1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Worker /* 3*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 4*c8dee2aaSAndroid Build Coastguard Worker * 5*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 6*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 7*c8dee2aaSAndroid Build Coastguard Worker */ 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef RasterWindowContext_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define RasterWindowContext_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/WindowContext.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow::internal { 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker class RasterWindowContext : public WindowContext { 16*c8dee2aaSAndroid Build Coastguard Worker public: RasterWindowContext(std::unique_ptr<const DisplayParams> params)17*c8dee2aaSAndroid Build Coastguard Worker RasterWindowContext(std::unique_ptr<const DisplayParams> params) 18*c8dee2aaSAndroid Build Coastguard Worker : WindowContext(std::move(params)) {} 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker protected: isGpuContext()21*c8dee2aaSAndroid Build Coastguard Worker bool isGpuContext() override { return false; } 22*c8dee2aaSAndroid Build Coastguard Worker }; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker } // namespace skwindow::internal 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker #endif 27