1*c8dee2aaSAndroid Build Coastguard Worker/* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/GraphiteDawnMetalWindowContext_mac.h" 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/GraphiteDawnWindowContext.h" 10*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/MacWindowInfo.h" 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker#import <Cocoa/Cocoa.h> 13*c8dee2aaSAndroid Build Coastguard Worker#import <QuartzCore/CAConstraintLayoutManager.h> 14*c8dee2aaSAndroid Build Coastguard Worker#import <QuartzCore/CAMetalLayer.h> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::DisplayParams; 17*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::MacWindowInfo; 18*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::internal::GraphiteDawnWindowContext; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Workernamespace { 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Workerclass GraphiteDawnMetalWindowContext_mac : public GraphiteDawnWindowContext { 23*c8dee2aaSAndroid Build Coastguard Workerpublic: 24*c8dee2aaSAndroid Build Coastguard Worker GraphiteDawnMetalWindowContext_mac(const MacWindowInfo&, std::unique_ptr<const DisplayParams>); 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker ~GraphiteDawnMetalWindowContext_mac() override; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker bool onInitializeContext() override; 29*c8dee2aaSAndroid Build Coastguard Worker void onDestroyContext() override; 30*c8dee2aaSAndroid Build Coastguard Worker void resize(int w, int h) override; 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Workerprivate: 33*c8dee2aaSAndroid Build Coastguard Worker bool resizeInternal(); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker NSView* fMainView; 36*c8dee2aaSAndroid Build Coastguard Worker CAMetalLayer* fMetalLayer; 37*c8dee2aaSAndroid Build Coastguard Worker}; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard WorkerGraphiteDawnMetalWindowContext_mac::GraphiteDawnMetalWindowContext_mac( 40*c8dee2aaSAndroid Build Coastguard Worker const MacWindowInfo& info, std::unique_ptr<const DisplayParams> params) 41*c8dee2aaSAndroid Build Coastguard Worker : GraphiteDawnWindowContext(std::move(params), wgpu::TextureFormat::BGRA8Unorm) 42*c8dee2aaSAndroid Build Coastguard Worker , fMainView(info.fMainView) { 43*c8dee2aaSAndroid Build Coastguard Worker CGFloat backingScaleFactor = skwindow::GetBackingScaleFactor(fMainView); 44*c8dee2aaSAndroid Build Coastguard Worker CGSize backingSize = fMainView.bounds.size; 45*c8dee2aaSAndroid Build Coastguard Worker this->initializeContext(backingSize.width * backingScaleFactor, 46*c8dee2aaSAndroid Build Coastguard Worker backingSize.height * backingScaleFactor); 47*c8dee2aaSAndroid Build Coastguard Worker} 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard WorkerGraphiteDawnMetalWindowContext_mac::~GraphiteDawnMetalWindowContext_mac() { 50*c8dee2aaSAndroid Build Coastguard Worker this->destroyContext(); 51*c8dee2aaSAndroid Build Coastguard Worker} 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Workerbool GraphiteDawnMetalWindowContext_mac::onInitializeContext() { 54*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(nil != fMainView); 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker auto device = createDevice(wgpu::BackendType::Metal); 57*c8dee2aaSAndroid Build Coastguard Worker if (!device) { 58*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(device); 59*c8dee2aaSAndroid Build Coastguard Worker return false; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker // Create a CAMetalLayer that covers the whole window that will be passed to 63*c8dee2aaSAndroid Build Coastguard Worker // CreateSurface. 64*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer = [CAMetalLayer layer]; 65*c8dee2aaSAndroid Build Coastguard Worker BOOL useVsync = fDisplayParams->disableVsync() ? NO : YES; 66*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.displaySyncEnabled = useVsync; 67*c8dee2aaSAndroid Build Coastguard Worker fMainView.wantsLayer = YES; 68*c8dee2aaSAndroid Build Coastguard Worker fMainView.layer = fMetalLayer; 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker // Adjust fMetalLayer size based on window size. 71*c8dee2aaSAndroid Build Coastguard Worker this->resizeInternal(); 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker wgpu::SurfaceDescriptorFromMetalLayer surfaceChainedDesc; 74*c8dee2aaSAndroid Build Coastguard Worker surfaceChainedDesc.layer = fMetalLayer; 75*c8dee2aaSAndroid Build Coastguard Worker wgpu::SurfaceDescriptor surfaceDesc; 76*c8dee2aaSAndroid Build Coastguard Worker surfaceDesc.nextInChain = &surfaceChainedDesc; 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker auto surface = wgpu::Instance(fInstance->Get()).CreateSurface(&surfaceDesc); 79*c8dee2aaSAndroid Build Coastguard Worker if (!surface) { 80*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false); 81*c8dee2aaSAndroid Build Coastguard Worker return false; 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker fDevice = std::move(device); 85*c8dee2aaSAndroid Build Coastguard Worker fSurface = std::move(surface); 86*c8dee2aaSAndroid Build Coastguard Worker configureSurface(); 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker return true; 89*c8dee2aaSAndroid Build Coastguard Worker} 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Workervoid GraphiteDawnMetalWindowContext_mac::onDestroyContext() {} 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Workervoid GraphiteDawnMetalWindowContext_mac::resize(int w, int h) { 94*c8dee2aaSAndroid Build Coastguard Worker if (!this->resizeInternal()) { 95*c8dee2aaSAndroid Build Coastguard Worker return; 96*c8dee2aaSAndroid Build Coastguard Worker } 97*c8dee2aaSAndroid Build Coastguard Worker} 98*c8dee2aaSAndroid Build Coastguard Worker 99*c8dee2aaSAndroid Build Coastguard Workerbool GraphiteDawnMetalWindowContext_mac::resizeInternal() { 100*c8dee2aaSAndroid Build Coastguard Worker CGFloat backingScaleFactor = skwindow::GetBackingScaleFactor(fMainView); 101*c8dee2aaSAndroid Build Coastguard Worker CGSize backingSize = fMainView.bounds.size; 102*c8dee2aaSAndroid Build Coastguard Worker backingSize.width *= backingScaleFactor; 103*c8dee2aaSAndroid Build Coastguard Worker backingSize.height *= backingScaleFactor; 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.drawableSize = backingSize; 106*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.contentsScale = backingScaleFactor; 107*c8dee2aaSAndroid Build Coastguard Worker 108*c8dee2aaSAndroid Build Coastguard Worker if (fWidth == backingSize.width && fHeight == backingSize.height) { 109*c8dee2aaSAndroid Build Coastguard Worker return false; 110*c8dee2aaSAndroid Build Coastguard Worker } 111*c8dee2aaSAndroid Build Coastguard Worker 112*c8dee2aaSAndroid Build Coastguard Worker fWidth = backingSize.width; 113*c8dee2aaSAndroid Build Coastguard Worker fHeight = backingSize.height; 114*c8dee2aaSAndroid Build Coastguard Worker configureSurface(); 115*c8dee2aaSAndroid Build Coastguard Worker 116*c8dee2aaSAndroid Build Coastguard Worker return true; 117*c8dee2aaSAndroid Build Coastguard Worker} 118*c8dee2aaSAndroid Build Coastguard Worker 119*c8dee2aaSAndroid Build Coastguard Worker} // anonymous namespace 120*c8dee2aaSAndroid Build Coastguard Worker 121*c8dee2aaSAndroid Build Coastguard Workernamespace skwindow { 122*c8dee2aaSAndroid Build Coastguard Worker 123*c8dee2aaSAndroid Build Coastguard Workerstd::unique_ptr<WindowContext> MakeGraphiteDawnMetalForMac( 124*c8dee2aaSAndroid Build Coastguard Worker const MacWindowInfo& info, std::unique_ptr<const DisplayParams> params) { 125*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<WindowContext> ctx( 126*c8dee2aaSAndroid Build Coastguard Worker new GraphiteDawnMetalWindowContext_mac(info, std::move(params))); 127*c8dee2aaSAndroid Build Coastguard Worker if (!ctx->isValid()) { 128*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 129*c8dee2aaSAndroid Build Coastguard Worker } 130*c8dee2aaSAndroid Build Coastguard Worker return ctx; 131*c8dee2aaSAndroid Build Coastguard Worker} 132*c8dee2aaSAndroid Build Coastguard Worker 133*c8dee2aaSAndroid Build Coastguard Worker} // namespace skwindow 134