1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/dawn/GraphiteDawnTestContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/ContextOptions.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/dawn/DawnTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/dawn/DawnUtils.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkOnce.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ContextOptionsPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ContextType.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/TestOptions.h"
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker #include "dawn/dawn_proc.h"
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker #define LOG_ADAPTER 0
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker namespace skiatest::graphite {
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker // TODO: http://crbug.com/dawn/2450 - Currently manually setting the device to null and calling
26*c8dee2aaSAndroid Build Coastguard Worker // tick/process events one last time to ensure that the device is lost accordingly at
27*c8dee2aaSAndroid Build Coastguard Worker // destruction. Once device lost is, by default, a spontaneous event, remove this.
~DawnTestContext()28*c8dee2aaSAndroid Build Coastguard Worker DawnTestContext::~DawnTestContext() {
29*c8dee2aaSAndroid Build Coastguard Worker fBackendContext.fDevice = nullptr;
30*c8dee2aaSAndroid Build Coastguard Worker tick();
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker
Make(wgpu::BackendType backend,bool useTintIR)33*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GraphiteTestContext> DawnTestContext::Make(wgpu::BackendType backend,
34*c8dee2aaSAndroid Build Coastguard Worker bool useTintIR) {
35*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<dawn::native::Instance> sInstance;
36*c8dee2aaSAndroid Build Coastguard Worker static SkOnce sOnce;
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker static constexpr const char* kToggles[] = {
39*c8dee2aaSAndroid Build Coastguard Worker "allow_unsafe_apis", // Needed for dual-source blending.
40*c8dee2aaSAndroid Build Coastguard Worker "use_user_defined_labels_in_backend",
41*c8dee2aaSAndroid Build Coastguard Worker // Robustness impacts performance and is always disabled when running Graphite in Chrome,
42*c8dee2aaSAndroid Build Coastguard Worker // so this keeps Skia's tests operating closer to real-use behavior.
43*c8dee2aaSAndroid Build Coastguard Worker "disable_robustness",
44*c8dee2aaSAndroid Build Coastguard Worker // Must be last to correctly respond to `useTintIR` parameter.
45*c8dee2aaSAndroid Build Coastguard Worker "use_tint_ir",
46*c8dee2aaSAndroid Build Coastguard Worker };
47*c8dee2aaSAndroid Build Coastguard Worker wgpu::DawnTogglesDescriptor togglesDesc;
48*c8dee2aaSAndroid Build Coastguard Worker togglesDesc.enabledToggleCount = std::size(kToggles) - (useTintIR ? 0 : 1);
49*c8dee2aaSAndroid Build Coastguard Worker togglesDesc.enabledToggles = kToggles;
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker // Creation of Instance is cheap but calling EnumerateAdapters can be expensive the first time,
52*c8dee2aaSAndroid Build Coastguard Worker // but then the results are cached on the Instance object. So save the Instance here so we can
53*c8dee2aaSAndroid Build Coastguard Worker // avoid the overhead of EnumerateAdapters on every test.
54*c8dee2aaSAndroid Build Coastguard Worker sOnce([&]{
55*c8dee2aaSAndroid Build Coastguard Worker DawnProcTable backendProcs = dawn::native::GetProcs();
56*c8dee2aaSAndroid Build Coastguard Worker dawnProcSetProcs(&backendProcs);
57*c8dee2aaSAndroid Build Coastguard Worker WGPUInstanceDescriptor desc{};
58*c8dee2aaSAndroid Build Coastguard Worker // need for WaitAny with timeout > 0
59*c8dee2aaSAndroid Build Coastguard Worker desc.features.timedWaitAnyEnable = true;
60*c8dee2aaSAndroid Build Coastguard Worker sInstance = std::make_unique<dawn::native::Instance>(&desc);
61*c8dee2aaSAndroid Build Coastguard Worker });
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker dawn::native::Adapter matchedAdaptor;
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker wgpu::RequestAdapterOptions options;
66*c8dee2aaSAndroid Build Coastguard Worker options.compatibilityMode =
67*c8dee2aaSAndroid Build Coastguard Worker backend == wgpu::BackendType::OpenGL || backend == wgpu::BackendType::OpenGLES;
68*c8dee2aaSAndroid Build Coastguard Worker options.nextInChain = &togglesDesc;
69*c8dee2aaSAndroid Build Coastguard Worker std::vector<dawn::native::Adapter> adapters = sInstance->EnumerateAdapters(&options);
70*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!adapters.empty());
71*c8dee2aaSAndroid Build Coastguard Worker // Sort adapters by adapterType(DiscreteGPU, IntegratedGPU, CPU) and
72*c8dee2aaSAndroid Build Coastguard Worker // backendType(WebGPU, D3D11, D3D12, Metal, Vulkan, OpenGL, OpenGLES).
73*c8dee2aaSAndroid Build Coastguard Worker std::sort(
74*c8dee2aaSAndroid Build Coastguard Worker adapters.begin(), adapters.end(), [](dawn::native::Adapter a, dawn::native::Adapter b) {
75*c8dee2aaSAndroid Build Coastguard Worker wgpu::Adapter wgpuA = a.Get();
76*c8dee2aaSAndroid Build Coastguard Worker wgpu::Adapter wgpuB = b.Get();
77*c8dee2aaSAndroid Build Coastguard Worker wgpu::AdapterInfo infoA;
78*c8dee2aaSAndroid Build Coastguard Worker wgpu::AdapterInfo infoB;
79*c8dee2aaSAndroid Build Coastguard Worker wgpuA.GetInfo(&infoA);
80*c8dee2aaSAndroid Build Coastguard Worker wgpuB.GetInfo(&infoB);
81*c8dee2aaSAndroid Build Coastguard Worker return std::tuple(infoA.adapterType, infoA.backendType) <
82*c8dee2aaSAndroid Build Coastguard Worker std::tuple(infoB.adapterType, infoB.backendType);
83*c8dee2aaSAndroid Build Coastguard Worker });
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker for (const auto& adapter : adapters) {
86*c8dee2aaSAndroid Build Coastguard Worker wgpu::Adapter wgpuAdapter = adapter.Get();
87*c8dee2aaSAndroid Build Coastguard Worker wgpu::AdapterInfo props;
88*c8dee2aaSAndroid Build Coastguard Worker wgpuAdapter.GetInfo(&props);
89*c8dee2aaSAndroid Build Coastguard Worker if (backend == props.backendType) {
90*c8dee2aaSAndroid Build Coastguard Worker matchedAdaptor = adapter;
91*c8dee2aaSAndroid Build Coastguard Worker break;
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker if (!matchedAdaptor) {
96*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker #if LOG_ADAPTER
100*c8dee2aaSAndroid Build Coastguard Worker wgpu::AdapterInfo info;
101*c8dee2aaSAndroid Build Coastguard Worker sAdapter.GetInfo(&info);
102*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("GPU: %s\nDriver: %s\n", info.device, info.description);
103*c8dee2aaSAndroid Build Coastguard Worker #endif
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker std::vector<wgpu::FeatureName> features;
106*c8dee2aaSAndroid Build Coastguard Worker wgpu::Adapter adapter = matchedAdaptor.Get();
107*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::MSAARenderToSingleSampled)) {
108*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::MSAARenderToSingleSampled);
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::TransientAttachments)) {
111*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::TransientAttachments);
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::Unorm16TextureFormats)) {
114*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::Unorm16TextureFormats);
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::DualSourceBlending)) {
117*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::DualSourceBlending);
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::FramebufferFetch)) {
120*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::FramebufferFetch);
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::BufferMapExtendedUsages)) {
123*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::BufferMapExtendedUsages);
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::TextureCompressionETC2)) {
126*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::TextureCompressionETC2);
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::TextureCompressionBC)) {
129*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::TextureCompressionBC);
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::R8UnormStorage)) {
132*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::R8UnormStorage);
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::DawnLoadResolveTexture)) {
135*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::DawnLoadResolveTexture);
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::DawnPartialLoadResolveTexture)) {
138*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::DawnPartialLoadResolveTexture);
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::TimestampQuery)) {
141*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::TimestampQuery);
142*c8dee2aaSAndroid Build Coastguard Worker }
143*c8dee2aaSAndroid Build Coastguard Worker if (adapter.HasFeature(wgpu::FeatureName::DawnTexelCopyBufferRowAlignment)) {
144*c8dee2aaSAndroid Build Coastguard Worker features.push_back(wgpu::FeatureName::DawnTexelCopyBufferRowAlignment);
145*c8dee2aaSAndroid Build Coastguard Worker }
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker wgpu::DeviceDescriptor desc;
148*c8dee2aaSAndroid Build Coastguard Worker desc.requiredFeatureCount = features.size();
149*c8dee2aaSAndroid Build Coastguard Worker desc.requiredFeatures = features.data();
150*c8dee2aaSAndroid Build Coastguard Worker desc.nextInChain = &togglesDesc;
151*c8dee2aaSAndroid Build Coastguard Worker desc.SetDeviceLostCallback(
152*c8dee2aaSAndroid Build Coastguard Worker wgpu::CallbackMode::AllowSpontaneous,
153*c8dee2aaSAndroid Build Coastguard Worker [](const wgpu::Device&, wgpu::DeviceLostReason reason, const char* message) {
154*c8dee2aaSAndroid Build Coastguard Worker if (reason != wgpu::DeviceLostReason::Destroyed) {
155*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("Device lost: %s\n", message);
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker });
158*c8dee2aaSAndroid Build Coastguard Worker desc.SetUncapturedErrorCallback([](const wgpu::Device&, wgpu::ErrorType, const char* message) {
159*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Device error: %s\n", message);
160*c8dee2aaSAndroid Build Coastguard Worker });
161*c8dee2aaSAndroid Build Coastguard Worker
162*c8dee2aaSAndroid Build Coastguard Worker wgpu::Device device = wgpu::Device::Acquire(matchedAdaptor.CreateDevice(&desc));
163*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(device);
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::DawnBackendContext backendContext;
166*c8dee2aaSAndroid Build Coastguard Worker backendContext.fInstance = wgpu::Instance(sInstance->Get());
167*c8dee2aaSAndroid Build Coastguard Worker backendContext.fDevice = device;
168*c8dee2aaSAndroid Build Coastguard Worker backendContext.fQueue = device.GetQueue();
169*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<GraphiteTestContext>(new DawnTestContext(backendContext));
170*c8dee2aaSAndroid Build Coastguard Worker }
171*c8dee2aaSAndroid Build Coastguard Worker
contextType()172*c8dee2aaSAndroid Build Coastguard Worker skgpu::ContextType DawnTestContext::contextType() {
173*c8dee2aaSAndroid Build Coastguard Worker wgpu::AdapterInfo info;
174*c8dee2aaSAndroid Build Coastguard Worker fBackendContext.fDevice.GetAdapter().GetInfo(&info);
175*c8dee2aaSAndroid Build Coastguard Worker switch (info.backendType) {
176*c8dee2aaSAndroid Build Coastguard Worker case wgpu::BackendType::D3D11:
177*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ContextType::kDawn_D3D11;
178*c8dee2aaSAndroid Build Coastguard Worker
179*c8dee2aaSAndroid Build Coastguard Worker case wgpu::BackendType::D3D12:
180*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ContextType::kDawn_D3D12;
181*c8dee2aaSAndroid Build Coastguard Worker
182*c8dee2aaSAndroid Build Coastguard Worker case wgpu::BackendType::Metal:
183*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ContextType::kDawn_Metal;
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker case wgpu::BackendType::Vulkan:
186*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ContextType::kDawn_Vulkan;
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker case wgpu::BackendType::OpenGL:
189*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ContextType::kDawn_OpenGL;
190*c8dee2aaSAndroid Build Coastguard Worker
191*c8dee2aaSAndroid Build Coastguard Worker case wgpu::BackendType::OpenGLES:
192*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ContextType::kDawn_OpenGLES;
193*c8dee2aaSAndroid Build Coastguard Worker default:
194*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("unexpected Dawn backend");
195*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ContextType::kMock;
196*c8dee2aaSAndroid Build Coastguard Worker }
197*c8dee2aaSAndroid Build Coastguard Worker }
198*c8dee2aaSAndroid Build Coastguard Worker
makeContext(const TestOptions & options)199*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<skgpu::graphite::Context> DawnTestContext::makeContext(const TestOptions& options) {
200*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::ContextOptions revisedContextOptions(options.fContextOptions);
201*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::ContextOptionsPriv contextOptionsPriv;
202*c8dee2aaSAndroid Build Coastguard Worker if (!options.fContextOptions.fOptionsPriv) {
203*c8dee2aaSAndroid Build Coastguard Worker revisedContextOptions.fOptionsPriv = &contextOptionsPriv;
204*c8dee2aaSAndroid Build Coastguard Worker }
205*c8dee2aaSAndroid Build Coastguard Worker // Needed to make synchronous readPixels work
206*c8dee2aaSAndroid Build Coastguard Worker revisedContextOptions.fOptionsPriv->fStoreContextRefInRecorder = true;
207*c8dee2aaSAndroid Build Coastguard Worker
208*c8dee2aaSAndroid Build Coastguard Worker auto backendContext = fBackendContext;
209*c8dee2aaSAndroid Build Coastguard Worker if (options.fNeverYieldToWebGPU) {
210*c8dee2aaSAndroid Build Coastguard Worker backendContext.fTick = nullptr;
211*c8dee2aaSAndroid Build Coastguard Worker }
212*c8dee2aaSAndroid Build Coastguard Worker
213*c8dee2aaSAndroid Build Coastguard Worker return skgpu::graphite::ContextFactory::MakeDawn(backendContext, revisedContextOptions);
214*c8dee2aaSAndroid Build Coastguard Worker }
215*c8dee2aaSAndroid Build Coastguard Worker
tick()216*c8dee2aaSAndroid Build Coastguard Worker void DawnTestContext::tick() { fBackendContext.fTick(fBackendContext.fInstance); }
217*c8dee2aaSAndroid Build Coastguard Worker
218*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiatest::graphite
219