1*c8dee2aaSAndroid Build Coastguard Worker/* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker#include "tools/gpu/mtl/MtlTestContext.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/GrContextOptions.h" 11*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/GrDirectContext.h" 12*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/mtl/GrMtlDirectContext.h" 13*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/mtl/GrMtlUtil.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker#import <Metal/Metal.h> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workernamespace { 18*c8dee2aaSAndroid Build Coastguard Workerclass MtlTestContextImpl : public sk_gpu_test::MtlTestContext { 19*c8dee2aaSAndroid Build Coastguard Workerpublic: 20*c8dee2aaSAndroid Build Coastguard Worker static MtlTestContext* Create(MtlTestContext* sharedContext) { 21*c8dee2aaSAndroid Build Coastguard Worker GrMtlBackendContext backendContext = {}; 22*c8dee2aaSAndroid Build Coastguard Worker if (sharedContext) { 23*c8dee2aaSAndroid Build Coastguard Worker MtlTestContextImpl* sharedContextImpl = (MtlTestContextImpl*) sharedContext; 24*c8dee2aaSAndroid Build Coastguard Worker backendContext = sharedContextImpl->getMtlBackendContext(); 25*c8dee2aaSAndroid Build Coastguard Worker } else { 26*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLDevice>> device; 27*c8dee2aaSAndroid Build Coastguard Worker#ifdef SK_BUILD_FOR_MAC 28*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<NSArray<id <MTLDevice>>*> availableDevices(MTLCopyAllDevices()); 29*c8dee2aaSAndroid Build Coastguard Worker // Choose the non-integrated CPU if available 30*c8dee2aaSAndroid Build Coastguard Worker for (id<MTLDevice> dev in availableDevices.get()) { 31*c8dee2aaSAndroid Build Coastguard Worker if (!dev.isLowPower) { 32*c8dee2aaSAndroid Build Coastguard Worker device.retain(dev); 33*c8dee2aaSAndroid Build Coastguard Worker break; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker if (dev.isRemovable) { 36*c8dee2aaSAndroid Build Coastguard Worker device.retain(dev); 37*c8dee2aaSAndroid Build Coastguard Worker break; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker if (!device) { 41*c8dee2aaSAndroid Build Coastguard Worker device.reset(MTLCreateSystemDefaultDevice()); 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker#else 44*c8dee2aaSAndroid Build Coastguard Worker device.reset(MTLCreateSystemDefaultDevice()); 45*c8dee2aaSAndroid Build Coastguard Worker#endif 46*c8dee2aaSAndroid Build Coastguard Worker backendContext.fDevice.retain((GrMTLHandle)device.get()); 47*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLCommandQueue>> queue([*device newCommandQueue]); 48*c8dee2aaSAndroid Build Coastguard Worker backendContext.fQueue.retain((GrMTLHandle)queue.get()); 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker return new MtlTestContextImpl(backendContext); 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker ~MtlTestContextImpl() override { this->teardown(); } 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker void testAbandon() override {} 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrDirectContext> makeContext(const GrContextOptions& options) override { 59*c8dee2aaSAndroid Build Coastguard Worker return GrDirectContexts::MakeMetal(fMtl, options); 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Workerprivate: 63*c8dee2aaSAndroid Build Coastguard Worker MtlTestContextImpl(const GrMtlBackendContext& mtl) 64*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(mtl) { 65*c8dee2aaSAndroid Build Coastguard Worker fFenceSupport = true; 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker void onPlatformMakeNotCurrent() const override {} 69*c8dee2aaSAndroid Build Coastguard Worker void onPlatformMakeCurrent() const override {} 70*c8dee2aaSAndroid Build Coastguard Worker std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; } 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = sk_gpu_test::MtlTestContext; 73*c8dee2aaSAndroid Build Coastguard Worker}; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker} // anonymous namespace 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Workernamespace sk_gpu_test { 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard WorkerMtlTestContext* CreatePlatformMtlTestContext(MtlTestContext* sharedContext) { 80*c8dee2aaSAndroid Build Coastguard Worker return MtlTestContextImpl::Create(sharedContext); 81*c8dee2aaSAndroid Build Coastguard Worker} 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker} // namespace sk_gpu_test 84