xref: /aosp_15_r20/external/skia/tools/viewer/AnimTimer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTime.h"
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #ifndef AnimTimer_DEFINED
12*c8dee2aaSAndroid Build Coastguard Worker #define AnimTimer_DEFINED
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker /**
15*c8dee2aaSAndroid Build Coastguard Worker  *  Class to track a "timer". It supports 3 states: stopped, paused, and running.
16*c8dee2aaSAndroid Build Coastguard Worker  *  Playback speed is variable.
17*c8dee2aaSAndroid Build Coastguard Worker  *
18*c8dee2aaSAndroid Build Coastguard Worker  *  The caller must call updateTime() to resync with the clock (typically just before
19*c8dee2aaSAndroid Build Coastguard Worker  *  using the timer). Forcing the caller to do this ensures that the timer's return values
20*c8dee2aaSAndroid Build Coastguard Worker  *  are consistent if called repeatedly, as they only reflect the time since the last
21*c8dee2aaSAndroid Build Coastguard Worker  *  calle to updateTimer().
22*c8dee2aaSAndroid Build Coastguard Worker  */
23*c8dee2aaSAndroid Build Coastguard Worker class AnimTimer {
24*c8dee2aaSAndroid Build Coastguard Worker public:
25*c8dee2aaSAndroid Build Coastguard Worker     /**
26*c8dee2aaSAndroid Build Coastguard Worker      *  Class begins in the "stopped" state.
27*c8dee2aaSAndroid Build Coastguard Worker      */
AnimTimer()28*c8dee2aaSAndroid Build Coastguard Worker     AnimTimer() {}
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     enum State { kStopped_State, kPaused_State, kRunning_State };
31*c8dee2aaSAndroid Build Coastguard Worker 
state()32*c8dee2aaSAndroid Build Coastguard Worker     State state() const { return fState; }
33*c8dee2aaSAndroid Build Coastguard Worker 
nanos()34*c8dee2aaSAndroid Build Coastguard Worker     double nanos() const { return fElapsedNanos; }
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     /**
37*c8dee2aaSAndroid Build Coastguard Worker      *  Control the rate at which time advances.
38*c8dee2aaSAndroid Build Coastguard Worker      */
getSpeed()39*c8dee2aaSAndroid Build Coastguard Worker     float getSpeed() const { return fSpeed; }
setSpeed(float speed)40*c8dee2aaSAndroid Build Coastguard Worker     void  setSpeed(float speed) { fSpeed = speed; }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     /**
43*c8dee2aaSAndroid Build Coastguard Worker      *  If the timer is paused or stopped, it will resume (or start if it was stopped).
44*c8dee2aaSAndroid Build Coastguard Worker      */
run()45*c8dee2aaSAndroid Build Coastguard Worker     void run() {
46*c8dee2aaSAndroid Build Coastguard Worker         switch (this->state()) {
47*c8dee2aaSAndroid Build Coastguard Worker             case kStopped_State:
48*c8dee2aaSAndroid Build Coastguard Worker                 fPreviousNanos = SkTime::GetNSecs();
49*c8dee2aaSAndroid Build Coastguard Worker                 fElapsedNanos  = 0;
50*c8dee2aaSAndroid Build Coastguard Worker                 break;
51*c8dee2aaSAndroid Build Coastguard Worker             case kPaused_State:  // they want "resume"
52*c8dee2aaSAndroid Build Coastguard Worker                 fPreviousNanos = SkTime::GetNSecs();
53*c8dee2aaSAndroid Build Coastguard Worker                 break;
54*c8dee2aaSAndroid Build Coastguard Worker             case kRunning_State: break;
55*c8dee2aaSAndroid Build Coastguard Worker         }
56*c8dee2aaSAndroid Build Coastguard Worker         fState = kRunning_State;
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
pause()59*c8dee2aaSAndroid Build Coastguard Worker     void pause() {
60*c8dee2aaSAndroid Build Coastguard Worker         if (kRunning_State == this->state()) {
61*c8dee2aaSAndroid Build Coastguard Worker             fState = kPaused_State;
62*c8dee2aaSAndroid Build Coastguard Worker         }  // else stay stopped or paused
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     /**
66*c8dee2aaSAndroid Build Coastguard Worker      *  If the timer is stopped, start running, else it toggles between paused and running.
67*c8dee2aaSAndroid Build Coastguard Worker      */
togglePauseResume()68*c8dee2aaSAndroid Build Coastguard Worker     void togglePauseResume() {
69*c8dee2aaSAndroid Build Coastguard Worker         if (kRunning_State == this->state()) {
70*c8dee2aaSAndroid Build Coastguard Worker             this->pause();
71*c8dee2aaSAndroid Build Coastguard Worker         } else {
72*c8dee2aaSAndroid Build Coastguard Worker             this->run();
73*c8dee2aaSAndroid Build Coastguard Worker         }
74*c8dee2aaSAndroid Build Coastguard Worker     }
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     /**
77*c8dee2aaSAndroid Build Coastguard Worker      *  Call this each time you want to sample the clock for the timer. This is NOT done
78*c8dee2aaSAndroid Build Coastguard Worker      *  automatically, so that repeated calls to msec() or secs() will always return the
79*c8dee2aaSAndroid Build Coastguard Worker      *  same value.
80*c8dee2aaSAndroid Build Coastguard Worker      *
81*c8dee2aaSAndroid Build Coastguard Worker      *  This may safely be called with the timer in any state.
82*c8dee2aaSAndroid Build Coastguard Worker      */
updateTime()83*c8dee2aaSAndroid Build Coastguard Worker     void updateTime() {
84*c8dee2aaSAndroid Build Coastguard Worker         if (kRunning_State == this->state()) {
85*c8dee2aaSAndroid Build Coastguard Worker             double now = SkTime::GetNSecs();
86*c8dee2aaSAndroid Build Coastguard Worker             fElapsedNanos += (now - fPreviousNanos) * fSpeed;
87*c8dee2aaSAndroid Build Coastguard Worker             fPreviousNanos = now;
88*c8dee2aaSAndroid Build Coastguard Worker         }
89*c8dee2aaSAndroid Build Coastguard Worker     }
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker private:
92*c8dee2aaSAndroid Build Coastguard Worker     double fPreviousNanos = 0;
93*c8dee2aaSAndroid Build Coastguard Worker     double fElapsedNanos = 0;
94*c8dee2aaSAndroid Build Coastguard Worker     float  fSpeed = 1;
95*c8dee2aaSAndroid Build Coastguard Worker     State fState = kStopped_State;
96*c8dee2aaSAndroid Build Coastguard Worker };
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker #endif
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