1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "tools/skqp/src/skqp.h"
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/vk/VkTestContext.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include <mutex>
17*c8dee2aaSAndroid Build Coastguard Worker #endif
18*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/ContextFactory.h"
21*c8dee2aaSAndroid Build Coastguard Worker #endif
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::ContextInfo;
24*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::GrContextFactory;
25*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::TestContext;
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
28*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::GLTestContext;
29*c8dee2aaSAndroid Build Coastguard Worker #endif
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker namespace skiatest {
32*c8dee2aaSAndroid Build Coastguard Worker
IsGLContextType(skgpu::ContextType type)33*c8dee2aaSAndroid Build Coastguard Worker bool IsGLContextType(skgpu::ContextType type) {
34*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ganesh::ContextTypeBackend(type) == GrBackendApi::kOpenGL;
35*c8dee2aaSAndroid Build Coastguard Worker }
IsVulkanContextType(skgpu::ContextType type)36*c8dee2aaSAndroid Build Coastguard Worker bool IsVulkanContextType(skgpu::ContextType type) {
37*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ganesh::ContextTypeBackend(type) == GrBackendApi::kVulkan;
38*c8dee2aaSAndroid Build Coastguard Worker }
IsMockContextType(skgpu::ContextType type)39*c8dee2aaSAndroid Build Coastguard Worker bool IsMockContextType(skgpu::ContextType type) {
40*c8dee2aaSAndroid Build Coastguard Worker return type == skgpu::ContextType::kMock;
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker // These are not supported
IsMetalContextType(skgpu::ContextType type)44*c8dee2aaSAndroid Build Coastguard Worker bool IsMetalContextType(skgpu::ContextType type) { return false; }
IsDirect3DContextType(skgpu::ContextType type)45*c8dee2aaSAndroid Build Coastguard Worker bool IsDirect3DContextType(skgpu::ContextType type) { return false; }
IsDawnContextType(skgpu::ContextType type)46*c8dee2aaSAndroid Build Coastguard Worker bool IsDawnContextType(skgpu::ContextType type) { return false; }
47*c8dee2aaSAndroid Build Coastguard Worker
vk_has_physical_devices()48*c8dee2aaSAndroid Build Coastguard Worker static bool vk_has_physical_devices() {
49*c8dee2aaSAndroid Build Coastguard Worker static bool supported = false;
50*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
51*c8dee2aaSAndroid Build Coastguard Worker static std::once_flag flag;
52*c8dee2aaSAndroid Build Coastguard Worker std::call_once(flag, []() {
53*c8dee2aaSAndroid Build Coastguard Worker // We could create a VkInstance and call vkEnumeratePhysicalDevices devices directly, but
54*c8dee2aaSAndroid Build Coastguard Worker // CreatePlatformVkTestContext is already configured to do that and will return nullptr if
55*c8dee2aaSAndroid Build Coastguard Worker // there are no available devices.
56*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<TestContext> testCtx(sk_gpu_test::CreatePlatformVkTestContext(nullptr));
57*c8dee2aaSAndroid Build Coastguard Worker if (testCtx) {
58*c8dee2aaSAndroid Build Coastguard Worker supported = true;
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker });
61*c8dee2aaSAndroid Build Coastguard Worker #endif
62*c8dee2aaSAndroid Build Coastguard Worker return supported;
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
66*c8dee2aaSAndroid Build Coastguard Worker // Used for testing on desktop machines.
67*c8dee2aaSAndroid Build Coastguard Worker static constexpr auto kNativeGLType = skgpu::ContextType::kGL;
68*c8dee2aaSAndroid Build Coastguard Worker #else
69*c8dee2aaSAndroid Build Coastguard Worker static constexpr auto kNativeGLType = skgpu::ContextType::kGLES;
70*c8dee2aaSAndroid Build Coastguard Worker #endif
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID
73*c8dee2aaSAndroid Build Coastguard Worker static_assert(kNativeGLType == skgpu::ContextType::kGLES, "CTS requires GLES");
74*c8dee2aaSAndroid Build Coastguard Worker #endif
75*c8dee2aaSAndroid Build Coastguard Worker
skip_context(skgpu::ContextType contextType)76*c8dee2aaSAndroid Build Coastguard Worker static bool skip_context(skgpu::ContextType contextType) {
77*c8dee2aaSAndroid Build Coastguard Worker // Use "native" instead of explicitly trying both OpenGL and OpenGL ES.
78*c8dee2aaSAndroid Build Coastguard Worker if (contextType == skgpu::ContextType::kGL || contextType == skgpu::ContextType::kGLES) {
79*c8dee2aaSAndroid Build Coastguard Worker if (contextType != kNativeGLType) {
80*c8dee2aaSAndroid Build Coastguard Worker return true;
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker // The Android CDD (https://source.android.com/compatibility/12/android-12-cdd.pdf) does not
85*c8dee2aaSAndroid Build Coastguard Worker // require Vulkan, but if it enumerates at least one VkPhysicalDevice then it is expected that
86*c8dee2aaSAndroid Build Coastguard Worker // Vulkan is supported
87*c8dee2aaSAndroid Build Coastguard Worker if (contextType == skgpu::ContextType::kVulkan && !vk_has_physical_devices()) {
88*c8dee2aaSAndroid Build Coastguard Worker return true;
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker return false;
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker
RunWithGaneshTestContexts(GrContextTestFn * testFn,ContextTypeFilterFn * filter,Reporter * reporter,const GrContextOptions & options)93*c8dee2aaSAndroid Build Coastguard Worker void RunWithGaneshTestContexts(GrContextTestFn* testFn,
94*c8dee2aaSAndroid Build Coastguard Worker ContextTypeFilterFn* filter,
95*c8dee2aaSAndroid Build Coastguard Worker Reporter* reporter,
96*c8dee2aaSAndroid Build Coastguard Worker const GrContextOptions& options) {
97*c8dee2aaSAndroid Build Coastguard Worker for (int typeInt = 0; typeInt < skgpu::kContextTypeCount; ++typeInt) {
98*c8dee2aaSAndroid Build Coastguard Worker skgpu::ContextType contextType = static_cast<skgpu::ContextType>(typeInt);
99*c8dee2aaSAndroid Build Coastguard Worker if (skip_context(contextType)) {
100*c8dee2aaSAndroid Build Coastguard Worker continue;
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker // The logic below is intended to mirror the behavior in DMGpuTestProcs.cpp
104*c8dee2aaSAndroid Build Coastguard Worker if (filter && !(*filter)(contextType)) {
105*c8dee2aaSAndroid Build Coastguard Worker continue;
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::GrContextFactory factory(options);
109*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::ContextInfo ctxInfo = factory.getContextInfo(contextType);
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker ReporterContext ctx(reporter, SkString(skgpu::ContextTypeName(contextType)));
112*c8dee2aaSAndroid Build Coastguard Worker if (ctxInfo.directContext()) {
113*c8dee2aaSAndroid Build Coastguard Worker ctxInfo.testContext()->makeCurrent();
114*c8dee2aaSAndroid Build Coastguard Worker (*testFn)(reporter, ctxInfo);
115*c8dee2aaSAndroid Build Coastguard Worker // Sync so any release/finished procs get called.
116*c8dee2aaSAndroid Build Coastguard Worker ctxInfo.directContext()->flushAndSubmit(GrSyncCpu::kYes);
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker namespace graphite {
124*c8dee2aaSAndroid Build Coastguard Worker
RunWithGraphiteTestContexts(GraphiteTestFn * test,ContextTypeFilterFn * filter,Reporter * reporter,const TestOptions & options)125*c8dee2aaSAndroid Build Coastguard Worker void RunWithGraphiteTestContexts(GraphiteTestFn* test,
126*c8dee2aaSAndroid Build Coastguard Worker ContextTypeFilterFn* filter,
127*c8dee2aaSAndroid Build Coastguard Worker Reporter* reporter,
128*c8dee2aaSAndroid Build Coastguard Worker const TestOptions& options) {
129*c8dee2aaSAndroid Build Coastguard Worker ContextFactory factory(options);
130*c8dee2aaSAndroid Build Coastguard Worker for (int typeInt = 0; typeInt < skgpu::kContextTypeCount; ++typeInt) {
131*c8dee2aaSAndroid Build Coastguard Worker skgpu::ContextType contextType = static_cast<skgpu::ContextType>(typeInt);
132*c8dee2aaSAndroid Build Coastguard Worker if (skip_context(contextType)) {
133*c8dee2aaSAndroid Build Coastguard Worker continue;
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker // The logic below is intended to mirror the behavior in DMGpuTestProcs.cpp
137*c8dee2aaSAndroid Build Coastguard Worker if (filter && !(*filter)(contextType)) {
138*c8dee2aaSAndroid Build Coastguard Worker continue;
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker skiatest::graphite::ContextInfo ctxInfo = factory.getContextInfo(contextType);
142*c8dee2aaSAndroid Build Coastguard Worker if (!ctxInfo.fContext) {
143*c8dee2aaSAndroid Build Coastguard Worker continue;
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker ReporterContext ctx(reporter, SkString(skgpu::ContextTypeName(contextType)));
147*c8dee2aaSAndroid Build Coastguard Worker (*test)(reporter, ctxInfo.fContext, ctxInfo.fTestContext);
148*c8dee2aaSAndroid Build Coastguard Worker }
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker } // namespace graphite
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_GRAPHITE
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiatest
156*c8dee2aaSAndroid Build Coastguard Worker
printBackendInfo(const char * dstPath)157*c8dee2aaSAndroid Build Coastguard Worker void SkQP::printBackendInfo(const char* dstPath) {
158*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_DUMP_GPU
159*c8dee2aaSAndroid Build Coastguard Worker SkFILEWStream out(dstPath);
160*c8dee2aaSAndroid Build Coastguard Worker out.writeText("[\n");
161*c8dee2aaSAndroid Build Coastguard Worker
162*c8dee2aaSAndroid Build Coastguard Worker skgpu::ContextType contextsToDump[] = {skiatest::kNativeGLType, skgpu::ContextType::kVulkan};
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker for (auto contextType : contextsToDump) {
165*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<TestContext> testCtx;
166*c8dee2aaSAndroid Build Coastguard Worker switch (contextType) {
167*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
168*c8dee2aaSAndroid Build Coastguard Worker case skgpu::ContextType::kGL:
169*c8dee2aaSAndroid Build Coastguard Worker testCtx.reset(sk_gpu_test::CreatePlatformGLTestContext(kGL_GrGLStandard, nullptr));
170*c8dee2aaSAndroid Build Coastguard Worker break;
171*c8dee2aaSAndroid Build Coastguard Worker case skgpu::ContextType::kGLES:
172*c8dee2aaSAndroid Build Coastguard Worker testCtx.reset(
173*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::CreatePlatformGLTestContext(kGLES_GrGLStandard, nullptr));
174*c8dee2aaSAndroid Build Coastguard Worker break;
175*c8dee2aaSAndroid Build Coastguard Worker #endif
176*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
177*c8dee2aaSAndroid Build Coastguard Worker case skgpu::ContextType::kVulkan:
178*c8dee2aaSAndroid Build Coastguard Worker testCtx.reset(sk_gpu_test::CreatePlatformVkTestContext(nullptr));
179*c8dee2aaSAndroid Build Coastguard Worker break;
180*c8dee2aaSAndroid Build Coastguard Worker #endif
181*c8dee2aaSAndroid Build Coastguard Worker default: {
182*c8dee2aaSAndroid Build Coastguard Worker }
183*c8dee2aaSAndroid Build Coastguard Worker }
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker if (testCtx) {
186*c8dee2aaSAndroid Build Coastguard Worker GrContextOptions options;
187*c8dee2aaSAndroid Build Coastguard Worker testCtx->makeCurrent();
188*c8dee2aaSAndroid Build Coastguard Worker if (sk_sp<GrDirectContext> ctx = testCtx->makeContext(options)) {
189*c8dee2aaSAndroid Build Coastguard Worker SkString info = ctx->dump();
190*c8dee2aaSAndroid Build Coastguard Worker // remove null
191*c8dee2aaSAndroid Build Coastguard Worker out.write(info.c_str(), info.size());
192*c8dee2aaSAndroid Build Coastguard Worker out.writeText(",\n");
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker }
195*c8dee2aaSAndroid Build Coastguard Worker }
196*c8dee2aaSAndroid Build Coastguard Worker out.writeText("]\n");
197*c8dee2aaSAndroid Build Coastguard Worker #endif
198*c8dee2aaSAndroid Build Coastguard Worker }
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