xref: /aosp_15_r20/external/skia/tools/viewer/SkSLSlide.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSLSlide_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkSLSlide_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker namespace skui {
26*c8dee2aaSAndroid Build Coastguard Worker enum class InputState;
27*c8dee2aaSAndroid Build Coastguard Worker enum class ModifierKey;
28*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker class SkSLSlide : public Slide {
31*c8dee2aaSAndroid Build Coastguard Worker public:
32*c8dee2aaSAndroid Build Coastguard Worker     SkSLSlide();
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas* canvas) override;
35*c8dee2aaSAndroid Build Coastguard Worker     bool animate(double nanos) override;
36*c8dee2aaSAndroid Build Coastguard Worker 
resize(SkScalar winWidth,SkScalar winHeight)37*c8dee2aaSAndroid Build Coastguard Worker     void resize(SkScalar winWidth, SkScalar winHeight) override {
38*c8dee2aaSAndroid Build Coastguard Worker         fResolution = { winWidth, winHeight, 1.0f };
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker     void load(SkScalar winWidth, SkScalar winHeight) override;
41*c8dee2aaSAndroid Build Coastguard Worker     void unload() override;
42*c8dee2aaSAndroid Build Coastguard Worker 
onMouse(SkScalar x,SkScalar y,skui::InputState state,skui::ModifierKey modifiers)43*c8dee2aaSAndroid Build Coastguard Worker     bool onMouse(SkScalar x, SkScalar y, skui::InputState state,
44*c8dee2aaSAndroid Build Coastguard Worker                  skui::ModifierKey modifiers) override { return true; }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker private:
47*c8dee2aaSAndroid Build Coastguard Worker     bool rebuild();
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     SkString fSkSL;
50*c8dee2aaSAndroid Build Coastguard Worker     bool fCodeIsDirty;
51*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkRuntimeEffect> fEffect;
52*c8dee2aaSAndroid Build Coastguard Worker     skia_private::AutoTMalloc<char> fInputs;
53*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<sk_sp<SkShader>> fChildren;
54*c8dee2aaSAndroid Build Coastguard Worker     float fSeconds = 0.0f;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     enum Geometry {
57*c8dee2aaSAndroid Build Coastguard Worker         kFill,
58*c8dee2aaSAndroid Build Coastguard Worker         kCircle,
59*c8dee2aaSAndroid Build Coastguard Worker         kRoundRect,
60*c8dee2aaSAndroid Build Coastguard Worker         kCapsule,
61*c8dee2aaSAndroid Build Coastguard Worker         kText,
62*c8dee2aaSAndroid Build Coastguard Worker     };
63*c8dee2aaSAndroid Build Coastguard Worker     int fGeometry = kFill;
64*c8dee2aaSAndroid Build Coastguard Worker     SkV3 fResolution = { 1, 1, 1 };
65*c8dee2aaSAndroid Build Coastguard Worker     SkV4 fMousePos;
66*c8dee2aaSAndroid Build Coastguard Worker     int fTraceCoord[2] = {64, 64};
67*c8dee2aaSAndroid Build Coastguard Worker     bool fShadertoyUniforms = true;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     // Named shaders that can be selected as inputs
70*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<std::pair<const char*, sk_sp<SkShader>>> fShaders;
71*c8dee2aaSAndroid Build Coastguard Worker };
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker #endif
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