xref: /aosp_15_r20/external/skia/tools/gpu/vk/VkTestUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef VkTestUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define VkTestUtils_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanBackendContext.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/vk/GrVulkanDefines.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
20*c8dee2aaSAndroid Build Coastguard Worker struct VulkanBackendContext;
21*c8dee2aaSAndroid Build Coastguard Worker class VulkanExtensions;
22*c8dee2aaSAndroid Build Coastguard Worker }
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
25*c8dee2aaSAndroid Build Coastguard Worker     bool LoadVkLibraryAndGetProcAddrFuncs(PFN_vkGetInstanceProcAddr*);
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     using CanPresentFn = std::function<bool(VkInstance, VkPhysicalDevice,
28*c8dee2aaSAndroid Build Coastguard Worker                                             uint32_t queueFamilyIndex)>;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     bool CreateVkBackendContext(PFN_vkGetInstanceProcAddr getInstProc,
31*c8dee2aaSAndroid Build Coastguard Worker                                 skgpu::VulkanBackendContext* ctx,
32*c8dee2aaSAndroid Build Coastguard Worker                                 skgpu::VulkanExtensions*,
33*c8dee2aaSAndroid Build Coastguard Worker                                 VkPhysicalDeviceFeatures2*,
34*c8dee2aaSAndroid Build Coastguard Worker                                 VkDebugReportCallbackEXT* debugCallback,
35*c8dee2aaSAndroid Build Coastguard Worker                                 uint32_t* presentQueueIndexPtr = nullptr,
36*c8dee2aaSAndroid Build Coastguard Worker                                 const CanPresentFn& canPresent = CanPresentFn(),
37*c8dee2aaSAndroid Build Coastguard Worker                                 bool isProtected = false);
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     void FreeVulkanFeaturesStructs(const VkPhysicalDeviceFeatures2*);
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker #endif
44*c8dee2aaSAndroid Build Coastguard Worker #endif
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