xref: /aosp_15_r20/external/skia/tools/graphite/ContextFactory.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/ContextFactory.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ContextPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DAWN
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/dawn/GraphiteDawnTestContext.h"
16*c8dee2aaSAndroid Build Coastguard Worker #endif
17*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_METAL
18*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/mtl/GraphiteMtlTestContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker #endif
20*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
21*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/vk/GraphiteVulkanTestContext.h"
22*c8dee2aaSAndroid Build Coastguard Worker #endif
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker namespace skiatest::graphite {
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker ContextFactory::OwnedContextInfo::OwnedContextInfo() = default;
27*c8dee2aaSAndroid Build Coastguard Worker 
OwnedContextInfo(skgpu::ContextType type,std::unique_ptr<GraphiteTestContext> testContext,std::unique_ptr<skgpu::graphite::Context> context)28*c8dee2aaSAndroid Build Coastguard Worker ContextFactory::OwnedContextInfo::OwnedContextInfo(
29*c8dee2aaSAndroid Build Coastguard Worker         skgpu::ContextType type,
30*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<GraphiteTestContext> testContext,
31*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<skgpu::graphite::Context> context)
32*c8dee2aaSAndroid Build Coastguard Worker         : fType(type), fTestContext(std::move(testContext)), fContext(std::move(context)) {}
33*c8dee2aaSAndroid Build Coastguard Worker 
~OwnedContextInfo()34*c8dee2aaSAndroid Build Coastguard Worker ContextFactory::OwnedContextInfo::~OwnedContextInfo() {
35*c8dee2aaSAndroid Build Coastguard Worker     // If we created a non-syncing Context then we have to wait for GPU work to finish before
36*c8dee2aaSAndroid Build Coastguard Worker     // destroying the Context.
37*c8dee2aaSAndroid Build Coastguard Worker     if (fContext && !fContext->priv().caps()->allowCpuSync() && fContext->hasUnfinishedGpuWork()) {
38*c8dee2aaSAndroid Build Coastguard Worker         fTestContext->syncedSubmit(fContext.get());
39*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fContext->hasUnfinishedGpuWork());
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker ContextFactory::OwnedContextInfo::OwnedContextInfo(OwnedContextInfo&&) = default;
44*c8dee2aaSAndroid Build Coastguard Worker ContextFactory::OwnedContextInfo& ContextFactory::OwnedContextInfo::operator=(OwnedContextInfo&&) =
45*c8dee2aaSAndroid Build Coastguard Worker         default;
46*c8dee2aaSAndroid Build Coastguard Worker 
ContextFactory(const TestOptions & options)47*c8dee2aaSAndroid Build Coastguard Worker ContextFactory::ContextFactory(const TestOptions& options)
48*c8dee2aaSAndroid Build Coastguard Worker         : fOptions(options) {}
49*c8dee2aaSAndroid Build Coastguard Worker 
AsContextInfo(const OwnedContextInfo & owned)50*c8dee2aaSAndroid Build Coastguard Worker ContextInfo ContextFactory::AsContextInfo(const OwnedContextInfo& owned) {
51*c8dee2aaSAndroid Build Coastguard Worker     return ContextInfo{owned.fTestContext.get(), owned.fContext.get()};
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
getContextInfo(skgpu::ContextType type)54*c8dee2aaSAndroid Build Coastguard Worker ContextInfo ContextFactory::getContextInfo(skgpu::ContextType type) {
55*c8dee2aaSAndroid Build Coastguard Worker     if (!skgpu::IsDawnBackend(type) && fOptions.hasDawnOptions()) {
56*c8dee2aaSAndroid Build Coastguard Worker         return {};
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     // Look for an existing ContextInfo that we can re-use.
60*c8dee2aaSAndroid Build Coastguard Worker     for (const OwnedContextInfo& ctxInfo : fContexts) {
61*c8dee2aaSAndroid Build Coastguard Worker         if (ctxInfo.fType == type) {
62*c8dee2aaSAndroid Build Coastguard Worker             return AsContextInfo(ctxInfo);
63*c8dee2aaSAndroid Build Coastguard Worker         }
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     // Create a new ContextInfo from this context type.
67*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GraphiteTestContext> testCtx;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     switch (type) {
70*c8dee2aaSAndroid Build Coastguard Worker         case skgpu::ContextType::kMetal: {
71*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_METAL
72*c8dee2aaSAndroid Build Coastguard Worker             testCtx = graphite::MtlTestContext::Make();
73*c8dee2aaSAndroid Build Coastguard Worker #endif
74*c8dee2aaSAndroid Build Coastguard Worker         } break;
75*c8dee2aaSAndroid Build Coastguard Worker         case skgpu::ContextType::kVulkan: {
76*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
77*c8dee2aaSAndroid Build Coastguard Worker             testCtx = graphite::VulkanTestContext::Make();
78*c8dee2aaSAndroid Build Coastguard Worker #endif
79*c8dee2aaSAndroid Build Coastguard Worker         } break;
80*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DAWN
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker #define CASE(TYPE)                                                                               \
83*c8dee2aaSAndroid Build Coastguard Worker     case skgpu::ContextType::kDawn_##TYPE:                                                       \
84*c8dee2aaSAndroid Build Coastguard Worker         testCtx = graphite::DawnTestContext::Make(wgpu::BackendType::TYPE, fOptions.fUseTintIR); \
85*c8dee2aaSAndroid Build Coastguard Worker         break;
86*c8dee2aaSAndroid Build Coastguard Worker #else
87*c8dee2aaSAndroid Build Coastguard Worker #define CASE(TYPE)                         \
88*c8dee2aaSAndroid Build Coastguard Worker     case skgpu::ContextType::kDawn_##TYPE: \
89*c8dee2aaSAndroid Build Coastguard Worker         break;
90*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_DAWN
91*c8dee2aaSAndroid Build Coastguard Worker         CASE(D3D11)
92*c8dee2aaSAndroid Build Coastguard Worker         CASE(D3D12)
93*c8dee2aaSAndroid Build Coastguard Worker         CASE(Metal)
94*c8dee2aaSAndroid Build Coastguard Worker         CASE(Vulkan)
95*c8dee2aaSAndroid Build Coastguard Worker         CASE(OpenGL)
96*c8dee2aaSAndroid Build Coastguard Worker         CASE(OpenGLES)
97*c8dee2aaSAndroid Build Coastguard Worker #undef CASE
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker         default:
100*c8dee2aaSAndroid Build Coastguard Worker             break;
101*c8dee2aaSAndroid Build Coastguard Worker     }
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker     if (!testCtx) {
104*c8dee2aaSAndroid Build Coastguard Worker         return ContextInfo{};
105*c8dee2aaSAndroid Build Coastguard Worker     }
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<skgpu::graphite::Context> context = testCtx->makeContext(fOptions);
108*c8dee2aaSAndroid Build Coastguard Worker     if (!context) {
109*c8dee2aaSAndroid Build Coastguard Worker         return ContextInfo{};
110*c8dee2aaSAndroid Build Coastguard Worker     }
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     fContexts.push_back({type, std::move(testCtx), std::move(context)});
113*c8dee2aaSAndroid Build Coastguard Worker     return AsContextInfo(fContexts.back());
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiatest::graphite
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