xref: /aosp_15_r20/external/skia/tools/window/mac/GraphiteDawnMetalWindowContext_mac.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/GraphiteDawnMetalWindowContext_mac.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/GraphiteDawnWindowContext.h"
10*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/MacWindowInfo.h"
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker#import <Cocoa/Cocoa.h>
13*c8dee2aaSAndroid Build Coastguard Worker#import <QuartzCore/CAConstraintLayoutManager.h>
14*c8dee2aaSAndroid Build Coastguard Worker#import <QuartzCore/CAMetalLayer.h>
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::DisplayParams;
17*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::MacWindowInfo;
18*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::internal::GraphiteDawnWindowContext;
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Workernamespace {
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Workerclass GraphiteDawnMetalWindowContext_mac : public GraphiteDawnWindowContext {
23*c8dee2aaSAndroid Build Coastguard Workerpublic:
24*c8dee2aaSAndroid Build Coastguard Worker    GraphiteDawnMetalWindowContext_mac(const MacWindowInfo&, std::unique_ptr<const DisplayParams>);
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker    ~GraphiteDawnMetalWindowContext_mac() override;
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker    bool onInitializeContext() override;
29*c8dee2aaSAndroid Build Coastguard Worker    void onDestroyContext() override;
30*c8dee2aaSAndroid Build Coastguard Worker    void resize(int w, int h) override;
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Workerprivate:
33*c8dee2aaSAndroid Build Coastguard Worker    bool resizeInternal();
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker    NSView*              fMainView;
36*c8dee2aaSAndroid Build Coastguard Worker    CAMetalLayer*        fMetalLayer;
37*c8dee2aaSAndroid Build Coastguard Worker};
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard WorkerGraphiteDawnMetalWindowContext_mac::GraphiteDawnMetalWindowContext_mac(
40*c8dee2aaSAndroid Build Coastguard Worker        const MacWindowInfo& info, std::unique_ptr<const DisplayParams> params)
41*c8dee2aaSAndroid Build Coastguard Worker        : GraphiteDawnWindowContext(std::move(params), wgpu::TextureFormat::BGRA8Unorm)
42*c8dee2aaSAndroid Build Coastguard Worker        , fMainView(info.fMainView) {
43*c8dee2aaSAndroid Build Coastguard Worker    CGFloat backingScaleFactor = skwindow::GetBackingScaleFactor(fMainView);
44*c8dee2aaSAndroid Build Coastguard Worker    CGSize backingSize = fMainView.bounds.size;
45*c8dee2aaSAndroid Build Coastguard Worker    this->initializeContext(backingSize.width * backingScaleFactor,
46*c8dee2aaSAndroid Build Coastguard Worker                            backingSize.height * backingScaleFactor);
47*c8dee2aaSAndroid Build Coastguard Worker}
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard WorkerGraphiteDawnMetalWindowContext_mac::~GraphiteDawnMetalWindowContext_mac() {
50*c8dee2aaSAndroid Build Coastguard Worker    this->destroyContext();
51*c8dee2aaSAndroid Build Coastguard Worker}
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Workerbool GraphiteDawnMetalWindowContext_mac::onInitializeContext() {
54*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(nil != fMainView);
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker    auto device = createDevice(wgpu::BackendType::Metal);
57*c8dee2aaSAndroid Build Coastguard Worker    if (!device) {
58*c8dee2aaSAndroid Build Coastguard Worker        SkASSERT(device);
59*c8dee2aaSAndroid Build Coastguard Worker        return false;
60*c8dee2aaSAndroid Build Coastguard Worker    }
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker    // Create a CAMetalLayer that covers the whole window that will be passed to
63*c8dee2aaSAndroid Build Coastguard Worker    // CreateSurface.
64*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer = [CAMetalLayer layer];
65*c8dee2aaSAndroid Build Coastguard Worker    BOOL useVsync = fDisplayParams->disableVsync() ? NO : YES;
66*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.displaySyncEnabled = useVsync;
67*c8dee2aaSAndroid Build Coastguard Worker    fMainView.wantsLayer = YES;
68*c8dee2aaSAndroid Build Coastguard Worker    fMainView.layer = fMetalLayer;
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker    // Adjust fMetalLayer size based on window size.
71*c8dee2aaSAndroid Build Coastguard Worker    this->resizeInternal();
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker    wgpu::SurfaceDescriptorFromMetalLayer surfaceChainedDesc;
74*c8dee2aaSAndroid Build Coastguard Worker    surfaceChainedDesc.layer = fMetalLayer;
75*c8dee2aaSAndroid Build Coastguard Worker    wgpu::SurfaceDescriptor surfaceDesc;
76*c8dee2aaSAndroid Build Coastguard Worker    surfaceDesc.nextInChain = &surfaceChainedDesc;
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker    auto surface = wgpu::Instance(fInstance->Get()).CreateSurface(&surfaceDesc);
79*c8dee2aaSAndroid Build Coastguard Worker    if (!surface) {
80*c8dee2aaSAndroid Build Coastguard Worker        SkASSERT(false);
81*c8dee2aaSAndroid Build Coastguard Worker        return false;
82*c8dee2aaSAndroid Build Coastguard Worker    }
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker    fDevice = std::move(device);
85*c8dee2aaSAndroid Build Coastguard Worker    fSurface = std::move(surface);
86*c8dee2aaSAndroid Build Coastguard Worker    configureSurface();
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker    return true;
89*c8dee2aaSAndroid Build Coastguard Worker}
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Workervoid GraphiteDawnMetalWindowContext_mac::onDestroyContext() {}
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Workervoid GraphiteDawnMetalWindowContext_mac::resize(int w, int h) {
94*c8dee2aaSAndroid Build Coastguard Worker    if (!this->resizeInternal()) {
95*c8dee2aaSAndroid Build Coastguard Worker        return;
96*c8dee2aaSAndroid Build Coastguard Worker    }
97*c8dee2aaSAndroid Build Coastguard Worker}
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Workerbool GraphiteDawnMetalWindowContext_mac::resizeInternal() {
100*c8dee2aaSAndroid Build Coastguard Worker    CGFloat backingScaleFactor = skwindow::GetBackingScaleFactor(fMainView);
101*c8dee2aaSAndroid Build Coastguard Worker    CGSize backingSize = fMainView.bounds.size;
102*c8dee2aaSAndroid Build Coastguard Worker    backingSize.width *= backingScaleFactor;
103*c8dee2aaSAndroid Build Coastguard Worker    backingSize.height *= backingScaleFactor;
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.drawableSize = backingSize;
106*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.contentsScale = backingScaleFactor;
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker    if (fWidth == backingSize.width && fHeight == backingSize.height) {
109*c8dee2aaSAndroid Build Coastguard Worker        return false;
110*c8dee2aaSAndroid Build Coastguard Worker    }
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker    fWidth = backingSize.width;
113*c8dee2aaSAndroid Build Coastguard Worker    fHeight = backingSize.height;
114*c8dee2aaSAndroid Build Coastguard Worker    configureSurface();
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker    return true;
117*c8dee2aaSAndroid Build Coastguard Worker}
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker}  // anonymous namespace
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Workernamespace skwindow {
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Workerstd::unique_ptr<WindowContext> MakeGraphiteDawnMetalForMac(
124*c8dee2aaSAndroid Build Coastguard Worker        const MacWindowInfo& info, std::unique_ptr<const DisplayParams> params) {
125*c8dee2aaSAndroid Build Coastguard Worker    std::unique_ptr<WindowContext> ctx(
126*c8dee2aaSAndroid Build Coastguard Worker            new GraphiteDawnMetalWindowContext_mac(info, std::move(params)));
127*c8dee2aaSAndroid Build Coastguard Worker    if (!ctx->isValid()) {
128*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
129*c8dee2aaSAndroid Build Coastguard Worker    }
130*c8dee2aaSAndroid Build Coastguard Worker    return ctx;
131*c8dee2aaSAndroid Build Coastguard Worker}
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker}  // namespace skwindow
134