xref: /aosp_15_r20/external/skia/tools/skottie-wasm-perf/skottie-wasm-perf.html (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker<!DOCTYPE html>
2*c8dee2aaSAndroid Build Coastguard Worker<html>
3*c8dee2aaSAndroid Build Coastguard Worker<head>
4*c8dee2aaSAndroid Build Coastguard Worker  <title>Skottie-WASM Perf</title>
5*c8dee2aaSAndroid Build Coastguard Worker  <meta charset="utf-8" />
6*c8dee2aaSAndroid Build Coastguard Worker  <meta http-equiv="X-UA-Compatible" content="IE=edge">
7*c8dee2aaSAndroid Build Coastguard Worker  <meta name="viewport" content="width=device-width, initial-scale=1.0">
8*c8dee2aaSAndroid Build Coastguard Worker  <script src="res/canvaskit.js" type="text/javascript" charset="utf-8"></script>
9*c8dee2aaSAndroid Build Coastguard Worker  <style type="text/css" media="screen">
10*c8dee2aaSAndroid Build Coastguard Worker    body {
11*c8dee2aaSAndroid Build Coastguard Worker      margin: 0;
12*c8dee2aaSAndroid Build Coastguard Worker      padding: 0;
13*c8dee2aaSAndroid Build Coastguard Worker    }
14*c8dee2aaSAndroid Build Coastguard Worker  </style>
15*c8dee2aaSAndroid Build Coastguard Worker</head>
16*c8dee2aaSAndroid Build Coastguard Worker<body>
17*c8dee2aaSAndroid Build Coastguard Worker  <main>
18*c8dee2aaSAndroid Build Coastguard Worker    <canvas id=anim width=1000 height=1000 style="height: 1000px; width: 1000px;"></canvas>
19*c8dee2aaSAndroid Build Coastguard Worker  </main>
20*c8dee2aaSAndroid Build Coastguard Worker  <script type="text/javascript" charset="utf-8">
21*c8dee2aaSAndroid Build Coastguard Worker    const WIDTH  = 1000;
22*c8dee2aaSAndroid Build Coastguard Worker    const HEIGHT = 1000;
23*c8dee2aaSAndroid Build Coastguard Worker    const LOTTIE_JSON_PATH = '/res/lottie.json';
24*c8dee2aaSAndroid Build Coastguard Worker    const MAX_FRAMES = 25;
25*c8dee2aaSAndroid Build Coastguard Worker    const MAX_LOOPS = 25;
26*c8dee2aaSAndroid Build Coastguard Worker    const MAX_SAMPLE_MS = 60*1000; // in case something takes a while, stop after 60 seconds.
27*c8dee2aaSAndroid Build Coastguard Worker    (function() {
28*c8dee2aaSAndroid Build Coastguard Worker      const loadKit = CanvasKitInit({
29*c8dee2aaSAndroid Build Coastguard Worker        locateFile: (file) => '/res/' + file,
30*c8dee2aaSAndroid Build Coastguard Worker      });
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker      const loadLottie = fetch(LOTTIE_JSON_PATH).then((resp) => {
33*c8dee2aaSAndroid Build Coastguard Worker        return resp.text();
34*c8dee2aaSAndroid Build Coastguard Worker      });
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker      Promise.all([loadKit, loadLottie]).then((values) => {
37*c8dee2aaSAndroid Build Coastguard Worker        const [CanvasKit, json] = values;
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker        const animation = CanvasKit.MakeManagedAnimation(json, null);
40*c8dee2aaSAndroid Build Coastguard Worker        if (!animation) {
41*c8dee2aaSAndroid Build Coastguard Worker          window._error = 'Could not process JSON';
42*c8dee2aaSAndroid Build Coastguard Worker          return
43*c8dee2aaSAndroid Build Coastguard Worker        }
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker        let surface = null;
46*c8dee2aaSAndroid Build Coastguard Worker        if (window.location.hash.indexOf('gpu') !== -1) {
47*c8dee2aaSAndroid Build Coastguard Worker          surface = CanvasKit.MakeWebGLCanvasSurface('anim');
48*c8dee2aaSAndroid Build Coastguard Worker          if (!surface) {
49*c8dee2aaSAndroid Build Coastguard Worker            window._error = 'Could not make GPU surface';
50*c8dee2aaSAndroid Build Coastguard Worker            return;
51*c8dee2aaSAndroid Build Coastguard Worker          }
52*c8dee2aaSAndroid Build Coastguard Worker          let c = document.getElementById('anim');
53*c8dee2aaSAndroid Build Coastguard Worker          // If CanvasKit was unable to instantiate a WebGL context, it will fallback
54*c8dee2aaSAndroid Build Coastguard Worker          // to CPU and add a ck-replaced class to the canvas element.
55*c8dee2aaSAndroid Build Coastguard Worker          if (c.classList.contains('ck-replaced')) {
56*c8dee2aaSAndroid Build Coastguard Worker            window._error = 'fell back to CPU';
57*c8dee2aaSAndroid Build Coastguard Worker            return;
58*c8dee2aaSAndroid Build Coastguard Worker          }
59*c8dee2aaSAndroid Build Coastguard Worker        } else {
60*c8dee2aaSAndroid Build Coastguard Worker          surface = CanvasKit.MakeSWCanvasSurface('anim');
61*c8dee2aaSAndroid Build Coastguard Worker          if (!surface) {
62*c8dee2aaSAndroid Build Coastguard Worker            window._error = 'Could not make CPU surface';
63*c8dee2aaSAndroid Build Coastguard Worker            return;
64*c8dee2aaSAndroid Build Coastguard Worker          }
65*c8dee2aaSAndroid Build Coastguard Worker        }
66*c8dee2aaSAndroid Build Coastguard Worker        const canvas = surface.getCanvas();
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker        const t_rate = 1.0 / (MAX_FRAMES-1);
69*c8dee2aaSAndroid Build Coastguard Worker        let seek = 0;
70*c8dee2aaSAndroid Build Coastguard Worker        let frame = 0;
71*c8dee2aaSAndroid Build Coastguard Worker        let loop = 0;
72*c8dee2aaSAndroid Build Coastguard Worker        const damageRect = Float32Array.of(0, 0, 0, 0);
73*c8dee2aaSAndroid Build Coastguard Worker        const bounds = CanvasKit.LTRBRect(0, 0, WIDTH, HEIGHT);
74*c8dee2aaSAndroid Build Coastguard Worker        const start = performance.now();
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker        const drawFrame = () => {
77*c8dee2aaSAndroid Build Coastguard Worker          if ((performance.now() - start) > MAX_SAMPLE_MS) {
78*c8dee2aaSAndroid Build Coastguard Worker              // This global variable signals we are done.
79*c8dee2aaSAndroid Build Coastguard Worker              window._skottieDone = true;
80*c8dee2aaSAndroid Build Coastguard Worker              return;
81*c8dee2aaSAndroid Build Coastguard Worker          }
82*c8dee2aaSAndroid Build Coastguard Worker          if (frame >= MAX_FRAMES) {
83*c8dee2aaSAndroid Build Coastguard Worker            // Reached the end of one loop.
84*c8dee2aaSAndroid Build Coastguard Worker            loop++;
85*c8dee2aaSAndroid Build Coastguard Worker            if (loop == MAX_LOOPS) {
86*c8dee2aaSAndroid Build Coastguard Worker              // This global variable signals we are done.
87*c8dee2aaSAndroid Build Coastguard Worker              window._skottieDone = true;
88*c8dee2aaSAndroid Build Coastguard Worker              return;
89*c8dee2aaSAndroid Build Coastguard Worker            }
90*c8dee2aaSAndroid Build Coastguard Worker            // Reset frame and seek to restart the loop.
91*c8dee2aaSAndroid Build Coastguard Worker            frame = 0;
92*c8dee2aaSAndroid Build Coastguard Worker            seek = 0;
93*c8dee2aaSAndroid Build Coastguard Worker          }
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker          let damage = animation.seek(seek, damageRect);
96*c8dee2aaSAndroid Build Coastguard Worker          if (damage[2] > damage[0] && damage[3] > damage[1]) {
97*c8dee2aaSAndroid Build Coastguard Worker            animation.render(canvas, bounds);
98*c8dee2aaSAndroid Build Coastguard Worker            surface.flush();
99*c8dee2aaSAndroid Build Coastguard Worker          }
100*c8dee2aaSAndroid Build Coastguard Worker          console.log(`Used seek: ${seek}`);
101*c8dee2aaSAndroid Build Coastguard Worker          seek += t_rate;
102*c8dee2aaSAndroid Build Coastguard Worker          frame++;
103*c8dee2aaSAndroid Build Coastguard Worker          window.requestAnimationFrame(drawFrame);
104*c8dee2aaSAndroid Build Coastguard Worker        };
105*c8dee2aaSAndroid Build Coastguard Worker        window.requestAnimationFrame(drawFrame);
106*c8dee2aaSAndroid Build Coastguard Worker      });
107*c8dee2aaSAndroid Build Coastguard Worker    })();
108*c8dee2aaSAndroid Build Coastguard Worker  </script>
109*c8dee2aaSAndroid Build Coastguard Worker</body>
110*c8dee2aaSAndroid Build Coastguard Worker</html>
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