xref: /aosp_15_r20/external/skia/tools/perf-canvaskit-puppeteer/README.md (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard WorkerMeasuring the performance of CanvasKit using Puppeteer and Chrome.
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Worker## Initial setup
4*c8dee2aaSAndroid Build Coastguard Worker
5*c8dee2aaSAndroid Build Coastguard WorkerRun `npm ci` to install the dependencies need to run the tests. In //modules/canvaskit, run
6*c8dee2aaSAndroid Build Coastguard Worker`make release` to build the canvaskit that will be used. With modifications to the Makefile,
7*c8dee2aaSAndroid Build Coastguard Workerother builds (e.g. `make profile`) can be used as well.
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard WorkerIf needed, one can download the lottie-samples and/or skp assets from CIPD using the sk tool:
10*c8dee2aaSAndroid Build Coastguard Worker```
11*c8dee2aaSAndroid Build Coastguard Workersk asset download lottie-samples ~/Downloads/lottie-samples
12*c8dee2aaSAndroid Build Coastguard Workersk asset download skps ~/Downloads/skps
13*c8dee2aaSAndroid Build Coastguard Worker```
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard WorkerThe actual location that these assets can be downloaded to is not important - the Makefile assumes
16*c8dee2aaSAndroid Build Coastguard Workerthem to be in Downloads, but that can be modified by the local user.
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker## Basic Performance Tests
19*c8dee2aaSAndroid Build Coastguard WorkerWe have a harness for running benchmarks. Benchmark code snippets can be added to `canvas_perf.js`.
20*c8dee2aaSAndroid Build Coastguard WorkerThe harness itself is the `canvas_perf.html` and `benchmark.js`. It will run the "test" portion of
21*c8dee2aaSAndroid Build Coastguard Workerthe code on multiple frames and gather data.
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard WorkerTo run the benchmarks, run `make perf_js`. By default, this will use the most recent release build
24*c8dee2aaSAndroid Build Coastguard Workerof canvaskit done locally. If you want to only run one or a few, modify the
25*c8dee2aaSAndroid Build Coastguard Worker`canvas_perf.js` file by changing the relevent `tests.push` to `onlytests.push` and then run
26*c8dee2aaSAndroid Build Coastguard Worker`make perf_js`.
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard WorkerOn the CI, the results from these tests are uploaded to Perf. For example:
29*c8dee2aaSAndroid Build Coastguard Worker<https://perf.skia.org/e/?queries=test%3Dcanvas_drawOval>
30*c8dee2aaSAndroid Build Coastguard WorkerWe include metrics such as the 90th, 95th, and 99th percentile frame, average frame time, median
31*c8dee2aaSAndroid Build Coastguard Workerframe time, and standard deviation. There are three types of measurements: without_flush_ms is
32*c8dee2aaSAndroid Build Coastguard Workerthe measurement of the test() function; with_flush_ms is the measurement of test() and the
33*c8dee2aaSAndroid Build Coastguard Workersubsequent flush() call; total_frame_ms is the frame-to-frame time. Frame-to-frame is important to
34*c8dee2aaSAndroid Build Coastguard Workermeasure because it accounts for any work the GPU needs to do, even after CanvasKit flushes.
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker## Skottie Frames Performance
37*c8dee2aaSAndroid Build Coastguard WorkerThere is a harness that gathers data about rendering 600 frames of a skottie animation, cycling
38*c8dee2aaSAndroid Build Coastguard Workerthrough it in a similar fashion to how it would be displayed to a user (e.g. as it is on
39*c8dee2aaSAndroid Build Coastguard Workerskottie.skia.org).
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard WorkerTo test it locally with a specific skottie animation, feel free to modify the Makefile to adjust the
42*c8dee2aaSAndroid Build Coastguard Worker`input_lottie` argument and then run `make frames`. The harness itself is `skottie-frames.html` and
43*c8dee2aaSAndroid Build Coastguard Worker`benchmark.js`.
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard WorkerOn the CI, the results from these tests are uploaded to Perf. For example:
46*c8dee2aaSAndroid Build Coastguard Worker<https://perf.skia.org/e/?queries=test%3Dlego_loader>
47*c8dee2aaSAndroid Build Coastguard WorkerWe include metrics such as the first 5 frame times, average frame times, 90th, 95th and 99th
48*c8dee2aaSAndroid Build Coastguard Workerpercentile frame time.
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker## SKP Performance
51*c8dee2aaSAndroid Build Coastguard WorkerThere is a harness that repeatedly will draw an SKP and measure various metrics. This is handled
52*c8dee2aaSAndroid Build Coastguard Workerby `skottie-frames.html` and `benchmark.js`. As before, feel free to modify the Makefile (the
53*c8dee2aaSAndroid Build Coastguard Worker`input_skp` argument) and run `make skp`.
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard WorkerOn the CI, the results from these tests are uploaded to Perf. For example:
56*c8dee2aaSAndroid Build Coastguard Worker<https://perf.skia.org/e/?queries=binary%3DCanvasKit%26test%3Ddesk_chalkboard.skp>