1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkottieSlide_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkottieSlide_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ENABLE_SKOTTIE) 14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/Skottie.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGInvalidationController.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker namespace skottie_utils { 20*c8dee2aaSAndroid Build Coastguard Worker class TextEditor; 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { class Scene; } 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker class SkottieSlide : public Slide { 26*c8dee2aaSAndroid Build Coastguard Worker public: 27*c8dee2aaSAndroid Build Coastguard Worker SkottieSlide(const SkString& name, const SkString& path); 28*c8dee2aaSAndroid Build Coastguard Worker ~SkottieSlide() override = default; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker void load(SkScalar winWidth, SkScalar winHeight) override; 31*c8dee2aaSAndroid Build Coastguard Worker void unload() override; 32*c8dee2aaSAndroid Build Coastguard Worker void resize(SkScalar, SkScalar) override; 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas*) override; 35*c8dee2aaSAndroid Build Coastguard Worker bool animate(double) override; 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker bool onChar(SkUnichar) override; 38*c8dee2aaSAndroid Build Coastguard Worker bool onMouse(SkScalar x, SkScalar y, skui::InputState, skui::ModifierKey modifiers) override; 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker // Initializes the Skottie animation independent of window size. 41*c8dee2aaSAndroid Build Coastguard Worker void init(); 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker private: 44*c8dee2aaSAndroid Build Coastguard Worker SkRect UIArea() const; 45*c8dee2aaSAndroid Build Coastguard Worker void renderUI(); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker class TransformTracker; 48*c8dee2aaSAndroid Build Coastguard Worker class SlotManagerInterface; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker const SkString fPath; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skottie::Animation> fAnimation; 53*c8dee2aaSAndroid Build Coastguard Worker skottie::Animation::Builder::Stats fAnimationStats; 54*c8dee2aaSAndroid Build Coastguard Worker sksg::InvalidationController fInvalController; 55*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TransformTracker> fTransformTracker; 56*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SlotManagerInterface>fSlotManagerInterface; 57*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skottie_utils::TextEditor> fTextEditor; 58*c8dee2aaSAndroid Build Coastguard Worker std::vector<float> fFrameTimes; 59*c8dee2aaSAndroid Build Coastguard Worker SkSize fWinSize = SkSize::MakeEmpty(); 60*c8dee2aaSAndroid Build Coastguard Worker double fTimeBase = 0, 61*c8dee2aaSAndroid Build Coastguard Worker fFrameRate = 0; 62*c8dee2aaSAndroid Build Coastguard Worker const char* fFrameRateLabel = nullptr; 63*c8dee2aaSAndroid Build Coastguard Worker float fCurrentFrame = 0; 64*c8dee2aaSAndroid Build Coastguard Worker bool fShowAnimationInval = false, 65*c8dee2aaSAndroid Build Coastguard Worker fShowAnimationStats = false, 66*c8dee2aaSAndroid Build Coastguard Worker fShowUI = false, 67*c8dee2aaSAndroid Build Coastguard Worker fShowTrackerUI = false, 68*c8dee2aaSAndroid Build Coastguard Worker fShowSlotManager = false, 69*c8dee2aaSAndroid Build Coastguard Worker fDraggingProgress = false, 70*c8dee2aaSAndroid Build Coastguard Worker fPreferGlyphPaths = false; 71*c8dee2aaSAndroid Build Coastguard Worker }; 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_SKOTTIE 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker #endif // SkottieSlide_DEFINED 76