xref: /aosp_15_r20/external/skia/tools/viewer/ImGuiLayer.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/ImGuiLayer.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSwizzle.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkVertices.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTime.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/skui/InputState.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/skui/Key.h"
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker using namespace sk_app;
31*c8dee2aaSAndroid Build Coastguard Worker 
build_ImFontAtlas(ImFontAtlas & atlas,SkPaint & fontPaint)32*c8dee2aaSAndroid Build Coastguard Worker static void build_ImFontAtlas(ImFontAtlas& atlas, SkPaint& fontPaint) {
33*c8dee2aaSAndroid Build Coastguard Worker     int w, h;
34*c8dee2aaSAndroid Build Coastguard Worker     unsigned char* pixels;
35*c8dee2aaSAndroid Build Coastguard Worker     atlas.GetTexDataAsAlpha8(&pixels, &w, &h);
36*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo info = SkImageInfo::MakeA8(w, h);
37*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap pmap(info, pixels, info.minRowBytes());
38*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix localMatrix = SkMatrix::Scale(1.0f / w, 1.0f / h);
39*c8dee2aaSAndroid Build Coastguard Worker     auto fontImage = SkImages::RasterFromPixmap(pmap, nullptr, nullptr);
40*c8dee2aaSAndroid Build Coastguard Worker     auto fontShader = fontImage->makeShader(SkSamplingOptions(SkFilterMode::kLinear), localMatrix);
41*c8dee2aaSAndroid Build Coastguard Worker     fontPaint.setShader(fontShader);
42*c8dee2aaSAndroid Build Coastguard Worker     fontPaint.setColor(SK_ColorWHITE);
43*c8dee2aaSAndroid Build Coastguard Worker     atlas.TexID = &fontPaint;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
ImGuiLayer()46*c8dee2aaSAndroid Build Coastguard Worker ImGuiLayer::ImGuiLayer() {
47*c8dee2aaSAndroid Build Coastguard Worker     // ImGui initialization:
48*c8dee2aaSAndroid Build Coastguard Worker     ImGui::CreateContext();
49*c8dee2aaSAndroid Build Coastguard Worker     ImGuiIO& io = ImGui::GetIO();
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     // Keymap...
52*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_Tab]        = (int)skui::Key::kTab;
53*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_LeftArrow]  = (int)skui::Key::kLeft;
54*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_RightArrow] = (int)skui::Key::kRight;
55*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_UpArrow]    = (int)skui::Key::kUp;
56*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_DownArrow]  = (int)skui::Key::kDown;
57*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_PageUp]     = (int)skui::Key::kPageUp;
58*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_PageDown]   = (int)skui::Key::kPageDown;
59*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_Home]       = (int)skui::Key::kHome;
60*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_End]        = (int)skui::Key::kEnd;
61*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_Delete]     = (int)skui::Key::kDelete;
62*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_Backspace]  = (int)skui::Key::kBack;
63*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_Enter]      = (int)skui::Key::kOK;
64*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_Escape]     = (int)skui::Key::kEscape;
65*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_A]          = (int)skui::Key::kA;
66*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_C]          = (int)skui::Key::kC;
67*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_V]          = (int)skui::Key::kV;
68*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_X]          = (int)skui::Key::kX;
69*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_Y]          = (int)skui::Key::kY;
70*c8dee2aaSAndroid Build Coastguard Worker     io.KeyMap[ImGuiKey_Z]          = (int)skui::Key::kZ;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     build_ImFontAtlas(*io.Fonts, fFontPaint);
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker 
~ImGuiLayer()75*c8dee2aaSAndroid Build Coastguard Worker ImGuiLayer::~ImGuiLayer() {
76*c8dee2aaSAndroid Build Coastguard Worker     ImGui::DestroyContext();
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker 
setScaleFactor(float scaleFactor)79*c8dee2aaSAndroid Build Coastguard Worker void ImGuiLayer::setScaleFactor(float scaleFactor) {
80*c8dee2aaSAndroid Build Coastguard Worker     ImGui::GetStyle() = ImGuiStyle{};
81*c8dee2aaSAndroid Build Coastguard Worker     ImGui::GetStyle().ScaleAllSizes(scaleFactor);
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     ImFontAtlas& atlas = *ImGui::GetIO().Fonts;
84*c8dee2aaSAndroid Build Coastguard Worker     atlas.Clear();
85*c8dee2aaSAndroid Build Coastguard Worker     ImFontConfig cfg;
86*c8dee2aaSAndroid Build Coastguard Worker     cfg.SizePixels = 13 * scaleFactor;
87*c8dee2aaSAndroid Build Coastguard Worker     atlas.AddFontDefault(&cfg);
88*c8dee2aaSAndroid Build Coastguard Worker     build_ImFontAtlas(atlas, fFontPaint);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_UNIX)
get_clipboard_text(void * user_data)92*c8dee2aaSAndroid Build Coastguard Worker static const char* get_clipboard_text(void* user_data) {
93*c8dee2aaSAndroid Build Coastguard Worker     Window* w = (Window*)user_data;
94*c8dee2aaSAndroid Build Coastguard Worker     return w->getClipboardText();
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker 
set_clipboard_text(void * user_data,const char * text)97*c8dee2aaSAndroid Build Coastguard Worker static void set_clipboard_text(void* user_data, const char* text) {
98*c8dee2aaSAndroid Build Coastguard Worker     Window* w = (Window*)user_data;
99*c8dee2aaSAndroid Build Coastguard Worker     w->setClipboardText(text);
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker #endif
102*c8dee2aaSAndroid Build Coastguard Worker 
onAttach(Window * window)103*c8dee2aaSAndroid Build Coastguard Worker void ImGuiLayer::onAttach(Window* window) {
104*c8dee2aaSAndroid Build Coastguard Worker     fWindow = window;
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_UNIX)
107*c8dee2aaSAndroid Build Coastguard Worker     ImGuiIO& io = ImGui::GetIO();
108*c8dee2aaSAndroid Build Coastguard Worker     io.ClipboardUserData = fWindow;
109*c8dee2aaSAndroid Build Coastguard Worker     io.GetClipboardTextFn = get_clipboard_text;
110*c8dee2aaSAndroid Build Coastguard Worker     io.SetClipboardTextFn = set_clipboard_text;
111*c8dee2aaSAndroid Build Coastguard Worker #endif
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker 
onMouse(int x,int y,skui::InputState state,skui::ModifierKey modifiers)114*c8dee2aaSAndroid Build Coastguard Worker bool ImGuiLayer::onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers) {
115*c8dee2aaSAndroid Build Coastguard Worker     ImGuiIO& io = ImGui::GetIO();
116*c8dee2aaSAndroid Build Coastguard Worker     io.MousePos.x = static_cast<float>(x);
117*c8dee2aaSAndroid Build Coastguard Worker     io.MousePos.y = static_cast<float>(y);
118*c8dee2aaSAndroid Build Coastguard Worker     if (skui::InputState::kDown == state) {
119*c8dee2aaSAndroid Build Coastguard Worker         io.MouseDown[0] = true;
120*c8dee2aaSAndroid Build Coastguard Worker     } else if (skui::InputState::kUp == state) {
121*c8dee2aaSAndroid Build Coastguard Worker         io.MouseDown[0] = false;
122*c8dee2aaSAndroid Build Coastguard Worker     }
123*c8dee2aaSAndroid Build Coastguard Worker     return io.WantCaptureMouse;
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker 
onMouseWheel(float delta,int,int,skui::ModifierKey modifiers)126*c8dee2aaSAndroid Build Coastguard Worker bool ImGuiLayer::onMouseWheel(float delta, int, int, skui::ModifierKey modifiers) {
127*c8dee2aaSAndroid Build Coastguard Worker     ImGuiIO& io = ImGui::GetIO();
128*c8dee2aaSAndroid Build Coastguard Worker     io.MouseWheel += delta;
129*c8dee2aaSAndroid Build Coastguard Worker     return io.WantCaptureMouse;
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker 
skiaWidget(const ImVec2 & size,SkiaWidgetFunc func)132*c8dee2aaSAndroid Build Coastguard Worker void ImGuiLayer::skiaWidget(const ImVec2& size, SkiaWidgetFunc func) {
133*c8dee2aaSAndroid Build Coastguard Worker     intptr_t funcIndex = fSkiaWidgetFuncs.size();
134*c8dee2aaSAndroid Build Coastguard Worker     fSkiaWidgetFuncs.push_back(func);
135*c8dee2aaSAndroid Build Coastguard Worker     ImGui::Image((ImTextureID)funcIndex, size);
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker 
onPrePaint()138*c8dee2aaSAndroid Build Coastguard Worker void ImGuiLayer::onPrePaint() {
139*c8dee2aaSAndroid Build Coastguard Worker     // Update ImGui input
140*c8dee2aaSAndroid Build Coastguard Worker     ImGuiIO& io = ImGui::GetIO();
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker     static double previousTime = 0.0;
143*c8dee2aaSAndroid Build Coastguard Worker     double currentTime = SkTime::GetSecs();
144*c8dee2aaSAndroid Build Coastguard Worker     io.DeltaTime = static_cast<float>(currentTime - previousTime);
145*c8dee2aaSAndroid Build Coastguard Worker     previousTime = currentTime;
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker     io.DisplaySize.x = static_cast<float>(fWindow->width());
148*c8dee2aaSAndroid Build Coastguard Worker     io.DisplaySize.y = static_cast<float>(fWindow->height());
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker     io.KeyAlt   = io.KeysDown[static_cast<int>(skui::Key::kOption)];
151*c8dee2aaSAndroid Build Coastguard Worker     io.KeyCtrl  = io.KeysDown[static_cast<int>(skui::Key::kCtrl)];
152*c8dee2aaSAndroid Build Coastguard Worker     io.KeyShift = io.KeysDown[static_cast<int>(skui::Key::kShift)];
153*c8dee2aaSAndroid Build Coastguard Worker     io.KeySuper = io.KeysDown[static_cast<int>(skui::Key::kSuper)];
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker     ImGui::NewFrame();
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker 
onPaint(SkSurface * surface)158*c8dee2aaSAndroid Build Coastguard Worker void ImGuiLayer::onPaint(SkSurface* surface) {
159*c8dee2aaSAndroid Build Coastguard Worker     // This causes ImGui to rebuild vertex/index data based on all immediate-mode commands
160*c8dee2aaSAndroid Build Coastguard Worker     // (widgets, etc...) that have been issued
161*c8dee2aaSAndroid Build Coastguard Worker     ImGui::Render();
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker     // Then we fetch the most recent data, and convert it so we can render with Skia
164*c8dee2aaSAndroid Build Coastguard Worker     const ImDrawData* drawData = ImGui::GetDrawData();
165*c8dee2aaSAndroid Build Coastguard Worker     SkTDArray<SkPoint> pos;
166*c8dee2aaSAndroid Build Coastguard Worker     SkTDArray<SkPoint> uv;
167*c8dee2aaSAndroid Build Coastguard Worker     SkTDArray<SkColor> color;
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker     auto canvas = surface->getCanvas();
170*c8dee2aaSAndroid Build Coastguard Worker 
171*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < drawData->CmdListsCount; ++i) {
172*c8dee2aaSAndroid Build Coastguard Worker         const ImDrawList* drawList = drawData->CmdLists[i];
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker         // De-interleave all vertex data (sigh), convert to Skia types
175*c8dee2aaSAndroid Build Coastguard Worker         pos.clear(); uv.clear(); color.clear();
176*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < drawList->VtxBuffer.size(); ++j) {
177*c8dee2aaSAndroid Build Coastguard Worker             const ImDrawVert& vert = drawList->VtxBuffer[j];
178*c8dee2aaSAndroid Build Coastguard Worker             pos.push_back(SkPoint::Make(vert.pos.x, vert.pos.y));
179*c8dee2aaSAndroid Build Coastguard Worker             uv.push_back(SkPoint::Make(vert.uv.x, vert.uv.y));
180*c8dee2aaSAndroid Build Coastguard Worker             color.push_back(vert.col);
181*c8dee2aaSAndroid Build Coastguard Worker         }
182*c8dee2aaSAndroid Build Coastguard Worker         // ImGui colors are RGBA
183*c8dee2aaSAndroid Build Coastguard Worker         SkSwapRB(color.begin(), color.begin(), color.size());
184*c8dee2aaSAndroid Build Coastguard Worker 
185*c8dee2aaSAndroid Build Coastguard Worker         int indexOffset = 0;
186*c8dee2aaSAndroid Build Coastguard Worker 
187*c8dee2aaSAndroid Build Coastguard Worker         // Draw everything with canvas.drawVertices...
188*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < drawList->CmdBuffer.size(); ++j) {
189*c8dee2aaSAndroid Build Coastguard Worker             const ImDrawCmd* drawCmd = &drawList->CmdBuffer[j];
190*c8dee2aaSAndroid Build Coastguard Worker 
191*c8dee2aaSAndroid Build Coastguard Worker             SkAutoCanvasRestore acr(canvas, true);
192*c8dee2aaSAndroid Build Coastguard Worker 
193*c8dee2aaSAndroid Build Coastguard Worker             // TODO: Find min/max index for each draw, so we know how many vertices (sigh)
194*c8dee2aaSAndroid Build Coastguard Worker             if (drawCmd->UserCallback) {
195*c8dee2aaSAndroid Build Coastguard Worker                 drawCmd->UserCallback(drawList, drawCmd);
196*c8dee2aaSAndroid Build Coastguard Worker             } else {
197*c8dee2aaSAndroid Build Coastguard Worker                 intptr_t idIndex = (intptr_t)drawCmd->TextureId;
198*c8dee2aaSAndroid Build Coastguard Worker                 if (idIndex < fSkiaWidgetFuncs.size()) {
199*c8dee2aaSAndroid Build Coastguard Worker                     // Small image IDs are actually indices into a list of callbacks. We directly
200*c8dee2aaSAndroid Build Coastguard Worker                     // examing the vertex data to deduce the image rectangle, then reconfigure the
201*c8dee2aaSAndroid Build Coastguard Worker                     // canvas to be clipped and translated so that the callback code gets to use
202*c8dee2aaSAndroid Build Coastguard Worker                     // Skia to render a widget in the middle of an ImGui panel.
203*c8dee2aaSAndroid Build Coastguard Worker                     ImDrawIdx rectIndex = drawList->IdxBuffer[indexOffset];
204*c8dee2aaSAndroid Build Coastguard Worker                     SkPoint tl = pos[rectIndex], br = pos[rectIndex + 2];
205*c8dee2aaSAndroid Build Coastguard Worker                     canvas->clipRect(SkRect::MakeLTRB(tl.fX, tl.fY, br.fX, br.fY));
206*c8dee2aaSAndroid Build Coastguard Worker                     canvas->translate(tl.fX, tl.fY);
207*c8dee2aaSAndroid Build Coastguard Worker                     fSkiaWidgetFuncs[idIndex](canvas);
208*c8dee2aaSAndroid Build Coastguard Worker                 } else {
209*c8dee2aaSAndroid Build Coastguard Worker                     SkPaint* paint = static_cast<SkPaint*>(drawCmd->TextureId);
210*c8dee2aaSAndroid Build Coastguard Worker                     SkASSERT(paint);
211*c8dee2aaSAndroid Build Coastguard Worker 
212*c8dee2aaSAndroid Build Coastguard Worker                     canvas->clipRect(SkRect::MakeLTRB(drawCmd->ClipRect.x, drawCmd->ClipRect.y,
213*c8dee2aaSAndroid Build Coastguard Worker                                                       drawCmd->ClipRect.z, drawCmd->ClipRect.w));
214*c8dee2aaSAndroid Build Coastguard Worker                     auto vertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
215*c8dee2aaSAndroid Build Coastguard Worker                                                          drawList->VtxBuffer.size(),
216*c8dee2aaSAndroid Build Coastguard Worker                                                          pos.begin(), uv.begin(), color.begin(),
217*c8dee2aaSAndroid Build Coastguard Worker                                                          drawCmd->ElemCount,
218*c8dee2aaSAndroid Build Coastguard Worker                                                          drawList->IdxBuffer.begin() + indexOffset);
219*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawVertices(vertices, SkBlendMode::kModulate, *paint);
220*c8dee2aaSAndroid Build Coastguard Worker                 }
221*c8dee2aaSAndroid Build Coastguard Worker                 indexOffset += drawCmd->ElemCount;
222*c8dee2aaSAndroid Build Coastguard Worker             }
223*c8dee2aaSAndroid Build Coastguard Worker         }
224*c8dee2aaSAndroid Build Coastguard Worker     }
225*c8dee2aaSAndroid Build Coastguard Worker 
226*c8dee2aaSAndroid Build Coastguard Worker     fSkiaWidgetFuncs.clear();
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker 
onKey(skui::Key key,skui::InputState state,skui::ModifierKey modifiers)229*c8dee2aaSAndroid Build Coastguard Worker bool ImGuiLayer::onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers) {
230*c8dee2aaSAndroid Build Coastguard Worker     ImGuiIO& io = ImGui::GetIO();
231*c8dee2aaSAndroid Build Coastguard Worker     io.KeysDown[static_cast<int>(key)] = (skui::InputState::kDown == state);
232*c8dee2aaSAndroid Build Coastguard Worker     return io.WantCaptureKeyboard;
233*c8dee2aaSAndroid Build Coastguard Worker }
234*c8dee2aaSAndroid Build Coastguard Worker 
onChar(SkUnichar c,skui::ModifierKey modifiers)235*c8dee2aaSAndroid Build Coastguard Worker bool ImGuiLayer::onChar(SkUnichar c, skui::ModifierKey modifiers) {
236*c8dee2aaSAndroid Build Coastguard Worker     ImGuiIO& io = ImGui::GetIO();
237*c8dee2aaSAndroid Build Coastguard Worker     if (io.WantTextInput) {
238*c8dee2aaSAndroid Build Coastguard Worker         if (c > 0 && c < 0x10000) {
239*c8dee2aaSAndroid Build Coastguard Worker             io.AddInputCharacter(c);
240*c8dee2aaSAndroid Build Coastguard Worker         }
241*c8dee2aaSAndroid Build Coastguard Worker         return true;
242*c8dee2aaSAndroid Build Coastguard Worker     }
243*c8dee2aaSAndroid Build Coastguard Worker     return false;
244*c8dee2aaSAndroid Build Coastguard Worker }
245