1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GLWindowContext_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define GLWindowContext_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLInterface.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/WindowContext.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow::internal { 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class GLWindowContext : public WindowContext { 21*c8dee2aaSAndroid Build Coastguard Worker public: 22*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> getBackbufferSurface() override; 23*c8dee2aaSAndroid Build Coastguard Worker isValid()24*c8dee2aaSAndroid Build Coastguard Worker bool isValid() override { return SkToBool(fBackendContext.get()); } 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker void resize(int w, int h) override; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker void setDisplayParams(std::unique_ptr<const DisplayParams> params) override; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker protected: 31*c8dee2aaSAndroid Build Coastguard Worker GLWindowContext(std::unique_ptr<const DisplayParams>); 32*c8dee2aaSAndroid Build Coastguard Worker // This should be called by subclass constructor. It is also called when window/display 33*c8dee2aaSAndroid Build Coastguard Worker // parameters change. This will in turn call onInitializeContext(). 34*c8dee2aaSAndroid Build Coastguard Worker void initializeContext(); 35*c8dee2aaSAndroid Build Coastguard Worker virtual sk_sp<const GrGLInterface> onInitializeContext() = 0; 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker // This should be called by subclass destructor. It is also called when window/display 38*c8dee2aaSAndroid Build Coastguard Worker // parameters change prior to initializing a new GL context. This will in turn call 39*c8dee2aaSAndroid Build Coastguard Worker // onDestroyContext(). 40*c8dee2aaSAndroid Build Coastguard Worker void destroyContext(); 41*c8dee2aaSAndroid Build Coastguard Worker virtual void onDestroyContext() = 0; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrGLInterface> fBackendContext; 44*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> fSurface; 45*c8dee2aaSAndroid Build Coastguard Worker }; 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker } // namespace skwindow::internal 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker #endif 50