xref: /aosp_15_r20/external/skia/tools/gpu/MemoryCache.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef MemoryCache_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define MemoryCache_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkChecksum.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <unordered_map>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker /**
20*c8dee2aaSAndroid Build Coastguard Worker  * This class can be used to maintain an in memory record of all programs cached by GrContext.
21*c8dee2aaSAndroid Build Coastguard Worker  * It can be shared by multiple GrContexts so long as those GrContexts are created with the same
22*c8dee2aaSAndroid Build Coastguard Worker  * options and will have the same GrCaps (e.g. same backend, same GL context creation parameters,
23*c8dee2aaSAndroid Build Coastguard Worker  * ...).
24*c8dee2aaSAndroid Build Coastguard Worker  */
25*c8dee2aaSAndroid Build Coastguard Worker class MemoryCache : public GrContextOptions::PersistentCache {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker     MemoryCache() = default;
28*c8dee2aaSAndroid Build Coastguard Worker     MemoryCache(const MemoryCache&) = delete;
29*c8dee2aaSAndroid Build Coastguard Worker     MemoryCache& operator=(const MemoryCache&) = delete;
reset()30*c8dee2aaSAndroid Build Coastguard Worker     void reset() {
31*c8dee2aaSAndroid Build Coastguard Worker         this->resetCacheStats();
32*c8dee2aaSAndroid Build Coastguard Worker         fMap.clear();
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkData> load(const SkData& key) override;
36*c8dee2aaSAndroid Build Coastguard Worker     void store(const SkData& key, const SkData& data, const SkString& description) override;
numCacheMisses()37*c8dee2aaSAndroid Build Coastguard Worker     int numCacheMisses() const { return fCacheMissCnt; }
numCacheStores()38*c8dee2aaSAndroid Build Coastguard Worker     int numCacheStores() const { return fCacheStoreCnt; }
resetCacheStats()39*c8dee2aaSAndroid Build Coastguard Worker     void resetCacheStats() {
40*c8dee2aaSAndroid Build Coastguard Worker         fCacheMissCnt = 0;
41*c8dee2aaSAndroid Build Coastguard Worker         fCacheStoreCnt = 0;
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     void writeShadersToDisk(const char* path, GrBackendApi backend);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     template <typename Fn>
foreach(Fn && fn)47*c8dee2aaSAndroid Build Coastguard Worker     void foreach(Fn&& fn) {
48*c8dee2aaSAndroid Build Coastguard Worker         for (auto it = fMap.begin(); it != fMap.end(); ++it) {
49*c8dee2aaSAndroid Build Coastguard Worker             fn(it->first.fKey, it->second.fData, it->second.fDescription, it->second.fHitCount);
50*c8dee2aaSAndroid Build Coastguard Worker         }
51*c8dee2aaSAndroid Build Coastguard Worker     }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker private:
54*c8dee2aaSAndroid Build Coastguard Worker     struct Key {
55*c8dee2aaSAndroid Build Coastguard Worker         Key() = default;
KeyKey56*c8dee2aaSAndroid Build Coastguard Worker         Key(const SkData& key) : fKey(SkData::MakeWithCopy(key.data(), key.size())) {}
57*c8dee2aaSAndroid Build Coastguard Worker         Key(const Key& that) = default;
58*c8dee2aaSAndroid Build Coastguard Worker         Key& operator=(const Key&) = default;
59*c8dee2aaSAndroid Build Coastguard Worker         bool operator==(const Key& that) const {
60*c8dee2aaSAndroid Build Coastguard Worker             return that.fKey->size() == fKey->size() &&
61*c8dee2aaSAndroid Build Coastguard Worker                    !memcmp(fKey->data(), that.fKey->data(), that.fKey->size());
62*c8dee2aaSAndroid Build Coastguard Worker         }
63*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<const SkData> fKey;
64*c8dee2aaSAndroid Build Coastguard Worker     };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     struct Value {
67*c8dee2aaSAndroid Build Coastguard Worker         Value() = default;
ValueValue68*c8dee2aaSAndroid Build Coastguard Worker         Value(const SkData& data, const SkString& description)
69*c8dee2aaSAndroid Build Coastguard Worker             : fData(SkData::MakeWithCopy(data.data(), data.size()))
70*c8dee2aaSAndroid Build Coastguard Worker             , fDescription(description)
71*c8dee2aaSAndroid Build Coastguard Worker             , fHitCount(1) {}
72*c8dee2aaSAndroid Build Coastguard Worker         Value(const Value& that) = default;
73*c8dee2aaSAndroid Build Coastguard Worker         Value& operator=(const Value&) = default;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkData> fData;
76*c8dee2aaSAndroid Build Coastguard Worker         SkString      fDescription;
77*c8dee2aaSAndroid Build Coastguard Worker         int           fHitCount;
78*c8dee2aaSAndroid Build Coastguard Worker     };
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     struct Hash {
81*c8dee2aaSAndroid Build Coastguard Worker         using argument_type = Key;
82*c8dee2aaSAndroid Build Coastguard Worker         using result_type = uint32_t;
operatorHash83*c8dee2aaSAndroid Build Coastguard Worker         uint32_t operator()(const Key& key) const {
84*c8dee2aaSAndroid Build Coastguard Worker             return key.fKey ? SkChecksum::Hash32(key.fKey->data(), key.fKey->size()) : 0;
85*c8dee2aaSAndroid Build Coastguard Worker         }
86*c8dee2aaSAndroid Build Coastguard Worker     };
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     int fCacheMissCnt = 0;
89*c8dee2aaSAndroid Build Coastguard Worker     int fCacheStoreCnt = 0;
90*c8dee2aaSAndroid Build Coastguard Worker     std::unordered_map<Key, Value, Hash> fMap;
91*c8dee2aaSAndroid Build Coastguard Worker };
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker #endif
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