xref: /aosp_15_r20/external/skia/tools/viewer/ImGuiLayer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef ImGuiLayer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define ImGuiLayer_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/sk_app/Window.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
22*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker #include "imgui.h"
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
27*c8dee2aaSAndroid Build Coastguard Worker class SkSurface;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace skui {
30*c8dee2aaSAndroid Build Coastguard Worker enum class InputState;
31*c8dee2aaSAndroid Build Coastguard Worker enum class Key;
32*c8dee2aaSAndroid Build Coastguard Worker enum class ModifierKey;
33*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skui
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker namespace ImGui {
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker // Helper object for drawing in a widget region, with draggable points
38*c8dee2aaSAndroid Build Coastguard Worker struct DragCanvas {
39*c8dee2aaSAndroid Build Coastguard Worker     DragCanvas(const void* id, SkPoint tl = { 0.0f, 0.0f }, SkPoint br = { 1.0f, 1.0f },
40*c8dee2aaSAndroid Build Coastguard Worker                float aspect = -1.0f)
41*c8dee2aaSAndroid Build Coastguard Worker             : fID(0), fDragging(false) {
42*c8dee2aaSAndroid Build Coastguard Worker         ImGui::PushID(id);
43*c8dee2aaSAndroid Build Coastguard Worker         fDrawList = ImGui::GetWindowDrawList();
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker         // Logical size
46*c8dee2aaSAndroid Build Coastguard Worker         SkScalar w = SkTAbs(br.fX - tl.fX),
47*c8dee2aaSAndroid Build Coastguard Worker                  h = SkTAbs(br.fY - tl.fY);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker         // Determine aspect ratio automatically by default
50*c8dee2aaSAndroid Build Coastguard Worker         if (aspect < 0) {
51*c8dee2aaSAndroid Build Coastguard Worker             aspect = h / w;
52*c8dee2aaSAndroid Build Coastguard Worker         }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker         float availWidth = std::max(ImGui::GetContentRegionAvailWidth(), 1.0f);
55*c8dee2aaSAndroid Build Coastguard Worker         fPos = ImGui::GetCursorScreenPos();
56*c8dee2aaSAndroid Build Coastguard Worker         fSize = ImVec2(availWidth, availWidth * aspect);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker         SkPoint local[4] = {
59*c8dee2aaSAndroid Build Coastguard Worker             { tl.fX, tl.fY },
60*c8dee2aaSAndroid Build Coastguard Worker             { br.fX, tl.fY },
61*c8dee2aaSAndroid Build Coastguard Worker             { tl.fX, br.fY },
62*c8dee2aaSAndroid Build Coastguard Worker             { br.fX, br.fY },
63*c8dee2aaSAndroid Build Coastguard Worker         };
64*c8dee2aaSAndroid Build Coastguard Worker         SkPoint screen[4] = {
65*c8dee2aaSAndroid Build Coastguard Worker             { fPos.x          , fPos.y           },
66*c8dee2aaSAndroid Build Coastguard Worker             { fPos.x + fSize.x, fPos.y           },
67*c8dee2aaSAndroid Build Coastguard Worker             { fPos.x          , fPos.y + fSize.y },
68*c8dee2aaSAndroid Build Coastguard Worker             { fPos.x + fSize.x, fPos.y + fSize.y },
69*c8dee2aaSAndroid Build Coastguard Worker         };
70*c8dee2aaSAndroid Build Coastguard Worker         fLocalToScreen.setPolyToPoly(local, screen, 4);
71*c8dee2aaSAndroid Build Coastguard Worker         fScreenToLocal.setPolyToPoly(screen, local, 4);
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker 
~DragCanvasDragCanvas74*c8dee2aaSAndroid Build Coastguard Worker     ~DragCanvas() {
75*c8dee2aaSAndroid Build Coastguard Worker         ImGui::SetCursorScreenPos(ImVec2(fPos.x, fPos.y + fSize.y));
76*c8dee2aaSAndroid Build Coastguard Worker         ImGui::Spacing();
77*c8dee2aaSAndroid Build Coastguard Worker         ImGui::PopID();
78*c8dee2aaSAndroid Build Coastguard Worker     }
79*c8dee2aaSAndroid Build Coastguard Worker 
fillColorDragCanvas80*c8dee2aaSAndroid Build Coastguard Worker     void fillColor(ImU32 color) {
81*c8dee2aaSAndroid Build Coastguard Worker         fDrawList->AddRectFilled(fPos, ImVec2(fPos.x + fSize.x, fPos.y + fSize.y), color);
82*c8dee2aaSAndroid Build Coastguard Worker     }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     void dragPoint(SkPoint* p, bool tooltip = false, ImU32 color = 0xFFFFFFFF) {
85*c8dee2aaSAndroid Build Coastguard Worker         // Transform points from logical coordinates to screen coordinates
86*c8dee2aaSAndroid Build Coastguard Worker         SkPoint center = fLocalToScreen.mapXY(p->fX, p->fY);
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker         // Invisible 10x10 button
89*c8dee2aaSAndroid Build Coastguard Worker         ImGui::PushID(fID++);
90*c8dee2aaSAndroid Build Coastguard Worker         ImGui::SetCursorScreenPos(ImVec2(center.fX - 5, center.fY - 5));
91*c8dee2aaSAndroid Build Coastguard Worker         ImGui::InvisibleButton("", ImVec2(10, 10));
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker         if (ImGui::IsItemActive() && ImGui::IsMouseDragging(0)) {
94*c8dee2aaSAndroid Build Coastguard Worker             // Update screen position to track mouse, clamped to our area
95*c8dee2aaSAndroid Build Coastguard Worker             ImGuiIO& io = ImGui::GetIO();
96*c8dee2aaSAndroid Build Coastguard Worker             center.set(SkTPin(io.MousePos.x, fPos.x, fPos.x + fSize.x),
97*c8dee2aaSAndroid Build Coastguard Worker                        SkTPin(io.MousePos.y, fPos.y, fPos.y + fSize.y));
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker             // Update local coordinates for the caller
100*c8dee2aaSAndroid Build Coastguard Worker             *p = fScreenToLocal.mapXY(center.fX, center.fY);
101*c8dee2aaSAndroid Build Coastguard Worker             fDragging = true;
102*c8dee2aaSAndroid Build Coastguard Worker         }
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker         if (tooltip && ImGui::IsItemHovered()) {
105*c8dee2aaSAndroid Build Coastguard Worker             ImGui::SetTooltip("x: %.3f\ny: %.3f", p->fX, p->fY);
106*c8dee2aaSAndroid Build Coastguard Worker         }
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker         ImGui::PopID();
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker         fScreenPoints.push_back(ImVec2(center.fX, center.fY));
111*c8dee2aaSAndroid Build Coastguard Worker         fDrawList->AddCircle(fScreenPoints.back(), 5.0f, color);
112*c8dee2aaSAndroid Build Coastguard Worker     }
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     ImDrawList* fDrawList;
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     // Location and dimensions (in screen coordinates)
117*c8dee2aaSAndroid Build Coastguard Worker     ImVec2 fPos;
118*c8dee2aaSAndroid Build Coastguard Worker     ImVec2 fSize;
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     // Screen coordinates of points (for additional user drawing)
121*c8dee2aaSAndroid Build Coastguard Worker     skia_private::STArray<4, ImVec2, true> fScreenPoints;
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     // To simplify dragPoint
124*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix fLocalToScreen;
125*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix fScreenToLocal;
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker     int fID;
128*c8dee2aaSAndroid Build Coastguard Worker     bool fDragging;
129*c8dee2aaSAndroid Build Coastguard Worker };
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker }  // namespace ImGui
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker class ImGuiLayer : public sk_app::Window::Layer {
134*c8dee2aaSAndroid Build Coastguard Worker public:
135*c8dee2aaSAndroid Build Coastguard Worker     ImGuiLayer();
136*c8dee2aaSAndroid Build Coastguard Worker     ~ImGuiLayer() override;
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker     void setScaleFactor(float scaleFactor);
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     typedef std::function<void(SkCanvas*)> SkiaWidgetFunc;
141*c8dee2aaSAndroid Build Coastguard Worker     void skiaWidget(const ImVec2& size, SkiaWidgetFunc func);
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker     void onAttach(sk_app::Window* window) override;
144*c8dee2aaSAndroid Build Coastguard Worker     void onPrePaint() override;
145*c8dee2aaSAndroid Build Coastguard Worker     void onPaint(SkSurface*) override;
146*c8dee2aaSAndroid Build Coastguard Worker     bool onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers) override;
147*c8dee2aaSAndroid Build Coastguard Worker     bool onMouseWheel(float delta, int x, int y, skui::ModifierKey modifiers) override;
148*c8dee2aaSAndroid Build Coastguard Worker     bool onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers) override;
149*c8dee2aaSAndroid Build Coastguard Worker     bool onChar(SkUnichar c, skui::ModifierKey modifiers) override;
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker private:
152*c8dee2aaSAndroid Build Coastguard Worker     sk_app::Window* fWindow;
153*c8dee2aaSAndroid Build Coastguard Worker     SkPaint fFontPaint;
154*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<SkiaWidgetFunc> fSkiaWidgetFuncs;
155*c8dee2aaSAndroid Build Coastguard Worker };
156*c8dee2aaSAndroid Build Coastguard Worker 
157*c8dee2aaSAndroid Build Coastguard Worker #endif
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