1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Worker/* 3*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc. 4*c8dee2aaSAndroid Build Coastguard Worker * 5*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 6*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 7*c8dee2aaSAndroid Build Coastguard Worker */ 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/gl/GrGLInterface.h" 10*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/GLWindowContext.h" 11*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/ios/WindowContextFactory_ios.h" 12*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/gl/ios/GrGLMakeIOSInterface.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker#import <OpenGLES/ES3/gl.h> 15*c8dee2aaSAndroid Build Coastguard Worker#import <UIKit/UIKit.h> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::DisplayParams; 18*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::IOSWindowInfo; 19*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::internal::GLWindowContext; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker@interface GLView : MainView 22*c8dee2aaSAndroid Build Coastguard Worker@end 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker@implementation GLView 25*c8dee2aaSAndroid Build Coastguard Worker+ (Class) layerClass { 26*c8dee2aaSAndroid Build Coastguard Worker return [CAEAGLLayer class]; 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker@end 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Workernamespace { 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Workerclass GLWindowContext_ios : public GLWindowContext { 33*c8dee2aaSAndroid Build Coastguard Workerpublic: 34*c8dee2aaSAndroid Build Coastguard Worker GLWindowContext_ios(const IOSWindowInfo&, std::unique_ptr<const DisplayParams>); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker ~GLWindowContext_ios() override; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrGLInterface> onInitializeContext() override; 39*c8dee2aaSAndroid Build Coastguard Worker void onDestroyContext() override; 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker void resize(int w, int h) override; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Workerprivate: 44*c8dee2aaSAndroid Build Coastguard Worker void onSwapBuffers() override; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker sk_app::Window_ios* fWindow; 47*c8dee2aaSAndroid Build Coastguard Worker UIViewController* fViewController; 48*c8dee2aaSAndroid Build Coastguard Worker GLView* fGLView; 49*c8dee2aaSAndroid Build Coastguard Worker EAGLContext* fGLContext; 50*c8dee2aaSAndroid Build Coastguard Worker GLuint fFramebuffer; 51*c8dee2aaSAndroid Build Coastguard Worker GLuint fRenderbuffer; 52*c8dee2aaSAndroid Build Coastguard Worker}; 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard WorkerGLWindowContext_ios::GLWindowContext_ios(const IOSWindowInfo& info, 55*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<const DisplayParams> params) 56*c8dee2aaSAndroid Build Coastguard Worker : GLWindowContext(std::move(params)) 57*c8dee2aaSAndroid Build Coastguard Worker , fWindow(info.fWindow) 58*c8dee2aaSAndroid Build Coastguard Worker , fViewController(info.fViewController) 59*c8dee2aaSAndroid Build Coastguard Worker , fGLContext(nil) { 60*c8dee2aaSAndroid Build Coastguard Worker // iOS test apps currently ignore MSAA settings. 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker this->initializeContext(); 63*c8dee2aaSAndroid Build Coastguard Worker} 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard WorkerGLWindowContext_ios::~GLWindowContext_ios() { 66*c8dee2aaSAndroid Build Coastguard Worker this->destroyContext(); 67*c8dee2aaSAndroid Build Coastguard Worker [fGLView removeFromSuperview]; 68*c8dee2aaSAndroid Build Coastguard Worker [fGLView release]; 69*c8dee2aaSAndroid Build Coastguard Worker} 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Workersk_sp<const GrGLInterface> GLWindowContext_ios::onInitializeContext() { 72*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(nil != fViewController); 73*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fGLContext); 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker CGRect frameRect = [fViewController.view frame]; 76*c8dee2aaSAndroid Build Coastguard Worker fGLView = [[[GLView alloc] initWithFrame:frameRect] initWithWindow:fWindow]; 77*c8dee2aaSAndroid Build Coastguard Worker [fViewController.view addSubview:fGLView]; 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker fGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; 80*c8dee2aaSAndroid Build Coastguard Worker 81*c8dee2aaSAndroid Build Coastguard Worker if (!fGLContext) 82*c8dee2aaSAndroid Build Coastguard Worker { 83*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Could Not Create OpenGL ES Context\n"); 84*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 85*c8dee2aaSAndroid Build Coastguard Worker } 86*c8dee2aaSAndroid Build Coastguard Worker 87*c8dee2aaSAndroid Build Coastguard Worker if (![EAGLContext setCurrentContext:fGLContext]) { 88*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Could Not Set OpenGL ES Context As Current\n"); 89*c8dee2aaSAndroid Build Coastguard Worker this->onDestroyContext(); 90*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 91*c8dee2aaSAndroid Build Coastguard Worker } 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker // Set up EAGLLayer 94*c8dee2aaSAndroid Build Coastguard Worker CAEAGLLayer* eaglLayer = (CAEAGLLayer*)fGLView.layer; 95*c8dee2aaSAndroid Build Coastguard Worker eaglLayer.drawableProperties = @{kEAGLDrawablePropertyRetainedBacking : @NO, 96*c8dee2aaSAndroid Build Coastguard Worker kEAGLDrawablePropertyColorFormat : kEAGLColorFormatRGBA8 }; 97*c8dee2aaSAndroid Build Coastguard Worker eaglLayer.opaque = YES; 98*c8dee2aaSAndroid Build Coastguard Worker eaglLayer.frame = frameRect; 99*c8dee2aaSAndroid Build Coastguard Worker eaglLayer.contentsGravity = kCAGravityTopLeft; 100*c8dee2aaSAndroid Build Coastguard Worker 101*c8dee2aaSAndroid Build Coastguard Worker // Set up framebuffer 102*c8dee2aaSAndroid Build Coastguard Worker glGenFramebuffers(1, &fFramebuffer); 103*c8dee2aaSAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, fFramebuffer); 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker glGenRenderbuffers(1, &fRenderbuffer); 106*c8dee2aaSAndroid Build Coastguard Worker glBindRenderbuffer(GL_RENDERBUFFER, fRenderbuffer); 107*c8dee2aaSAndroid Build Coastguard Worker glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fRenderbuffer); 108*c8dee2aaSAndroid Build Coastguard Worker 109*c8dee2aaSAndroid Build Coastguard Worker [fGLContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer]; 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 112*c8dee2aaSAndroid Build Coastguard Worker if (status != GL_FRAMEBUFFER_COMPLETE) { 113*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Invalid Framebuffer\n"); 114*c8dee2aaSAndroid Build Coastguard Worker this->onDestroyContext(); 115*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 116*c8dee2aaSAndroid Build Coastguard Worker } 117*c8dee2aaSAndroid Build Coastguard Worker 118*c8dee2aaSAndroid Build Coastguard Worker glClearStencil(0); 119*c8dee2aaSAndroid Build Coastguard Worker glClearColor(0, 0, 0, 255); 120*c8dee2aaSAndroid Build Coastguard Worker glStencilMask(0xffffffff); 121*c8dee2aaSAndroid Build Coastguard Worker glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); 122*c8dee2aaSAndroid Build Coastguard Worker 123*c8dee2aaSAndroid Build Coastguard Worker fStencilBits = 8; 124*c8dee2aaSAndroid Build Coastguard Worker fSampleCount = 1; // TODO: handle multisampling 125*c8dee2aaSAndroid Build Coastguard Worker 126*c8dee2aaSAndroid Build Coastguard Worker fWidth = fViewController.view.frame.size.width; 127*c8dee2aaSAndroid Build Coastguard Worker fHeight = fViewController.view.frame.size.height; 128*c8dee2aaSAndroid Build Coastguard Worker 129*c8dee2aaSAndroid Build Coastguard Worker glViewport(0, 0, fWidth, fHeight); 130*c8dee2aaSAndroid Build Coastguard Worker 131*c8dee2aaSAndroid Build Coastguard Worker return GrGLInterfaces::MakeIOS(); 132*c8dee2aaSAndroid Build Coastguard Worker} 133*c8dee2aaSAndroid Build Coastguard Worker 134*c8dee2aaSAndroid Build Coastguard Workervoid GLWindowContext_ios::onDestroyContext() { 135*c8dee2aaSAndroid Build Coastguard Worker glDeleteFramebuffers(1, &fFramebuffer); 136*c8dee2aaSAndroid Build Coastguard Worker glDeleteRenderbuffers(1, &fRenderbuffer); 137*c8dee2aaSAndroid Build Coastguard Worker [EAGLContext setCurrentContext:nil]; 138*c8dee2aaSAndroid Build Coastguard Worker [fGLContext release]; 139*c8dee2aaSAndroid Build Coastguard Worker fGLContext = nil; 140*c8dee2aaSAndroid Build Coastguard Worker} 141*c8dee2aaSAndroid Build Coastguard Worker 142*c8dee2aaSAndroid Build Coastguard Workervoid GLWindowContext_ios::onSwapBuffers() { 143*c8dee2aaSAndroid Build Coastguard Worker glBindRenderbuffer(GL_RENDERBUFFER, fRenderbuffer); 144*c8dee2aaSAndroid Build Coastguard Worker [fGLContext presentRenderbuffer:GL_RENDERBUFFER]; 145*c8dee2aaSAndroid Build Coastguard Worker} 146*c8dee2aaSAndroid Build Coastguard Worker 147*c8dee2aaSAndroid Build Coastguard Workervoid GLWindowContext_ios::resize(int w, int h) { 148*c8dee2aaSAndroid Build Coastguard Worker GLWindowContext::resize(w, h); 149*c8dee2aaSAndroid Build Coastguard Worker} 150*c8dee2aaSAndroid Build Coastguard Worker 151*c8dee2aaSAndroid Build Coastguard Worker} // anonymous namespace 152*c8dee2aaSAndroid Build Coastguard Worker 153*c8dee2aaSAndroid Build Coastguard Workernamespace skwindow { 154*c8dee2aaSAndroid Build Coastguard Worker 155*c8dee2aaSAndroid Build Coastguard Workerstd::unique_ptr<WindowContext> MakeGLForIOS(const IOSWindowInfo& info, 156*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<const DisplayParams> params) { 157*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<WindowContext> ctx(new GLWindowContext_ios(info, std::move(params))); 158*c8dee2aaSAndroid Build Coastguard Worker if (!ctx->isValid()) { 159*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 160*c8dee2aaSAndroid Build Coastguard Worker } 161*c8dee2aaSAndroid Build Coastguard Worker return ctx; 162*c8dee2aaSAndroid Build Coastguard Worker} 163*c8dee2aaSAndroid Build Coastguard Worker 164*c8dee2aaSAndroid Build Coastguard Worker} // namespace skwindow 165