xref: /aosp_15_r20/external/skia/tools/graphite/GraphiteTestContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skiatest_graphite_GraphiteTestContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skiatest_graphite_GraphiteTestContext_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
15*c8dee2aaSAndroid Build Coastguard Worker enum class BackendApi : unsigned;
16*c8dee2aaSAndroid Build Coastguard Worker enum class ContextType;
17*c8dee2aaSAndroid Build Coastguard Worker }
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
19*c8dee2aaSAndroid Build Coastguard Worker class Context;
20*c8dee2aaSAndroid Build Coastguard Worker struct ContextOptions;
21*c8dee2aaSAndroid Build Coastguard Worker class Recording;
22*c8dee2aaSAndroid Build Coastguard Worker }
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test { class FlushFinishTracker; }
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker namespace skiatest::graphite {
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker struct TestOptions;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker /**
31*c8dee2aaSAndroid Build Coastguard Worker  * An offscreen 3D context. This class is intended for Skia's internal testing needs and not
32*c8dee2aaSAndroid Build Coastguard Worker  * for general use.
33*c8dee2aaSAndroid Build Coastguard Worker  */
34*c8dee2aaSAndroid Build Coastguard Worker class GraphiteTestContext {
35*c8dee2aaSAndroid Build Coastguard Worker public:
36*c8dee2aaSAndroid Build Coastguard Worker     GraphiteTestContext(const GraphiteTestContext&) = delete;
37*c8dee2aaSAndroid Build Coastguard Worker     GraphiteTestContext& operator=(const GraphiteTestContext&) = delete;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     virtual ~GraphiteTestContext();
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     virtual skgpu::BackendApi backend() = 0;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     virtual skgpu::ContextType contextType() = 0;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     virtual std::unique_ptr<skgpu::graphite::Context> makeContext(const TestOptions&) = 0;
46*c8dee2aaSAndroid Build Coastguard Worker 
getMaxGpuFrameLag(int * maxFrameLag)47*c8dee2aaSAndroid Build Coastguard Worker     bool getMaxGpuFrameLag(int *maxFrameLag) const {
48*c8dee2aaSAndroid Build Coastguard Worker         *maxFrameLag = kMaxFrameLag;
49*c8dee2aaSAndroid Build Coastguard Worker         return true;
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     /**
53*c8dee2aaSAndroid Build Coastguard Worker      * This will insert a Recording and submit work to the GPU. Additionally, we will add a finished
54*c8dee2aaSAndroid Build Coastguard Worker      * callback to our insert recording call. We allow ourselves to have kMaxFrameLag number of
55*c8dee2aaSAndroid Build Coastguard Worker      * unfinished flushes active on the GPU at a time. If we have 2 outstanding flushes then we will
56*c8dee2aaSAndroid Build Coastguard Worker      * wait on the CPU until one has finished.
57*c8dee2aaSAndroid Build Coastguard Worker      */
58*c8dee2aaSAndroid Build Coastguard Worker     void submitRecordingAndWaitOnSync(skgpu::graphite::Context*, skgpu::graphite::Recording*);
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     /**
61*c8dee2aaSAndroid Build Coastguard Worker      * Allow the GPU API to make or detect forward progress on submitted work. For most APIs this is
62*c8dee2aaSAndroid Build Coastguard Worker      * a no-op as the API can do this on another thread.
63*c8dee2aaSAndroid Build Coastguard Worker      */
tick()64*c8dee2aaSAndroid Build Coastguard Worker     virtual void tick() {}
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     /**
67*c8dee2aaSAndroid Build Coastguard Worker      * If the context supports CPU/GPU sync'ing this calls submit with skgpu::SyncToCpu::kYes.
68*c8dee2aaSAndroid Build Coastguard Worker      * Otherwise it calls it with kNo in a busy loop.
69*c8dee2aaSAndroid Build Coastguard Worker      */
70*c8dee2aaSAndroid Build Coastguard Worker     void syncedSubmit(skgpu::graphite::Context*);
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker protected:
73*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int kMaxFrameLag = 3;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<sk_gpu_test::FlushFinishTracker> fFinishTrackers[kMaxFrameLag - 1];
76*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentFlushIdx = 0;
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     GraphiteTestContext();
79*c8dee2aaSAndroid Build Coastguard Worker };
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiatest::graphite
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker #endif // skiatest_graphite_GraphiteTestContext_DEFINED
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