1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/BigPath.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkGraphics.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/docs/SkMultiPictureDocument.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkPerlinNoiseShader.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrDeferredDisplayList.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkOSFile.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTaskGroup.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/GrImageUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkOSPath.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DDLPromiseImageHelper.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DDLTileHelper.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "tools/EncodeUtils.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "tools/SkSharingProc.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommandLineFlags.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommonFlags.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommonFlagsConfig.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommonFlagsGanesh.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/FlushFinishTracker.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/GpuTimer.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/GrContextFactory.h"
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ENABLE_SVG)
42*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skshaper/utils/FactoryHelpers.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGDOM.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/xml/SkDOM.h"
45*c8dee2aaSAndroid Build Coastguard Worker #endif
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker #include <stdlib.h>
48*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
49*c8dee2aaSAndroid Build Coastguard Worker #include <array>
50*c8dee2aaSAndroid Build Coastguard Worker #include <chrono>
51*c8dee2aaSAndroid Build Coastguard Worker #include <cinttypes>
52*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
53*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker /**
56*c8dee2aaSAndroid Build Coastguard Worker * This is a minimalist program whose sole purpose is to open a .skp or .svg file, benchmark it on a
57*c8dee2aaSAndroid Build Coastguard Worker * single config, and exit. It is intended to be used through skpbench.py rather than invoked
58*c8dee2aaSAndroid Build Coastguard Worker * directly. Limiting the entire process to a single config/skp pair helps to keep the results
59*c8dee2aaSAndroid Build Coastguard Worker * repeatable.
60*c8dee2aaSAndroid Build Coastguard Worker *
61*c8dee2aaSAndroid Build Coastguard Worker * No tiling, looping, or other fanciness is used; it just draws the skp whole into a size-matched
62*c8dee2aaSAndroid Build Coastguard Worker * render target and syncs the GPU after each draw.
63*c8dee2aaSAndroid Build Coastguard Worker *
64*c8dee2aaSAndroid Build Coastguard Worker * Well, maybe a little fanciness, MSKP's can be loaded and played. The animation is played as many
65*c8dee2aaSAndroid Build Coastguard Worker * times as necessary to reach the target sample duration and FPS is reported.
66*c8dee2aaSAndroid Build Coastguard Worker *
67*c8dee2aaSAndroid Build Coastguard Worker * Currently, only GPU configs are supported.
68*c8dee2aaSAndroid Build Coastguard Worker */
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(ddl, false, "record the skp into DDLs before rendering");
71*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(ddlNumRecordingThreads, 0, "number of DDL recording threads (0=num_cores)");
72*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(ddlTilingWidthHeight, 0, "number of tiles along one edge when in DDL mode");
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(comparableDDL, false, "render in a way that is comparable to 'comparableSKP'");
75*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(comparableSKP, false, "report in a way that is comparable to 'comparableDDL'");
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(duration, 5000, "number of milliseconds to run the benchmark");
78*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(sampleMs, 50, "minimum duration of a sample");
79*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(gpuClock, false, "time on the gpu clock (gpu work only)");
80*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(fps, false, "use fps instead of ms");
81*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(src, "",
82*c8dee2aaSAndroid Build Coastguard Worker "path to a single .skp or .svg file, or 'warmup' for a builtin warmup run");
83*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(png, "", "if set, save a .png proof to disk at this file location");
84*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(verbosity, 4, "level of verbosity (0=none to 5=debug)");
85*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(suppressHeader, false, "don't print a header row before the results");
86*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_double(scale, 1, "Scale the size of the canvas and the zoom level by this factor.");
87*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(dumpSamples, false, "print the individual samples to stdout");
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker static const char header[] =
90*c8dee2aaSAndroid Build Coastguard Worker " accum median max min stddev samples sample_ms clock metric config bench";
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker static const char resultFormat[] =
93*c8dee2aaSAndroid Build Coastguard Worker "%8.4g %8.4g %8.4g %8.4g %6.3g%% %7zu %9i %-5s %-6s %-9s %s";
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kNumFlushesToPrimeCache = 3;
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker struct Sample {
98*c8dee2aaSAndroid Build Coastguard Worker using duration = std::chrono::nanoseconds;
99*c8dee2aaSAndroid Build Coastguard Worker
SampleSample100*c8dee2aaSAndroid Build Coastguard Worker Sample() : fFrames(0), fDuration(0) {}
secondsSample101*c8dee2aaSAndroid Build Coastguard Worker double seconds() const { return std::chrono::duration<double>(fDuration).count(); }
msSample102*c8dee2aaSAndroid Build Coastguard Worker double ms() const { return std::chrono::duration<double, std::milli>(fDuration).count(); }
valueSample103*c8dee2aaSAndroid Build Coastguard Worker double value() const { return FLAGS_fps ? fFrames / this->seconds() : this->ms() / fFrames; }
metricSample104*c8dee2aaSAndroid Build Coastguard Worker static const char* metric() { return FLAGS_fps ? "fps" : "ms"; }
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker int fFrames;
107*c8dee2aaSAndroid Build Coastguard Worker duration fDuration;
108*c8dee2aaSAndroid Build Coastguard Worker };
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker class GpuSync {
111*c8dee2aaSAndroid Build Coastguard Worker public:
GpuSync()112*c8dee2aaSAndroid Build Coastguard Worker GpuSync() {}
~GpuSync()113*c8dee2aaSAndroid Build Coastguard Worker ~GpuSync() {}
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker void waitIfNeeded();
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::FlushFinishTracker* newFlushTracker(GrDirectContext* context);
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker private:
120*c8dee2aaSAndroid Build Coastguard Worker enum { kMaxFrameLag = 3 };
121*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sk_gpu_test::FlushFinishTracker> fFinishTrackers[kMaxFrameLag - 1];
122*c8dee2aaSAndroid Build Coastguard Worker int fCurrentFlushIdx = 0;
123*c8dee2aaSAndroid Build Coastguard Worker };
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker enum class ExitErr {
126*c8dee2aaSAndroid Build Coastguard Worker kOk = 0,
127*c8dee2aaSAndroid Build Coastguard Worker kUsage = 64,
128*c8dee2aaSAndroid Build Coastguard Worker kData = 65,
129*c8dee2aaSAndroid Build Coastguard Worker kUnavailable = 69,
130*c8dee2aaSAndroid Build Coastguard Worker kIO = 74,
131*c8dee2aaSAndroid Build Coastguard Worker kSoftware = 70
132*c8dee2aaSAndroid Build Coastguard Worker };
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker static void flush_with_sync(GrDirectContext*, GpuSync&);
135*c8dee2aaSAndroid Build Coastguard Worker static void draw_skp_and_flush_with_sync(GrDirectContext*, SkSurface*, const SkPicture*, GpuSync&);
136*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkPicture> create_warmup_skp();
137*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkPicture> create_skp_from_svg(SkStream*, const char* filename);
138*c8dee2aaSAndroid Build Coastguard Worker static bool mkdir_p(const SkString& name);
139*c8dee2aaSAndroid Build Coastguard Worker static SkString join(const CommandLineFlags::StringArray&);
140*c8dee2aaSAndroid Build Coastguard Worker static void exitf(ExitErr, const char* format, ...);
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker // An interface used by both static SKPs and animated SKPs
143*c8dee2aaSAndroid Build Coastguard Worker class SkpProducer {
144*c8dee2aaSAndroid Build Coastguard Worker public:
~SkpProducer()145*c8dee2aaSAndroid Build Coastguard Worker virtual ~SkpProducer() {}
146*c8dee2aaSAndroid Build Coastguard Worker // Draw an SkPicture to the provided surface, flush the surface, and sync the GPU.
147*c8dee2aaSAndroid Build Coastguard Worker // You may use the static draw_skp_and_flush_with_sync declared above.
148*c8dee2aaSAndroid Build Coastguard Worker // returned int tells how many draw/flush/sync were done.
149*c8dee2aaSAndroid Build Coastguard Worker virtual int drawAndFlushAndSync(GrDirectContext*, SkSurface* surface, GpuSync& gpuSync) = 0;
150*c8dee2aaSAndroid Build Coastguard Worker };
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker class StaticSkp : public SkpProducer {
153*c8dee2aaSAndroid Build Coastguard Worker public:
StaticSkp(sk_sp<SkPicture> skp)154*c8dee2aaSAndroid Build Coastguard Worker StaticSkp(sk_sp<SkPicture> skp) : fSkp(skp) {}
155*c8dee2aaSAndroid Build Coastguard Worker
drawAndFlushAndSync(GrDirectContext * context,SkSurface * surface,GpuSync & gpuSync)156*c8dee2aaSAndroid Build Coastguard Worker int drawAndFlushAndSync(GrDirectContext* context,
157*c8dee2aaSAndroid Build Coastguard Worker SkSurface* surface,
158*c8dee2aaSAndroid Build Coastguard Worker GpuSync& gpuSync) override {
159*c8dee2aaSAndroid Build Coastguard Worker draw_skp_and_flush_with_sync(context, surface, fSkp.get(), gpuSync);
160*c8dee2aaSAndroid Build Coastguard Worker return 1;
161*c8dee2aaSAndroid Build Coastguard Worker }
162*c8dee2aaSAndroid Build Coastguard Worker
163*c8dee2aaSAndroid Build Coastguard Worker private:
164*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> fSkp;
165*c8dee2aaSAndroid Build Coastguard Worker };
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker // A class for playing/benchmarking a multi frame SKP file.
168*c8dee2aaSAndroid Build Coastguard Worker // the recorded frames are looped over repeatedly.
169*c8dee2aaSAndroid Build Coastguard Worker // This type of benchmark may have a much higher std dev in frame times.
170*c8dee2aaSAndroid Build Coastguard Worker class MultiFrameSkp : public SkpProducer {
171*c8dee2aaSAndroid Build Coastguard Worker public:
MultiFrameSkp(const std::vector<SkDocumentPage> & frames)172*c8dee2aaSAndroid Build Coastguard Worker MultiFrameSkp(const std::vector<SkDocumentPage>& frames) : fFrames(frames){}
173*c8dee2aaSAndroid Build Coastguard Worker
MakeFromFile(const SkString & path)174*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<MultiFrameSkp> MakeFromFile(const SkString& path) {
175*c8dee2aaSAndroid Build Coastguard Worker // Load the multi frame skp at the given filename.
176*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkStreamAsset> stream = SkStream::MakeFromFile(path.c_str());
177*c8dee2aaSAndroid Build Coastguard Worker if (!stream) { return nullptr; }
178*c8dee2aaSAndroid Build Coastguard Worker
179*c8dee2aaSAndroid Build Coastguard Worker // Attempt to deserialize with an image sharing serial proc.
180*c8dee2aaSAndroid Build Coastguard Worker auto deserialContext = std::make_unique<SkSharingDeserialContext>();
181*c8dee2aaSAndroid Build Coastguard Worker SkDeserialProcs procs;
182*c8dee2aaSAndroid Build Coastguard Worker procs.fImageProc = SkSharingDeserialContext::deserializeImage;
183*c8dee2aaSAndroid Build Coastguard Worker procs.fImageCtx = deserialContext.get();
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker // The outer format of multi-frame skps is the multi-picture document, which is a
186*c8dee2aaSAndroid Build Coastguard Worker // skp file containing subpictures separated by annotations.
187*c8dee2aaSAndroid Build Coastguard Worker int page_count = SkMultiPictureDocument::ReadPageCount(stream.get());
188*c8dee2aaSAndroid Build Coastguard Worker if (!page_count) {
189*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
190*c8dee2aaSAndroid Build Coastguard Worker }
191*c8dee2aaSAndroid Build Coastguard Worker std::vector<SkDocumentPage> frames(page_count); // can't call reserve, why?
192*c8dee2aaSAndroid Build Coastguard Worker if (!SkMultiPictureDocument::Read(stream.get(), frames.data(), page_count, &procs)) {
193*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
194*c8dee2aaSAndroid Build Coastguard Worker }
195*c8dee2aaSAndroid Build Coastguard Worker
196*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<MultiFrameSkp>(frames);
197*c8dee2aaSAndroid Build Coastguard Worker }
198*c8dee2aaSAndroid Build Coastguard Worker
199*c8dee2aaSAndroid Build Coastguard Worker // Draw the whole animation once.
drawAndFlushAndSync(GrDirectContext * context,SkSurface * surface,GpuSync & gpuSync)200*c8dee2aaSAndroid Build Coastguard Worker int drawAndFlushAndSync(GrDirectContext* context,
201*c8dee2aaSAndroid Build Coastguard Worker SkSurface* surface,
202*c8dee2aaSAndroid Build Coastguard Worker GpuSync& gpuSync) override {
203*c8dee2aaSAndroid Build Coastguard Worker for (int i=0; i<this->count(); i++){
204*c8dee2aaSAndroid Build Coastguard Worker draw_skp_and_flush_with_sync(context, surface, this->frame(i).get(), gpuSync);
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker return this->count();
207*c8dee2aaSAndroid Build Coastguard Worker }
208*c8dee2aaSAndroid Build Coastguard Worker // Return the requested frame.
frame(int n) const209*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> frame(int n) const { return fFrames[n].fPicture; }
210*c8dee2aaSAndroid Build Coastguard Worker // Return the number of frames in the recording.
count() const211*c8dee2aaSAndroid Build Coastguard Worker int count() const { return fFrames.size(); }
212*c8dee2aaSAndroid Build Coastguard Worker private:
213*c8dee2aaSAndroid Build Coastguard Worker std::vector<SkDocumentPage> fFrames;
214*c8dee2aaSAndroid Build Coastguard Worker };
215*c8dee2aaSAndroid Build Coastguard Worker
ddl_sample(GrDirectContext * dContext,DDLTileHelper * tiles,GpuSync & gpuSync,Sample * sample,SkTaskGroup * recordingTaskGroup,SkTaskGroup * gpuTaskGroup,std::chrono::high_resolution_clock::time_point * startStopTime,SkPicture * picture)216*c8dee2aaSAndroid Build Coastguard Worker static void ddl_sample(GrDirectContext* dContext, DDLTileHelper* tiles, GpuSync& gpuSync,
217*c8dee2aaSAndroid Build Coastguard Worker Sample* sample, SkTaskGroup* recordingTaskGroup, SkTaskGroup* gpuTaskGroup,
218*c8dee2aaSAndroid Build Coastguard Worker std::chrono::high_resolution_clock::time_point* startStopTime,
219*c8dee2aaSAndroid Build Coastguard Worker SkPicture* picture) {
220*c8dee2aaSAndroid Build Coastguard Worker using clock = std::chrono::high_resolution_clock;
221*c8dee2aaSAndroid Build Coastguard Worker
222*c8dee2aaSAndroid Build Coastguard Worker clock::time_point start = *startStopTime;
223*c8dee2aaSAndroid Build Coastguard Worker
224*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_comparableDDL) {
225*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!FLAGS_comparableSKP);
226*c8dee2aaSAndroid Build Coastguard Worker
227*c8dee2aaSAndroid Build Coastguard Worker // In this mode we simply alternate between creating a DDL and drawing it - all on one
228*c8dee2aaSAndroid Build Coastguard Worker // thread. The interleaving is so that we don't starve the GPU.
229*c8dee2aaSAndroid Build Coastguard Worker // One unfortunate side effect of this is that we can't delete the DDLs until after
230*c8dee2aaSAndroid Build Coastguard Worker // the GPU work is flushed.
231*c8dee2aaSAndroid Build Coastguard Worker tiles->interleaveDDLCreationAndDraw(dContext, picture);
232*c8dee2aaSAndroid Build Coastguard Worker } else if (FLAGS_comparableSKP) {
233*c8dee2aaSAndroid Build Coastguard Worker // In this mode simply draw the re-inflated per-tile SKPs directly to the GPU w/o going
234*c8dee2aaSAndroid Build Coastguard Worker // through a DDL.
235*c8dee2aaSAndroid Build Coastguard Worker tiles->drawAllTilesDirectly(dContext, picture);
236*c8dee2aaSAndroid Build Coastguard Worker } else {
237*c8dee2aaSAndroid Build Coastguard Worker tiles->kickOffThreadedWork(recordingTaskGroup, gpuTaskGroup, dContext, picture);
238*c8dee2aaSAndroid Build Coastguard Worker recordingTaskGroup->wait();
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker if (gpuTaskGroup) {
242*c8dee2aaSAndroid Build Coastguard Worker gpuTaskGroup->add([&]{
243*c8dee2aaSAndroid Build Coastguard Worker flush_with_sync(dContext, gpuSync);
244*c8dee2aaSAndroid Build Coastguard Worker });
245*c8dee2aaSAndroid Build Coastguard Worker gpuTaskGroup->wait();
246*c8dee2aaSAndroid Build Coastguard Worker } else {
247*c8dee2aaSAndroid Build Coastguard Worker flush_with_sync(dContext, gpuSync);
248*c8dee2aaSAndroid Build Coastguard Worker }
249*c8dee2aaSAndroid Build Coastguard Worker
250*c8dee2aaSAndroid Build Coastguard Worker *startStopTime = clock::now();
251*c8dee2aaSAndroid Build Coastguard Worker
252*c8dee2aaSAndroid Build Coastguard Worker if (sample) {
253*c8dee2aaSAndroid Build Coastguard Worker sample->fDuration += *startStopTime - start;
254*c8dee2aaSAndroid Build Coastguard Worker sample->fFrames++;
255*c8dee2aaSAndroid Build Coastguard Worker }
256*c8dee2aaSAndroid Build Coastguard Worker }
257*c8dee2aaSAndroid Build Coastguard Worker
run_ddl_benchmark(sk_gpu_test::TestContext * testContext,GrDirectContext * dContext,sk_sp<SkSurface> dstSurface,SkPicture * inputPicture,std::vector<Sample> * samples)258*c8dee2aaSAndroid Build Coastguard Worker static void run_ddl_benchmark(sk_gpu_test::TestContext* testContext,
259*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* dContext,
260*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> dstSurface,
261*c8dee2aaSAndroid Build Coastguard Worker SkPicture* inputPicture,
262*c8dee2aaSAndroid Build Coastguard Worker std::vector<Sample>* samples) {
263*c8dee2aaSAndroid Build Coastguard Worker using clock = std::chrono::high_resolution_clock;
264*c8dee2aaSAndroid Build Coastguard Worker const Sample::duration sampleDuration = std::chrono::milliseconds(FLAGS_sampleMs);
265*c8dee2aaSAndroid Build Coastguard Worker const clock::duration benchDuration = std::chrono::milliseconds(FLAGS_duration);
266*c8dee2aaSAndroid Build Coastguard Worker
267*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceCharacterization dstCharacterization;
268*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(dstSurface->characterize(&dstCharacterization));
269*c8dee2aaSAndroid Build Coastguard Worker
270*c8dee2aaSAndroid Build Coastguard Worker SkIRect viewport = dstSurface->imageInfo().bounds();
271*c8dee2aaSAndroid Build Coastguard Worker
272*c8dee2aaSAndroid Build Coastguard Worker auto supportedYUVADataTypes = skgpu::ganesh::SupportedTextureFormats(*dContext);
273*c8dee2aaSAndroid Build Coastguard Worker DDLPromiseImageHelper promiseImageHelper(supportedYUVADataTypes);
274*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> newSKP = promiseImageHelper.recreateSKP(dContext, inputPicture);
275*c8dee2aaSAndroid Build Coastguard Worker if (!newSKP) {
276*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "DDL: conversion of skp failed");
277*c8dee2aaSAndroid Build Coastguard Worker }
278*c8dee2aaSAndroid Build Coastguard Worker
279*c8dee2aaSAndroid Build Coastguard Worker promiseImageHelper.uploadAllToGPU(nullptr, dContext);
280*c8dee2aaSAndroid Build Coastguard Worker
281*c8dee2aaSAndroid Build Coastguard Worker DDLTileHelper tiles(dContext, dstCharacterization, viewport,
282*c8dee2aaSAndroid Build Coastguard Worker FLAGS_ddlTilingWidthHeight, FLAGS_ddlTilingWidthHeight,
283*c8dee2aaSAndroid Build Coastguard Worker /* addRandomPaddingToDst */ false);
284*c8dee2aaSAndroid Build Coastguard Worker
285*c8dee2aaSAndroid Build Coastguard Worker tiles.createBackendTextures(nullptr, dContext);
286*c8dee2aaSAndroid Build Coastguard Worker
287*c8dee2aaSAndroid Build Coastguard Worker // In comparable modes, there is no GPU thread. The following pointers are all null.
288*c8dee2aaSAndroid Build Coastguard Worker // Otherwise, we transfer testContext onto the GPU thread until after the bench.
289*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkExecutor> gpuThread;
290*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkTaskGroup> gpuTaskGroup;
291*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkExecutor> recordingThreadPool;
292*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkTaskGroup> recordingTaskGroup;
293*c8dee2aaSAndroid Build Coastguard Worker if (!FLAGS_comparableDDL && !FLAGS_comparableSKP) {
294*c8dee2aaSAndroid Build Coastguard Worker gpuThread = SkExecutor::MakeFIFOThreadPool(1, false);
295*c8dee2aaSAndroid Build Coastguard Worker gpuTaskGroup = std::make_unique<SkTaskGroup>(*gpuThread);
296*c8dee2aaSAndroid Build Coastguard Worker recordingThreadPool = SkExecutor::MakeFIFOThreadPool(FLAGS_ddlNumRecordingThreads, false);
297*c8dee2aaSAndroid Build Coastguard Worker recordingTaskGroup = std::make_unique<SkTaskGroup>(*recordingThreadPool);
298*c8dee2aaSAndroid Build Coastguard Worker testContext->makeNotCurrent();
299*c8dee2aaSAndroid Build Coastguard Worker gpuTaskGroup->add([=]{ testContext->makeCurrent(); });
300*c8dee2aaSAndroid Build Coastguard Worker }
301*c8dee2aaSAndroid Build Coastguard Worker
302*c8dee2aaSAndroid Build Coastguard Worker clock::time_point startStopTime = clock::now();
303*c8dee2aaSAndroid Build Coastguard Worker
304*c8dee2aaSAndroid Build Coastguard Worker GpuSync gpuSync;
305*c8dee2aaSAndroid Build Coastguard Worker ddl_sample(dContext, &tiles, gpuSync, nullptr, recordingTaskGroup.get(),
306*c8dee2aaSAndroid Build Coastguard Worker gpuTaskGroup.get(), &startStopTime, newSKP.get());
307*c8dee2aaSAndroid Build Coastguard Worker
308*c8dee2aaSAndroid Build Coastguard Worker clock::duration cumulativeDuration = std::chrono::milliseconds(0);
309*c8dee2aaSAndroid Build Coastguard Worker
310*c8dee2aaSAndroid Build Coastguard Worker do {
311*c8dee2aaSAndroid Build Coastguard Worker samples->emplace_back();
312*c8dee2aaSAndroid Build Coastguard Worker Sample& sample = samples->back();
313*c8dee2aaSAndroid Build Coastguard Worker
314*c8dee2aaSAndroid Build Coastguard Worker do {
315*c8dee2aaSAndroid Build Coastguard Worker tiles.resetAllTiles();
316*c8dee2aaSAndroid Build Coastguard Worker ddl_sample(dContext, &tiles, gpuSync, &sample, recordingTaskGroup.get(),
317*c8dee2aaSAndroid Build Coastguard Worker gpuTaskGroup.get(), &startStopTime, newSKP.get());
318*c8dee2aaSAndroid Build Coastguard Worker } while (sample.fDuration < sampleDuration);
319*c8dee2aaSAndroid Build Coastguard Worker
320*c8dee2aaSAndroid Build Coastguard Worker cumulativeDuration += sample.fDuration;
321*c8dee2aaSAndroid Build Coastguard Worker } while (cumulativeDuration < benchDuration || 0 == samples->size() % 2);
322*c8dee2aaSAndroid Build Coastguard Worker
323*c8dee2aaSAndroid Build Coastguard Worker // Move the context back to this thread now that we're done benching.
324*c8dee2aaSAndroid Build Coastguard Worker if (gpuTaskGroup) {
325*c8dee2aaSAndroid Build Coastguard Worker gpuTaskGroup->add([=]{
326*c8dee2aaSAndroid Build Coastguard Worker testContext->makeNotCurrent();
327*c8dee2aaSAndroid Build Coastguard Worker });
328*c8dee2aaSAndroid Build Coastguard Worker gpuTaskGroup->wait();
329*c8dee2aaSAndroid Build Coastguard Worker testContext->makeCurrent();
330*c8dee2aaSAndroid Build Coastguard Worker }
331*c8dee2aaSAndroid Build Coastguard Worker
332*c8dee2aaSAndroid Build Coastguard Worker if (!FLAGS_png.isEmpty()) {
333*c8dee2aaSAndroid Build Coastguard Worker // The user wants to see the final result
334*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::DrawDDL(dstSurface, tiles.composeDDL());
335*c8dee2aaSAndroid Build Coastguard Worker dContext->flushAndSubmit(dstSurface.get(), GrSyncCpu::kNo);
336*c8dee2aaSAndroid Build Coastguard Worker }
337*c8dee2aaSAndroid Build Coastguard Worker
338*c8dee2aaSAndroid Build Coastguard Worker tiles.resetAllTiles();
339*c8dee2aaSAndroid Build Coastguard Worker
340*c8dee2aaSAndroid Build Coastguard Worker // Make sure the gpu has finished all its work before we exit this function and delete the
341*c8dee2aaSAndroid Build Coastguard Worker // fence.
342*c8dee2aaSAndroid Build Coastguard Worker dContext->flush();
343*c8dee2aaSAndroid Build Coastguard Worker dContext->submit(GrSyncCpu::kYes);
344*c8dee2aaSAndroid Build Coastguard Worker
345*c8dee2aaSAndroid Build Coastguard Worker promiseImageHelper.deleteAllFromGPU(nullptr, dContext);
346*c8dee2aaSAndroid Build Coastguard Worker
347*c8dee2aaSAndroid Build Coastguard Worker tiles.deleteBackendTextures(nullptr, dContext);
348*c8dee2aaSAndroid Build Coastguard Worker }
349*c8dee2aaSAndroid Build Coastguard Worker
run_benchmark(GrDirectContext * context,sk_sp<SkSurface> surface,SkpProducer * skpp,std::vector<Sample> * samples)350*c8dee2aaSAndroid Build Coastguard Worker static void run_benchmark(GrDirectContext* context,
351*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface,
352*c8dee2aaSAndroid Build Coastguard Worker SkpProducer* skpp,
353*c8dee2aaSAndroid Build Coastguard Worker std::vector<Sample>* samples) {
354*c8dee2aaSAndroid Build Coastguard Worker using clock = std::chrono::high_resolution_clock;
355*c8dee2aaSAndroid Build Coastguard Worker const Sample::duration sampleDuration = std::chrono::milliseconds(FLAGS_sampleMs);
356*c8dee2aaSAndroid Build Coastguard Worker const clock::duration benchDuration = std::chrono::milliseconds(FLAGS_duration);
357*c8dee2aaSAndroid Build Coastguard Worker
358*c8dee2aaSAndroid Build Coastguard Worker GpuSync gpuSync;
359*c8dee2aaSAndroid Build Coastguard Worker int i = 0;
360*c8dee2aaSAndroid Build Coastguard Worker do {
361*c8dee2aaSAndroid Build Coastguard Worker i += skpp->drawAndFlushAndSync(context, surface.get(), gpuSync);
362*c8dee2aaSAndroid Build Coastguard Worker } while(i < kNumFlushesToPrimeCache);
363*c8dee2aaSAndroid Build Coastguard Worker
364*c8dee2aaSAndroid Build Coastguard Worker clock::time_point now = clock::now();
365*c8dee2aaSAndroid Build Coastguard Worker const clock::time_point endTime = now + benchDuration;
366*c8dee2aaSAndroid Build Coastguard Worker
367*c8dee2aaSAndroid Build Coastguard Worker do {
368*c8dee2aaSAndroid Build Coastguard Worker clock::time_point sampleStart = now;
369*c8dee2aaSAndroid Build Coastguard Worker samples->emplace_back();
370*c8dee2aaSAndroid Build Coastguard Worker Sample& sample = samples->back();
371*c8dee2aaSAndroid Build Coastguard Worker
372*c8dee2aaSAndroid Build Coastguard Worker do {
373*c8dee2aaSAndroid Build Coastguard Worker sample.fFrames += skpp->drawAndFlushAndSync(context, surface.get(), gpuSync);
374*c8dee2aaSAndroid Build Coastguard Worker now = clock::now();
375*c8dee2aaSAndroid Build Coastguard Worker sample.fDuration = now - sampleStart;
376*c8dee2aaSAndroid Build Coastguard Worker } while (sample.fDuration < sampleDuration);
377*c8dee2aaSAndroid Build Coastguard Worker } while (now < endTime || 0 == samples->size() % 2);
378*c8dee2aaSAndroid Build Coastguard Worker
379*c8dee2aaSAndroid Build Coastguard Worker // Make sure the gpu has finished all its work before we exit this function and delete the
380*c8dee2aaSAndroid Build Coastguard Worker // fence.
381*c8dee2aaSAndroid Build Coastguard Worker context->flush(surface.get());
382*c8dee2aaSAndroid Build Coastguard Worker context->submit(GrSyncCpu::kYes);
383*c8dee2aaSAndroid Build Coastguard Worker }
384*c8dee2aaSAndroid Build Coastguard Worker
run_gpu_time_benchmark(sk_gpu_test::GpuTimer * gpuTimer,GrDirectContext * context,sk_sp<SkSurface> surface,const SkPicture * skp,std::vector<Sample> * samples)385*c8dee2aaSAndroid Build Coastguard Worker static void run_gpu_time_benchmark(sk_gpu_test::GpuTimer* gpuTimer,
386*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* context,
387*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface,
388*c8dee2aaSAndroid Build Coastguard Worker const SkPicture* skp,
389*c8dee2aaSAndroid Build Coastguard Worker std::vector<Sample>* samples) {
390*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::PlatformTimerQuery;
391*c8dee2aaSAndroid Build Coastguard Worker using clock = std::chrono::steady_clock;
392*c8dee2aaSAndroid Build Coastguard Worker const clock::duration sampleDuration = std::chrono::milliseconds(FLAGS_sampleMs);
393*c8dee2aaSAndroid Build Coastguard Worker const clock::duration benchDuration = std::chrono::milliseconds(FLAGS_duration);
394*c8dee2aaSAndroid Build Coastguard Worker
395*c8dee2aaSAndroid Build Coastguard Worker if (!gpuTimer->disjointSupport()) {
396*c8dee2aaSAndroid Build Coastguard Worker fprintf(stderr, "WARNING: GPU timer cannot detect disjoint operations; "
397*c8dee2aaSAndroid Build Coastguard Worker "results may be unreliable\n");
398*c8dee2aaSAndroid Build Coastguard Worker }
399*c8dee2aaSAndroid Build Coastguard Worker
400*c8dee2aaSAndroid Build Coastguard Worker GpuSync gpuSync;
401*c8dee2aaSAndroid Build Coastguard Worker draw_skp_and_flush_with_sync(context, surface.get(), skp, gpuSync);
402*c8dee2aaSAndroid Build Coastguard Worker
403*c8dee2aaSAndroid Build Coastguard Worker PlatformTimerQuery previousTime = 0;
404*c8dee2aaSAndroid Build Coastguard Worker for (int i = 1; i < kNumFlushesToPrimeCache; ++i) {
405*c8dee2aaSAndroid Build Coastguard Worker gpuTimer->queueStart();
406*c8dee2aaSAndroid Build Coastguard Worker draw_skp_and_flush_with_sync(context, surface.get(), skp, gpuSync);
407*c8dee2aaSAndroid Build Coastguard Worker previousTime = gpuTimer->queueStop();
408*c8dee2aaSAndroid Build Coastguard Worker }
409*c8dee2aaSAndroid Build Coastguard Worker
410*c8dee2aaSAndroid Build Coastguard Worker clock::time_point now = clock::now();
411*c8dee2aaSAndroid Build Coastguard Worker const clock::time_point endTime = now + benchDuration;
412*c8dee2aaSAndroid Build Coastguard Worker
413*c8dee2aaSAndroid Build Coastguard Worker do {
414*c8dee2aaSAndroid Build Coastguard Worker const clock::time_point sampleEndTime = now + sampleDuration;
415*c8dee2aaSAndroid Build Coastguard Worker samples->emplace_back();
416*c8dee2aaSAndroid Build Coastguard Worker Sample& sample = samples->back();
417*c8dee2aaSAndroid Build Coastguard Worker
418*c8dee2aaSAndroid Build Coastguard Worker do {
419*c8dee2aaSAndroid Build Coastguard Worker gpuTimer->queueStart();
420*c8dee2aaSAndroid Build Coastguard Worker draw_skp_and_flush_with_sync(context, surface.get(), skp, gpuSync);
421*c8dee2aaSAndroid Build Coastguard Worker PlatformTimerQuery time = gpuTimer->queueStop();
422*c8dee2aaSAndroid Build Coastguard Worker
423*c8dee2aaSAndroid Build Coastguard Worker switch (gpuTimer->checkQueryStatus(previousTime)) {
424*c8dee2aaSAndroid Build Coastguard Worker using QueryStatus = sk_gpu_test::GpuTimer::QueryStatus;
425*c8dee2aaSAndroid Build Coastguard Worker case QueryStatus::kInvalid:
426*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "GPU timer failed");
427*c8dee2aaSAndroid Build Coastguard Worker break;
428*c8dee2aaSAndroid Build Coastguard Worker case QueryStatus::kPending:
429*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "timer query still not ready after fence sync");
430*c8dee2aaSAndroid Build Coastguard Worker break;
431*c8dee2aaSAndroid Build Coastguard Worker case QueryStatus::kDisjoint:
432*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_verbosity >= 4) {
433*c8dee2aaSAndroid Build Coastguard Worker fprintf(stderr, "discarding timer query due to disjoint operations.\n");
434*c8dee2aaSAndroid Build Coastguard Worker }
435*c8dee2aaSAndroid Build Coastguard Worker break;
436*c8dee2aaSAndroid Build Coastguard Worker case QueryStatus::kAccurate:
437*c8dee2aaSAndroid Build Coastguard Worker sample.fDuration += gpuTimer->getTimeElapsed(previousTime);
438*c8dee2aaSAndroid Build Coastguard Worker ++sample.fFrames;
439*c8dee2aaSAndroid Build Coastguard Worker break;
440*c8dee2aaSAndroid Build Coastguard Worker }
441*c8dee2aaSAndroid Build Coastguard Worker gpuTimer->deleteQuery(previousTime);
442*c8dee2aaSAndroid Build Coastguard Worker previousTime = time;
443*c8dee2aaSAndroid Build Coastguard Worker now = clock::now();
444*c8dee2aaSAndroid Build Coastguard Worker } while (now < sampleEndTime || 0 == sample.fFrames);
445*c8dee2aaSAndroid Build Coastguard Worker } while (now < endTime || 0 == samples->size() % 2);
446*c8dee2aaSAndroid Build Coastguard Worker
447*c8dee2aaSAndroid Build Coastguard Worker gpuTimer->deleteQuery(previousTime);
448*c8dee2aaSAndroid Build Coastguard Worker
449*c8dee2aaSAndroid Build Coastguard Worker // Make sure the gpu has finished all its work before we exit this function and delete the
450*c8dee2aaSAndroid Build Coastguard Worker // fence.
451*c8dee2aaSAndroid Build Coastguard Worker context->flush(surface.get());
452*c8dee2aaSAndroid Build Coastguard Worker context->submit(GrSyncCpu::kYes);
453*c8dee2aaSAndroid Build Coastguard Worker }
454*c8dee2aaSAndroid Build Coastguard Worker
print_result(const std::vector<Sample> & samples,const char * config,const char * bench)455*c8dee2aaSAndroid Build Coastguard Worker void print_result(const std::vector<Sample>& samples, const char* config, const char* bench) {
456*c8dee2aaSAndroid Build Coastguard Worker if (0 == (samples.size() % 2)) {
457*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kSoftware, "attempted to gather stats on even number of samples");
458*c8dee2aaSAndroid Build Coastguard Worker }
459*c8dee2aaSAndroid Build Coastguard Worker
460*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_dumpSamples) {
461*c8dee2aaSAndroid Build Coastguard Worker printf("Samples: ");
462*c8dee2aaSAndroid Build Coastguard Worker for (const Sample& sample : samples) {
463*c8dee2aaSAndroid Build Coastguard Worker printf("%" PRId64 " ", static_cast<int64_t>(sample.fDuration.count()));
464*c8dee2aaSAndroid Build Coastguard Worker }
465*c8dee2aaSAndroid Build Coastguard Worker printf("%s\n", bench);
466*c8dee2aaSAndroid Build Coastguard Worker }
467*c8dee2aaSAndroid Build Coastguard Worker
468*c8dee2aaSAndroid Build Coastguard Worker Sample accum = Sample();
469*c8dee2aaSAndroid Build Coastguard Worker std::vector<double> values;
470*c8dee2aaSAndroid Build Coastguard Worker values.reserve(samples.size());
471*c8dee2aaSAndroid Build Coastguard Worker for (const Sample& sample : samples) {
472*c8dee2aaSAndroid Build Coastguard Worker accum.fFrames += sample.fFrames;
473*c8dee2aaSAndroid Build Coastguard Worker accum.fDuration += sample.fDuration;
474*c8dee2aaSAndroid Build Coastguard Worker values.push_back(sample.value());
475*c8dee2aaSAndroid Build Coastguard Worker }
476*c8dee2aaSAndroid Build Coastguard Worker std::sort(values.begin(), values.end());
477*c8dee2aaSAndroid Build Coastguard Worker
478*c8dee2aaSAndroid Build Coastguard Worker const double accumValue = accum.value();
479*c8dee2aaSAndroid Build Coastguard Worker double variance = 0;
480*c8dee2aaSAndroid Build Coastguard Worker for (double value : values) {
481*c8dee2aaSAndroid Build Coastguard Worker const double delta = value - accumValue;
482*c8dee2aaSAndroid Build Coastguard Worker variance += delta * delta;
483*c8dee2aaSAndroid Build Coastguard Worker }
484*c8dee2aaSAndroid Build Coastguard Worker variance /= values.size();
485*c8dee2aaSAndroid Build Coastguard Worker // Technically, this is the relative standard deviation.
486*c8dee2aaSAndroid Build Coastguard Worker const double stddev = 100/*%*/ * sqrt(variance) / accumValue;
487*c8dee2aaSAndroid Build Coastguard Worker
488*c8dee2aaSAndroid Build Coastguard Worker printf(resultFormat, accumValue, values[values.size() / 2], values.back(), values.front(),
489*c8dee2aaSAndroid Build Coastguard Worker stddev, values.size(), FLAGS_sampleMs, FLAGS_gpuClock ? "gpu" : "cpu", Sample::metric(),
490*c8dee2aaSAndroid Build Coastguard Worker config, bench);
491*c8dee2aaSAndroid Build Coastguard Worker printf("\n");
492*c8dee2aaSAndroid Build Coastguard Worker fflush(stdout);
493*c8dee2aaSAndroid Build Coastguard Worker }
494*c8dee2aaSAndroid Build Coastguard Worker
main(int argc,char ** argv)495*c8dee2aaSAndroid Build Coastguard Worker int main(int argc, char** argv) {
496*c8dee2aaSAndroid Build Coastguard Worker CommandLineFlags::SetUsage(
497*c8dee2aaSAndroid Build Coastguard Worker "Use skpbench.py instead. "
498*c8dee2aaSAndroid Build Coastguard Worker "You usually don't want to use this program directly.");
499*c8dee2aaSAndroid Build Coastguard Worker CommandLineFlags::Parse(argc, argv);
500*c8dee2aaSAndroid Build Coastguard Worker
501*c8dee2aaSAndroid Build Coastguard Worker if (!FLAGS_suppressHeader) {
502*c8dee2aaSAndroid Build Coastguard Worker printf("%s\n", header);
503*c8dee2aaSAndroid Build Coastguard Worker }
504*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_duration <= 0) {
505*c8dee2aaSAndroid Build Coastguard Worker exit(0); // This can be used to print the header and quit.
506*c8dee2aaSAndroid Build Coastguard Worker }
507*c8dee2aaSAndroid Build Coastguard Worker
508*c8dee2aaSAndroid Build Coastguard Worker // Parse the config.
509*c8dee2aaSAndroid Build Coastguard Worker const SkCommandLineConfigGpu* config = nullptr; // Initialize for spurious warning.
510*c8dee2aaSAndroid Build Coastguard Worker SkCommandLineConfigArray configs;
511*c8dee2aaSAndroid Build Coastguard Worker ParseConfigs(FLAGS_config, &configs);
512*c8dee2aaSAndroid Build Coastguard Worker if (configs.size() != 1 || !(config = configs[0]->asConfigGpu())) {
513*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUsage, "invalid config '%s': must specify one (and only one) GPU config",
514*c8dee2aaSAndroid Build Coastguard Worker join(FLAGS_config).c_str());
515*c8dee2aaSAndroid Build Coastguard Worker }
516*c8dee2aaSAndroid Build Coastguard Worker
517*c8dee2aaSAndroid Build Coastguard Worker // Parse the skp.
518*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_src.size() != 1) {
519*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUsage,
520*c8dee2aaSAndroid Build Coastguard Worker "invalid input '%s': must specify a single .skp or .svg file, or 'warmup'",
521*c8dee2aaSAndroid Build Coastguard Worker join(FLAGS_src).c_str());
522*c8dee2aaSAndroid Build Coastguard Worker }
523*c8dee2aaSAndroid Build Coastguard Worker
524*c8dee2aaSAndroid Build Coastguard Worker SkGraphics::Init();
525*c8dee2aaSAndroid Build Coastguard Worker
526*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> skp;
527*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<MultiFrameSkp> mskp; // populated if the file is multi frame.
528*c8dee2aaSAndroid Build Coastguard Worker SkString srcname;
529*c8dee2aaSAndroid Build Coastguard Worker if (0 == strcmp(FLAGS_src[0], "warmup")) {
530*c8dee2aaSAndroid Build Coastguard Worker skp = create_warmup_skp();
531*c8dee2aaSAndroid Build Coastguard Worker srcname = "warmup";
532*c8dee2aaSAndroid Build Coastguard Worker } else {
533*c8dee2aaSAndroid Build Coastguard Worker SkString srcfile(FLAGS_src[0]);
534*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkStream> srcstream(SkStream::MakeFromFile(srcfile.c_str()));
535*c8dee2aaSAndroid Build Coastguard Worker if (!srcstream) {
536*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kIO, "failed to open file %s", srcfile.c_str());
537*c8dee2aaSAndroid Build Coastguard Worker }
538*c8dee2aaSAndroid Build Coastguard Worker if (srcfile.endsWith(".svg")) {
539*c8dee2aaSAndroid Build Coastguard Worker skp = create_skp_from_svg(srcstream.get(), srcfile.c_str());
540*c8dee2aaSAndroid Build Coastguard Worker } else if (srcfile.endsWith(".mskp")) {
541*c8dee2aaSAndroid Build Coastguard Worker mskp = MultiFrameSkp::MakeFromFile(srcfile);
542*c8dee2aaSAndroid Build Coastguard Worker // populate skp with it's first frame, for width height determination.
543*c8dee2aaSAndroid Build Coastguard Worker skp = mskp->frame(0);
544*c8dee2aaSAndroid Build Coastguard Worker } else {
545*c8dee2aaSAndroid Build Coastguard Worker skp = SkPicture::MakeFromStream(srcstream.get());
546*c8dee2aaSAndroid Build Coastguard Worker }
547*c8dee2aaSAndroid Build Coastguard Worker if (!skp) {
548*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kData, "failed to parse file %s", srcfile.c_str());
549*c8dee2aaSAndroid Build Coastguard Worker }
550*c8dee2aaSAndroid Build Coastguard Worker srcname = SkOSPath::Basename(srcfile.c_str());
551*c8dee2aaSAndroid Build Coastguard Worker }
552*c8dee2aaSAndroid Build Coastguard Worker int width = std::min(SkScalarCeilToInt(skp->cullRect().width()), 2048),
553*c8dee2aaSAndroid Build Coastguard Worker height = std::min(SkScalarCeilToInt(skp->cullRect().height()), 2048);
554*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_verbosity >= 3 &&
555*c8dee2aaSAndroid Build Coastguard Worker (width != skp->cullRect().width() || height != skp->cullRect().height())) {
556*c8dee2aaSAndroid Build Coastguard Worker fprintf(stderr, "%s is too large (%ix%i), cropping to %ix%i.\n",
557*c8dee2aaSAndroid Build Coastguard Worker srcname.c_str(), SkScalarCeilToInt(skp->cullRect().width()),
558*c8dee2aaSAndroid Build Coastguard Worker SkScalarCeilToInt(skp->cullRect().height()), width, height);
559*c8dee2aaSAndroid Build Coastguard Worker }
560*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_scale != 1) {
561*c8dee2aaSAndroid Build Coastguard Worker width *= FLAGS_scale;
562*c8dee2aaSAndroid Build Coastguard Worker height *= FLAGS_scale;
563*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_verbosity >= 3) {
564*c8dee2aaSAndroid Build Coastguard Worker fprintf(stderr, "Scale factor of %.2f: scaling to %ix%i.\n",
565*c8dee2aaSAndroid Build Coastguard Worker FLAGS_scale, width, height);
566*c8dee2aaSAndroid Build Coastguard Worker }
567*c8dee2aaSAndroid Build Coastguard Worker }
568*c8dee2aaSAndroid Build Coastguard Worker
569*c8dee2aaSAndroid Build Coastguard Worker if (config->getSurfType() != SkCommandLineConfigGpu::SurfType::kDefault) {
570*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "This tool only supports the default surface type. (%s)",
571*c8dee2aaSAndroid Build Coastguard Worker config->getTag().c_str());
572*c8dee2aaSAndroid Build Coastguard Worker }
573*c8dee2aaSAndroid Build Coastguard Worker
574*c8dee2aaSAndroid Build Coastguard Worker // Create a context.
575*c8dee2aaSAndroid Build Coastguard Worker GrContextOptions ctxOptions;
576*c8dee2aaSAndroid Build Coastguard Worker CommonFlags::SetCtxOptions(&ctxOptions);
577*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::GrContextFactory factory(ctxOptions);
578*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::ContextInfo ctxInfo =
579*c8dee2aaSAndroid Build Coastguard Worker factory.getContextInfo(config->getContextType(), config->getContextOverrides());
580*c8dee2aaSAndroid Build Coastguard Worker auto ctx = ctxInfo.directContext();
581*c8dee2aaSAndroid Build Coastguard Worker if (!ctx) {
582*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "failed to create context for config %s",
583*c8dee2aaSAndroid Build Coastguard Worker config->getTag().c_str());
584*c8dee2aaSAndroid Build Coastguard Worker }
585*c8dee2aaSAndroid Build Coastguard Worker if (ctx->maxRenderTargetSize() < std::max(width, height)) {
586*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "render target size %ix%i not supported by platform (max: %i)",
587*c8dee2aaSAndroid Build Coastguard Worker width, height, ctx->maxRenderTargetSize());
588*c8dee2aaSAndroid Build Coastguard Worker }
589*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat format = ctx->defaultBackendFormat(config->getColorType(), GrRenderable::kYes);
590*c8dee2aaSAndroid Build Coastguard Worker if (!format.isValid()) {
591*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "failed to get GrBackendFormat from SkColorType: %d",
592*c8dee2aaSAndroid Build Coastguard Worker config->getColorType());
593*c8dee2aaSAndroid Build Coastguard Worker }
594*c8dee2aaSAndroid Build Coastguard Worker int supportedSampleCount = ctx->priv().caps()->getRenderTargetSampleCount(
595*c8dee2aaSAndroid Build Coastguard Worker config->getSamples(), format);
596*c8dee2aaSAndroid Build Coastguard Worker if (supportedSampleCount != config->getSamples()) {
597*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "sample count %i not supported by platform",
598*c8dee2aaSAndroid Build Coastguard Worker config->getSamples());
599*c8dee2aaSAndroid Build Coastguard Worker }
600*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::TestContext* testCtx = ctxInfo.testContext();
601*c8dee2aaSAndroid Build Coastguard Worker if (!testCtx) {
602*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kSoftware, "testContext is null");
603*c8dee2aaSAndroid Build Coastguard Worker }
604*c8dee2aaSAndroid Build Coastguard Worker if (!testCtx->fenceSyncSupport()) {
605*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "GPU does not support fence sync");
606*c8dee2aaSAndroid Build Coastguard Worker }
607*c8dee2aaSAndroid Build Coastguard Worker
608*c8dee2aaSAndroid Build Coastguard Worker // Create a render target.
609*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::Make(
610*c8dee2aaSAndroid Build Coastguard Worker width, height, config->getColorType(), config->getAlphaType(), config->refColorSpace());
611*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps props(config->getSurfaceFlags(), kRGB_H_SkPixelGeometry);
612*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface =
613*c8dee2aaSAndroid Build Coastguard Worker SkSurfaces::RenderTarget(ctx, skgpu::Budgeted::kNo, info, config->getSamples(), &props);
614*c8dee2aaSAndroid Build Coastguard Worker if (!surface) {
615*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "failed to create %ix%i render target for config %s",
616*c8dee2aaSAndroid Build Coastguard Worker width, height, config->getTag().c_str());
617*c8dee2aaSAndroid Build Coastguard Worker }
618*c8dee2aaSAndroid Build Coastguard Worker
619*c8dee2aaSAndroid Build Coastguard Worker // Run the benchmark.
620*c8dee2aaSAndroid Build Coastguard Worker std::vector<Sample> samples;
621*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_sampleMs > 0) {
622*c8dee2aaSAndroid Build Coastguard Worker // +1 because we might take one more sample in order to have an odd number.
623*c8dee2aaSAndroid Build Coastguard Worker samples.reserve(1 + (FLAGS_duration + FLAGS_sampleMs - 1) / FLAGS_sampleMs);
624*c8dee2aaSAndroid Build Coastguard Worker } else {
625*c8dee2aaSAndroid Build Coastguard Worker samples.reserve(2 * FLAGS_duration);
626*c8dee2aaSAndroid Build Coastguard Worker }
627*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
628*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-skp->cullRect().x(), -skp->cullRect().y());
629*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_scale != 1) {
630*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(FLAGS_scale, FLAGS_scale);
631*c8dee2aaSAndroid Build Coastguard Worker }
632*c8dee2aaSAndroid Build Coastguard Worker if (!FLAGS_gpuClock) {
633*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_ddl) {
634*c8dee2aaSAndroid Build Coastguard Worker run_ddl_benchmark(testCtx, ctx, surface, skp.get(), &samples);
635*c8dee2aaSAndroid Build Coastguard Worker } else if (!mskp) {
636*c8dee2aaSAndroid Build Coastguard Worker auto s = std::make_unique<StaticSkp>(skp);
637*c8dee2aaSAndroid Build Coastguard Worker run_benchmark(ctx, surface, s.get(), &samples);
638*c8dee2aaSAndroid Build Coastguard Worker } else {
639*c8dee2aaSAndroid Build Coastguard Worker run_benchmark(ctx, surface, mskp.get(), &samples);
640*c8dee2aaSAndroid Build Coastguard Worker }
641*c8dee2aaSAndroid Build Coastguard Worker } else {
642*c8dee2aaSAndroid Build Coastguard Worker if (FLAGS_ddl) {
643*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "DDL: GPU-only timing not supported");
644*c8dee2aaSAndroid Build Coastguard Worker }
645*c8dee2aaSAndroid Build Coastguard Worker if (!testCtx->gpuTimingSupport()) {
646*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "GPU does not support timing");
647*c8dee2aaSAndroid Build Coastguard Worker }
648*c8dee2aaSAndroid Build Coastguard Worker run_gpu_time_benchmark(testCtx->gpuTimer(), ctx, surface, skp.get(), &samples);
649*c8dee2aaSAndroid Build Coastguard Worker }
650*c8dee2aaSAndroid Build Coastguard Worker print_result(samples, config->getTag().c_str(), srcname.c_str());
651*c8dee2aaSAndroid Build Coastguard Worker
652*c8dee2aaSAndroid Build Coastguard Worker // Save a proof (if one was requested).
653*c8dee2aaSAndroid Build Coastguard Worker if (!FLAGS_png.isEmpty()) {
654*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp;
655*c8dee2aaSAndroid Build Coastguard Worker bmp.allocPixels(info);
656*c8dee2aaSAndroid Build Coastguard Worker if (!surface->getCanvas()->readPixels(bmp, 0, 0)) {
657*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kUnavailable, "failed to read canvas pixels for png");
658*c8dee2aaSAndroid Build Coastguard Worker }
659*c8dee2aaSAndroid Build Coastguard Worker if (!mkdir_p(SkOSPath::Dirname(FLAGS_png[0]))) {
660*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kIO, "failed to create directory for png \"%s\"", FLAGS_png[0]);
661*c8dee2aaSAndroid Build Coastguard Worker }
662*c8dee2aaSAndroid Build Coastguard Worker if (!ToolUtils::EncodeImageToPngFile(FLAGS_png[0], bmp)) {
663*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kIO, "failed to save png to \"%s\"", FLAGS_png[0]);
664*c8dee2aaSAndroid Build Coastguard Worker }
665*c8dee2aaSAndroid Build Coastguard Worker }
666*c8dee2aaSAndroid Build Coastguard Worker
667*c8dee2aaSAndroid Build Coastguard Worker return(0);
668*c8dee2aaSAndroid Build Coastguard Worker }
669*c8dee2aaSAndroid Build Coastguard Worker
flush_with_sync(GrDirectContext * context,GpuSync & gpuSync)670*c8dee2aaSAndroid Build Coastguard Worker static void flush_with_sync(GrDirectContext* context, GpuSync& gpuSync) {
671*c8dee2aaSAndroid Build Coastguard Worker gpuSync.waitIfNeeded();
672*c8dee2aaSAndroid Build Coastguard Worker
673*c8dee2aaSAndroid Build Coastguard Worker GrFlushInfo flushInfo;
674*c8dee2aaSAndroid Build Coastguard Worker flushInfo.fFinishedProc = sk_gpu_test::FlushFinishTracker::FlushFinished;
675*c8dee2aaSAndroid Build Coastguard Worker flushInfo.fFinishedContext = gpuSync.newFlushTracker(context);
676*c8dee2aaSAndroid Build Coastguard Worker
677*c8dee2aaSAndroid Build Coastguard Worker context->flush(flushInfo);
678*c8dee2aaSAndroid Build Coastguard Worker context->submit();
679*c8dee2aaSAndroid Build Coastguard Worker }
680*c8dee2aaSAndroid Build Coastguard Worker
draw_skp_and_flush_with_sync(GrDirectContext * context,SkSurface * surface,const SkPicture * skp,GpuSync & gpuSync)681*c8dee2aaSAndroid Build Coastguard Worker static void draw_skp_and_flush_with_sync(GrDirectContext* context, SkSurface* surface,
682*c8dee2aaSAndroid Build Coastguard Worker const SkPicture* skp, GpuSync& gpuSync) {
683*c8dee2aaSAndroid Build Coastguard Worker auto canvas = surface->getCanvas();
684*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPicture(skp);
685*c8dee2aaSAndroid Build Coastguard Worker
686*c8dee2aaSAndroid Build Coastguard Worker flush_with_sync(context, gpuSync);
687*c8dee2aaSAndroid Build Coastguard Worker }
688*c8dee2aaSAndroid Build Coastguard Worker
create_warmup_skp()689*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkPicture> create_warmup_skp() {
690*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkRect bounds{0, 0, 500, 500};
691*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder;
692*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* recording = recorder.beginRecording(bounds);
693*c8dee2aaSAndroid Build Coastguard Worker
694*c8dee2aaSAndroid Build Coastguard Worker recording->clear(SK_ColorWHITE);
695*c8dee2aaSAndroid Build Coastguard Worker
696*c8dee2aaSAndroid Build Coastguard Worker SkPaint stroke;
697*c8dee2aaSAndroid Build Coastguard Worker stroke.setStyle(SkPaint::kStroke_Style);
698*c8dee2aaSAndroid Build Coastguard Worker stroke.setStrokeWidth(2);
699*c8dee2aaSAndroid Build Coastguard Worker
700*c8dee2aaSAndroid Build Coastguard Worker // Use a big path to (theoretically) warmup the CPU.
701*c8dee2aaSAndroid Build Coastguard Worker SkPath bigPath = BenchUtils::make_big_path();
702*c8dee2aaSAndroid Build Coastguard Worker recording->drawPath(bigPath, stroke);
703*c8dee2aaSAndroid Build Coastguard Worker
704*c8dee2aaSAndroid Build Coastguard Worker // Use a perlin shader to warmup the GPU.
705*c8dee2aaSAndroid Build Coastguard Worker SkPaint perlin;
706*c8dee2aaSAndroid Build Coastguard Worker perlin.setShader(SkShaders::MakeTurbulence(0.1f, 0.1f, 1, 0, nullptr));
707*c8dee2aaSAndroid Build Coastguard Worker recording->drawRect(bounds, perlin);
708*c8dee2aaSAndroid Build Coastguard Worker
709*c8dee2aaSAndroid Build Coastguard Worker return recorder.finishRecordingAsPicture();
710*c8dee2aaSAndroid Build Coastguard Worker }
711*c8dee2aaSAndroid Build Coastguard Worker
create_skp_from_svg(SkStream * stream,const char * filename)712*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkPicture> create_skp_from_svg(SkStream* stream, const char* filename) {
713*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ENABLE_SVG)
714*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSVGDOM> svg = SkSVGDOM::Builder()
715*c8dee2aaSAndroid Build Coastguard Worker .setFontManager(ToolUtils::TestFontMgr())
716*c8dee2aaSAndroid Build Coastguard Worker .setTextShapingFactory(SkShapers::BestAvailable())
717*c8dee2aaSAndroid Build Coastguard Worker .make(*stream);
718*c8dee2aaSAndroid Build Coastguard Worker if (!svg) {
719*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kData, "failed to build svg dom from file %s", filename);
720*c8dee2aaSAndroid Build Coastguard Worker }
721*c8dee2aaSAndroid Build Coastguard Worker
722*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkRect bounds{0, 0, 1200, 1200};
723*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder;
724*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* recording = recorder.beginRecording(bounds);
725*c8dee2aaSAndroid Build Coastguard Worker
726*c8dee2aaSAndroid Build Coastguard Worker svg->setContainerSize(SkSize::Make(recording->getBaseLayerSize()));
727*c8dee2aaSAndroid Build Coastguard Worker svg->render(recording);
728*c8dee2aaSAndroid Build Coastguard Worker
729*c8dee2aaSAndroid Build Coastguard Worker return recorder.finishRecordingAsPicture();
730*c8dee2aaSAndroid Build Coastguard Worker #endif
731*c8dee2aaSAndroid Build Coastguard Worker exitf(ExitErr::kData, "SK_ENABLE_SVG is disabled; cannot open svg file %s", filename);
732*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
733*c8dee2aaSAndroid Build Coastguard Worker }
734*c8dee2aaSAndroid Build Coastguard Worker
mkdir_p(const SkString & dirname)735*c8dee2aaSAndroid Build Coastguard Worker bool mkdir_p(const SkString& dirname) {
736*c8dee2aaSAndroid Build Coastguard Worker if (dirname.isEmpty() || dirname == SkString("/")) {
737*c8dee2aaSAndroid Build Coastguard Worker return true;
738*c8dee2aaSAndroid Build Coastguard Worker }
739*c8dee2aaSAndroid Build Coastguard Worker return mkdir_p(SkOSPath::Dirname(dirname.c_str())) && sk_mkdir(dirname.c_str());
740*c8dee2aaSAndroid Build Coastguard Worker }
741*c8dee2aaSAndroid Build Coastguard Worker
join(const CommandLineFlags::StringArray & stringArray)742*c8dee2aaSAndroid Build Coastguard Worker static SkString join(const CommandLineFlags::StringArray& stringArray) {
743*c8dee2aaSAndroid Build Coastguard Worker SkString joined;
744*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < stringArray.size(); ++i) {
745*c8dee2aaSAndroid Build Coastguard Worker joined.appendf(i ? " %s" : "%s", stringArray[i]);
746*c8dee2aaSAndroid Build Coastguard Worker }
747*c8dee2aaSAndroid Build Coastguard Worker return joined;
748*c8dee2aaSAndroid Build Coastguard Worker }
749*c8dee2aaSAndroid Build Coastguard Worker
750*c8dee2aaSAndroid Build Coastguard Worker static void exitf(ExitErr err, const char* format, ...) SK_PRINTF_LIKE(2, 3);
751*c8dee2aaSAndroid Build Coastguard Worker
exitf(ExitErr err,const char * format,...)752*c8dee2aaSAndroid Build Coastguard Worker static void exitf(ExitErr err, const char* format, ...) {
753*c8dee2aaSAndroid Build Coastguard Worker fprintf(stderr, ExitErr::kSoftware == err ? "INTERNAL ERROR: " : "ERROR: ");
754*c8dee2aaSAndroid Build Coastguard Worker va_list args;
755*c8dee2aaSAndroid Build Coastguard Worker va_start(args, format);
756*c8dee2aaSAndroid Build Coastguard Worker vfprintf(stderr, format, args);
757*c8dee2aaSAndroid Build Coastguard Worker va_end(args);
758*c8dee2aaSAndroid Build Coastguard Worker fprintf(stderr, ExitErr::kSoftware == err ? "; this should never happen.\n": ".\n");
759*c8dee2aaSAndroid Build Coastguard Worker exit((int)err);
760*c8dee2aaSAndroid Build Coastguard Worker }
761*c8dee2aaSAndroid Build Coastguard Worker
waitIfNeeded()762*c8dee2aaSAndroid Build Coastguard Worker void GpuSync::waitIfNeeded() {
763*c8dee2aaSAndroid Build Coastguard Worker if (fFinishTrackers[fCurrentFlushIdx]) {
764*c8dee2aaSAndroid Build Coastguard Worker fFinishTrackers[fCurrentFlushIdx]->waitTillFinished();
765*c8dee2aaSAndroid Build Coastguard Worker }
766*c8dee2aaSAndroid Build Coastguard Worker }
767*c8dee2aaSAndroid Build Coastguard Worker
newFlushTracker(GrDirectContext * context)768*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::FlushFinishTracker* GpuSync::newFlushTracker(GrDirectContext* context) {
769*c8dee2aaSAndroid Build Coastguard Worker fFinishTrackers[fCurrentFlushIdx].reset(new sk_gpu_test::FlushFinishTracker(context));
770*c8dee2aaSAndroid Build Coastguard Worker
771*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::FlushFinishTracker* tracker = fFinishTrackers[fCurrentFlushIdx].get();
772*c8dee2aaSAndroid Build Coastguard Worker // We add an additional ref to the current flush tracker here. This ref is owned by the finish
773*c8dee2aaSAndroid Build Coastguard Worker // callback on the flush call. The finish callback will unref the tracker when called.
774*c8dee2aaSAndroid Build Coastguard Worker tracker->ref();
775*c8dee2aaSAndroid Build Coastguard Worker
776*c8dee2aaSAndroid Build Coastguard Worker fCurrentFlushIdx = (fCurrentFlushIdx + 1) % std::size(fFinishTrackers);
777*c8dee2aaSAndroid Build Coastguard Worker return tracker;
778*c8dee2aaSAndroid Build Coastguard Worker }
779