*03ce13f7SAndroid Build Coastguard Worker class QuadRasterizer : public Rasterizer
26*03ce13f7SAndroid Build Coastguard Worker {
27*03ce13f7SAndroid Build Coastguard Worker public:
28*03ce13f7SAndroid Build Coastguard Worker 	QuadRasterizer(const PixelProcessor::State &state, const SpirvShader *spirvShader);
29*03ce13f7SAndroid Build Coastguard Worker 	virtual ~QuadRasterizer();
30*03ce13f7SAndroid Build Coastguard Worker 
31*03ce13f7SAndroid Build Coastguard Worker 	void generate();
32*03ce13f7SAndroid Build Coastguard Worker 
33*03ce13f7SAndroid Build Coastguard Worker protected:
34*03ce13f7SAndroid Build Coastguard Worker 	Pointer<Byte> constants;
35*03ce13f7SAndroid Build Coastguard Worker 
36*03ce13f7SAndroid Build Coastguard Worker 	// Fragment coordinates relative to the polygon's origin
37*03ce13f7SAndroid Build Coastguard Worker 	// TODO(b/236162233): Use SIMD::Float2
38*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float xFragment;
39*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float yFragment;
40*03ce13f7SAndroid Build Coastguard Worker 
41*03ce13f7SAndroid Build Coastguard Worker 	// B * y + C term of interpolants plane equations
42*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float Dz[4];
43*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float Dw;
44*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float Dv[MAX_INTERFACE_COMPONENTS];
45*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float Df;
46*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float DclipDistance[MAX_CLIP_DISTANCES];
47*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float DcullDistance[MAX_CULL_DISTANCES];
48*03ce13f7SAndroid Build Coastguard Worker 
49*03ce13f7SAndroid Build Coastguard Worker 	UInt occlusion;
50*03ce13f7SAndroid Build Coastguard Worker 
51*03ce13f7SAndroid Build Coastguard Worker 	virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) = 0;
52*03ce13f7SAndroid Build Coastguard Worker 
53*03ce13f7SAndroid Build Coastguard Worker 	bool interpolateZ() const;
54*03ce13f7SAndroid Build Coastguard Worker 	bool interpolateW() const;
55*03ce13f7SAndroid Build Coastguard Worker 	SIMD::Float interpolate(SIMD::Float &x, SIMD::Float &D, SIMD::Float &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective);
56*03ce13f7SAndroid Build Coastguard Worker 
57*03ce13f7SAndroid Build Coastguard Worker 	const PixelProcessor::State &state;
58*03ce13f7SAndroid Build Coastguard Worker 	const SpirvShader *const spirvShader;
59*03ce13f7SAndroid Build Coastguard Worker 
60*03ce13f7SAndroid Build Coastguard Worker private:
61*03ce13f7SAndroid Build Coastguard Worker 	void rasterize(Int &yMin, Int &yMax);
62*03ce13f7SAndroid Build Coastguard Worker };
63*03ce13f7SAndroid Build Coastguard Worker 
64*03ce13f7SAndroid Build Coastguard Worker }  // namespace sw
65*03ce13f7SAndroid Build Coastguard Worker 
66*03ce13f7SAndroid Build Coastguard Worker #endif  // sw_QuadRasterizer_hpp
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