xref: /aosp_15_r20/external/swiftshader/src/Device/Polygon.hpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker //    http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #ifndef sw_Polygon_hpp
16*03ce13f7SAndroid Build Coastguard Worker #define sw_Polygon_hpp
17*03ce13f7SAndroid Build Coastguard Worker 
18*03ce13f7SAndroid Build Coastguard Worker namespace sw {
19*03ce13f7SAndroid Build Coastguard Worker 
20*03ce13f7SAndroid Build Coastguard Worker struct Polygon
21*03ce13f7SAndroid Build Coastguard Worker {
Polygonsw::Polygon22*03ce13f7SAndroid Build Coastguard Worker 	Polygon(const float4 *P0, const float4 *P1, const float4 *P2)
23*03ce13f7SAndroid Build Coastguard Worker 	{
24*03ce13f7SAndroid Build Coastguard Worker 		P[0][0] = P0;
25*03ce13f7SAndroid Build Coastguard Worker 		P[0][1] = P1;
26*03ce13f7SAndroid Build Coastguard Worker 		P[0][2] = P2;
27*03ce13f7SAndroid Build Coastguard Worker 
28*03ce13f7SAndroid Build Coastguard Worker 		n = 3;
29*03ce13f7SAndroid Build Coastguard Worker 		i = 0;
30*03ce13f7SAndroid Build Coastguard Worker 		b = 0;
31*03ce13f7SAndroid Build Coastguard Worker 	}
32*03ce13f7SAndroid Build Coastguard Worker 
Polygonsw::Polygon33*03ce13f7SAndroid Build Coastguard Worker 	Polygon(const float4 *P, int n)
34*03ce13f7SAndroid Build Coastguard Worker 	{
35*03ce13f7SAndroid Build Coastguard Worker 		for(int i = 0; i < n; i++)
36*03ce13f7SAndroid Build Coastguard Worker 		{
37*03ce13f7SAndroid Build Coastguard Worker 			this->P[0][i] = &P[i];
38*03ce13f7SAndroid Build Coastguard Worker 		}
39*03ce13f7SAndroid Build Coastguard Worker 
40*03ce13f7SAndroid Build Coastguard Worker 		this->n = n;
41*03ce13f7SAndroid Build Coastguard Worker 		this->i = 0;
42*03ce13f7SAndroid Build Coastguard Worker 		this->b = 0;
43*03ce13f7SAndroid Build Coastguard Worker 	}
44*03ce13f7SAndroid Build Coastguard Worker 
45*03ce13f7SAndroid Build Coastguard Worker 	float4 B[16];             // Buffer for clipped vertices
46*03ce13f7SAndroid Build Coastguard Worker 	const float4 *P[16][16];  // Pointers to clipped polygon's vertices
47*03ce13f7SAndroid Build Coastguard Worker 
48*03ce13f7SAndroid Build Coastguard Worker 	int n;  // Number of vertices
49*03ce13f7SAndroid Build Coastguard Worker 	int i;  // Level of P to use
50*03ce13f7SAndroid Build Coastguard Worker 	int b;  // Next available new vertex
51*03ce13f7SAndroid Build Coastguard Worker };
52*03ce13f7SAndroid Build Coastguard Worker 
53*03ce13f7SAndroid Build Coastguard Worker }  // namespace sw
54*03ce13f7SAndroid Build Coastguard Worker 
55*03ce13f7SAndroid Build Coastguard Worker #endif  // sw_Polygon_hpp
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