xref: /aosp_15_r20/external/skia/tools/window/GraphiteNativeVulkanWindowContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GraphiteVulkanWindowContext_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define GraphiteVulkanWindowContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/vk/VkTestUtils.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/WindowContext.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTarget;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
20*c8dee2aaSAndroid Build Coastguard Worker struct VulkanInterface;
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow::internal {
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class GraphiteVulkanWindowContext : public WindowContext {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker     ~GraphiteVulkanWindowContext() override;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> getBackbufferSurface() override;
30*c8dee2aaSAndroid Build Coastguard Worker 
isValid()31*c8dee2aaSAndroid Build Coastguard Worker     bool isValid() override { return fDevice != VK_NULL_HANDLE; }
32*c8dee2aaSAndroid Build Coastguard Worker 
resize(int w,int h)33*c8dee2aaSAndroid Build Coastguard Worker     void resize(int w, int h) override { this->createSwapchain(w, h); }
34*c8dee2aaSAndroid Build Coastguard Worker 
setDisplayParams(std::unique_ptr<const DisplayParams> params)35*c8dee2aaSAndroid Build Coastguard Worker     void setDisplayParams(std::unique_ptr<const DisplayParams> params) override {
36*c8dee2aaSAndroid Build Coastguard Worker         this->destroyContext();
37*c8dee2aaSAndroid Build Coastguard Worker         fDisplayParams = std::move(params);
38*c8dee2aaSAndroid Build Coastguard Worker         this->initializeContext();
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     /** Platform specific function that creates a VkSurfaceKHR for a window */
42*c8dee2aaSAndroid Build Coastguard Worker     using CreateVkSurfaceFn = std::function<VkSurfaceKHR(VkInstance)>;
43*c8dee2aaSAndroid Build Coastguard Worker     /** Platform specific function that determines whether presentation will succeed. */
44*c8dee2aaSAndroid Build Coastguard Worker     using CanPresentFn = sk_gpu_test::CanPresentFn;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     GraphiteVulkanWindowContext(std::unique_ptr<const DisplayParams>,
47*c8dee2aaSAndroid Build Coastguard Worker                                 CreateVkSurfaceFn,
48*c8dee2aaSAndroid Build Coastguard Worker                                 CanPresentFn,
49*c8dee2aaSAndroid Build Coastguard Worker                                 PFN_vkGetInstanceProcAddr);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker private:
52*c8dee2aaSAndroid Build Coastguard Worker     void initializeContext();
53*c8dee2aaSAndroid Build Coastguard Worker     void destroyContext();
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     struct BackbufferInfo {
56*c8dee2aaSAndroid Build Coastguard Worker         uint32_t fImageIndex;          // image this is associated with
57*c8dee2aaSAndroid Build Coastguard Worker         VkSemaphore fRenderSemaphore;  // we wait on this for rendering to be done
58*c8dee2aaSAndroid Build Coastguard Worker     };
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     BackbufferInfo* getAvailableBackbuffer();
61*c8dee2aaSAndroid Build Coastguard Worker     bool createSwapchain(int width, int height);
62*c8dee2aaSAndroid Build Coastguard Worker     bool createBuffers(VkFormat format, VkImageUsageFlags, SkColorType colorType, VkSharingMode);
63*c8dee2aaSAndroid Build Coastguard Worker     void destroyBuffers();
64*c8dee2aaSAndroid Build Coastguard Worker     void onSwapBuffers() override;
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     VkInstance fInstance = VK_NULL_HANDLE;
67*c8dee2aaSAndroid Build Coastguard Worker     VkPhysicalDevice fPhysicalDevice = VK_NULL_HANDLE;
68*c8dee2aaSAndroid Build Coastguard Worker     VkDevice fDevice = VK_NULL_HANDLE;
69*c8dee2aaSAndroid Build Coastguard Worker     VkDebugReportCallbackEXT fDebugCallback = VK_NULL_HANDLE;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     // Create functions
72*c8dee2aaSAndroid Build Coastguard Worker     CreateVkSurfaceFn fCreateVkSurfaceFn;
73*c8dee2aaSAndroid Build Coastguard Worker     CanPresentFn fCanPresentFn;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetInstanceProcAddr fGetInstanceProcAddr = nullptr;
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     // WSI interface functions
78*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDestroySurfaceKHR fDestroySurfaceKHR = nullptr;
79*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetPhysicalDeviceSurfaceSupportKHR fGetPhysicalDeviceSurfaceSupportKHR = nullptr;
80*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fGetPhysicalDeviceSurfaceCapabilitiesKHR =
81*c8dee2aaSAndroid Build Coastguard Worker             nullptr;
82*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fGetPhysicalDeviceSurfaceFormatsKHR = nullptr;
83*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetPhysicalDeviceSurfacePresentModesKHR fGetPhysicalDeviceSurfacePresentModesKHR =
84*c8dee2aaSAndroid Build Coastguard Worker             nullptr;
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkCreateSwapchainKHR fCreateSwapchainKHR = nullptr;
87*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDestroySwapchainKHR fDestroySwapchainKHR = nullptr;
88*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetSwapchainImagesKHR fGetSwapchainImagesKHR = nullptr;
89*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkAcquireNextImageKHR fAcquireNextImageKHR = nullptr;
90*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkQueuePresentKHR fQueuePresentKHR = nullptr;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDestroyInstance fDestroyInstance = nullptr;
93*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDeviceWaitIdle fDeviceWaitIdle = nullptr;
94*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDestroyDebugReportCallbackEXT fDestroyDebugReportCallbackEXT = nullptr;
95*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkQueueWaitIdle fQueueWaitIdle = nullptr;
96*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkDestroyDevice fDestroyDevice = nullptr;
97*c8dee2aaSAndroid Build Coastguard Worker     PFN_vkGetDeviceQueue fGetDeviceQueue = nullptr;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const skgpu::VulkanInterface> fInterface;
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     VkSurfaceKHR fSurface;
102*c8dee2aaSAndroid Build Coastguard Worker     VkSwapchainKHR fSwapchain;
103*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fGraphicsQueueIndex;
104*c8dee2aaSAndroid Build Coastguard Worker     VkQueue fGraphicsQueue;
105*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fPresentQueueIndex;
106*c8dee2aaSAndroid Build Coastguard Worker     VkQueue fPresentQueue;
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fImageCount;
109*c8dee2aaSAndroid Build Coastguard Worker     VkImage* fImages;              // images in the swapchain
110*c8dee2aaSAndroid Build Coastguard Worker     VkImageLayout* fImageLayouts;  // layouts of these images when not color attachment
111*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface>* fSurfaces;   // surfaces client renders to (may not be based on rts)
112*c8dee2aaSAndroid Build Coastguard Worker     BackbufferInfo* fBackbuffers;
113*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fCurrentBackbufferIndex;
114*c8dee2aaSAndroid Build Coastguard Worker     VkSemaphore fWaitSemaphore = VK_NULL_HANDLE;
115*c8dee2aaSAndroid Build Coastguard Worker };
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skwindow::internal
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker #endif  // SK_VULKAN
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker #endif  // GraphiteVulkanWindowContext_DEFINED
122