1*c8dee2aaSAndroid Build Coastguard Worker/* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/GaneshMetalWindowContext_mac.h" 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/MacWindowInfo.h" 10*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/MacWindowGLUtils.h" 11*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/MetalWindowContext.h" 12*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/MacWindowInfo.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker#import <Cocoa/Cocoa.h> 15*c8dee2aaSAndroid Build Coastguard Worker#import <QuartzCore/CAConstraintLayoutManager.h> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::DisplayParams; 18*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::MacWindowInfo; 19*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::internal::MetalWindowContext; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workernamespace { 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Workerclass MetalWindowContext_mac : public MetalWindowContext { 24*c8dee2aaSAndroid Build Coastguard Workerpublic: 25*c8dee2aaSAndroid Build Coastguard Worker MetalWindowContext_mac(const MacWindowInfo&, std::unique_ptr<const DisplayParams>); 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker ~MetalWindowContext_mac() override; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker bool onInitializeContext() override; 30*c8dee2aaSAndroid Build Coastguard Worker void onDestroyContext() override; 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker void resize(int w, int h) override; 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Workerprivate: 35*c8dee2aaSAndroid Build Coastguard Worker NSView* fMainView; 36*c8dee2aaSAndroid Build Coastguard Worker}; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard WorkerMetalWindowContext_mac::MetalWindowContext_mac(const MacWindowInfo& info, 39*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<const DisplayParams> params) 40*c8dee2aaSAndroid Build Coastguard Worker : MetalWindowContext(std::move(params)), fMainView(info.fMainView) { 41*c8dee2aaSAndroid Build Coastguard Worker // any config code here (particularly for msaa)? 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker this->initializeContext(); 44*c8dee2aaSAndroid Build Coastguard Worker} 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard WorkerMetalWindowContext_mac::~MetalWindowContext_mac() { this->destroyContext(); } 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Workerbool MetalWindowContext_mac::onInitializeContext() { 49*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(nil != fMainView); 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer = [CAMetalLayer layer]; 52*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.device = fDevice.get(); 53*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker // resize ignores the passed values and uses the fMainView directly. 56*c8dee2aaSAndroid Build Coastguard Worker this->resize(0, 0); 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker BOOL useVsync = fDisplayParams->disableVsync() ? NO : YES; 59*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.displaySyncEnabled = useVsync; // TODO: need solution for 10.12 or lower 60*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.layoutManager = [CAConstraintLayoutManager layoutManager]; 61*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.autoresizingMask = kCALayerHeightSizable | kCALayerWidthSizable; 62*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.contentsGravity = kCAGravityTopLeft; 63*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.magnificationFilter = kCAFilterNearest; 64*c8dee2aaSAndroid Build Coastguard Worker NSColorSpace* cs = fMainView.window.colorSpace; 65*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.colorspace = cs.CGColorSpace; 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker fMainView.layer = fMetalLayer; 68*c8dee2aaSAndroid Build Coastguard Worker fMainView.wantsLayer = YES; 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker return true; 71*c8dee2aaSAndroid Build Coastguard Worker} 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Workervoid MetalWindowContext_mac::onDestroyContext() {} 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Workervoid MetalWindowContext_mac::resize(int w, int h) { 76*c8dee2aaSAndroid Build Coastguard Worker CGFloat backingScaleFactor = skwindow::GetBackingScaleFactor(fMainView); 77*c8dee2aaSAndroid Build Coastguard Worker CGSize backingSize = fMainView.bounds.size; 78*c8dee2aaSAndroid Build Coastguard Worker backingSize.width *= backingScaleFactor; 79*c8dee2aaSAndroid Build Coastguard Worker backingSize.height *= backingScaleFactor; 80*c8dee2aaSAndroid Build Coastguard Worker 81*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.drawableSize = backingSize; 82*c8dee2aaSAndroid Build Coastguard Worker fMetalLayer.contentsScale = backingScaleFactor; 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker fWidth = backingSize.width; 85*c8dee2aaSAndroid Build Coastguard Worker fHeight = backingSize.height; 86*c8dee2aaSAndroid Build Coastguard Worker} 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker} // anonymous namespace 89*c8dee2aaSAndroid Build Coastguard Worker 90*c8dee2aaSAndroid Build Coastguard Workernamespace skwindow { 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Workerstd::unique_ptr<WindowContext> MakeGaneshMetalForMac(const MacWindowInfo& info, 93*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<const DisplayParams> params) { 94*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<WindowContext> ctx(new MetalWindowContext_mac(info, std::move(params))); 95*c8dee2aaSAndroid Build Coastguard Worker if (!ctx->isValid()) { 96*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 97*c8dee2aaSAndroid Build Coastguard Worker } 98*c8dee2aaSAndroid Build Coastguard Worker return ctx; 99*c8dee2aaSAndroid Build Coastguard Worker} 100*c8dee2aaSAndroid Build Coastguard Worker 101*c8dee2aaSAndroid Build Coastguard Worker} // namespace skwindow 102