xref: /aosp_15_r20/external/skia/tools/window/GLWindowContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GLWindowContext_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define GLWindowContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLInterface.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/WindowContext.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow::internal {
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GLWindowContext : public WindowContext {
21*c8dee2aaSAndroid Build Coastguard Worker public:
22*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> getBackbufferSurface() override;
23*c8dee2aaSAndroid Build Coastguard Worker 
isValid()24*c8dee2aaSAndroid Build Coastguard Worker     bool isValid() override { return SkToBool(fBackendContext.get()); }
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     void resize(int w, int h) override;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     void setDisplayParams(std::unique_ptr<const DisplayParams> params) override;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker protected:
31*c8dee2aaSAndroid Build Coastguard Worker     GLWindowContext(std::unique_ptr<const DisplayParams>);
32*c8dee2aaSAndroid Build Coastguard Worker     // This should be called by subclass constructor. It is also called when window/display
33*c8dee2aaSAndroid Build Coastguard Worker     // parameters change. This will in turn call onInitializeContext().
34*c8dee2aaSAndroid Build Coastguard Worker     void initializeContext();
35*c8dee2aaSAndroid Build Coastguard Worker     virtual sk_sp<const GrGLInterface> onInitializeContext() = 0;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     // This should be called by subclass destructor. It is also called when window/display
38*c8dee2aaSAndroid Build Coastguard Worker     // parameters change prior to initializing a new GL context. This will in turn call
39*c8dee2aaSAndroid Build Coastguard Worker     // onDestroyContext().
40*c8dee2aaSAndroid Build Coastguard Worker     void destroyContext();
41*c8dee2aaSAndroid Build Coastguard Worker     virtual void onDestroyContext() = 0;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrGLInterface> fBackendContext;
44*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface>           fSurface;
45*c8dee2aaSAndroid Build Coastguard Worker };
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skwindow::internal
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker #endif
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