xref: /aosp_15_r20/external/skia/tools/gpu/gl/win/SkWGL.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkWGL_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define SkWGL_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkLeanWindows.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker /**
14*c8dee2aaSAndroid Build Coastguard Worker  * Working with WGL extensions can be a pain. Among the reasons is that you must
15*c8dee2aaSAndroid Build Coastguard Worker  * have a GL context to get the proc addresses, but you want to use the procs to
16*c8dee2aaSAndroid Build Coastguard Worker  * create a context in the first place. So you have to create a placeholder GL
17*c8dee2aaSAndroid Build Coastguard Worker  * ctx to get the proc addresses.
18*c8dee2aaSAndroid Build Coastguard Worker  *
19*c8dee2aaSAndroid Build Coastguard Worker  * This file helps by providing SkCreateWGLInterface(). It returns a struct of
20*c8dee2aaSAndroid Build Coastguard Worker  * function pointers that it initializes. It also has a helper function to query
21*c8dee2aaSAndroid Build Coastguard Worker  * for WGL extensions. It handles the fact that wglGetExtensionsString is itself
22*c8dee2aaSAndroid Build Coastguard Worker  * an extension.
23*c8dee2aaSAndroid Build Coastguard Worker  */
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_DRAW_TO_WINDOW                       0x2001
26*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_ACCELERATION                         0x2003
27*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_SUPPORT_OPENGL                       0x2010
28*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_DOUBLE_BUFFER                        0x2011
29*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_COLOR_BITS                           0x2014
30*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_RED_BITS                             0x2015
31*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_GREEN_BITS                           0x2017
32*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_BLUE_BITS                            0x2019
33*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_ALPHA_BITS                           0x201B
34*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_STENCIL_BITS                         0x2023
35*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_FULL_ACCELERATION                    0x2027
36*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_SAMPLE_BUFFERS                       0x2041
37*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_SAMPLES                              0x2042
38*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_CONTEXT_MAJOR_VERSION                0x2091
39*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_CONTEXT_MINOR_VERSION                0x2092
40*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_CONTEXT_LAYER_PLANE                  0x2093
41*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_CONTEXT_FLAGS                        0x2094
42*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_CONTEXT_PROFILE_MASK                 0x9126
43*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_CONTEXT_DEBUG_BIT                    0x0001
44*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_CONTEXT_FORWARD_COMPATIBLE_BIT       0x0002
45*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_CONTEXT_CORE_PROFILE_BIT             0x00000001
46*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT    0x00000002
47*c8dee2aaSAndroid Build Coastguard Worker #define SK_WGL_CONTEXT_ES2_PROFILE_BIT              0x00000004
48*c8dee2aaSAndroid Build Coastguard Worker #define SK_ERROR_INVALID_VERSION                    0x2095
49*c8dee2aaSAndroid Build Coastguard Worker #define SK_ERROR_INVALID_PROFILE                    0x2096
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker DECLARE_HANDLE(HPBUFFER);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker class SkWGLExtensions {
54*c8dee2aaSAndroid Build Coastguard Worker public:
55*c8dee2aaSAndroid Build Coastguard Worker     SkWGLExtensions();
56*c8dee2aaSAndroid Build Coastguard Worker     /**
57*c8dee2aaSAndroid Build Coastguard Worker      * Determines if an extensions is available for a given DC.
58*c8dee2aaSAndroid Build Coastguard Worker      * WGL_extensions_string is considered a prerequisite for all other
59*c8dee2aaSAndroid Build Coastguard Worker      * extensions. It is necessary to check this before calling other class
60*c8dee2aaSAndroid Build Coastguard Worker      * functions.
61*c8dee2aaSAndroid Build Coastguard Worker      */
62*c8dee2aaSAndroid Build Coastguard Worker     bool hasExtension(HDC dc, const char* ext) const;
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     const char* getExtensionsString(HDC hdc) const;
65*c8dee2aaSAndroid Build Coastguard Worker     BOOL choosePixelFormat(HDC hdc, const int*, const FLOAT*, UINT, int*, UINT*) const;
66*c8dee2aaSAndroid Build Coastguard Worker     BOOL getPixelFormatAttribiv(HDC, int, int, UINT, const int*, int*) const;
67*c8dee2aaSAndroid Build Coastguard Worker     BOOL getPixelFormatAttribfv(HDC hdc, int, int, UINT, const int*, FLOAT*) const;
68*c8dee2aaSAndroid Build Coastguard Worker     HGLRC createContextAttribs(HDC, HGLRC, const int *) const;
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     BOOL swapInterval(int interval) const;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     HPBUFFER createPbuffer(HDC, int , int, int, const int*) const;
73*c8dee2aaSAndroid Build Coastguard Worker     HDC getPbufferDC(HPBUFFER) const;
74*c8dee2aaSAndroid Build Coastguard Worker     int releasePbufferDC(HPBUFFER, HDC) const;
75*c8dee2aaSAndroid Build Coastguard Worker     BOOL destroyPbuffer(HPBUFFER) const;
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     /**
78*c8dee2aaSAndroid Build Coastguard Worker      * WGL doesn't have precise rules for the ordering of formats returned
79*c8dee2aaSAndroid Build Coastguard Worker      * by wglChoosePixelFormat. This function helps choose among the set of
80*c8dee2aaSAndroid Build Coastguard Worker      * formats returned by wglChoosePixelFormat. The rules in decreasing
81*c8dee2aaSAndroid Build Coastguard Worker      * priority are:
82*c8dee2aaSAndroid Build Coastguard Worker      *     * Choose formats with the smallest sample count that is >=
83*c8dee2aaSAndroid Build Coastguard Worker      *       desiredSampleCount (or the largest sample count if all formats have
84*c8dee2aaSAndroid Build Coastguard Worker      *       fewer samples than desiredSampleCount.) If desiredSampleCount is 1 then
85*c8dee2aaSAndroid Build Coastguard Worker      *       all msaa formats are excluded from consideration.
86*c8dee2aaSAndroid Build Coastguard Worker      *     * Choose formats with the fewest color samples when coverage sampling
87*c8dee2aaSAndroid Build Coastguard Worker      *       is available.
88*c8dee2aaSAndroid Build Coastguard Worker      *     * If the above rules leave multiple formats, choose the one that
89*c8dee2aaSAndroid Build Coastguard Worker      *       appears first in the formats array parameter.
90*c8dee2aaSAndroid Build Coastguard Worker      */
91*c8dee2aaSAndroid Build Coastguard Worker     int selectFormat(const int formats[],
92*c8dee2aaSAndroid Build Coastguard Worker                      int formatCount,
93*c8dee2aaSAndroid Build Coastguard Worker                      HDC dc,
94*c8dee2aaSAndroid Build Coastguard Worker                      int desiredSampleCount) const;
95*c8dee2aaSAndroid Build Coastguard Worker private:
96*c8dee2aaSAndroid Build Coastguard Worker     typedef const char* (WINAPI *GetExtensionsStringProc)(HDC);
97*c8dee2aaSAndroid Build Coastguard Worker     typedef BOOL (WINAPI *ChoosePixelFormatProc)(HDC, const int *, const FLOAT *, UINT, int *, UINT *);
98*c8dee2aaSAndroid Build Coastguard Worker     typedef BOOL (WINAPI *GetPixelFormatAttribivProc)(HDC, int, int, UINT, const int*, int*);
99*c8dee2aaSAndroid Build Coastguard Worker     typedef BOOL (WINAPI *GetPixelFormatAttribfvProc)(HDC, int, int, UINT, const int*, FLOAT*);
100*c8dee2aaSAndroid Build Coastguard Worker     typedef HGLRC (WINAPI *CreateContextAttribsProc)(HDC, HGLRC, const int *);
101*c8dee2aaSAndroid Build Coastguard Worker     typedef BOOL (WINAPI* SwapIntervalProc)(int);
102*c8dee2aaSAndroid Build Coastguard Worker     typedef HPBUFFER (WINAPI* CreatePbufferProc)(HDC, int , int, int, const int*);
103*c8dee2aaSAndroid Build Coastguard Worker     typedef HDC (WINAPI* GetPbufferDCProc)(HPBUFFER);
104*c8dee2aaSAndroid Build Coastguard Worker     typedef int (WINAPI* ReleasePbufferDCProc)(HPBUFFER, HDC);
105*c8dee2aaSAndroid Build Coastguard Worker     typedef BOOL (WINAPI* DestroyPbufferProc)(HPBUFFER);
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     static GetExtensionsStringProc fGetExtensionsString;
108*c8dee2aaSAndroid Build Coastguard Worker     static ChoosePixelFormatProc fChoosePixelFormat;
109*c8dee2aaSAndroid Build Coastguard Worker     static GetPixelFormatAttribfvProc fGetPixelFormatAttribfv;
110*c8dee2aaSAndroid Build Coastguard Worker     static GetPixelFormatAttribivProc fGetPixelFormatAttribiv;
111*c8dee2aaSAndroid Build Coastguard Worker     static CreateContextAttribsProc fCreateContextAttribs;
112*c8dee2aaSAndroid Build Coastguard Worker     static SwapIntervalProc fSwapInterval;
113*c8dee2aaSAndroid Build Coastguard Worker     static CreatePbufferProc fCreatePbuffer;
114*c8dee2aaSAndroid Build Coastguard Worker     static GetPbufferDCProc fGetPbufferDC;
115*c8dee2aaSAndroid Build Coastguard Worker     static ReleasePbufferDCProc fReleasePbufferDC;
116*c8dee2aaSAndroid Build Coastguard Worker     static DestroyPbufferProc fDestroyPbuffer;
117*c8dee2aaSAndroid Build Coastguard Worker };
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker enum SkWGLContextRequest {
120*c8dee2aaSAndroid Build Coastguard Worker     /** Requests to create core profile context if possible, otherwise
121*c8dee2aaSAndroid Build Coastguard Worker         compatibility profile. */
122*c8dee2aaSAndroid Build Coastguard Worker     kGLPreferCoreProfile_SkWGLContextRequest,
123*c8dee2aaSAndroid Build Coastguard Worker     /** Requests to create compatibility profile context if possible, otherwise
124*c8dee2aaSAndroid Build Coastguard Worker         core profile. */
125*c8dee2aaSAndroid Build Coastguard Worker     kGLPreferCompatibilityProfile_SkWGLContextRequest,
126*c8dee2aaSAndroid Build Coastguard Worker     /** Requests to create GL ES profile context. */
127*c8dee2aaSAndroid Build Coastguard Worker     kGLES_SkWGLContextRequest
128*c8dee2aaSAndroid Build Coastguard Worker };
129*c8dee2aaSAndroid Build Coastguard Worker /**
130*c8dee2aaSAndroid Build Coastguard Worker  * Helper to create an OpenGL context for a DC using WGL. Configs with a sample count >= to
131*c8dee2aaSAndroid Build Coastguard Worker  * msaaSampleCount are preferred but if none is available then a context with a lower sample count
132*c8dee2aaSAndroid Build Coastguard Worker  * (including non-MSAA) will be created. If msaaSampleCount is 1 then this will fail if a non-msaa
133*c8dee2aaSAndroid Build Coastguard Worker  * context cannot be created. If preferCoreProfile is true but a core profile cannot be created
134*c8dee2aaSAndroid Build Coastguard Worker  * then a compatible profile context will be created.
135*c8dee2aaSAndroid Build Coastguard Worker  */
136*c8dee2aaSAndroid Build Coastguard Worker HGLRC SkCreateWGLContext(HDC dc, int msaaSampleCount, bool deepColor, SkWGLContextRequest context,
137*c8dee2aaSAndroid Build Coastguard Worker                          HGLRC shareContext = nullptr);
138*c8dee2aaSAndroid Build Coastguard Worker 
139*c8dee2aaSAndroid Build Coastguard Worker /**
140*c8dee2aaSAndroid Build Coastguard Worker  * Helper class for creating a pbuffer context and deleting all the handles when finished. This
141*c8dee2aaSAndroid Build Coastguard Worker  * requires that a device context has been created. However, the pbuffer gets its own device
142*c8dee2aaSAndroid Build Coastguard Worker  * context. The original device context can be released once the pbuffer context is created.
143*c8dee2aaSAndroid Build Coastguard Worker  */
144*c8dee2aaSAndroid Build Coastguard Worker class SkWGLPbufferContext : public SkRefCnt {
145*c8dee2aaSAndroid Build Coastguard Worker public:
146*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SkWGLPbufferContext> Create(HDC parentDC, SkWGLContextRequest contextType,
147*c8dee2aaSAndroid Build Coastguard Worker                                              HGLRC shareContext);
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker     ~SkWGLPbufferContext() override;
150*c8dee2aaSAndroid Build Coastguard Worker 
getDC()151*c8dee2aaSAndroid Build Coastguard Worker     HDC getDC() const { return fDC; }
getGLRC()152*c8dee2aaSAndroid Build Coastguard Worker     HGLRC getGLRC() const { return fGLRC; }
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker private:
155*c8dee2aaSAndroid Build Coastguard Worker     SkWGLPbufferContext(HPBUFFER pbuffer, HDC dc, HGLRC glrc);
156*c8dee2aaSAndroid Build Coastguard Worker 
157*c8dee2aaSAndroid Build Coastguard Worker     HPBUFFER        fPbuffer;
158*c8dee2aaSAndroid Build Coastguard Worker     HDC             fDC;
159*c8dee2aaSAndroid Build Coastguard Worker     HGLRC           fGLRC;
160*c8dee2aaSAndroid Build Coastguard Worker     SkWGLExtensions fExtensions;
161*c8dee2aaSAndroid Build Coastguard Worker };
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker #endif
164