xref: /aosp_15_r20/external/skia/tools/window/VulkanWindowContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef VulkanWindowContext_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define VulkanWindowContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanBackendContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/vk/VkTestUtils.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/WindowContext.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTarget;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { struct VulkanInterface; }
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow::internal {
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class VulkanWindowContext : public WindowContext {
23*c8dee2aaSAndroid Build Coastguard Worker public:
24*c8dee2aaSAndroid Build Coastguard Worker     ~VulkanWindowContext() override;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> getBackbufferSurface() override;
27*c8dee2aaSAndroid Build Coastguard Worker 
isValid()28*c8dee2aaSAndroid Build Coastguard Worker     bool isValid() override { return fDevice != VK_NULL_HANDLE; }
29*c8dee2aaSAndroid Build Coastguard Worker 
resize(int w,int h)30*c8dee2aaSAndroid Build Coastguard Worker     void resize(int w, int h) override { this->createSwapchain(w, h); }
31*c8dee2aaSAndroid Build Coastguard Worker 
setDisplayParams(std::unique_ptr<const DisplayParams> params)32*c8dee2aaSAndroid Build Coastguard Worker     void setDisplayParams(std::unique_ptr<const DisplayParams> params) override {
33*c8dee2aaSAndroid Build Coastguard Worker         this->destroyContext();
34*c8dee2aaSAndroid Build Coastguard Worker         fDisplayParams = std::move(params);
35*c8dee2aaSAndroid Build Coastguard Worker         this->initializeContext();
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     /** Platform specific function that creates a VkSurfaceKHR for a window */
39*c8dee2aaSAndroid Build Coastguard Worker     using CreateVkSurfaceFn = std::function<VkSurfaceKHR(VkInstance)>;
40*c8dee2aaSAndroid Build Coastguard Worker     /** Platform specific function that determines whether presentation will succeed. */
41*c8dee2aaSAndroid Build Coastguard Worker     using CanPresentFn = sk_gpu_test::CanPresentFn;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     VulkanWindowContext(std::unique_ptr<const DisplayParams>,
44*c8dee2aaSAndroid Build Coastguard Worker                         CreateVkSurfaceFn,
45*c8dee2aaSAndroid Build Coastguard Worker                         CanPresentFn,
46*c8dee2aaSAndroid Build Coastguard Worker                         PFN_vkGetInstanceProcAddr);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker private:
49*c8dee2aaSAndroid Build Coastguard Worker     void initializeContext();
50*c8dee2aaSAndroid Build Coastguard Worker     void destroyContext();
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     struct BackbufferInfo {
53*c8dee2aaSAndroid Build Coastguard Worker         uint32_t        fImageIndex;          // image this is associated with
54*c8dee2aaSAndroid Build Coastguard Worker         VkSemaphore     fRenderSemaphore;     // we wait on this for rendering to be done
55*c8dee2aaSAndroid Build Coastguard Worker     };
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     BackbufferInfo* getAvailableBackbuffer();
58*c8dee2aaSAndroid Build Coastguard Worker     bool createSwapchain(int width, int height);
59*c8dee2aaSAndroid Build Coastguard Worker     bool createBuffers(VkFormat format, VkImageUsageFlags, SkColorType colorType, VkSharingMode);
60*c8dee2aaSAndroid Build Coastguard Worker     void destroyBuffers();
61*c8dee2aaSAndroid Build Coastguard Worker     void onSwapBuffers() override;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     VkInstance fInstance = VK_NULL_HANDLE;
64*c8dee2aaSAndroid Build Coastguard Worker     VkPhysicalDevice fPhysicalDevice = VK_NULL_HANDLE;
65*c8dee2aaSAndroid Build Coastguard Worker     VkDevice fDevice = VK_NULL_HANDLE;
66*c8dee2aaSAndroid Build Coastguard Worker     VkDebugReportCallbackEXT fDebugCallback = VK_NULL_HANDLE;
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     // Create functions
69*c8dee2aaSAndroid Build Coastguard Worker     CreateVkSurfaceFn fCreateVkSurfaceFn;
70*c8dee2aaSAndroid Build Coastguard Worker     CanPresentFn      fCanPresentFn;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetInstanceProcAddr fGetInstanceProcAddr = nullptr;
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     // WSI interface functions
75*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDestroySurfaceKHR fDestroySurfaceKHR = nullptr;
76*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetPhysicalDeviceSurfaceSupportKHR fGetPhysicalDeviceSurfaceSupportKHR = nullptr;
77*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fGetPhysicalDeviceSurfaceCapabilitiesKHR =nullptr;
78*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fGetPhysicalDeviceSurfaceFormatsKHR = nullptr;
79*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetPhysicalDeviceSurfacePresentModesKHR fGetPhysicalDeviceSurfacePresentModesKHR =nullptr;
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkCreateSwapchainKHR fCreateSwapchainKHR = nullptr;
82*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDestroySwapchainKHR fDestroySwapchainKHR = nullptr;
83*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetSwapchainImagesKHR fGetSwapchainImagesKHR = nullptr;
84*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkAcquireNextImageKHR fAcquireNextImageKHR = nullptr;
85*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkQueuePresentKHR fQueuePresentKHR = nullptr;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDestroyInstance fDestroyInstance = nullptr;
88*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDeviceWaitIdle fDeviceWaitIdle = nullptr;
89*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDestroyDebugReportCallbackEXT fDestroyDebugReportCallbackEXT = nullptr;
90*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkQueueWaitIdle fQueueWaitIdle = nullptr;
91*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDestroyDevice fDestroyDevice = nullptr;
92*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetDeviceQueue fGetDeviceQueue = nullptr;
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const skgpu::VulkanInterface> fInterface;
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     VkSurfaceKHR      fSurface;
97*c8dee2aaSAndroid Build Coastguard Worker     VkSwapchainKHR    fSwapchain;
98*c8dee2aaSAndroid Build Coastguard Worker     uint32_t          fGraphicsQueueIndex;
99*c8dee2aaSAndroid Build Coastguard Worker     VkQueue           fGraphicsQueue;
100*c8dee2aaSAndroid Build Coastguard Worker     uint32_t          fPresentQueueIndex;
101*c8dee2aaSAndroid Build Coastguard Worker     VkQueue           fPresentQueue;
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker     uint32_t               fImageCount;
104*c8dee2aaSAndroid Build Coastguard Worker     VkImage*               fImages;         // images in the swapchain
105*c8dee2aaSAndroid Build Coastguard Worker     VkImageLayout*         fImageLayouts;   // layouts of these images when not color attachment
106*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface>*      fSurfaces;       // surfaces client renders to (may not be based on rts)
107*c8dee2aaSAndroid Build Coastguard Worker     BackbufferInfo*        fBackbuffers;
108*c8dee2aaSAndroid Build Coastguard Worker     uint32_t               fCurrentBackbufferIndex;
109*c8dee2aaSAndroid Build Coastguard Worker };
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skwindow::internal
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker #endif
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