xref: /aosp_15_r20/external/skia/tools/perf-canvaskit-puppeteer/render-skp.html (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker<!-- This benchmark aims to accurately measure the time it takes for CanvasKit to render
2*c8dee2aaSAndroid Build Coastguard Worker     an SKP from our test corpus. It is very careful to measure the time between frames. This form
3*c8dee2aaSAndroid Build Coastguard Worker     of measurement makes sure we are capturing the GPU draw time. CanvasKit.flush() returns after
4*c8dee2aaSAndroid Build Coastguard Worker     it has sent all the instructions to the GPU, but we don't know the GPU is done until the next
5*c8dee2aaSAndroid Build Coastguard Worker     frame is requested. Thus, we need to keep track of the time between frames in order to
6*c8dee2aaSAndroid Build Coastguard Worker     accurately calculate draw time. Keeping track of the drawPicture and drawPicture+flush is still
7*c8dee2aaSAndroid Build Coastguard Worker     useful for telling us how much time we are spending in WASM land and if our drawing is CPU
8*c8dee2aaSAndroid Build Coastguard Worker     bound or GPU bound. If total_frame_ms is close to with_flush_ms, we are CPU bound; if
9*c8dee2aaSAndroid Build Coastguard Worker     total_frame_ms >> with_flush_ms, we are GPU bound.
10*c8dee2aaSAndroid Build Coastguard Worker-->
11*c8dee2aaSAndroid Build Coastguard Worker<!DOCTYPE html>
12*c8dee2aaSAndroid Build Coastguard Worker<html>
13*c8dee2aaSAndroid Build Coastguard Worker<head>
14*c8dee2aaSAndroid Build Coastguard Worker  <title>CanvasKit SKP Perf</title>
15*c8dee2aaSAndroid Build Coastguard Worker  <meta charset="utf-8" />
16*c8dee2aaSAndroid Build Coastguard Worker  <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
17*c8dee2aaSAndroid Build Coastguard Worker  <meta name="viewport" content="width=device-width, initial-scale=1.0">
18*c8dee2aaSAndroid Build Coastguard Worker  <script src="/static/canvaskit.js" type="text/javascript" charset="utf-8"></script>
19*c8dee2aaSAndroid Build Coastguard Worker  <script src="/static/benchmark.js" type="text/javascript" charset="utf-8"></script>
20*c8dee2aaSAndroid Build Coastguard Worker  <style type="text/css" media="screen">
21*c8dee2aaSAndroid Build Coastguard Worker    body {
22*c8dee2aaSAndroid Build Coastguard Worker      margin: 0;
23*c8dee2aaSAndroid Build Coastguard Worker      padding: 0;
24*c8dee2aaSAndroid Build Coastguard Worker    }
25*c8dee2aaSAndroid Build Coastguard Worker  </style>
26*c8dee2aaSAndroid Build Coastguard Worker</head>
27*c8dee2aaSAndroid Build Coastguard Worker<body>
28*c8dee2aaSAndroid Build Coastguard Worker  <main>
29*c8dee2aaSAndroid Build Coastguard Worker    <button id="start_bench">Start Benchmark</button>
30*c8dee2aaSAndroid Build Coastguard Worker    <br>
31*c8dee2aaSAndroid Build Coastguard Worker    <canvas id=anim width=1000 height=1000 style="height: 1000px; width: 1000px;"></canvas>
32*c8dee2aaSAndroid Build Coastguard Worker  </main>
33*c8dee2aaSAndroid Build Coastguard Worker  <script type="text/javascript" charset="utf-8">
34*c8dee2aaSAndroid Build Coastguard Worker    const WIDTH  = 1000;
35*c8dee2aaSAndroid Build Coastguard Worker    const HEIGHT = 1000;
36*c8dee2aaSAndroid Build Coastguard Worker    const WARM_UP_FRAMES = 10;
37*c8dee2aaSAndroid Build Coastguard Worker    const MAX_FRAMES = 201; // This should be sufficient to have low noise.
38*c8dee2aaSAndroid Build Coastguard Worker    const SKP_PATH = '/static/test.skp';
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker    (function() {
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker      const loadKit = CanvasKitInit({
43*c8dee2aaSAndroid Build Coastguard Worker        locateFile: (file) => '/static/' + file,
44*c8dee2aaSAndroid Build Coastguard Worker      });
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker      const loadSKP = fetch(SKP_PATH).then((resp) => {
47*c8dee2aaSAndroid Build Coastguard Worker        return resp.arrayBuffer();
48*c8dee2aaSAndroid Build Coastguard Worker      });
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker      Promise.all([loadKit, loadSKP]).then((values) => {
51*c8dee2aaSAndroid Build Coastguard Worker        const [CanvasKit, skpBytes] = values;
52*c8dee2aaSAndroid Build Coastguard Worker        const loadStart = performance.now();
53*c8dee2aaSAndroid Build Coastguard Worker        const skp = CanvasKit.MakePicture(skpBytes);
54*c8dee2aaSAndroid Build Coastguard Worker        const loadTime = performance.now() - loadStart;
55*c8dee2aaSAndroid Build Coastguard Worker        window._perfData = {
56*c8dee2aaSAndroid Build Coastguard Worker          skp_load_ms: loadTime,
57*c8dee2aaSAndroid Build Coastguard Worker        };
58*c8dee2aaSAndroid Build Coastguard Worker        console.log('loaded skp', skp, loadTime);
59*c8dee2aaSAndroid Build Coastguard Worker        if (!skp) {
60*c8dee2aaSAndroid Build Coastguard Worker          window._error = 'could not read skp';
61*c8dee2aaSAndroid Build Coastguard Worker          return;
62*c8dee2aaSAndroid Build Coastguard Worker        }
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker        const urlSearchParams = new URLSearchParams(window.location.search);
65*c8dee2aaSAndroid Build Coastguard Worker        let glversion = 2;
66*c8dee2aaSAndroid Build Coastguard Worker        if (urlSearchParams.has('webgl1')) {
67*c8dee2aaSAndroid Build Coastguard Worker          glversion = 1;
68*c8dee2aaSAndroid Build Coastguard Worker        }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker        const surface = getSurface(CanvasKit, glversion);
71*c8dee2aaSAndroid Build Coastguard Worker        if (!surface) {
72*c8dee2aaSAndroid Build Coastguard Worker          console.error('Could not make surface', window._error);
73*c8dee2aaSAndroid Build Coastguard Worker          return;
74*c8dee2aaSAndroid Build Coastguard Worker        }
75*c8dee2aaSAndroid Build Coastguard Worker        const canvas = surface.getCanvas();
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker        document.getElementById('start_bench').addEventListener('click', async () => {
78*c8dee2aaSAndroid Build Coastguard Worker          const clearColor = CanvasKit.WHITE;
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker          function draw() {
81*c8dee2aaSAndroid Build Coastguard Worker            canvas.clear(clearColor);
82*c8dee2aaSAndroid Build Coastguard Worker            canvas.drawPicture(skp);
83*c8dee2aaSAndroid Build Coastguard Worker          }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker          const results = await startTimingFrames(draw, surface, WARM_UP_FRAMES, MAX_FRAMES);
86*c8dee2aaSAndroid Build Coastguard Worker          Object.assign(window._perfData, results);
87*c8dee2aaSAndroid Build Coastguard Worker          window._perfDone = true;
88*c8dee2aaSAndroid Build Coastguard Worker        });
89*c8dee2aaSAndroid Build Coastguard Worker        console.log('Perf is ready');
90*c8dee2aaSAndroid Build Coastguard Worker        window._perfReady = true;
91*c8dee2aaSAndroid Build Coastguard Worker      });
92*c8dee2aaSAndroid Build Coastguard Worker    }
93*c8dee2aaSAndroid Build Coastguard Worker  )();
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker  </script>
96*c8dee2aaSAndroid Build Coastguard Worker</body>
97*c8dee2aaSAndroid Build Coastguard Worker</html>
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