1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ProxyUtils.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrImageContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageContextPriv.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPixmap.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceContext.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/GrImageUtils.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h"
28*c8dee2aaSAndroid Build Coastguard Worker #endif
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
31*c8dee2aaSAndroid Build Coastguard Worker
GetTextureImageProxy(SkImage * image,GrRecordingContext * rContext)32*c8dee2aaSAndroid Build Coastguard Worker GrTextureProxy* GetTextureImageProxy(SkImage* image, GrRecordingContext* rContext) {
33*c8dee2aaSAndroid Build Coastguard Worker if (!as_IB(image)->isGaneshBacked() || as_IB(image)->isYUVA()) {
34*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker if (!rContext) {
37*c8dee2aaSAndroid Build Coastguard Worker // If the image is backed by a recording context we'll use that.
38*c8dee2aaSAndroid Build Coastguard Worker GrImageContext* iContext = as_IB(image)->context();
39*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(iContext);
40*c8dee2aaSAndroid Build Coastguard Worker rContext = iContext->priv().asRecordingContext();
41*c8dee2aaSAndroid Build Coastguard Worker if (!rContext) {
42*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker auto [view, ct] = skgpu::ganesh::AsView(rContext, image, skgpu::Mipmapped::kNo);
46*c8dee2aaSAndroid Build Coastguard Worker if (!view) {
47*c8dee2aaSAndroid Build Coastguard Worker // With the above checks we expect this to succeed unless there is a context mismatch.
48*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!image->isValid(rContext));
49*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy* proxy = view.proxy();
52*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(proxy->asTextureProxy());
53*c8dee2aaSAndroid Build Coastguard Worker return proxy->asTextureProxy();
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker
MakeTextureProxyViewFromData(GrDirectContext * dContext,GrRenderable renderable,GrSurfaceOrigin origin,GrCPixmap pixmap)56*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView MakeTextureProxyViewFromData(GrDirectContext* dContext,
57*c8dee2aaSAndroid Build Coastguard Worker GrRenderable renderable,
58*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin,
59*c8dee2aaSAndroid Build Coastguard Worker GrCPixmap pixmap) {
60*c8dee2aaSAndroid Build Coastguard Worker if (dContext->abandoned()) {
61*c8dee2aaSAndroid Build Coastguard Worker return {};
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker const GrCaps* caps = dContext->priv().caps();
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat format = caps->getDefaultBackendFormat(pixmap.colorType(), renderable);
67*c8dee2aaSAndroid Build Coastguard Worker if (!format.isValid()) {
68*c8dee2aaSAndroid Build Coastguard Worker return {};
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle swizzle = caps->getReadSwizzle(format, pixmap.colorType());
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> proxy;
73*c8dee2aaSAndroid Build Coastguard Worker proxy = dContext->priv().proxyProvider()->createProxy(format,
74*c8dee2aaSAndroid Build Coastguard Worker pixmap.dimensions(),
75*c8dee2aaSAndroid Build Coastguard Worker renderable,
76*c8dee2aaSAndroid Build Coastguard Worker /*sample count*/ 1,
77*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo,
78*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
79*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kYes,
80*c8dee2aaSAndroid Build Coastguard Worker GrProtected::kNo,
81*c8dee2aaSAndroid Build Coastguard Worker /*label=*/"TextureProxyViewFromData");
82*c8dee2aaSAndroid Build Coastguard Worker if (!proxy) {
83*c8dee2aaSAndroid Build Coastguard Worker return {};
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView view(proxy, origin, swizzle);
86*c8dee2aaSAndroid Build Coastguard Worker auto sContext = dContext->priv().makeSC(std::move(view), pixmap.colorInfo());
87*c8dee2aaSAndroid Build Coastguard Worker if (!sContext) {
88*c8dee2aaSAndroid Build Coastguard Worker return {};
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker if (!sContext->writePixels(dContext, pixmap, {0, 0})) {
91*c8dee2aaSAndroid Build Coastguard Worker return {};
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker return sContext->readSurfaceView();
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
CreateProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrGeometryProcessor * geomProc,SkBlendMode blendMode,GrPrimitiveType primitiveType,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp,GrPipeline::InputFlags flags,const GrUserStencilSettings * stencilSettings)97*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* CreateProgramInfo(const GrCaps* caps,
98*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena,
99*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
100*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
101*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&& appliedClip,
102*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
103*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* geomProc,
104*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode blendMode,
105*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveType primitiveType,
106*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
107*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp,
108*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::InputFlags flags,
109*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* stencilSettings) {
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet processors = GrProcessorSet(blendMode);
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f analysisColor = { 0, 0, 0, 1 }; // opaque black
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(auto analysis =) processors.finalize(analysisColor,
116*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisCoverage::kSingleChannel,
117*c8dee2aaSAndroid Build Coastguard Worker &appliedClip, stencilSettings, *caps,
118*c8dee2aaSAndroid Build Coastguard Worker GrClampType::kAuto, &analysisColor);
119*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!analysis.requiresDstTexture());
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker return GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps, arena, writeView, usesMSAASurface,
122*c8dee2aaSAndroid Build Coastguard Worker std::move(appliedClip), dstProxyView,
123*c8dee2aaSAndroid Build Coastguard Worker geomProc, std::move(processors),
124*c8dee2aaSAndroid Build Coastguard Worker primitiveType, renderPassXferBarriers,
125*c8dee2aaSAndroid Build Coastguard Worker colorLoadOp, flags, stencilSettings);
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker #endif // defined(SK_GANESH)
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker } // namespace sk_gpu_test
130