xref: /aosp_15_r20/external/skia/tools/SkSharingProc.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSharingProc_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkSharingProc_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include <unordered_map>
12*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSerialProcs.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker /**
20*c8dee2aaSAndroid Build Coastguard Worker  * This serial proc serializes each image it encounters only once, using their uniqueId as the
21*c8dee2aaSAndroid Build Coastguard Worker  * property for sameness.
22*c8dee2aaSAndroid Build Coastguard Worker  *
23*c8dee2aaSAndroid Build Coastguard Worker  * It's most basic usage involves setting your imageProc to SkSharingSerialContext::serializeImage
24*c8dee2aaSAndroid Build Coastguard Worker  * and creating an SkSharingSerialContext in an appropriate scope to outlive all the images that
25*c8dee2aaSAndroid Build Coastguard Worker  * will be encountered before serialization.
26*c8dee2aaSAndroid Build Coastguard Worker  *
27*c8dee2aaSAndroid Build Coastguard Worker  * Optionally, collectNonTextureImagesFromPicture can be called with an SkSharingContext and an
28*c8dee2aaSAndroid Build Coastguard Worker  * SkPicture that may reference not-yet-released texture backed images. It will make non-texture
29*c8dee2aaSAndroid Build Coastguard Worker  * copies if necessary and store them in the context. If present, they will be used in the
30*c8dee2aaSAndroid Build Coastguard Worker  * final serialization.
31*c8dee2aaSAndroid Build Coastguard Worker  *
32*c8dee2aaSAndroid Build Coastguard Worker  * This is intended to be used on Android with MultiPictureDocument's onEndPage parameter, in a
33*c8dee2aaSAndroid Build Coastguard Worker  * lambda that captures the context, because MPD cannot make assumptions about the type of proc it
34*c8dee2aaSAndroid Build Coastguard Worker  * receives and clients (Chrome) build MPD without this source file.
35*c8dee2aaSAndroid Build Coastguard Worker  */
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker struct SkSharingSerialContext {
38*c8dee2aaSAndroid Build Coastguard Worker     // --- Data and and function for optional texture collection pass --- //
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     // A map from uniqueID of images referenced by commands to non-texture images
41*c8dee2aaSAndroid Build Coastguard Worker     // collected at the end of each frame.
42*c8dee2aaSAndroid Build Coastguard Worker     skia_private::THashMap<uint32_t, sk_sp<SkImage>> fNonTexMap;
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     // Collects any non-texture images referenced by the picture and stores non-texture copies
45*c8dee2aaSAndroid Build Coastguard Worker     // in the fNonTexMap of the provided SkSharingContext
46*c8dee2aaSAndroid Build Coastguard Worker     static void collectNonTextureImagesFromPicture(
47*c8dee2aaSAndroid Build Coastguard Worker         const SkPicture* pic, SkSharingSerialContext* sharingCtx);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     // --- Data and serialization function for regular use --- //
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     // A map from the ids from SkImage::uniqueID() to ids used within the file
53*c8dee2aaSAndroid Build Coastguard Worker     // The keys are ids of original images, not of non-texture copies
54*c8dee2aaSAndroid Build Coastguard Worker     skia_private::THashMap<uint32_t, int> fImageMap;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     // A serial proc that shares images between subpictures
57*c8dee2aaSAndroid Build Coastguard Worker     // To use this, create an instance of SkSerialProcs and populate it this way.
58*c8dee2aaSAndroid Build Coastguard Worker     // The client must retain ownership of the context.
59*c8dee2aaSAndroid Build Coastguard Worker     // auto ctx = std::make_unique<SkSharingSerialContext>()
60*c8dee2aaSAndroid Build Coastguard Worker     // SkSerialProcs procs;
61*c8dee2aaSAndroid Build Coastguard Worker     // procs.fImageProc = SkSharingSerialContext::serializeImage;
62*c8dee2aaSAndroid Build Coastguard Worker     // procs.fImageCtx = ctx.get();
63*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SkData> serializeImage(SkImage* img, void* ctx);
64*c8dee2aaSAndroid Build Coastguard Worker };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker struct SkSharingDeserialContext {
67*c8dee2aaSAndroid Build Coastguard Worker     // a list of unique images in the order they were encountered in the file
68*c8dee2aaSAndroid Build Coastguard Worker     // Subsequent occurrences of an image refer to it by it's index in this list.
69*c8dee2aaSAndroid Build Coastguard Worker     std::vector<sk_sp<SkImage>> fImages;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     // A deserial proc that can interpret id's in place of images as references to previous images.
72*c8dee2aaSAndroid Build Coastguard Worker     // Can also deserialize a SKP where all images are inlined (it's backwards compatible)
73*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SkImage> deserializeImage(const void* data, size_t length, void* ctx);
74*c8dee2aaSAndroid Build Coastguard Worker };
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker #endif
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