xref: /aosp_15_r20/external/skia/tools/window/mac/GaneshMetalWindowContext_mac.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/GaneshMetalWindowContext_mac.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/MacWindowInfo.h"
10*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/MacWindowGLUtils.h"
11*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/MetalWindowContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/mac/MacWindowInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker#import <Cocoa/Cocoa.h>
15*c8dee2aaSAndroid Build Coastguard Worker#import <QuartzCore/CAConstraintLayoutManager.h>
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::DisplayParams;
18*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::MacWindowInfo;
19*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::internal::MetalWindowContext;
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Workernamespace {
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Workerclass MetalWindowContext_mac : public MetalWindowContext {
24*c8dee2aaSAndroid Build Coastguard Workerpublic:
25*c8dee2aaSAndroid Build Coastguard Worker    MetalWindowContext_mac(const MacWindowInfo&, std::unique_ptr<const DisplayParams>);
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker    ~MetalWindowContext_mac() override;
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker    bool onInitializeContext() override;
30*c8dee2aaSAndroid Build Coastguard Worker    void onDestroyContext() override;
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker    void resize(int w, int h) override;
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Workerprivate:
35*c8dee2aaSAndroid Build Coastguard Worker    NSView* fMainView;
36*c8dee2aaSAndroid Build Coastguard Worker};
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard WorkerMetalWindowContext_mac::MetalWindowContext_mac(const MacWindowInfo& info,
39*c8dee2aaSAndroid Build Coastguard Worker                                               std::unique_ptr<const DisplayParams> params)
40*c8dee2aaSAndroid Build Coastguard Worker        : MetalWindowContext(std::move(params)), fMainView(info.fMainView) {
41*c8dee2aaSAndroid Build Coastguard Worker    // any config code here (particularly for msaa)?
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker    this->initializeContext();
44*c8dee2aaSAndroid Build Coastguard Worker}
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard WorkerMetalWindowContext_mac::~MetalWindowContext_mac() { this->destroyContext(); }
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Workerbool MetalWindowContext_mac::onInitializeContext() {
49*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(nil != fMainView);
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer = [CAMetalLayer layer];
52*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.device = fDevice.get();
53*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker    // resize ignores the passed values and uses the fMainView directly.
56*c8dee2aaSAndroid Build Coastguard Worker    this->resize(0, 0);
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker    BOOL useVsync = fDisplayParams->disableVsync() ? NO : YES;
59*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.displaySyncEnabled = useVsync;  // TODO: need solution for 10.12 or lower
60*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.layoutManager = [CAConstraintLayoutManager layoutManager];
61*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.autoresizingMask = kCALayerHeightSizable | kCALayerWidthSizable;
62*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.contentsGravity = kCAGravityTopLeft;
63*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.magnificationFilter = kCAFilterNearest;
64*c8dee2aaSAndroid Build Coastguard Worker    NSColorSpace* cs = fMainView.window.colorSpace;
65*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.colorspace = cs.CGColorSpace;
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker    fMainView.layer = fMetalLayer;
68*c8dee2aaSAndroid Build Coastguard Worker    fMainView.wantsLayer = YES;
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker    return true;
71*c8dee2aaSAndroid Build Coastguard Worker}
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Workervoid MetalWindowContext_mac::onDestroyContext() {}
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Workervoid MetalWindowContext_mac::resize(int w, int h) {
76*c8dee2aaSAndroid Build Coastguard Worker    CGFloat backingScaleFactor = skwindow::GetBackingScaleFactor(fMainView);
77*c8dee2aaSAndroid Build Coastguard Worker    CGSize backingSize = fMainView.bounds.size;
78*c8dee2aaSAndroid Build Coastguard Worker    backingSize.width *= backingScaleFactor;
79*c8dee2aaSAndroid Build Coastguard Worker    backingSize.height *= backingScaleFactor;
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.drawableSize = backingSize;
82*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer.contentsScale = backingScaleFactor;
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker    fWidth = backingSize.width;
85*c8dee2aaSAndroid Build Coastguard Worker    fHeight = backingSize.height;
86*c8dee2aaSAndroid Build Coastguard Worker}
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker}  // anonymous namespace
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Workernamespace skwindow {
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Workerstd::unique_ptr<WindowContext> MakeGaneshMetalForMac(const MacWindowInfo& info,
93*c8dee2aaSAndroid Build Coastguard Worker                                                     std::unique_ptr<const DisplayParams> params) {
94*c8dee2aaSAndroid Build Coastguard Worker    std::unique_ptr<WindowContext> ctx(new MetalWindowContext_mac(info, std::move(params)));
95*c8dee2aaSAndroid Build Coastguard Worker    if (!ctx->isValid()) {
96*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
97*c8dee2aaSAndroid Build Coastguard Worker    }
98*c8dee2aaSAndroid Build Coastguard Worker    return ctx;
99*c8dee2aaSAndroid Build Coastguard Worker}
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker}  // namespace skwindow
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