xref: /aosp_15_r20/external/skia/tools/gpu/vk/GrVulkanDefines.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVulkanDefines_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrVulkanDefines_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_WIN)
14*c8dee2aaSAndroid Build Coastguard Worker #   if !defined(VK_USE_PLATFORM_WIN32_KHR)
15*c8dee2aaSAndroid Build Coastguard Worker #      define VK_USE_PLATFORM_WIN32_KHR
16*c8dee2aaSAndroid Build Coastguard Worker #   endif
17*c8dee2aaSAndroid Build Coastguard Worker #elif defined(SK_BUILD_FOR_ANDROID)
18*c8dee2aaSAndroid Build Coastguard Worker #   if !defined(VK_USE_PLATFORM_ANDROID_KHR)
19*c8dee2aaSAndroid Build Coastguard Worker #      define VK_USE_PLATFORM_ANDROID_KHR
20*c8dee2aaSAndroid Build Coastguard Worker #   endif
21*c8dee2aaSAndroid Build Coastguard Worker #elif defined(SK_BUILD_FOR_UNIX)
22*c8dee2aaSAndroid Build Coastguard Worker #   if !defined(__Fuchsia__) && !defined(VK_USE_PLATFORM_XCB_KHR) && !defined(SK_BUILD_FOR_GOOGLE3)
23*c8dee2aaSAndroid Build Coastguard Worker #      define VK_USE_PLATFORM_XCB_KHR
24*c8dee2aaSAndroid Build Coastguard Worker #   endif
25*c8dee2aaSAndroid Build Coastguard Worker #elif defined(SK_BUILD_FOR_MAC)
26*c8dee2aaSAndroid Build Coastguard Worker #   if !defined(VK_USE_PLATFORM_MACOS_MVK)
27*c8dee2aaSAndroid Build Coastguard Worker #      define VK_USE_PLATFORM_MACOS_MVK
28*c8dee2aaSAndroid Build Coastguard Worker #   endif
29*c8dee2aaSAndroid Build Coastguard Worker #elif defined(SK_BUILD_FOR_IOS)
30*c8dee2aaSAndroid Build Coastguard Worker #   if !defined(VK_USE_PLATFORM_IOS_MVK)
31*c8dee2aaSAndroid Build Coastguard Worker #      define VK_USE_PLATFORM_IOS_MVK
32*c8dee2aaSAndroid Build Coastguard Worker #   endif
33*c8dee2aaSAndroid Build Coastguard Worker #endif
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker // We create our own function table and never directly call any functions via vk*(). So no
36*c8dee2aaSAndroid Build Coastguard Worker // need to include the prototype functions.
37*c8dee2aaSAndroid Build Coastguard Worker #if !defined(VK_NO_PROTOTYPES)
38*c8dee2aaSAndroid Build Coastguard Worker     #define VK_NO_PROTOTYPES
39*c8dee2aaSAndroid Build Coastguard Worker #endif
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker #include <vulkan/vulkan.h> // IWYU pragma: export
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker #endif
44