1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/ClickHandlerSlide.h"
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/TessellationPathRenderer.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/GrPathTessellationShader.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/PathTessellator.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/AffineMatrix.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/MiddleOutPolygonTriangulator.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker namespace {
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker enum class Mode {
35*c8dee2aaSAndroid Build Coastguard Worker kWedgeMiddleOut,
36*c8dee2aaSAndroid Build Coastguard Worker kCurveMiddleOut
37*c8dee2aaSAndroid Build Coastguard Worker };
38*c8dee2aaSAndroid Build Coastguard Worker
ModeName(Mode mode)39*c8dee2aaSAndroid Build Coastguard Worker static const char* ModeName(Mode mode) {
40*c8dee2aaSAndroid Build Coastguard Worker switch (mode) {
41*c8dee2aaSAndroid Build Coastguard Worker case Mode::kWedgeMiddleOut:
42*c8dee2aaSAndroid Build Coastguard Worker return "MiddleOutShader (kWedges)";
43*c8dee2aaSAndroid Build Coastguard Worker case Mode::kCurveMiddleOut:
44*c8dee2aaSAndroid Build Coastguard Worker return "MiddleOutShader (kCurves)";
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker // Draws a path directly to the screen using a specific tessellator.
50*c8dee2aaSAndroid Build Coastguard Worker class SamplePathTessellatorOp : public GrDrawOp {
51*c8dee2aaSAndroid Build Coastguard Worker private:
52*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID
53*c8dee2aaSAndroid Build Coastguard Worker
SamplePathTessellatorOp(const SkRect & drawBounds,const SkPath & path,const SkMatrix & m,GrPipeline::InputFlags pipelineFlags,Mode mode)54*c8dee2aaSAndroid Build Coastguard Worker SamplePathTessellatorOp(const SkRect& drawBounds, const SkPath& path, const SkMatrix& m,
55*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::InputFlags pipelineFlags, Mode mode)
56*c8dee2aaSAndroid Build Coastguard Worker : GrDrawOp(ClassID())
57*c8dee2aaSAndroid Build Coastguard Worker , fPath(path)
58*c8dee2aaSAndroid Build Coastguard Worker , fMatrix(m)
59*c8dee2aaSAndroid Build Coastguard Worker , fPipelineFlags(pipelineFlags)
60*c8dee2aaSAndroid Build Coastguard Worker , fMode(mode) {
61*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo);
62*c8dee2aaSAndroid Build Coastguard Worker }
name() const63*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "SamplePathTessellatorOp"; }
visitProxies(const GrVisitProxyFunc &) const64*c8dee2aaSAndroid Build Coastguard Worker void visitProxies(const GrVisitProxyFunc&) const override {}
fixedFunctionFlags() const65*c8dee2aaSAndroid Build Coastguard Worker FixedFunctionFlags fixedFunctionFlags() const override {
66*c8dee2aaSAndroid Build Coastguard Worker return FixedFunctionFlags::kUsesHWAA;
67*c8dee2aaSAndroid Build Coastguard Worker }
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)68*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps& caps, const GrAppliedClip* clip,
69*c8dee2aaSAndroid Build Coastguard Worker GrClampType clampType) override {
70*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f color;
71*c8dee2aaSAndroid Build Coastguard Worker return fProcessors.finalize(SK_PMColor4fWHITE, GrProcessorAnalysisCoverage::kNone, clip,
72*c8dee2aaSAndroid Build Coastguard Worker nullptr, caps, clampType, &color);
73*c8dee2aaSAndroid Build Coastguard Worker }
onPrePrepare(GrRecordingContext *,const GrSurfaceProxyView &,GrAppliedClip *,const GrDstProxyView &,GrXferBarrierFlags,GrLoadOp colorLoadOp)74*c8dee2aaSAndroid Build Coastguard Worker void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView&, GrAppliedClip*,
75*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView&, GrXferBarrierFlags, GrLoadOp colorLoadOp) override {}
onPrepare(GrOpFlushState * flushState)76*c8dee2aaSAndroid Build Coastguard Worker void onPrepare(GrOpFlushState* flushState) override {
77*c8dee2aaSAndroid Build Coastguard Worker constexpr static SkPMColor4f kCyan = {0,1,1,1};
78*c8dee2aaSAndroid Build Coastguard Worker auto alloc = flushState->allocator();
79*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& shaderMatrix = SkMatrix::I();
80*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& pathMatrix = fMatrix;
81*c8dee2aaSAndroid Build Coastguard Worker const GrCaps& caps = flushState->caps();
82*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps& shaderCaps = *caps.shaderCaps();
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker PathTessellator::PathDrawList pathList{pathMatrix, fPath, kCyan};
85*c8dee2aaSAndroid Build Coastguard Worker if (fMode == Mode::kCurveMiddleOut) {
86*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
87*c8dee2aaSAndroid Build Coastguard Worker // This emulates what PathStencilCoverOp does when using curves, except we include the
88*c8dee2aaSAndroid Build Coastguard Worker // middle-out triangles directly in the written patches for convenience (normally they
89*c8dee2aaSAndroid Build Coastguard Worker // use a simple triangle pipeline). But PathCurveTessellator only knows how to read
90*c8dee2aaSAndroid Build Coastguard Worker // extra triangles from BreadcrumbTriangleList, so build on from the middle-out stack.
91*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc storage{256};
92*c8dee2aaSAndroid Build Coastguard Worker GrInnerFanTriangulator::BreadcrumbTriangleList triangles;
93*c8dee2aaSAndroid Build Coastguard Worker for (tess::PathMiddleOutFanIter it(fPath); !it.done();) {
94*c8dee2aaSAndroid Build Coastguard Worker for (auto [p0, p1, p2] : it.nextStack()) {
95*c8dee2aaSAndroid Build Coastguard Worker triangles.append(&storage,
96*c8dee2aaSAndroid Build Coastguard Worker pathMatrix.mapPoint(p0),
97*c8dee2aaSAndroid Build Coastguard Worker pathMatrix.mapPoint(p1),
98*c8dee2aaSAndroid Build Coastguard Worker pathMatrix.mapPoint(p2),
99*c8dee2aaSAndroid Build Coastguard Worker /*winding=*/1);
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker auto* tess = PathCurveTessellator::Make(alloc, shaderCaps.fInfinitySupport);
104*c8dee2aaSAndroid Build Coastguard Worker tess->prepareWithTriangles(flushState, shaderMatrix, &triangles, pathList,
105*c8dee2aaSAndroid Build Coastguard Worker fPath.countVerbs());
106*c8dee2aaSAndroid Build Coastguard Worker fTessellator = tess;
107*c8dee2aaSAndroid Build Coastguard Worker #else
108*c8dee2aaSAndroid Build Coastguard Worker auto* tess = PathCurveTessellator::Make(alloc, shaderCaps.fInfinitySupport);
109*c8dee2aaSAndroid Build Coastguard Worker tess->prepareWithTriangles(flushState, shaderMatrix, nullptr, pathList,
110*c8dee2aaSAndroid Build Coastguard Worker fPath.countVerbs());
111*c8dee2aaSAndroid Build Coastguard Worker fTessellator = tess;
112*c8dee2aaSAndroid Build Coastguard Worker #endif
113*c8dee2aaSAndroid Build Coastguard Worker } else {
114*c8dee2aaSAndroid Build Coastguard Worker // This emulates what PathStencilCoverOp does when using wedges.
115*c8dee2aaSAndroid Build Coastguard Worker fTessellator = PathWedgeTessellator::Make(alloc, shaderCaps.fInfinitySupport);
116*c8dee2aaSAndroid Build Coastguard Worker fTessellator->prepare(flushState, shaderMatrix, pathList, fPath.countVerbs());
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker auto pipeline = GrSimpleMeshDrawOpHelper::CreatePipeline(flushState, std::move(fProcessors),
120*c8dee2aaSAndroid Build Coastguard Worker fPipelineFlags);
121*c8dee2aaSAndroid Build Coastguard Worker auto* tessShader = GrPathTessellationShader::Make(*caps.shaderCaps(),
122*c8dee2aaSAndroid Build Coastguard Worker alloc,
123*c8dee2aaSAndroid Build Coastguard Worker shaderMatrix,
124*c8dee2aaSAndroid Build Coastguard Worker kCyan,
125*c8dee2aaSAndroid Build Coastguard Worker fTessellator->patchAttribs());
126*c8dee2aaSAndroid Build Coastguard Worker fProgram = GrTessellationShader::MakeProgram({alloc, flushState->writeView(),
127*c8dee2aaSAndroid Build Coastguard Worker flushState->usesMSAASurface(),
128*c8dee2aaSAndroid Build Coastguard Worker &flushState->dstProxyView(),
129*c8dee2aaSAndroid Build Coastguard Worker flushState->renderPassBarriers(),
130*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp::kClear, &flushState->caps()},
131*c8dee2aaSAndroid Build Coastguard Worker tessShader,
132*c8dee2aaSAndroid Build Coastguard Worker pipeline,
133*c8dee2aaSAndroid Build Coastguard Worker &GrUserStencilSettings::kUnused);
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)136*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
137*c8dee2aaSAndroid Build Coastguard Worker flushState->bindPipeline(*fProgram, chainBounds);
138*c8dee2aaSAndroid Build Coastguard Worker fTessellator->draw(flushState);
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker const SkPath fPath;
142*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix fMatrix;
143*c8dee2aaSAndroid Build Coastguard Worker const GrPipeline::InputFlags fPipelineFlags;
144*c8dee2aaSAndroid Build Coastguard Worker const Mode fMode;
145*c8dee2aaSAndroid Build Coastguard Worker PathTessellator* fTessellator = nullptr;
146*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* fProgram;
147*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet fProcessors{SkBlendMode::kSrcOver};
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker friend class GrOp; // For ctor.
150*c8dee2aaSAndroid Build Coastguard Worker };
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker } // namespace
153*c8dee2aaSAndroid Build Coastguard Worker
154*c8dee2aaSAndroid Build Coastguard Worker // This slide enables wireframe and visualizes the triangles generated by path tessellators.
155*c8dee2aaSAndroid Build Coastguard Worker class PathTessellatorsSlide : public ClickHandlerSlide {
156*c8dee2aaSAndroid Build Coastguard Worker public:
PathTessellatorsSlide()157*c8dee2aaSAndroid Build Coastguard Worker PathTessellatorsSlide() {
158*c8dee2aaSAndroid Build Coastguard Worker #if 0
159*c8dee2aaSAndroid Build Coastguard Worker // For viewing middle-out triangulations of the inner fan.
160*c8dee2aaSAndroid Build Coastguard Worker fPath.moveTo(1, 0);
161*c8dee2aaSAndroid Build Coastguard Worker int numSides = 32 * 3;
162*c8dee2aaSAndroid Build Coastguard Worker for (int i = 1; i < numSides; ++i) {
163*c8dee2aaSAndroid Build Coastguard Worker float theta = 2*3.1415926535897932384626433832785 * i / numSides;
164*c8dee2aaSAndroid Build Coastguard Worker fPath.lineTo(std::cos(theta), std::sin(theta));
165*c8dee2aaSAndroid Build Coastguard Worker }
166*c8dee2aaSAndroid Build Coastguard Worker fPath.transform(SkMatrix::Scale(200, 200));
167*c8dee2aaSAndroid Build Coastguard Worker fPath.transform(SkMatrix::Translate(300, 300));
168*c8dee2aaSAndroid Build Coastguard Worker #else
169*c8dee2aaSAndroid Build Coastguard Worker fPath.moveTo(100, 500);
170*c8dee2aaSAndroid Build Coastguard Worker fPath.cubicTo(300, 400, -100, 300, 100, 200);
171*c8dee2aaSAndroid Build Coastguard Worker fPath.quadTo(250, 0, 400, 200);
172*c8dee2aaSAndroid Build Coastguard Worker fPath.conicTo(600, 350, 400, 500, fConicWeight);
173*c8dee2aaSAndroid Build Coastguard Worker fPath.close();
174*c8dee2aaSAndroid Build Coastguard Worker #endif
175*c8dee2aaSAndroid Build Coastguard Worker fName = "PathTessellators";
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker bool onChar(SkUnichar) override;
179*c8dee2aaSAndroid Build Coastguard Worker
180*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas*) override;
181*c8dee2aaSAndroid Build Coastguard Worker
182*c8dee2aaSAndroid Build Coastguard Worker protected:
183*c8dee2aaSAndroid Build Coastguard Worker Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey) override;
184*c8dee2aaSAndroid Build Coastguard Worker bool onClick(Click*) override;
185*c8dee2aaSAndroid Build Coastguard Worker
186*c8dee2aaSAndroid Build Coastguard Worker SkPath fPath;
187*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::InputFlags fPipelineFlags = GrPipeline::InputFlags::kWireframe;
188*c8dee2aaSAndroid Build Coastguard Worker Mode fMode = Mode::kWedgeMiddleOut;
189*c8dee2aaSAndroid Build Coastguard Worker
190*c8dee2aaSAndroid Build Coastguard Worker float fConicWeight = .5;
191*c8dee2aaSAndroid Build Coastguard Worker
192*c8dee2aaSAndroid Build Coastguard Worker class Click;
193*c8dee2aaSAndroid Build Coastguard Worker };
194*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas)195*c8dee2aaSAndroid Build Coastguard Worker void PathTessellatorsSlide::draw(SkCanvas* canvas) {
196*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLACK);
197*c8dee2aaSAndroid Build Coastguard Worker
198*c8dee2aaSAndroid Build Coastguard Worker auto ctx = canvas->recordingContext();
199*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
200*c8dee2aaSAndroid Build Coastguard Worker
201*c8dee2aaSAndroid Build Coastguard Worker SkString error;
202*c8dee2aaSAndroid Build Coastguard Worker if (!sdc || !ctx) {
203*c8dee2aaSAndroid Build Coastguard Worker error = "GPU Only.";
204*c8dee2aaSAndroid Build Coastguard Worker } else if (!skgpu::ganesh::TessellationPathRenderer::IsSupported(*ctx->priv().caps())) {
205*c8dee2aaSAndroid Build Coastguard Worker error = "TessellationPathRenderer not supported.";
206*c8dee2aaSAndroid Build Coastguard Worker }
207*c8dee2aaSAndroid Build Coastguard Worker if (!error.isEmpty()) {
208*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorRED);
209*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultTypeface(), 20);
210*c8dee2aaSAndroid Build Coastguard Worker SkPaint captionPaint;
211*c8dee2aaSAndroid Build Coastguard Worker captionPaint.setColor(SK_ColorWHITE);
212*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(error.c_str(), 10, 30, font, captionPaint);
213*c8dee2aaSAndroid Build Coastguard Worker return;
214*c8dee2aaSAndroid Build Coastguard Worker }
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(GrOp::Make<SamplePathTessellatorOp>(ctx,
217*c8dee2aaSAndroid Build Coastguard Worker sdc->asRenderTargetProxy()->getBoundsRect(),
218*c8dee2aaSAndroid Build Coastguard Worker fPath, canvas->getTotalMatrix(),
219*c8dee2aaSAndroid Build Coastguard Worker fPipelineFlags, fMode));
220*c8dee2aaSAndroid Build Coastguard Worker
221*c8dee2aaSAndroid Build Coastguard Worker // Draw the path points.
222*c8dee2aaSAndroid Build Coastguard Worker SkPaint pointsPaint;
223*c8dee2aaSAndroid Build Coastguard Worker pointsPaint.setColor(SK_ColorBLUE);
224*c8dee2aaSAndroid Build Coastguard Worker pointsPaint.setStrokeWidth(8);
225*c8dee2aaSAndroid Build Coastguard Worker SkPath devPath = fPath;
226*c8dee2aaSAndroid Build Coastguard Worker devPath.transform(canvas->getTotalMatrix());
227*c8dee2aaSAndroid Build Coastguard Worker {
228*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
229*c8dee2aaSAndroid Build Coastguard Worker canvas->setMatrix(SkMatrix::I());
230*c8dee2aaSAndroid Build Coastguard Worker SkString caption(ModeName(fMode));
231*c8dee2aaSAndroid Build Coastguard Worker caption.appendf(" (w=%g)", fConicWeight);
232*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultTypeface(), 20);
233*c8dee2aaSAndroid Build Coastguard Worker SkPaint captionPaint;
234*c8dee2aaSAndroid Build Coastguard Worker captionPaint.setColor(SK_ColorWHITE);
235*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(caption, 10, 30, font, captionPaint);
236*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kPoints_PointMode, devPath.countPoints(),
237*c8dee2aaSAndroid Build Coastguard Worker SkPathPriv::PointData(devPath), pointsPaint);
238*c8dee2aaSAndroid Build Coastguard Worker }
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker class PathTessellatorsSlide::Click : public ClickHandlerSlide::Click {
242*c8dee2aaSAndroid Build Coastguard Worker public:
Click(int ptIdx)243*c8dee2aaSAndroid Build Coastguard Worker Click(int ptIdx) : fPtIdx(ptIdx) {}
244*c8dee2aaSAndroid Build Coastguard Worker
doClick(SkPath * path)245*c8dee2aaSAndroid Build Coastguard Worker void doClick(SkPath* path) {
246*c8dee2aaSAndroid Build Coastguard Worker SkPoint pt = path->getPoint(fPtIdx);
247*c8dee2aaSAndroid Build Coastguard Worker SkPathPriv::UpdatePathPoint(path, fPtIdx, pt + fCurr - fPrev);
248*c8dee2aaSAndroid Build Coastguard Worker }
249*c8dee2aaSAndroid Build Coastguard Worker
250*c8dee2aaSAndroid Build Coastguard Worker private:
251*c8dee2aaSAndroid Build Coastguard Worker int fPtIdx;
252*c8dee2aaSAndroid Build Coastguard Worker };
253*c8dee2aaSAndroid Build Coastguard Worker
onFindClickHandler(SkScalar x,SkScalar y,skui::ModifierKey)254*c8dee2aaSAndroid Build Coastguard Worker ClickHandlerSlide::Click* PathTessellatorsSlide::onFindClickHandler(SkScalar x, SkScalar y,
255*c8dee2aaSAndroid Build Coastguard Worker skui::ModifierKey) {
256*c8dee2aaSAndroid Build Coastguard Worker const SkPoint* pts = SkPathPriv::PointData(fPath);
257*c8dee2aaSAndroid Build Coastguard Worker float fuzz = 30;
258*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fPath.countPoints(); ++i) {
259*c8dee2aaSAndroid Build Coastguard Worker if (fabs(x - pts[i].x()) < fuzz && fabsf(y - pts[i].y()) < fuzz) {
260*c8dee2aaSAndroid Build Coastguard Worker return new Click(i);
261*c8dee2aaSAndroid Build Coastguard Worker }
262*c8dee2aaSAndroid Build Coastguard Worker }
263*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
264*c8dee2aaSAndroid Build Coastguard Worker }
265*c8dee2aaSAndroid Build Coastguard Worker
onClick(ClickHandlerSlide::Click * click)266*c8dee2aaSAndroid Build Coastguard Worker bool PathTessellatorsSlide::onClick(ClickHandlerSlide::Click* click) {
267*c8dee2aaSAndroid Build Coastguard Worker Click* myClick = (Click*)click;
268*c8dee2aaSAndroid Build Coastguard Worker myClick->doClick(&fPath);
269*c8dee2aaSAndroid Build Coastguard Worker return true;
270*c8dee2aaSAndroid Build Coastguard Worker }
271*c8dee2aaSAndroid Build Coastguard Worker
update_weight(const SkPath & path,float w)272*c8dee2aaSAndroid Build Coastguard Worker static SkPath update_weight(const SkPath& path, float w) {
273*c8dee2aaSAndroid Build Coastguard Worker SkPath path_;
274*c8dee2aaSAndroid Build Coastguard Worker for (auto [verb, pts, _] : SkPathPriv::Iterate(path)) {
275*c8dee2aaSAndroid Build Coastguard Worker switch (verb) {
276*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kMove:
277*c8dee2aaSAndroid Build Coastguard Worker path_.moveTo(pts[0]);
278*c8dee2aaSAndroid Build Coastguard Worker break;
279*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kLine:
280*c8dee2aaSAndroid Build Coastguard Worker path_.lineTo(pts[1]);
281*c8dee2aaSAndroid Build Coastguard Worker break;
282*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kQuad:
283*c8dee2aaSAndroid Build Coastguard Worker path_.quadTo(pts[1], pts[2]);
284*c8dee2aaSAndroid Build Coastguard Worker break;
285*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kCubic:
286*c8dee2aaSAndroid Build Coastguard Worker path_.cubicTo(pts[1], pts[2], pts[3]);
287*c8dee2aaSAndroid Build Coastguard Worker break;
288*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kConic:
289*c8dee2aaSAndroid Build Coastguard Worker path_.conicTo(pts[1], pts[2], (w != 1) ? w : .99f);
290*c8dee2aaSAndroid Build Coastguard Worker break;
291*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kClose:
292*c8dee2aaSAndroid Build Coastguard Worker break;
293*c8dee2aaSAndroid Build Coastguard Worker }
294*c8dee2aaSAndroid Build Coastguard Worker }
295*c8dee2aaSAndroid Build Coastguard Worker return path_;
296*c8dee2aaSAndroid Build Coastguard Worker }
297*c8dee2aaSAndroid Build Coastguard Worker
onChar(SkUnichar unichar)298*c8dee2aaSAndroid Build Coastguard Worker bool PathTessellatorsSlide::onChar(SkUnichar unichar) {
299*c8dee2aaSAndroid Build Coastguard Worker switch (unichar) {
300*c8dee2aaSAndroid Build Coastguard Worker case 'w':
301*c8dee2aaSAndroid Build Coastguard Worker fPipelineFlags = (GrPipeline::InputFlags)(
302*c8dee2aaSAndroid Build Coastguard Worker (int)fPipelineFlags ^ (int)GrPipeline::InputFlags::kWireframe);
303*c8dee2aaSAndroid Build Coastguard Worker return true;
304*c8dee2aaSAndroid Build Coastguard Worker case 'D': {
305*c8dee2aaSAndroid Build Coastguard Worker fPath.dump();
306*c8dee2aaSAndroid Build Coastguard Worker return true;
307*c8dee2aaSAndroid Build Coastguard Worker }
308*c8dee2aaSAndroid Build Coastguard Worker case '+':
309*c8dee2aaSAndroid Build Coastguard Worker fConicWeight *= 2;
310*c8dee2aaSAndroid Build Coastguard Worker fPath = update_weight(fPath, fConicWeight);
311*c8dee2aaSAndroid Build Coastguard Worker return true;
312*c8dee2aaSAndroid Build Coastguard Worker case '=':
313*c8dee2aaSAndroid Build Coastguard Worker fConicWeight *= 5/4.f;
314*c8dee2aaSAndroid Build Coastguard Worker fPath = update_weight(fPath, fConicWeight);
315*c8dee2aaSAndroid Build Coastguard Worker return true;
316*c8dee2aaSAndroid Build Coastguard Worker case '_':
317*c8dee2aaSAndroid Build Coastguard Worker fConicWeight *= .5f;
318*c8dee2aaSAndroid Build Coastguard Worker fPath = update_weight(fPath, fConicWeight);
319*c8dee2aaSAndroid Build Coastguard Worker return true;
320*c8dee2aaSAndroid Build Coastguard Worker case '-':
321*c8dee2aaSAndroid Build Coastguard Worker fConicWeight *= 4/5.f;
322*c8dee2aaSAndroid Build Coastguard Worker fPath = update_weight(fPath, fConicWeight);
323*c8dee2aaSAndroid Build Coastguard Worker return true;
324*c8dee2aaSAndroid Build Coastguard Worker case '1':
325*c8dee2aaSAndroid Build Coastguard Worker case '2':
326*c8dee2aaSAndroid Build Coastguard Worker fMode = (Mode)(unichar - '1');
327*c8dee2aaSAndroid Build Coastguard Worker return true;
328*c8dee2aaSAndroid Build Coastguard Worker }
329*c8dee2aaSAndroid Build Coastguard Worker return false;
330*c8dee2aaSAndroid Build Coastguard Worker }
331*c8dee2aaSAndroid Build Coastguard Worker
332*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new PathTessellatorsSlide; )
333*c8dee2aaSAndroid Build Coastguard Worker
334*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh
335*c8dee2aaSAndroid Build Coastguard Worker
336*c8dee2aaSAndroid Build Coastguard Worker #endif // defined(SK_GANESH)
337