xref: /aosp_15_r20/external/skia/tools/viewer/SkottieSlide.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkottieSlide_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkottieSlide_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ENABLE_SKOTTIE)
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/Skottie.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGInvalidationController.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skottie_utils {
20*c8dee2aaSAndroid Build Coastguard Worker class TextEditor;
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace sksg    { class Scene;     }
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class SkottieSlide : public Slide {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker     SkottieSlide(const SkString& name, const SkString& path);
28*c8dee2aaSAndroid Build Coastguard Worker     ~SkottieSlide() override = default;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     void load(SkScalar winWidth, SkScalar winHeight) override;
31*c8dee2aaSAndroid Build Coastguard Worker     void unload() override;
32*c8dee2aaSAndroid Build Coastguard Worker     void resize(SkScalar, SkScalar) override;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas*) override;
35*c8dee2aaSAndroid Build Coastguard Worker     bool animate(double) override;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     bool onChar(SkUnichar) override;
38*c8dee2aaSAndroid Build Coastguard Worker     bool onMouse(SkScalar x, SkScalar y, skui::InputState, skui::ModifierKey modifiers) override;
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     // Initializes the Skottie animation independent of window size.
41*c8dee2aaSAndroid Build Coastguard Worker     void init();
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker private:
44*c8dee2aaSAndroid Build Coastguard Worker     SkRect UIArea() const;
45*c8dee2aaSAndroid Build Coastguard Worker     void renderUI();
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     class TransformTracker;
48*c8dee2aaSAndroid Build Coastguard Worker     class SlotManagerInterface;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     const SkString                     fPath;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skottie::Animation>          fAnimation;
53*c8dee2aaSAndroid Build Coastguard Worker     skottie::Animation::Builder::Stats fAnimationStats;
54*c8dee2aaSAndroid Build Coastguard Worker     sksg::InvalidationController       fInvalController;
55*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<TransformTracker>            fTransformTracker;
56*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SlotManagerInterface>fSlotManagerInterface;
57*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skottie_utils::TextEditor>   fTextEditor;
58*c8dee2aaSAndroid Build Coastguard Worker     std::vector<float>                 fFrameTimes;
59*c8dee2aaSAndroid Build Coastguard Worker     SkSize                             fWinSize              = SkSize::MakeEmpty();
60*c8dee2aaSAndroid Build Coastguard Worker     double                             fTimeBase             = 0,
61*c8dee2aaSAndroid Build Coastguard Worker                                        fFrameRate            = 0;
62*c8dee2aaSAndroid Build Coastguard Worker     const char*                        fFrameRateLabel       = nullptr;
63*c8dee2aaSAndroid Build Coastguard Worker     float                              fCurrentFrame         = 0;
64*c8dee2aaSAndroid Build Coastguard Worker     bool                               fShowAnimationInval   = false,
65*c8dee2aaSAndroid Build Coastguard Worker                                        fShowAnimationStats   = false,
66*c8dee2aaSAndroid Build Coastguard Worker                                        fShowUI               = false,
67*c8dee2aaSAndroid Build Coastguard Worker                                        fShowTrackerUI        = false,
68*c8dee2aaSAndroid Build Coastguard Worker                                        fShowSlotManager      = false,
69*c8dee2aaSAndroid Build Coastguard Worker                                        fDraggingProgress     = false,
70*c8dee2aaSAndroid Build Coastguard Worker                                        fPreferGlyphPaths     = false;
71*c8dee2aaSAndroid Build Coastguard Worker };
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_SKOTTIE
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker #endif // SkottieSlide_DEFINED
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