xref: /aosp_15_r20/external/skia/tools/gpu/d3d/D3DTestUtils.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/d3d/D3DTestUtils.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
11*c8dee2aaSAndroid Build Coastguard Worker #include <d3d12sdklayers.h>
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/d3d/GrD3DBackendContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
16*c8dee2aaSAndroid Build Coastguard Worker 
get_hardware_adapter(IDXGIFactory4 * pFactory,IDXGIAdapter1 ** ppAdapter)17*c8dee2aaSAndroid Build Coastguard Worker void get_hardware_adapter(IDXGIFactory4* pFactory, IDXGIAdapter1** ppAdapter) {
18*c8dee2aaSAndroid Build Coastguard Worker     *ppAdapter = nullptr;
19*c8dee2aaSAndroid Build Coastguard Worker     for (UINT adapterIndex = 0; ; ++adapterIndex) {
20*c8dee2aaSAndroid Build Coastguard Worker         IDXGIAdapter1* pAdapter = nullptr;
21*c8dee2aaSAndroid Build Coastguard Worker         if (DXGI_ERROR_NOT_FOUND == pFactory->EnumAdapters1(adapterIndex, &pAdapter)) {
22*c8dee2aaSAndroid Build Coastguard Worker             // No more adapters to enumerate.
23*c8dee2aaSAndroid Build Coastguard Worker             break;
24*c8dee2aaSAndroid Build Coastguard Worker         }
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker         // Check to see if the adapter supports Direct3D 12, but don't create the
27*c8dee2aaSAndroid Build Coastguard Worker         // actual device yet.
28*c8dee2aaSAndroid Build Coastguard Worker         if (SUCCEEDED(D3D12CreateDevice(pAdapter, D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device),
29*c8dee2aaSAndroid Build Coastguard Worker                                         nullptr))) {
30*c8dee2aaSAndroid Build Coastguard Worker             *ppAdapter = pAdapter;
31*c8dee2aaSAndroid Build Coastguard Worker             return;
32*c8dee2aaSAndroid Build Coastguard Worker         }
33*c8dee2aaSAndroid Build Coastguard Worker         pAdapter->Release();
34*c8dee2aaSAndroid Build Coastguard Worker     }
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker 
CreateD3DBackendContext(GrD3DBackendContext * ctx,bool isProtected)37*c8dee2aaSAndroid Build Coastguard Worker bool CreateD3DBackendContext(GrD3DBackendContext* ctx,
38*c8dee2aaSAndroid Build Coastguard Worker                              bool isProtected) {
39*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ENABLE_D3D_DEBUG_LAYER)
40*c8dee2aaSAndroid Build Coastguard Worker     // Enable the D3D12 debug layer.
41*c8dee2aaSAndroid Build Coastguard Worker     {
42*c8dee2aaSAndroid Build Coastguard Worker         gr_cp<ID3D12Debug> debugController;
43*c8dee2aaSAndroid Build Coastguard Worker         if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debugController))))
44*c8dee2aaSAndroid Build Coastguard Worker         {
45*c8dee2aaSAndroid Build Coastguard Worker             debugController->EnableDebugLayer();
46*c8dee2aaSAndroid Build Coastguard Worker         }
47*c8dee2aaSAndroid Build Coastguard Worker     }
48*c8dee2aaSAndroid Build Coastguard Worker #endif
49*c8dee2aaSAndroid Build Coastguard Worker     // Create the device
50*c8dee2aaSAndroid Build Coastguard Worker     gr_cp<IDXGIFactory4> factory;
51*c8dee2aaSAndroid Build Coastguard Worker     if (!SUCCEEDED(CreateDXGIFactory1(IID_PPV_ARGS(&factory)))) {
52*c8dee2aaSAndroid Build Coastguard Worker         return false;
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     gr_cp<IDXGIAdapter1> hardwareAdapter;
56*c8dee2aaSAndroid Build Coastguard Worker     get_hardware_adapter(factory.get(), &hardwareAdapter);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     gr_cp<ID3D12Device> device;
59*c8dee2aaSAndroid Build Coastguard Worker     if (!SUCCEEDED(D3D12CreateDevice(hardwareAdapter.get(),
60*c8dee2aaSAndroid Build Coastguard Worker                                      D3D_FEATURE_LEVEL_11_0,
61*c8dee2aaSAndroid Build Coastguard Worker                                      IID_PPV_ARGS(&device)))) {
62*c8dee2aaSAndroid Build Coastguard Worker         return false;
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     // Create the command queue
66*c8dee2aaSAndroid Build Coastguard Worker     gr_cp<ID3D12CommandQueue> queue;
67*c8dee2aaSAndroid Build Coastguard Worker     D3D12_COMMAND_QUEUE_DESC queueDesc = {};
68*c8dee2aaSAndroid Build Coastguard Worker     queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
69*c8dee2aaSAndroid Build Coastguard Worker     queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     if (!SUCCEEDED(device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&queue)))) {
72*c8dee2aaSAndroid Build Coastguard Worker         return false;
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     ctx->fAdapter = hardwareAdapter;
76*c8dee2aaSAndroid Build Coastguard Worker     ctx->fDevice = device;
77*c8dee2aaSAndroid Build Coastguard Worker     ctx->fQueue = queue;
78*c8dee2aaSAndroid Build Coastguard Worker     // TODO: set up protected memory
79*c8dee2aaSAndroid Build Coastguard Worker     ctx->fProtectedContext = /*isProtected ? GrProtected::kYes :*/ GrProtected::kNo;
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     return true;
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker #endif
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