1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2*03ce13f7SAndroid Build Coastguard Worker // 3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License"); 4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License. 5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at 6*03ce13f7SAndroid Build Coastguard Worker // 7*03ce13f7SAndroid Build Coastguard Worker // http://www.apache.org/licenses/LICENSE-2.0 8*03ce13f7SAndroid Build Coastguard Worker // 9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software 10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS, 11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and 13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License. 14*03ce13f7SAndroid Build Coastguard Worker 15*03ce13f7SAndroid Build Coastguard Worker #ifndef sw_Primitive_hpp 16*03ce13f7SAndroid Build Coastguard Worker #define sw_Primitive_hpp 17*03ce13f7SAndroid Build Coastguard Worker 18*03ce13f7SAndroid Build Coastguard Worker #include "Vertex.hpp" 19*03ce13f7SAndroid Build Coastguard Worker #include "Device/Config.hpp" 20*03ce13f7SAndroid Build Coastguard Worker 21*03ce13f7SAndroid Build Coastguard Worker namespace sw { 22*03ce13f7SAndroid Build Coastguard Worker 23*03ce13f7SAndroid Build Coastguard Worker struct Triangle 24*03ce13f7SAndroid Build Coastguard Worker { 25*03ce13f7SAndroid Build Coastguard Worker Vertex v0; 26*03ce13f7SAndroid Build Coastguard Worker Vertex v1; 27*03ce13f7SAndroid Build Coastguard Worker Vertex v2; 28*03ce13f7SAndroid Build Coastguard Worker }; 29*03ce13f7SAndroid Build Coastguard Worker 30*03ce13f7SAndroid Build Coastguard Worker struct PlaneEquation // z = A * x + B * y + C 31*03ce13f7SAndroid Build Coastguard Worker { 32*03ce13f7SAndroid Build Coastguard Worker float A; 33*03ce13f7SAndroid Build Coastguard Worker float B; 34*03ce13f7SAndroid Build Coastguard Worker float C; 35*03ce13f7SAndroid Build Coastguard Worker }; 36*03ce13f7SAndroid Build Coastguard Worker 37*03ce13f7SAndroid Build Coastguard Worker struct Primitive 38*03ce13f7SAndroid Build Coastguard Worker { 39*03ce13f7SAndroid Build Coastguard Worker int yMin; 40*03ce13f7SAndroid Build Coastguard Worker int yMax; 41*03ce13f7SAndroid Build Coastguard Worker 42*03ce13f7SAndroid Build Coastguard Worker float x0; 43*03ce13f7SAndroid Build Coastguard Worker float y0; 44*03ce13f7SAndroid Build Coastguard Worker 45*03ce13f7SAndroid Build Coastguard Worker float pointSizeInv; 46*03ce13f7SAndroid Build Coastguard Worker 47*03ce13f7SAndroid Build Coastguard Worker PlaneEquation z; 48*03ce13f7SAndroid Build Coastguard Worker float zBias; 49*03ce13f7SAndroid Build Coastguard Worker PlaneEquation w; 50*03ce13f7SAndroid Build Coastguard Worker PlaneEquation V[MAX_INTERFACE_COMPONENTS]; 51*03ce13f7SAndroid Build Coastguard Worker 52*03ce13f7SAndroid Build Coastguard Worker PlaneEquation clipDistance[MAX_CLIP_DISTANCES]; 53*03ce13f7SAndroid Build Coastguard Worker PlaneEquation cullDistance[MAX_CULL_DISTANCES]; 54*03ce13f7SAndroid Build Coastguard Worker 55*03ce13f7SAndroid Build Coastguard Worker // Masks for two-sided stencil 56*03ce13f7SAndroid Build Coastguard Worker int64_t clockwiseMask; 57*03ce13f7SAndroid Build Coastguard Worker int64_t invClockwiseMask; 58*03ce13f7SAndroid Build Coastguard Worker 59*03ce13f7SAndroid Build Coastguard Worker struct Span 60*03ce13f7SAndroid Build Coastguard Worker { 61*03ce13f7SAndroid Build Coastguard Worker unsigned short left; 62*03ce13f7SAndroid Build Coastguard Worker unsigned short right; 63*03ce13f7SAndroid Build Coastguard Worker }; 64*03ce13f7SAndroid Build Coastguard Worker 65*03ce13f7SAndroid Build Coastguard Worker // The rasterizer adds a zero length span to the top and bottom of the polygon to allow 66*03ce13f7SAndroid Build Coastguard Worker // for 2x2 pixel processing. We need an even number of spans to keep accesses aligned. 67*03ce13f7SAndroid Build Coastguard Worker Span outlineUnderflow[2]; 68*03ce13f7SAndroid Build Coastguard Worker Span outline[OUTLINE_RESOLUTION]; 69*03ce13f7SAndroid Build Coastguard Worker Span outlineOverflow[2]; 70*03ce13f7SAndroid Build Coastguard Worker }; 71*03ce13f7SAndroid Build Coastguard Worker 72*03ce13f7SAndroid Build Coastguard Worker } // namespace sw 73*03ce13f7SAndroid Build Coastguard Worker 74*03ce13f7SAndroid Build Coastguard Worker #endif // sw_Primitive_hpp 75