1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker // This is an example of the translation unit that needs to be
9*c8dee2aaSAndroid Build Coastguard Worker // assembled by the fiddler program to compile into a fiddle: an
10*c8dee2aaSAndroid Build Coastguard Worker // implementation of the GetDrawOptions() and draw() functions.
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/fiddle_main.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ManagedBackendTexture.h"
15*c8dee2aaSAndroid Build Coastguard Worker
GetDrawOptions()16*c8dee2aaSAndroid Build Coastguard Worker DrawOptions GetDrawOptions() {
17*c8dee2aaSAndroid Build Coastguard Worker // path *should* be absolute.
18*c8dee2aaSAndroid Build Coastguard Worker static const char path[] = "resources/images/color_wheel.png";
19*c8dee2aaSAndroid Build Coastguard Worker return DrawOptions(256,
20*c8dee2aaSAndroid Build Coastguard Worker 256,
21*c8dee2aaSAndroid Build Coastguard Worker true,
22*c8dee2aaSAndroid Build Coastguard Worker true,
23*c8dee2aaSAndroid Build Coastguard Worker true,
24*c8dee2aaSAndroid Build Coastguard Worker true,
25*c8dee2aaSAndroid Build Coastguard Worker true,
26*c8dee2aaSAndroid Build Coastguard Worker false,
27*c8dee2aaSAndroid Build Coastguard Worker false,
28*c8dee2aaSAndroid Build Coastguard Worker path,
29*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kYes,
30*c8dee2aaSAndroid Build Coastguard Worker 64,
31*c8dee2aaSAndroid Build Coastguard Worker 64,
32*c8dee2aaSAndroid Build Coastguard Worker 0,
33*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kYes);
34*c8dee2aaSAndroid Build Coastguard Worker }
draw(SkCanvas * canvas)35*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
36*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorWHITE);
37*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix;
38*c8dee2aaSAndroid Build Coastguard Worker matrix.setScale(0.75f, 0.75f);
39*c8dee2aaSAndroid Build Coastguard Worker matrix.preRotate(frame * 30.0f * duration); // If an animation, rotate at 30 deg/s.
40*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
41*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
42*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(), matrix));
43*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPaint(paint);
44*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("This is text output: %d", 2);
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker if (auto dContext = GrAsDirectContext(canvas->recordingContext())) {
47*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> tmp = SkImages::BorrowTextureFrom(dContext,
48*c8dee2aaSAndroid Build Coastguard Worker backEndTexture,
49*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin,
50*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType,
51*c8dee2aaSAndroid Build Coastguard Worker kOpaque_SkAlphaType,
52*c8dee2aaSAndroid Build Coastguard Worker nullptr);
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker constexpr int kSampleCnt = 0;
55*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> tmp2 = SkSurfaces::WrapBackendTexture(dContext,
56*c8dee2aaSAndroid Build Coastguard Worker backEndTextureRenderTarget,
57*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin,
58*c8dee2aaSAndroid Build Coastguard Worker kSampleCnt,
59*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType,
60*c8dee2aaSAndroid Build Coastguard Worker nullptr,
61*c8dee2aaSAndroid Build Coastguard Worker nullptr);
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker // Note: this surface should only be renderable (i.e., not textureable)
64*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> tmp3 = SkSurfaces::WrapBackendRenderTarget(dContext,
65*c8dee2aaSAndroid Build Coastguard Worker backEndRenderTarget,
66*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin,
67*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType,
68*c8dee2aaSAndroid Build Coastguard Worker nullptr,
69*c8dee2aaSAndroid Build Coastguard Worker nullptr);
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker }
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