xref: /aosp_15_r20/external/skia/tools/testrunners/benchmark/target/BenchmarkTarget.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "tools/testrunners/common/surface_manager/SurfaceManager.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
14*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker // Represents a target against which to time a benchmark. Provides an SkCanvas and all necessary
17*c8dee2aaSAndroid Build Coastguard Worker // timing methods.
18*c8dee2aaSAndroid Build Coastguard Worker //
19*c8dee2aaSAndroid Build Coastguard Worker // Based on nanobench's Target struct:
20*c8dee2aaSAndroid Build Coastguard Worker // https://skia.googlesource.com/skia/+/a063eaeaf1e09e4d6f42e0f44a5723622a46d21c/bench/nanobench.h#36.
21*c8dee2aaSAndroid Build Coastguard Worker class BenchmarkTarget {
22*c8dee2aaSAndroid Build Coastguard Worker public:
23*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<BenchmarkTarget> FromConfig(std::string surfaceConfig,
24*c8dee2aaSAndroid Build Coastguard Worker                                                        Benchmark* benchmark);
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     // Prints to standard output overall statistics collected from all benchmark targets
27*c8dee2aaSAndroid Build Coastguard Worker     // instantiated during the lifetime of the test runner.
28*c8dee2aaSAndroid Build Coastguard Worker     static void printGlobalStats();
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     virtual ~BenchmarkTarget() = default;
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     // Returns the backend used by this benchmark target.
33*c8dee2aaSAndroid Build Coastguard Worker     virtual Benchmark::Backend getBackend() const = 0;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     // Should be called once, immediately before any timing or drawing.
36*c8dee2aaSAndroid Build Coastguard Worker     virtual void setup() const;
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     // Estimates the number of required benchmark runs to get a meaningful measurement. Returns
39*c8dee2aaSAndroid Build Coastguard Worker     // the estimated number of runs, and a boolean indicating success or failure.
40*c8dee2aaSAndroid Build Coastguard Worker     virtual std::tuple<int, bool> autoTuneLoops() const = 0;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     // Should be called once, immediately before any timing or drawing. Implementations may time
43*c8dee2aaSAndroid Build Coastguard Worker     // the benchmark for the passed in number of loops multiple times until a steady state is
44*c8dee2aaSAndroid Build Coastguard Worker     // reached.
warmUp(int loops)45*c8dee2aaSAndroid Build Coastguard Worker     virtual void warmUp(int loops) const {}
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     // Times the benchmark by drawing for the given number of interations. Returns the number of
48*c8dee2aaSAndroid Build Coastguard Worker     // milliseconds elapsed. It can be called multiple times between the setup() and tearDown()
49*c8dee2aaSAndroid Build Coastguard Worker     // calls.
50*c8dee2aaSAndroid Build Coastguard Worker     double time(int loops) const;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     // Should be called once after the test runner is done with the benchmark.
53*c8dee2aaSAndroid Build Coastguard Worker     void tearDown() const;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     // Produces statistics that test runner should include in the output JSON file.
dumpStats(skia_private::TArray<SkString> * keys,skia_private::TArray<double> * values)56*c8dee2aaSAndroid Build Coastguard Worker     virtual void dumpStats(skia_private::TArray<SkString>* keys,
57*c8dee2aaSAndroid Build Coastguard Worker                            skia_private::TArray<double>* values) const {}
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     // Prints various statistics to standard output.
printStats()60*c8dee2aaSAndroid Build Coastguard Worker     virtual void printStats() const {}
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* getCanvas() const;
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     Benchmark* getBenchmark() const;
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     // Returns the subset of Perf key/value pairs that are determined by the surface config. The
67*c8dee2aaSAndroid Build Coastguard Worker     // returned map includes keys "cpu_or_gpu" and "cpu_or_gpu_value", which are populated based
68*c8dee2aaSAndroid Build Coastguard Worker     // on the cpuName and gpuName arguments, and whether the surface config is CPU or GPU bound.
69*c8dee2aaSAndroid Build Coastguard Worker     virtual std::map<std::string, std::string> getKeyValuePairs(std::string cpuName,
70*c8dee2aaSAndroid Build Coastguard Worker                                                                 std::string gpuName) const;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     // Returns an enum indicating whether the surface is CPU or GPU bound.
73*c8dee2aaSAndroid Build Coastguard Worker     virtual SurfaceManager::CpuOrGpu isCpuOrGpuBound() const;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker protected:
BenchmarkTarget(std::unique_ptr<SurfaceManager> surfaceManager,Benchmark * benchmark)76*c8dee2aaSAndroid Build Coastguard Worker     BenchmarkTarget(std::unique_ptr<SurfaceManager> surfaceManager, Benchmark* benchmark)
77*c8dee2aaSAndroid Build Coastguard Worker             : fSurfaceManager(std::move(surfaceManager)), fBenchmark(benchmark) {}
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     // Called *after* the clock timer is started, before the benchmark is drawn. Most backends just
80*c8dee2aaSAndroid Build Coastguard Worker     // return the canvas passed in, but some may replace it.
onBeforeDraw(SkCanvas * canvas)81*c8dee2aaSAndroid Build Coastguard Worker     virtual SkCanvas* onBeforeDraw(SkCanvas* canvas) const { return canvas; }
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     // Called *after* a benchmark is drawn, but before the clock timer is stopped.
onAfterDraw()84*c8dee2aaSAndroid Build Coastguard Worker     virtual void onAfterDraw() const {}
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     double nowMs() const;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SurfaceManager> fSurfaceManager;
89*c8dee2aaSAndroid Build Coastguard Worker     Benchmark* fBenchmark;
90*c8dee2aaSAndroid Build Coastguard Worker };
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