xref: /aosp_15_r20/external/skia/tools/perf-canvaskit-puppeteer/path-transform.html (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker<!-- This benchmark aims to measure performance degredation related to
2*c8dee2aaSAndroid Build Coastguard Workermoving a complex path. May be related to caching an alpha mask of the path at
3*c8dee2aaSAndroid Build Coastguard Workersubpixel coordinates i.e. (25.234, 43.119) instead of (25, 43).
4*c8dee2aaSAndroid Build Coastguard WorkerAs a consequence the cache may get full very quickly. Effect of paint opacity
5*c8dee2aaSAndroid Build Coastguard Workerand rotation transformations on performance can also be tested using the query param options.
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard WorkerAvailable query param options:
8*c8dee2aaSAndroid Build Coastguard Worker - snap: Round all path translations to the nearest integer. This means subpixel coordinate.
9*c8dee2aaSAndroid Build Coastguard Worker    translations will not be used. Only has an effect when the translating option is used.
10*c8dee2aaSAndroid Build Coastguard Worker - opacity: Use a transparent color to fill the path. If this option is
11*c8dee2aaSAndroid Build Coastguard Worker    not included then opaque black is used.
12*c8dee2aaSAndroid Build Coastguard Worker - translate: The path will be randomly translated every frame.
13*c8dee2aaSAndroid Build Coastguard Worker - rotate: The path will be randomly rotated every frame.
14*c8dee2aaSAndroid Build Coastguard Worker-->
15*c8dee2aaSAndroid Build Coastguard Worker<!DOCTYPE html>
16*c8dee2aaSAndroid Build Coastguard Worker<html>
17*c8dee2aaSAndroid Build Coastguard Worker<head>
18*c8dee2aaSAndroid Build Coastguard Worker  <title>Complex Path translation Perf</title>
19*c8dee2aaSAndroid Build Coastguard Worker  <meta charset="utf-8" />
20*c8dee2aaSAndroid Build Coastguard Worker  <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
21*c8dee2aaSAndroid Build Coastguard Worker  <meta name="viewport" content="width=device-width, initial-scale=1.0">
22*c8dee2aaSAndroid Build Coastguard Worker  <script src="/static/canvaskit.js" type="text/javascript" charset="utf-8"></script>
23*c8dee2aaSAndroid Build Coastguard Worker  <style type="text/css" media="screen">
24*c8dee2aaSAndroid Build Coastguard Worker    body {
25*c8dee2aaSAndroid Build Coastguard Worker      margin: 0;
26*c8dee2aaSAndroid Build Coastguard Worker      padding: 0;
27*c8dee2aaSAndroid Build Coastguard Worker    }
28*c8dee2aaSAndroid Build Coastguard Worker    #test-svg {
29*c8dee2aaSAndroid Build Coastguard Worker      height: 0;
30*c8dee2aaSAndroid Build Coastguard Worker      width: 0;
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    #complex-path {
33*c8dee2aaSAndroid Build Coastguard Worker      height: 1000px;
34*c8dee2aaSAndroid Build Coastguard Worker      width: 1000px;
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker  </style>
37*c8dee2aaSAndroid Build Coastguard Worker</head>
38*c8dee2aaSAndroid Build Coastguard Worker<body>
39*c8dee2aaSAndroid Build Coastguard Worker  <!-- Arbitrary svg for testing. Source: https://dev.w3.org/SVG/tools/svgweb/samples/svg-files/gallardo.svg-->
40*c8dee2aaSAndroid Build Coastguard Worker  <object type="image/svg+xml" data="/static/assets/car.svg" id="test-svg">
41*c8dee2aaSAndroid Build Coastguard Worker    Car image
42*c8dee2aaSAndroid Build Coastguard Worker  </object>
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker  <main>
45*c8dee2aaSAndroid Build Coastguard Worker    <button id="start_bench">Start Benchmark</button>
46*c8dee2aaSAndroid Build Coastguard Worker    <br>
47*c8dee2aaSAndroid Build Coastguard Worker    <canvas id=complex-path width=1000 height=1000></canvas>
48*c8dee2aaSAndroid Build Coastguard Worker  </main>
49*c8dee2aaSAndroid Build Coastguard Worker  <script type="text/javascript" charset="utf-8">
50*c8dee2aaSAndroid Build Coastguard Worker  const urlSearchParams = new URLSearchParams(window.location.search);
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker  // We sample MAX_FRAMES or until MAX_SAMPLE_SECONDS has elapsed.
53*c8dee2aaSAndroid Build Coastguard Worker  const MAX_FRAMES = 60 * 30; // ~30s at 60fps
54*c8dee2aaSAndroid Build Coastguard Worker  const MAX_SAMPLE_MS = 30 * 1000; // in case something takes a while, stop after 30 seconds.
55*c8dee2aaSAndroid Build Coastguard Worker  const TRANSPARENT_PINK = new Float32Array([1,0,1,0.1]);
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker  const svgObjectElement = document.getElementById('test-svg');
58*c8dee2aaSAndroid Build Coastguard Worker  svgObjectElement.addEventListener('load', () => {
59*c8dee2aaSAndroid Build Coastguard Worker    CanvasKitInit({
60*c8dee2aaSAndroid Build Coastguard Worker      locateFile: (file) => '/static/' + file,
61*c8dee2aaSAndroid Build Coastguard Worker    }).then(run);
62*c8dee2aaSAndroid Build Coastguard Worker  });
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker  function run(CanvasKit) {
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker    const surface = getSurface(CanvasKit);
67*c8dee2aaSAndroid Build Coastguard Worker    if (!surface) {
68*c8dee2aaSAndroid Build Coastguard Worker      console.error('Could not make surface', window._error);
69*c8dee2aaSAndroid Build Coastguard Worker      return;
70*c8dee2aaSAndroid Build Coastguard Worker    }
71*c8dee2aaSAndroid Build Coastguard Worker    const skcanvas = surface.getCanvas();
72*c8dee2aaSAndroid Build Coastguard Worker    const grContext = surface.grContext;
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker    document.getElementById('start_bench').addEventListener('click', () => {
75*c8dee2aaSAndroid Build Coastguard Worker      // Initialize drawing related objects
76*c8dee2aaSAndroid Build Coastguard Worker      const svgElement = svgObjectElement.contentDocument;
77*c8dee2aaSAndroid Build Coastguard Worker      const svgPathAndFillColorPairs = svgToPathAndFillColorPairs(svgElement, CanvasKit);
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker      const paint = new CanvasKit.Paint();
80*c8dee2aaSAndroid Build Coastguard Worker      paint.setAntiAlias(true);
81*c8dee2aaSAndroid Build Coastguard Worker      paint.setStyle(CanvasKit.PaintStyle.Fill);
82*c8dee2aaSAndroid Build Coastguard Worker      let paintColor = CanvasKit.BLACK;
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker      // Path is large, scale canvas so entire path is visible
85*c8dee2aaSAndroid Build Coastguard Worker      skcanvas.scale(0.5, 0.5);
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker      // Initialize perf data
88*c8dee2aaSAndroid Build Coastguard Worker      let currentFrameNumber = 0;
89*c8dee2aaSAndroid Build Coastguard Worker      const frameTimesMs = new Float32Array(MAX_FRAMES);
90*c8dee2aaSAndroid Build Coastguard Worker      let startTimeMs = performance.now();
91*c8dee2aaSAndroid Build Coastguard Worker      let previousFrameTimeMs = performance.now();
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker      const resourceCacheUsageBytes = new Float32Array(MAX_FRAMES);
94*c8dee2aaSAndroid Build Coastguard Worker      const usedJSHeapSizesBytes = new Float32Array(MAX_FRAMES);
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker      function drawFrame() {
97*c8dee2aaSAndroid Build Coastguard Worker        // Draw complex path with random translations and rotations.
98*c8dee2aaSAndroid Build Coastguard Worker        let randomHorizontalTranslation = 0;
99*c8dee2aaSAndroid Build Coastguard Worker        let randomVerticalTranslation = 0;
100*c8dee2aaSAndroid Build Coastguard Worker        let randomRotation = 0;
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker        if (urlSearchParams.has('translate')) {
103*c8dee2aaSAndroid Build Coastguard Worker          randomHorizontalTranslation = Math.random() * 50 - 25;
104*c8dee2aaSAndroid Build Coastguard Worker          randomVerticalTranslation = Math.random() * 50 - 25;
105*c8dee2aaSAndroid Build Coastguard Worker        }
106*c8dee2aaSAndroid Build Coastguard Worker        if (urlSearchParams.has('snap')) {
107*c8dee2aaSAndroid Build Coastguard Worker          randomHorizontalTranslation = Math.round(randomHorizontalTranslation);
108*c8dee2aaSAndroid Build Coastguard Worker          randomVerticalTranslation = Math.round(randomVerticalTranslation);
109*c8dee2aaSAndroid Build Coastguard Worker        }
110*c8dee2aaSAndroid Build Coastguard Worker        if (urlSearchParams.has('opacity')) {
111*c8dee2aaSAndroid Build Coastguard Worker          paintColor = TRANSPARENT_PINK;
112*c8dee2aaSAndroid Build Coastguard Worker        }
113*c8dee2aaSAndroid Build Coastguard Worker        if (urlSearchParams.has('rotate')) {
114*c8dee2aaSAndroid Build Coastguard Worker          randomRotation = (Math.random() - 0.5) / 20;
115*c8dee2aaSAndroid Build Coastguard Worker        }
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker        skcanvas.clear(CanvasKit.WHITE);
118*c8dee2aaSAndroid Build Coastguard Worker        for (const [path, color] of svgPathAndFillColorPairs) {
119*c8dee2aaSAndroid Build Coastguard Worker          path.transform([Math.cos(randomRotation), -Math.sin(randomRotation), randomHorizontalTranslation,
120*c8dee2aaSAndroid Build Coastguard Worker                          Math.sin(randomRotation), Math.cos(randomRotation), randomVerticalTranslation,
121*c8dee2aaSAndroid Build Coastguard Worker                          0, 0, 1 ]);
122*c8dee2aaSAndroid Build Coastguard Worker          paint.setColor(paintColor);
123*c8dee2aaSAndroid Build Coastguard Worker          skcanvas.drawPath(path, paint);
124*c8dee2aaSAndroid Build Coastguard Worker        }
125*c8dee2aaSAndroid Build Coastguard Worker        surface.flush();
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker        // Record perf data: measure frame times, memory usage
128*c8dee2aaSAndroid Build Coastguard Worker        const currentFrameTimeMs = performance.now();
129*c8dee2aaSAndroid Build Coastguard Worker        frameTimesMs[currentFrameNumber] = currentFrameTimeMs - previousFrameTimeMs;
130*c8dee2aaSAndroid Build Coastguard Worker        previousFrameTimeMs = currentFrameTimeMs;
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker        resourceCacheUsageBytes[currentFrameNumber] = grContext.getResourceCacheUsageBytes();
133*c8dee2aaSAndroid Build Coastguard Worker        usedJSHeapSizesBytes[currentFrameNumber] = window.performance.memory.totalJSHeapSize;
134*c8dee2aaSAndroid Build Coastguard Worker        currentFrameNumber++;
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker        const timeSinceStart = performance.now() - startTimeMs;
137*c8dee2aaSAndroid Build Coastguard Worker        if (currentFrameNumber >= MAX_FRAMES || timeSinceStart >= MAX_SAMPLE_MS) {
138*c8dee2aaSAndroid Build Coastguard Worker          window._perfData = {
139*c8dee2aaSAndroid Build Coastguard Worker            frames_ms: Array.from(frameTimesMs).slice(0, currentFrameNumber),
140*c8dee2aaSAndroid Build Coastguard Worker            resourceCacheUsage_bytes: Array.from(resourceCacheUsageBytes).slice(0, currentFrameNumber),
141*c8dee2aaSAndroid Build Coastguard Worker            usedJSHeapSizes_bytes: Array.from(usedJSHeapSizesBytes).slice(0, currentFrameNumber),
142*c8dee2aaSAndroid Build Coastguard Worker          };
143*c8dee2aaSAndroid Build Coastguard Worker          window._perfDone = true;
144*c8dee2aaSAndroid Build Coastguard Worker          return;
145*c8dee2aaSAndroid Build Coastguard Worker        }
146*c8dee2aaSAndroid Build Coastguard Worker        window.requestAnimationFrame(drawFrame);
147*c8dee2aaSAndroid Build Coastguard Worker      }
148*c8dee2aaSAndroid Build Coastguard Worker      window.requestAnimationFrame(drawFrame);
149*c8dee2aaSAndroid Build Coastguard Worker    });
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker    console.log('Perf is ready');
152*c8dee2aaSAndroid Build Coastguard Worker    window._perfReady = true;
153*c8dee2aaSAndroid Build Coastguard Worker  }
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Worker  function svgToPathAndFillColorPairs(svgElement, CanvasKit) {
156*c8dee2aaSAndroid Build Coastguard Worker    const pathElements = Array.from(svgElement.getElementsByTagName('path'));
157*c8dee2aaSAndroid Build Coastguard Worker    return pathElements.map((path) => [
158*c8dee2aaSAndroid Build Coastguard Worker      CanvasKit.MakePathFromSVGString(path.getAttribute("d")),
159*c8dee2aaSAndroid Build Coastguard Worker      CanvasKit.parseColorString(path.getAttribute("fill")??'#000000')
160*c8dee2aaSAndroid Build Coastguard Worker    ]);
161*c8dee2aaSAndroid Build Coastguard Worker  }
162*c8dee2aaSAndroid Build Coastguard Worker
163*c8dee2aaSAndroid Build Coastguard Worker  function getSurface(CanvasKit) {
164*c8dee2aaSAndroid Build Coastguard Worker    let surface;
165*c8dee2aaSAndroid Build Coastguard Worker    if (window.location.hash.indexOf('gpu') !== -1) {
166*c8dee2aaSAndroid Build Coastguard Worker      surface = CanvasKit.MakeWebGLCanvasSurface('complex-path');
167*c8dee2aaSAndroid Build Coastguard Worker      if (!surface) {
168*c8dee2aaSAndroid Build Coastguard Worker        window._error = 'Could not make GPU surface';
169*c8dee2aaSAndroid Build Coastguard Worker        return null;
170*c8dee2aaSAndroid Build Coastguard Worker      }
171*c8dee2aaSAndroid Build Coastguard Worker      let c = document.getElementById('complex-path');
172*c8dee2aaSAndroid Build Coastguard Worker      // If CanvasKit was unable to instantiate a WebGL context, it will fallback
173*c8dee2aaSAndroid Build Coastguard Worker      // to CPU and add a ck-replaced class to the canvas element.
174*c8dee2aaSAndroid Build Coastguard Worker      if (c.classList.contains('ck-replaced')) {
175*c8dee2aaSAndroid Build Coastguard Worker        window._error = 'fell back to CPU';
176*c8dee2aaSAndroid Build Coastguard Worker        return null;
177*c8dee2aaSAndroid Build Coastguard Worker      }
178*c8dee2aaSAndroid Build Coastguard Worker    } else {
179*c8dee2aaSAndroid Build Coastguard Worker      surface = CanvasKit.MakeSWCanvasSurface('complex-path');
180*c8dee2aaSAndroid Build Coastguard Worker      if (!surface) {
181*c8dee2aaSAndroid Build Coastguard Worker        window._error = 'Could not make CPU surface';
182*c8dee2aaSAndroid Build Coastguard Worker        return null;
183*c8dee2aaSAndroid Build Coastguard Worker      }
184*c8dee2aaSAndroid Build Coastguard Worker    }
185*c8dee2aaSAndroid Build Coastguard Worker    return surface;
186*c8dee2aaSAndroid Build Coastguard Worker  }
187*c8dee2aaSAndroid Build Coastguard Worker  </script>
188*c8dee2aaSAndroid Build Coastguard Worker</body>
189*c8dee2aaSAndroid Build Coastguard Worker</html>
190