1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef MetalWindowContext_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define MetalWindowContext_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlTypesPriv.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/WindowContext.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h> 18*c8dee2aaSAndroid Build Coastguard Worker #import <QuartzCore/CAMetalLayer.h> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow::internal { 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class MetalWindowContext : public WindowContext { 23*c8dee2aaSAndroid Build Coastguard Worker public: 24*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> getBackbufferSurface() override; 25*c8dee2aaSAndroid Build Coastguard Worker isValid()26*c8dee2aaSAndroid Build Coastguard Worker bool isValid() override { return fValid; } 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker void setDisplayParams(std::unique_ptr<const DisplayParams> params) override; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker protected: 31*c8dee2aaSAndroid Build Coastguard Worker MetalWindowContext(std::unique_ptr<const DisplayParams>); 32*c8dee2aaSAndroid Build Coastguard Worker // This should be called by subclass constructor. It is also called when window/display 33*c8dee2aaSAndroid Build Coastguard Worker // parameters change. This will in turn call onInitializeContext(). 34*c8dee2aaSAndroid Build Coastguard Worker void initializeContext(); 35*c8dee2aaSAndroid Build Coastguard Worker virtual bool onInitializeContext() = 0; 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker // This should be called by subclass destructor. It is also called when window/display 38*c8dee2aaSAndroid Build Coastguard Worker // parameters change prior to initializing a new Metal context. This will in turn call 39*c8dee2aaSAndroid Build Coastguard Worker // onDestroyContext(). 40*c8dee2aaSAndroid Build Coastguard Worker void destroyContext(); 41*c8dee2aaSAndroid Build Coastguard Worker virtual void onDestroyContext() = 0; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker void onSwapBuffers() override; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker bool fValid; 46*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLDevice>> fDevice; 47*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLCommandQueue>> fQueue; 48*c8dee2aaSAndroid Build Coastguard Worker CAMetalLayer* fMetalLayer; 49*c8dee2aaSAndroid Build Coastguard Worker GrMTLHandle fDrawableHandle; 50*c8dee2aaSAndroid Build Coastguard Worker }; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker } // namespace skwindow::internal 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker #endif 55