xref: /aosp_15_r20/external/skia/tools/skottie_ios_app/SkMetalViewBridge.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker// Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker
4*c8dee2aaSAndroid Build Coastguard Worker#include "tools/skottie_ios_app/SkMetalViewBridge.h"
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Worker#include "include/core/SkColorSpace.h"
7*c8dee2aaSAndroid Build Coastguard Worker#include "include/core/SkColorType.h"
8*c8dee2aaSAndroid Build Coastguard Worker#include "include/core/SkSurface.h"
9*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/GrBackendSurface.h"
10*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/GrContextOptions.h"
11*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/GrDirectContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/mtl/GrMtlBackendContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/mtl/GrMtlDirectContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/mtl/GrMtlTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/mtl/SkSurfaceMetal.h"
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker#import <Metal/Metal.h>
18*c8dee2aaSAndroid Build Coastguard Worker#import <MetalKit/MetalKit.h>
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Workersk_sp<SkSurface> SkMtkViewToSurface(MTKView* mtkView, GrRecordingContext* rContext) {
21*c8dee2aaSAndroid Build Coastguard Worker    if (!rContext ||
22*c8dee2aaSAndroid Build Coastguard Worker        MTLPixelFormatDepth32Float_Stencil8 != [mtkView depthStencilPixelFormat] ||
23*c8dee2aaSAndroid Build Coastguard Worker        MTLPixelFormatBGRA8Unorm != [mtkView colorPixelFormat]) {
24*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
25*c8dee2aaSAndroid Build Coastguard Worker    }
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker    const SkColorType colorType = kBGRA_8888_SkColorType;  // MTLPixelFormatBGRA8Unorm
28*c8dee2aaSAndroid Build Coastguard Worker    sk_sp<SkColorSpace> colorSpace = nullptr;  // MTLPixelFormatBGRA8Unorm
29*c8dee2aaSAndroid Build Coastguard Worker    const GrSurfaceOrigin origin = kTopLeft_GrSurfaceOrigin;
30*c8dee2aaSAndroid Build Coastguard Worker    const SkSurfaceProps surfaceProps;
31*c8dee2aaSAndroid Build Coastguard Worker    int sampleCount = (int)[mtkView sampleCount];
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker    return SkSurfaces::WrapMTKView(rContext,
34*c8dee2aaSAndroid Build Coastguard Worker                                   (__bridge GrMTLHandle)mtkView,
35*c8dee2aaSAndroid Build Coastguard Worker                                   origin,
36*c8dee2aaSAndroid Build Coastguard Worker                                   sampleCount,
37*c8dee2aaSAndroid Build Coastguard Worker                                   colorType,
38*c8dee2aaSAndroid Build Coastguard Worker                                   colorSpace,
39*c8dee2aaSAndroid Build Coastguard Worker                                   &surfaceProps);
40*c8dee2aaSAndroid Build Coastguard Worker}
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard WorkerGrContextHolder SkMetalDeviceToGrContext(id<MTLDevice> device, id<MTLCommandQueue> queue) {
43*c8dee2aaSAndroid Build Coastguard Worker    GrMtlBackendContext backendContext = {};
44*c8dee2aaSAndroid Build Coastguard Worker    backendContext.fDevice.reset((__bridge void*)device);
45*c8dee2aaSAndroid Build Coastguard Worker    backendContext.fQueue.reset((__bridge void*)queue);
46*c8dee2aaSAndroid Build Coastguard Worker    GrContextOptions grContextOptions;  // set different options here.
47*c8dee2aaSAndroid Build Coastguard Worker    return GrContextHolder(GrDirectContexts::MakeMetal(backendContext, grContextOptions).release());
48*c8dee2aaSAndroid Build Coastguard Worker}
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Workervoid SkMtkViewConfigForSkia(MTKView* mtkView) {
51*c8dee2aaSAndroid Build Coastguard Worker    [mtkView setDepthStencilPixelFormat:MTLPixelFormatDepth32Float_Stencil8];
52*c8dee2aaSAndroid Build Coastguard Worker    [mtkView setColorPixelFormat:MTLPixelFormatBGRA8Unorm];
53*c8dee2aaSAndroid Build Coastguard Worker    [mtkView setSampleCount:1];
54*c8dee2aaSAndroid Build Coastguard Worker}
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