1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef VkTestUtils_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define VkTestUtils_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanBackendContext.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/vk/GrVulkanDefines.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include <functional> 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 20*c8dee2aaSAndroid Build Coastguard Worker struct VulkanBackendContext; 21*c8dee2aaSAndroid Build Coastguard Worker class VulkanExtensions; 22*c8dee2aaSAndroid Build Coastguard Worker } 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test { 25*c8dee2aaSAndroid Build Coastguard Worker bool LoadVkLibraryAndGetProcAddrFuncs(PFN_vkGetInstanceProcAddr*); 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker using CanPresentFn = std::function<bool(VkInstance, VkPhysicalDevice, 28*c8dee2aaSAndroid Build Coastguard Worker uint32_t queueFamilyIndex)>; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker bool CreateVkBackendContext(PFN_vkGetInstanceProcAddr getInstProc, 31*c8dee2aaSAndroid Build Coastguard Worker skgpu::VulkanBackendContext* ctx, 32*c8dee2aaSAndroid Build Coastguard Worker skgpu::VulkanExtensions*, 33*c8dee2aaSAndroid Build Coastguard Worker VkPhysicalDeviceFeatures2*, 34*c8dee2aaSAndroid Build Coastguard Worker VkDebugReportCallbackEXT* debugCallback, 35*c8dee2aaSAndroid Build Coastguard Worker uint32_t* presentQueueIndexPtr = nullptr, 36*c8dee2aaSAndroid Build Coastguard Worker const CanPresentFn& canPresent = CanPresentFn(), 37*c8dee2aaSAndroid Build Coastguard Worker bool isProtected = false); 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker void FreeVulkanFeaturesStructs(const VkPhysicalDeviceFeatures2*); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker } // namespace sk_gpu_test 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker #endif 44*c8dee2aaSAndroid Build Coastguard Worker #endif 45