xref: /aosp_15_r20/external/swiftshader/src/Device/Primitive.hpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker //    http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #ifndef sw_Primitive_hpp
16*03ce13f7SAndroid Build Coastguard Worker #define sw_Primitive_hpp
17*03ce13f7SAndroid Build Coastguard Worker 
18*03ce13f7SAndroid Build Coastguard Worker #include "Vertex.hpp"
19*03ce13f7SAndroid Build Coastguard Worker #include "Device/Config.hpp"
20*03ce13f7SAndroid Build Coastguard Worker 
21*03ce13f7SAndroid Build Coastguard Worker namespace sw {
22*03ce13f7SAndroid Build Coastguard Worker 
23*03ce13f7SAndroid Build Coastguard Worker struct Triangle
24*03ce13f7SAndroid Build Coastguard Worker {
25*03ce13f7SAndroid Build Coastguard Worker 	Vertex v0;
26*03ce13f7SAndroid Build Coastguard Worker 	Vertex v1;
27*03ce13f7SAndroid Build Coastguard Worker 	Vertex v2;
28*03ce13f7SAndroid Build Coastguard Worker };
29*03ce13f7SAndroid Build Coastguard Worker 
30*03ce13f7SAndroid Build Coastguard Worker struct PlaneEquation  // z = A * x + B * y + C
31*03ce13f7SAndroid Build Coastguard Worker {
32*03ce13f7SAndroid Build Coastguard Worker 	float A;
33*03ce13f7SAndroid Build Coastguard Worker 	float B;
34*03ce13f7SAndroid Build Coastguard Worker 	float C;
35*03ce13f7SAndroid Build Coastguard Worker };
36*03ce13f7SAndroid Build Coastguard Worker 
37*03ce13f7SAndroid Build Coastguard Worker struct Primitive
38*03ce13f7SAndroid Build Coastguard Worker {
39*03ce13f7SAndroid Build Coastguard Worker 	int yMin;
40*03ce13f7SAndroid Build Coastguard Worker 	int yMax;
41*03ce13f7SAndroid Build Coastguard Worker 
42*03ce13f7SAndroid Build Coastguard Worker 	float x0;
43*03ce13f7SAndroid Build Coastguard Worker 	float y0;
44*03ce13f7SAndroid Build Coastguard Worker 
45*03ce13f7SAndroid Build Coastguard Worker 	float pointSizeInv;
46*03ce13f7SAndroid Build Coastguard Worker 
47*03ce13f7SAndroid Build Coastguard Worker 	PlaneEquation z;
48*03ce13f7SAndroid Build Coastguard Worker 	float zBias;
49*03ce13f7SAndroid Build Coastguard Worker 	PlaneEquation w;
50*03ce13f7SAndroid Build Coastguard Worker 	PlaneEquation V[MAX_INTERFACE_COMPONENTS];
51*03ce13f7SAndroid Build Coastguard Worker 
52*03ce13f7SAndroid Build Coastguard Worker 	PlaneEquation clipDistance[MAX_CLIP_DISTANCES];
53*03ce13f7SAndroid Build Coastguard Worker 	PlaneEquation cullDistance[MAX_CULL_DISTANCES];
54*03ce13f7SAndroid Build Coastguard Worker 
55*03ce13f7SAndroid Build Coastguard Worker 	// Masks for two-sided stencil
56*03ce13f7SAndroid Build Coastguard Worker 	int64_t clockwiseMask;
57*03ce13f7SAndroid Build Coastguard Worker 	int64_t invClockwiseMask;
58*03ce13f7SAndroid Build Coastguard Worker 
59*03ce13f7SAndroid Build Coastguard Worker 	struct Span
60*03ce13f7SAndroid Build Coastguard Worker 	{
61*03ce13f7SAndroid Build Coastguard Worker 		unsigned short left;
62*03ce13f7SAndroid Build Coastguard Worker 		unsigned short right;
63*03ce13f7SAndroid Build Coastguard Worker 	};
64*03ce13f7SAndroid Build Coastguard Worker 
65*03ce13f7SAndroid Build Coastguard Worker 	// The rasterizer adds a zero length span to the top and bottom of the polygon to allow
66*03ce13f7SAndroid Build Coastguard Worker 	// for 2x2 pixel processing. We need an even number of spans to keep accesses aligned.
67*03ce13f7SAndroid Build Coastguard Worker 	Span outlineUnderflow[2];
68*03ce13f7SAndroid Build Coastguard Worker 	Span outline[OUTLINE_RESOLUTION];
69*03ce13f7SAndroid Build Coastguard Worker 	Span outlineOverflow[2];
70*03ce13f7SAndroid Build Coastguard Worker };
71*03ce13f7SAndroid Build Coastguard Worker 
72*03ce13f7SAndroid Build Coastguard Worker }  // namespace sw
73*03ce13f7SAndroid Build Coastguard Worker 
74*03ce13f7SAndroid Build Coastguard Worker #endif  // sw_Primitive_hpp
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