1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Worker /*
3*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
4*c8dee2aaSAndroid Build Coastguard Worker *
5*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
6*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
7*c8dee2aaSAndroid Build Coastguard Worker */
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLInterface.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/gl/win/SkWGL.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/GLWindowContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/win/WindowContextFactory_win.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #include <Windows.h>
15*c8dee2aaSAndroid Build Coastguard Worker #include <GL/gl.h>
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker using skwindow::DisplayParams;
18*c8dee2aaSAndroid Build Coastguard Worker using skwindow::internal::GLWindowContext;
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker #if defined(_M_ARM64)
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow {
23*c8dee2aaSAndroid Build Coastguard Worker
MakeGLForWin(HWND,std::unique_ptr<const DisplayParams>)24*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<WindowContext> MakeGLForWin(HWND, std::unique_ptr<const DisplayParams>) {
25*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker } // namespace skwindow
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker #else
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker namespace {
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker class GLWindowContext_win : public GLWindowContext {
35*c8dee2aaSAndroid Build Coastguard Worker public:
36*c8dee2aaSAndroid Build Coastguard Worker GLWindowContext_win(HWND, std::unique_ptr<const DisplayParams>);
37*c8dee2aaSAndroid Build Coastguard Worker ~GLWindowContext_win() override;
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker protected:
40*c8dee2aaSAndroid Build Coastguard Worker void onSwapBuffers() override;
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrGLInterface> onInitializeContext() override;
43*c8dee2aaSAndroid Build Coastguard Worker void onDestroyContext() override;
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker private:
46*c8dee2aaSAndroid Build Coastguard Worker HWND fHWND;
47*c8dee2aaSAndroid Build Coastguard Worker HGLRC fHGLRC;
48*c8dee2aaSAndroid Build Coastguard Worker };
49*c8dee2aaSAndroid Build Coastguard Worker
GLWindowContext_win(HWND wnd,std::unique_ptr<const DisplayParams> params)50*c8dee2aaSAndroid Build Coastguard Worker GLWindowContext_win::GLWindowContext_win(HWND wnd, std::unique_ptr<const DisplayParams> params)
51*c8dee2aaSAndroid Build Coastguard Worker : GLWindowContext(std::move(params)), fHWND(wnd), fHGLRC(nullptr) {
52*c8dee2aaSAndroid Build Coastguard Worker // any config code here (particularly for msaa)?
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker this->initializeContext();
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker
~GLWindowContext_win()57*c8dee2aaSAndroid Build Coastguard Worker GLWindowContext_win::~GLWindowContext_win() {
58*c8dee2aaSAndroid Build Coastguard Worker this->destroyContext();
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
onInitializeContext()61*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrGLInterface> GLWindowContext_win::onInitializeContext() {
62*c8dee2aaSAndroid Build Coastguard Worker HDC dc = GetDC(fHWND);
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker fHGLRC = SkCreateWGLContext(dc,
65*c8dee2aaSAndroid Build Coastguard Worker fDisplayParams->msaaSampleCount(),
66*c8dee2aaSAndroid Build Coastguard Worker false /* deepColor */,
67*c8dee2aaSAndroid Build Coastguard Worker kGLPreferCompatibilityProfile_SkWGLContextRequest);
68*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == fHGLRC) {
69*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker SkWGLExtensions extensions;
73*c8dee2aaSAndroid Build Coastguard Worker if (extensions.hasExtension(dc, "WGL_EXT_swap_control")) {
74*c8dee2aaSAndroid Build Coastguard Worker extensions.swapInterval(fDisplayParams->disableVsync() ? 0 : 1);
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker // Look to see if RenderDoc is attached. If so, re-create the context with a core profile
78*c8dee2aaSAndroid Build Coastguard Worker if (wglMakeCurrent(dc, fHGLRC)) {
79*c8dee2aaSAndroid Build Coastguard Worker auto interface = GrGLMakeNativeInterface();
80*c8dee2aaSAndroid Build Coastguard Worker bool renderDocAttached = interface->hasExtension("GL_EXT_debug_tool");
81*c8dee2aaSAndroid Build Coastguard Worker interface.reset(nullptr);
82*c8dee2aaSAndroid Build Coastguard Worker if (renderDocAttached) {
83*c8dee2aaSAndroid Build Coastguard Worker wglDeleteContext(fHGLRC);
84*c8dee2aaSAndroid Build Coastguard Worker fHGLRC = SkCreateWGLContext(dc,
85*c8dee2aaSAndroid Build Coastguard Worker fDisplayParams->msaaSampleCount(),
86*c8dee2aaSAndroid Build Coastguard Worker false /* deepColor */,
87*c8dee2aaSAndroid Build Coastguard Worker kGLPreferCoreProfile_SkWGLContextRequest);
88*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == fHGLRC) {
89*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker if (wglMakeCurrent(dc, fHGLRC)) {
95*c8dee2aaSAndroid Build Coastguard Worker glClearStencil(0);
96*c8dee2aaSAndroid Build Coastguard Worker glClearColor(0, 0, 0, 0);
97*c8dee2aaSAndroid Build Coastguard Worker glStencilMask(0xffffffff);
98*c8dee2aaSAndroid Build Coastguard Worker glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker // use DescribePixelFormat to get the stencil and color bit depth.
101*c8dee2aaSAndroid Build Coastguard Worker int pixelFormat = GetPixelFormat(dc);
102*c8dee2aaSAndroid Build Coastguard Worker PIXELFORMATDESCRIPTOR pfd;
103*c8dee2aaSAndroid Build Coastguard Worker DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd);
104*c8dee2aaSAndroid Build Coastguard Worker fStencilBits = pfd.cStencilBits;
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker // Get sample count if the MSAA WGL extension is present
107*c8dee2aaSAndroid Build Coastguard Worker if (extensions.hasExtension(dc, "WGL_ARB_multisample")) {
108*c8dee2aaSAndroid Build Coastguard Worker static const int kSampleCountAttr = SK_WGL_SAMPLES;
109*c8dee2aaSAndroid Build Coastguard Worker extensions.getPixelFormatAttribiv(dc,
110*c8dee2aaSAndroid Build Coastguard Worker pixelFormat,
111*c8dee2aaSAndroid Build Coastguard Worker 0,
112*c8dee2aaSAndroid Build Coastguard Worker 1,
113*c8dee2aaSAndroid Build Coastguard Worker &kSampleCountAttr,
114*c8dee2aaSAndroid Build Coastguard Worker &fSampleCount);
115*c8dee2aaSAndroid Build Coastguard Worker fSampleCount = std::max(fSampleCount, 1);
116*c8dee2aaSAndroid Build Coastguard Worker } else {
117*c8dee2aaSAndroid Build Coastguard Worker fSampleCount = 1;
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker RECT rect;
121*c8dee2aaSAndroid Build Coastguard Worker GetClientRect(fHWND, &rect);
122*c8dee2aaSAndroid Build Coastguard Worker fWidth = rect.right - rect.left;
123*c8dee2aaSAndroid Build Coastguard Worker fHeight = rect.bottom - rect.top;
124*c8dee2aaSAndroid Build Coastguard Worker glViewport(0, 0, fWidth, fHeight);
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker return GrGLMakeNativeInterface();
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker
onDestroyContext()130*c8dee2aaSAndroid Build Coastguard Worker void GLWindowContext_win::onDestroyContext() {
131*c8dee2aaSAndroid Build Coastguard Worker wglDeleteContext(fHGLRC);
132*c8dee2aaSAndroid Build Coastguard Worker fHGLRC = NULL;
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker
135*c8dee2aaSAndroid Build Coastguard Worker
onSwapBuffers()136*c8dee2aaSAndroid Build Coastguard Worker void GLWindowContext_win::onSwapBuffers() {
137*c8dee2aaSAndroid Build Coastguard Worker HDC dc = GetDC((HWND)fHWND);
138*c8dee2aaSAndroid Build Coastguard Worker SwapBuffers(dc);
139*c8dee2aaSAndroid Build Coastguard Worker ReleaseDC((HWND)fHWND, dc);
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow {
146*c8dee2aaSAndroid Build Coastguard Worker
MakeGLForWin(HWND wnd,std::unique_ptr<const DisplayParams> params)147*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<WindowContext> MakeGLForWin(HWND wnd, std::unique_ptr<const DisplayParams> params) {
148*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<WindowContext> ctx(new GLWindowContext_win(wnd, std::move(params)));
149*c8dee2aaSAndroid Build Coastguard Worker if (!ctx->isValid()) {
150*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker return ctx;
153*c8dee2aaSAndroid Build Coastguard Worker }
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Worker } // namespace skwindow
156*c8dee2aaSAndroid Build Coastguard Worker
157*c8dee2aaSAndroid Build Coastguard Worker #endif
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